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Last incremental refactor for Template/a2b
Last incremental refactor for Template/a2b
This commit is contained in:
+172
-259
@@ -1,203 +1,117 @@
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<?php
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$ckey = $generator->generateRandStr(6);
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if (!isset($process['t1']) || $process['t1'] == ''){ $t1 = 0; }else{ $t1 = $process['t1']; }
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if (!isset($process['t2']) || $process['t2'] == ''){ $t2 = 0; }else{ $t2 = $process['t2']; }
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if (!isset($process['t3']) || $process['t3'] == ''){ $t3 = 0; }else{ $t3 = $process['t3']; if ($session->tribe == 3) $scout=1; }
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if (!isset($process['t4']) || $process['t4'] == ''){ $t4 = 0; }else{ $t4 = $process['t4']; if ($session->tribe == 1 || $session->tribe == 2 || $session->tribe == 4 || $session->tribe == 5) $scout=1; }
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if (!isset($process['t5']) || $process['t5'] == ''){ $t5 = 0; }else{ $t5 = $process['t5']; }
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if (!isset($process['t6']) || $process['t6'] == ''){ $t6 = 0; }else{ $t6 = $process['t6']; }
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if (!isset($process['t7']) || $process['t7'] == ''){ $t7 = 0; }else{ $t7 = $process['t7']; }
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if (!isset($process['t8']) || $process['t8'] == ''){ $t8 = 0; }else{ $t8 = $process['t8']; }
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if (!isset($process['t9']) || $process['t9'] == ''){ $t9 = 0; }else{ $t9 = $process['t9']; }
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if (!isset($process['t10']) || $process['t10'] == ''){ $t10 = 0; }else{ $t10 = $process['t10']; }
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if (!isset($process['t11']) || $process['t11'] == ''){ $t11 = 0; }else{ $t11 = $process['t11']; $showhero=1; }
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$totalunits = 0;
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for($i = 1; $i <= 11; $i++){
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$totalunits += (($i != 3 && $session->tribe == 3) ||
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($i != 4 && $session->tribe != 3)) ? (!empty($process['t'.$i]) ? $process['t'.$i] : 0) : 0;
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// --- 1. Normalizare trupe t1..t11 (păstrăm exact logica originală) ---
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$t = [];
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for ($i = 1; $i <= 11; $i++) {
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$key = 't' . $i;
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$t[$i] = (isset($process[$key]) && $process[$key] !== '') ? $process[$key] : 0;
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}
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if (isset($scout) && $scout == 1 && isset($totalunits) && $totalunits == 0 && $process['c'] != 2) {
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// --- 2. Detectare scout / hero (exact ca originalul) ---
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$scout = 0;
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if (!empty($t[3]) && $session->tribe == 3) { $scout = 1; }
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if (!empty($t[4]) && in_array($session->tribe, [1,2,4,5])) { $scout = 1; }
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$showhero = !empty($t[11]) ? 1 : 0;
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// --- 3. Total unități fără cercetași (pentru forțarea tipului de atac) ---
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$totalunits = 0;
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for ($i = 1; $i <= 11; $i++) {
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$isScout = ($session->tribe == 3 && $i == 3) || ($session->tribe != 3 && $i == 4);
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if (!$isScout) {
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$totalunits += (!empty($process['t'.$i]) ? (int)$process['t'.$i] : 0);
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}
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}
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// Dacă sunt doar cercetași și nu e întărire, forțează c=1 (Scout)
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if ($scout == 1 && $totalunits == 0 && $process['c'] != 2) {
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$process['c'] = 1;
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}
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$id = $database->addA2b($ckey, time(), $process['0'], $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $t9, $t10, $t11, $process['c']);
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$actionType = (["Scout", "Reinforcement", "Normal attack", "Raid"])[$process['c'] - 1];
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// --- 4. Salvare în a2b (aceeași ordine de parametri) ---
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$id = $database->addA2b(
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$ckey, time(), $process['0'],
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$t[1], $t[2], $t[3], $t[4], $t[5], $t[6], $t[7], $t[8], $t[9], $t[10], $t[11],
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$process['c']
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);
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$actionTypes = [1 => 'Scout', 2 => 'Reinforcement', 3 => 'Normal attack', 4 => 'Raid'];
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$actionType = $actionTypes[(int)$process['c']] ?? 'Normal attack';
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$uid = $session->uid;
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$tribe = $session->tribe;
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$start = ($tribe - 1) * 10 + 1;
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$end = $tribe * 10;
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?>
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<h1><?php echo $actionType." to ".$process[1]; ?></h1>
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$hasHero = !empty($process['t11']);
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$colspan = $hasHero ? 11 : 10;
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$kata = !empty($process['t8']);
