NEW TRIBES ENHANCEMENT (Huns, Egipteans, Spartans & Vikings) #327

NEW TRIBES ENHANCEMENT (Huns, Egipteans, Spartans & Vikings) #327

Please be advised, is not fully tested so if you activate on install maybe is not fully working
This commit is contained in:
novgorodschi catalin
2026-07-14 09:25:26 +03:00
parent 60a2d3b206
commit 25c8925ef6
315 changed files with 8609 additions and 615 deletions
+119
View File
@@ -29,6 +29,10 @@ tz_def('TRIBE2', 'Teutons');
tz_def('TRIBE3', 'Gauls');
tz_def('TRIBE4', 'Nature');
tz_def('TRIBE5', 'Natars');
tz_def('TRIBE6', 'Huns');
tz_def('TRIBE7', 'Egyptians');
tz_def('TRIBE8', 'Spartans');
tz_def('TRIBE9', 'Vikings');
tz_def('HOME', 'Homepage');
tz_def('INSTRUCT', 'Instructions');
@@ -716,6 +720,50 @@ tz_def('U47', 'War Elephant');
tz_def('U48', 'Ballista');
tz_def('U49', 'Natarian Emperor');
tz_def('U50', 'Natarian Settler');
//HUNS (TRIBE 6)
tz_def('U51', 'Hun Warrior');
tz_def('U52', 'Scout Rider');
tz_def('U53', 'Horse Archer');
tz_def('U54', 'Steppe Rider');
tz_def('U55', 'Hun Lancer');
tz_def('U56', 'Elite Rider');
tz_def('U57', 'Ram');
tz_def('U58', 'Catapult');
tz_def('U59', 'Tribal Chief');
tz_def('U60', 'Hun Settler');
//EGYPTIANS (TRIBE 7)
tz_def('U61', 'Armed Slave');
tz_def('U62', 'Egyptian Fighter');
tz_def('U63', 'Temple Guardian');
tz_def('U64', 'Horse Scout');
tz_def('U65', 'Chariot');
tz_def('U66', 'Royal Chariot');
tz_def('U67', 'Ram');
tz_def('U68', 'Catapult');
tz_def('U69', 'Nomarch');
tz_def('U70', 'Egyptian Settler');
//SPARTANS (TRIBE 8)
tz_def('U71', 'Spartan Hoplite');
tz_def('U72', 'Agoge Warrior');
tz_def('U73', 'Homoioi');
tz_def('U74', 'Perioikoi Scout');
tz_def('U75', 'Spartan Rider');
tz_def('U76', 'Hippeis');
tz_def('U77', 'Ram');
tz_def('U78', 'Catapult');
tz_def('U79', 'Ephor');
tz_def('U80', 'Spartan Settler');
//VIKINGS (TRIBE 9)
tz_def('U81', 'Viking Raider');
tz_def('U82', 'Viking Scout');
tz_def('U83', 'Axeman');
tz_def('U84', 'Berserker');
tz_def('U85', 'Viking Rider');
tz_def('U86', 'Huscarl');
tz_def('U87', 'Ram');
tz_def('U88', 'Catapult');
tz_def('U89', 'Jarl');
tz_def('U90', 'Viking Settler');
//INDEX.php
tz_def('LOGIN', 'Login');
@@ -1314,6 +1362,73 @@ tz_def('GREATWORKSHOP', 'Great Workshop');
tz_def('TRAINING_COMMENCE_GREATWORKSHOP', 'Training can commence when great workshop is completed.');
tz_def('GREATWORKSHOP_DESC', 'The Great Workshop allows you to build a second Workshop in the same village, but catapults and rams cost 3 times the original amount.<br>Combined with the regular Workshop, you can train your troops twice as fast in one village');
tz_def('STONEWALL', 'Stone Wall');
tz_def('STONEWALL_DESC', 'The Stone Wall protects your village against the attacks of other players. Its solid construction grants a high defence bonus.<br>Tribe-specific: Egyptians only');
tz_def('MAKESHIFTWALL', 'Makeshift Wall');
tz_def('MAKESHIFTWALL_DESC', 'The Makeshift Wall offers basic protection for your village. It is cheap and quick to build, but grants only a small defence bonus.<br>Tribe-specific: Huns only');
tz_def('COMMANDCENTER', 'Command Center');
tz_def('COMMANDCENTER_TRAIN_DESC', 'You need at least level 10 to train settlers and chiefs in the Command Center.');
tz_def('COMMANDCENTER_CULTURE_DESC', 'Culture points determine how many villages you may found or conquer.');
tz_def('COMMANDCENTER_LOYALTY_DESC', 'The Command Center protects the village against enemy chiefs. Current loyalty:');
tz_def('COMMANDCENTER_DESC', 'The Command Center is the seat of power of a Hun village. It allows you to train settlers and chiefs and to control your expansion without needing a Residence or Palace.<br>Tribe-specific: Huns only');
tz_def('WATERWORKS', 'Waterworks');
tz_def('WATERWORKS_DESC', 'The Waterworks increases the bonus given by the oases annexed to this village by 5% per level.<br>Tribe-specific: Egyptians only');
tz_def('HOSPITAL', 'Hospital');
tz_def('HOSPITAL_DESC', 'The Hospital takes care of your wounded troops. A part of the units lost while defending or attacking can be healed here instead of being lost forever. Higher levels reduce the healing time.');