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?>
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<h1><?php echo $actionType . " to " . $process[1]; ?></h1>
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<form method="post" action="a2b.php">
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<table id="short_info" cellpadding="1" cellspacing="1">
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<tbody>
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<tr>
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<th>Destination:</th>
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<td><a href="karte.php?d=<?php echo $process[0]; ?>&c=<?php echo $generator->getMapCheck($process[0]); ?>"><?php echo $process[1]; ?> (<?php echo $coor['x']; ?>|<?php echo $coor['y']; ?>)</a></td>
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</tr>
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<tr>
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<th>Owner:</th>
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<td><a href="spieler.php?uid=<?php echo $process['2']; ?>"><?php echo $database->getUserField($process['2'], 'username', 0); ?></a></td>
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</tr>
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</tbody>
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</table>
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<table id="short_info" cellpadding="1" cellspacing="1">
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td><?php echo $process[1]; ?></td>
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<td colspan="<?php echo $colspan; ?>"><?php echo $actionType . " to " . $process['1']; ?></td>
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</tr>
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</thead>
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<tbody class="units">
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<tr>
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<td></td>
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<?php
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for ($i = $start; $i <= $end; $i++) {
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echo '<td><img src="img/x.gif" class="unit u' . $i . '" title="' . $technology->getUnitName($i) . '" alt="' . $technology->getUnitName($i) . '" /></td>';
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}
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if ($hasHero) {
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echo '<td><img src="img/x.gif" class="unit uhero" title="Hero" alt="Hero" /></td>';
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}
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?>
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</tr>
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<tr>
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<th>Troops</th>
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<?php for ($i = 1; $i <= 10; $i++): ?>
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<td <?php if (!isset($process['t'.$i]) || $process['t'.$i] == '') { echo 'class="none">0'; } else { echo '>' . $process['t'.$i]; } ?></td>
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<?php endfor; ?>
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<?php if ($hasHero) { echo '<td>' . $process['t11'] . '</td>'; } ?>
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</tr>
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</tbody>
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<tbody>
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<?php if ($process['c'] == 1): ?>
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<tbody class="options">
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<tr>
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<th>Options</th>
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<td colspan="<?php echo $colspan; ?>">
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<input class="radio" name="spy" value="1" checked="checked" type="radio">Scout resources and troops<br>
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<input class="radio" name="spy" value="2" type="radio">Scout defences and troops
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</td>
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</tr>
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</tbody>
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<?php endif; ?>
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<tr>
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<th>Destination:</th>
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<td><a href="karte.php?d=<?php echo $process[0]; ?>&c=<?php echo $generator->getMapCheck($process[0]); ?>"><?php echo $process[1]; ?> (<?php echo $coor['x']; ?>|<?php echo $coor['y']; ?>)</a></td>
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</tr>
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<tr>
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<th>Owner:</th>
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<td><a href="spieler.php?uid=<?php echo $process['2']; ?>"><?php echo $database->getUserField($process['2'],'username',0); ?></a></td>
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</tr>
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</tbody>
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</table>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td><?php echo $process[1]; ?></td>
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<td colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>"><?php echo $actionType." to ".$process['1']; ?></td>
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</tr>
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</thead>
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<tbody class="units">
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<tr>
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<td></td>
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<?php
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for($i=$start;$i<=($end);$i++) {
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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} if (!empty($process['t11'])){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}?>
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</tr>
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<tr>
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<th>Troops</th>
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<td <?php if (!isset($process['t1']) || $process['t1'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t1'];} ?></td>
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<td <?php if (!isset($process['t2']) || $process['t2'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t2'];} ?></td>
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<td <?php if (!isset($process['t3']) || $process['t3'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t3'];} ?></td>
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<td <?php if (!isset($process['t4']) || $process['t4'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t4'];} ?></td>
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<td <?php if (!isset($process['t5']) || $process['t5'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t5'];} ?></td>
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<td <?php if (!isset($process['t6']) || $process['t6'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t6'];} ?></td>
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<td <?php if (!isset($process['t7']) || $process['t7'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t7'];} ?></td>
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<td <?php if (!isset($process['t8']) || $process['t8'] == ''){ echo "class=\"none\">0"; }else{ $kata='1'; echo ">".$process['t8'];} ?></td>
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<td <?php if (!isset($process['t9']) || $process['t9'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t9'];} ?></td>
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<td <?php if (!isset($process['t10']) || $process['t10'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t10'];} ?></td>
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<?php if (!isset($process['t11']) || $process['t11'] == ''){ echo ""; }else{ echo "<td>".$process['t11']."</td>";} ?>
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</tr>
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</tbody>
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<?php if ($process['c']==1){
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?>
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<tbody class="options">
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<tr>
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<th>Options</th>
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<td colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>"><input class="radio" name="spy" value="1" checked="checked" type="radio">Scout resources and troops<br>
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<input class="radio" name="spy" value="2" type="radio">Scout defences and troops </td>
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</tr>
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</tbody>
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<?php } ?>
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<?php if(isset($kata) && $process['c'] != 2){?><tr>
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<?php if($process['c']== 3){ ?><tbody class="cata">
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<?php if ($kata && $process['c'] != 2): ?>
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<?php if ($process['c'] == 3): ?>
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<tbody class="cata">
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<tr>
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<th>Destination:</th>
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<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
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<td colspan="<?php echo $colspan; ?>">
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<select name="ctar1" class="dropdown">
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<option value="0">Random</option>
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<?php if($building->getTypeLevel(16) >= 5) { ?>
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<optgroup label="Resources">
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<option value="1">Woodcutter</option>
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<option value="2">Clay Pit</option>
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<option value="3">Iron Mine</option>
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<option value="4">Cropland</option>
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<option value="5">Sawmill</option>
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<option value="6">Brickyard</option>
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<option value="7">Iron Foundry</option>
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<option value="8">Grain Mill</option>
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<option value="9">Bakery</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 3) { ?>
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<optgroup label="Infrastructure">
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<option value="10">Warehouse</option>
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<option value="11">Granary</option>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<option value="15">Main building</option>
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<option value="17">Marketplace</option>
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<option value="18">Embassy</option>
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<option value="24">Townhall</option>
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<option value="25">Residence</option>
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<option value="26">Palace</option>
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<option value="27">Treasury</option>
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<option value="28">Trade office</option>
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<option value="35">Brewery</option>
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<?php } ?>
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<option value="38">Great warehouse</option>
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<option value="39">Great granary</option>
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<option value="40">Wonder of the World</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<optgroup label="Military">
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<option value="12">Blacksmith</option>
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<option value="13">Armoury</option>