tz_def('DEFENSIVEWALL', 'Defensive Wall');
tz_def('DEFENSIVEWALL_DESC', 'The Defensive Wall protects your village against the attacks of other players. Built in the tradition of the great Spartan fortifications, it grants a strong defence bonus.<br>Tribe-specific: Spartans only');
tz_def('BIGHOSPITAL', 'Big Hospital');
tz_def('BIGHOSPITAL_DESC', 'The Big Hospital is a larger version of the Hospital, allowing even more of your wounded troops to be healed after battle. Higher levels reduce the healing time.<br>Tribe-specific: Spartans and Vikings only');
tz_def('BARRICADE', 'Barricade');
tz_def('HEALING_TIME_NOW', 'Healing time now');
tz_def('WOUNDED_TROOPS', 'Wounded troops');
tz_def('NO_WOUNDED', 'There are no wounded troops in the hospital.');
tz_def('HEAL_BUTTON', 'Heal');
tz_def('HEAL_COST_HINT', 'Healing costs 50% of the unit training cost.');
tz_def('HEALING_IN_PROGRESS', 'Healing in progress');
tz_def('MANUAL_UDESC_51', "The Hun Warrior is the backbone of the Hun infantry. Cheap and quick to train, he is a decent all-round soldier for early raids and basic defence.");
tz_def('MANUAL_UDESC_52', "The Scout Rider spies out enemy villages at great speed. He can only be seen by other scouts and carries no weapons for battle.");
tz_def('MANUAL_UDESC_53', "The Horse Archer strikes from the saddle with deadly arrows. A fast raider with a good balance between attack power and carrying capacity.");
tz_def('MANUAL_UDESC_54', "The Steppe Rider is a swift skirmisher of the plains. His speed makes him ideal for quick raids on undefended villages.");
tz_def('MANUAL_UDESC_55', "The Hun Lancer charges with a heavy lance. A powerful offensive cavalry unit that also holds his ground against enemy horsemen.");
tz_def('MANUAL_UDESC_56', "The Elite Rider is the pride of the Hun horde. Extremely strong in attack, he crushes everything in his path, but his training is expensive.");
tz_def('MANUAL_UDESC_57', "The Ram is a heavy war machine that batters enemy walls. Protect it well, as it is slow and defenceless on its own.");
tz_def('MANUAL_UDESC_58', "The Catapult hurls stones over great distances to destroy enemy buildings and fields. It must be well protected by other troops.");
tz_def('MANUAL_UDESC_59', "The Tribal Chief lowers the loyalty of enemy villages with his fearsome presence until they join the Hun horde.");
tz_def('MANUAL_UDESC_60', "Settlers are brave subjects who move out to found a new village for the Huns. Three of them are needed, with supplies.");
tz_def('MANUAL_UDESC_61', "The Armed Slave is cheap and quick to train. Individually weak, but in great numbers he can overwhelm defences at little cost.");
tz_def('MANUAL_UDESC_62', "The Egyptian Fighter is a solid infantry soldier of the Pharaoh, useful both in attack and in the defence of the realm.");
tz_def('MANUAL_UDESC_63', "The Temple Guardian protects the holy places of Egypt. An excellent defensive unit against enemy infantry.");
tz_def('MANUAL_UDESC_64', "The Horse Scout rides ahead of the army to spy out enemy villages. Only enemy scouts can stop or see him.");
tz_def('MANUAL_UDESC_65', "The Chariot races across the battlefield, running down infantry. A strong defensive cavalry unit of the Egyptian army.");
tz_def('MANUAL_UDESC_66', "The Royal Chariot carries the elite of the Egyptian army. Devastating in attack and a symbol of the Pharaoh's power.");
tz_def('MANUAL_UDESC_67', "The Ram is a heavy war machine that batters enemy walls. Protect it well, as it is slow and defenceless on its own.");
tz_def('MANUAL_UDESC_68', "The Catapult hurls stones over great distances to destroy enemy buildings and fields. It must be well protected by other troops.");
tz_def('MANUAL_UDESC_69', "The Nomarch persuades enemy villages with gifts and speeches, lowering their loyalty until they join the Egyptian empire.");
tz_def('MANUAL_UDESC_70', "Settlers are brave subjects who move out to found a new village for Egypt. Three of them are needed, with supplies.");