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<option value="14">Tournament square</option>
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<option value="16">Rally point</option>
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<option value="19">Barracks</option>
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<option value="20">Stable</option>
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<option value="21">Workshop</option>
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<option value="22">Academy</option>
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<option value="29">Great barracks</option>
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<option value="30">Great stable</option>
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<option value="37">Hero's mansion</option>
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</optgroup>
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<?php } ?>
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</select>
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<?php if($building->getTypeLevel(16) == 20 && $process['t8'] >= 20) { ?>
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<select name="ctar2" class="dropdown">
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<option value="0">-</option>
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<option value="99">Random</option>
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<?php if($building->getTypeLevel(16) >= 5) { ?>
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<?php if ($building->getTypeLevel(16) >= 5): ?>
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<optgroup label="Resources">
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<option value="1">Woodcutter</option>
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<option value="2">Clay Pit</option>
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@@ -205,34 +119,32 @@ $end = $tribe * 10;
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<option value="4">Cropland</option>
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<option value="5">Sawmill</option>
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<option value="6">Brickyard</option>
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<option value="7">Iron Foundry</option>
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<option value="8">Grain Mill</option>
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<option value="9">Bakery</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 3) { ?>
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<?php endif; ?>
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<?php if ($building->getTypeLevel(16) >= 3): ?>
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<optgroup label="Infrastructure">
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<option value="10">Warehouse</option>
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<option value="11">Granary</option>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<?php if ($building->getTypeLevel(16) >= 10): ?>
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<option value="15">Main building</option>
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<option value="17">Marketplace</option>
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<option value="18">Embassy</option>
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<option value="24">Townhall</option>
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<option value="25">Residence</option>
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<option value="26">Palace</option>
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<option value="27">Treasury</option>
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<option value="28">Trade office</option>
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<option value="35">Brewery</option>
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<?php } ?>
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<?php endif; ?>
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<option value="38">Great warehouse</option>
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<option value="39">Great granary</option>
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<option value="40">Wonder of the World</option>
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<option value="40">Wonder of the World</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<?php endif; ?>
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<?php if ($building->getTypeLevel(16) >= 10): ?>
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<optgroup label="Military">
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<option value="12">Blacksmith</option>
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<option value="13">Armoury</option>
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@@ -241,90 +153,91 @@ $end = $tribe * 10;
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<option value="19">Barracks</option>
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<option value="20">Stable</option>
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<option value="21">Workshop</option>
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<option value="22">Academy</option>
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<option value="29">Great barracks</option>
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<option value="30">Great stable</option>
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<option value="37">Hero's mansion</option>
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</optgroup>
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<?php } ?>
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<?php endif; ?>
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</select>
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<?php }?>
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<span class="info">(will be attacked by catapult(s))</span>
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</td>
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<?php if ($building->getTypeLevel(16) == 20 && $process['t8'] >= 20): ?>
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<select name="ctar2" class="dropdown">
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<option value="0">-</option>
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<option value="99">Random</option>
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<?php if ($building->getTypeLevel(16) >= 5): ?>