tz_def('MANUAL_UDESC_71', "The Spartan Hoplite fights in the famous phalanx. An outstanding all-round infantry soldier, strong in attack and defence alike.");
tz_def('MANUAL_UDESC_72', "The Agoge Warrior was raised for war since childhood. A cheap, sturdy defender of the Spartan homeland.");
tz_def('MANUAL_UDESC_73', "The Homoioi are the equals, full citizens of Sparta. Heavy infantry with tremendous attacking power.");
tz_def('MANUAL_UDESC_74', "The Perioikoi Scout observes enemy movements for Sparta. Only enemy scouts can see or stop him.");
tz_def('MANUAL_UDESC_75', "The Spartan Rider patrols the borders of Lacedaemon. A fast cavalry unit with balanced combat values.");
tz_def('MANUAL_UDESC_76', "The Hippeis are the royal guard of the Spartan kings. Elite cavalry that excels in attack.");
tz_def('MANUAL_UDESC_77', "The Ram is a heavy war machine that batters enemy walls. Protect it well, as it is slow and defenceless on its own.");
tz_def('MANUAL_UDESC_78', "The Catapult hurls stones over great distances to destroy enemy buildings and fields. It must be well protected by other troops.");
tz_def('MANUAL_UDESC_79', "The Ephor speaks with the authority of Sparta, lowering the loyalty of enemy villages until they submit.");
tz_def('MANUAL_UDESC_80', "Settlers are brave subjects who move out to found a new village for Sparta. Three of them are needed, with supplies.");
tz_def('MANUAL_UDESC_81', "The Viking Raider lives for plunder. Quick to train and always ready to sail out for the next raid.");
tz_def('MANUAL_UDESC_82', "The Viking Scout slips unseen into enemy lands to gather information. Only enemy scouts can catch him.");
tz_def('MANUAL_UDESC_83', "The Axeman swings his great axe with brutal force. A strong offensive infantry unit of the North.");
tz_def('MANUAL_UDESC_84', "The Berserker fights in a battle frenzy, fearing neither pain nor death. Devastating in attack, weak in defence.");
tz_def('MANUAL_UDESC_85', "The Viking Rider combines northern toughness with the speed of a horse. A versatile cavalry unit.");
tz_def('MANUAL_UDESC_86', "The Huscarl is the sworn bodyguard of the Jarl. Elite heavy cavalry, feared across all the seas.");
tz_def('MANUAL_UDESC_87', "The Ram is a heavy war machine that batters enemy walls. Protect it well, as it is slow and defenceless on its own.");
tz_def('MANUAL_UDESC_88', "The Catapult hurls stones over great distances to destroy enemy buildings and fields. It must be well protected by other troops.");
tz_def('MANUAL_UDESC_89', "The Jarl bends enemy villages to his will, lowering their loyalty until they swear allegiance to the North.");
tz_def('MANUAL_UDESC_90', "Settlers are brave subjects who move out to found a new village for the Vikings. Three of them are needed, with supplies.");
tz_def('HEALING_TIME_LEVEL', 'Healing time at level');
tz_def('BARRICADE_DESC', 'The Barricade protects your village against the attacks of other players. Its layered wooden construction grants a solid defence bonus.<br>Tribe-specific: Vikings only');
tz_def('BUILDING_MAX_LEVEL_UNDER', 'Building max level under construction');
tz_def('BUILDING_BEING_DEMOLISHED', 'Building presently being demolished');
tz_def('COSTS_UPGRADING_LEVEL', 'Costs</b> for upgrading to level');
@@ -2226,6 +2341,10 @@ tz_def('TZ_THE_LARGEST_GAULS', 'The largest Gauls');
tz_def('TZ_THE_LARGEST_PLAYERS', 'The largest players');
tz_def('TZ_THE_LARGEST_ROMANS', 'The largest Romans');
tz_def('TZ_THE_LARGEST_TEUTONS', 'The largest Teutons');
tz_def('TZ_THE_LARGEST_HUNS', 'The largest Huns');
tz_def('TZ_THE_LARGEST_EGYPTIANS', 'The largest Egyptians');
tz_def('TZ_THE_LARGEST_SPARTANS', 'The largest Spartans');
tz_def('TZ_THE_LARGEST_VIKINGS', 'The largest Vikings');
tz_def('TZ_THE_LARGEST_VILLAGES', 'The largest villages');
tz_def('TZ_THE_MOST_EXPERIENCED_HEROES', 'The most experienced heroes');
tz_def('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', 'The most successful attackers');