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<optgroup label="Resources">
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<option value="1">Woodcutter</option><option value="2">Clay Pit</option><option value="3">Iron Mine</option>
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<option value="4">Cropland</option><option value="5">Sawmill</option><option value="6">Brickyard</option>
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<option value="7">Iron Foundry</option><option value="8">Grain Mill</option><option value="9">Bakery</option>
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</optgroup>
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<?php endif; ?>
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<?php if ($building->getTypeLevel(16) >= 3): ?>
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<optgroup label="Infrastructure">
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<option value="10">Warehouse</option><option value="11">Granary</option>
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<?php if ($building->getTypeLevel(16) >= 10): ?>
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<option value="15">Main building</option><option value="17">Marketplace</option><option value="18">Embassy</option>
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<option value="24">Townhall</option><option value="25">Residence</option><option value="26">Palace</option>
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<option value="27">Treasury</option><option value="28">Trade office</option><option value="35">Brewery</option>
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<?php endif; ?>
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<option value="38">Great warehouse</option><option value="39">Great granary</option><option value="40">Wonder of the World</option>
|
||||
</optgroup>
|
||||
<?php endif; ?>
|
||||
<?php if ($building->getTypeLevel(16) >= 10): ?>
|
||||
<optgroup label="Military">
|
||||
<option value="12">Blacksmith</option><option value="13">Armoury</option><option value="14">Tournament square</option>
|
||||
<option value="16">Rally point</option><option value="19">Barracks</option><option value="20">Stable</option>
|
||||
<option value="21">Workshop</option><option value="22">Academy</option><option value="29">Great barracks</option>
|
||||
<option value="30">Great stable</option><option value="37">Hero's mansion</option>
|
||||
</optgroup>
|
||||
<?php endif; ?>
|
||||
</select>
|
||||
<?php endif; ?>
|
||||
<span class="info">(will be attacked by catapult(s))</span>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody><?PHP
|
||||
}
|
||||
else if($process['c']=='4')
|
||||
{
|
||||
?><tbody class="infos">
|
||||
<tr>
|
||||
<th>Destination:</th>
|
||||
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
|
||||
<?php
|
||||
</tbody>
|
||||
<?php elseif ($process['c'] == '4'): ?>
|
||||
<tbody class="infos">
|
||||
<tr>
|
||||
<th>Destination:</th>
|
||||
<td colspan="<?php echo $colspan; ?>">Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<?php endif; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
echo"Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)";
|
||||
<tbody class="infos">
|
||||
<tr>
|
||||
<th>Arrived:</th>
|
||||
<?php
|
||||
$troopsTime = $units->getWalkingTroopsTime($village->wid, $process[0], $session->uid, $session->tribe, $process, 1, 't');
|
||||
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
|
||||
?>
|
||||
</td>
|
||||
</tr>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
<td colspan="<?php echo $colspan; ?>">
|
||||
<div class="in">in <?php echo $generator->getTimeFormat($time); ?></div>
|
||||
<div class="at">at <span id="tp2"><?php echo $generator->procMtime(date('U') + $time, 9) ?></span><span> hours</span></div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<?php } ?>
|
||||
<input name="timestamp" value="<?php echo time(); ?>" type="hidden">
|
||||
<input name="timestamp_checksum" value="<?php echo $ckey; ?>" type="hidden">
|
||||
<input name="ckey" value="<?php echo $id; ?>" type="hidden">
|
||||
<input name="id" value="39" type="hidden">
|
||||
<input name="a" value="533374" type="hidden">
|
||||
<input name="c" value="3" type="hidden">
|
||||
|
||||
|
||||
|
||||
<tbody class="infos">
|
||||
<tr>
|
||||
|
||||
<th>Arrived:</th>
|
||||
|
||||
|
||||
|
||||
<?php
|
||||
$troopsTime = $units->getWalkingTroopsTime($village->wid, $process[0], $session->uid, $session->tribe, $process, 1, 't');
|
||||
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
|
||||
?>
|
||||
|
||||
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
|
||||
|
||||
<div class="in">in <?php echo $generator->getTimeFormat($time); ?></div>
|
||||
|
||||
<div class="at">at <span id="tp2"> <?php echo $generator->procMtime(date('U') + $time, 9)?></span><span> hours</span></div>
|
||||
|
||||
</td>
|
||||
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
|
||||
<input name="timestamp" value="<?php echo time(); ?>" type="hidden">
|
||||
|
||||
<input name="timestamp_checksum" value="<?php echo $ckey; ?>" type="hidden">
|
||||
|
||||
<input name="ckey" value="<?php echo $id; ?>" type="hidden">
|
||||
|
||||
<input name="id" value="39" type="hidden">
|
||||
|
||||
<input name="a" value="533374" type="hidden">
|
||||
<input name="c" value="3" type="hidden">
|
||||
|
||||
<?php
|
||||
if($database->hasBeginnerProtection($village->wid) == 1 && $database->hasBeginnerProtection($process['0']) == 0){
|
||||
echo"<span style=\"color: #DD0000\"><b>Caution:</b> Attacking a player will lose the protection!</span>";
|
||||
<?php
|
||||
if ($database->hasBeginnerProtection($village->wid) == 1 && $database->hasBeginnerProtection($process['0']) == 0) {
|
||||
echo '<span style="color: #DD0000"><b>Caution:</b> Attacking a player will lose the protection!</span>';
|
||||
}
|
||||
if($database->hasBeginnerProtection($process['0']) == 1) {
|
||||
echo"<b>User presently has beginners protection</b>";
|
||||
if ($database->hasBeginnerProtection($process['0']) == 1) {
|
||||
echo '<b>User presently has beginners protection</b>';
|
||||
} else {
|
||||
?>
|
||||
<p class="btn"><input value="ok" name="s1" id="btn_ok"
|
||||
|
||||
class="dynamic_img " src="img/x.gif" alt="OK" type="image" onclick="if (this.disabled==false) {document.getElementsByTagName('form')[0].submit();} this.disabled=true;" onLoad="this.disabled=false;"></p>
|
||||
|
||||
<?php } ?>
|
||||
?>
|
||||
<p class="btn"><input value="ok" name="s1" id="btn_ok" class="dynamic_img " src="img/x.gif" alt="OK" type="image" onclick="if (this.disabled==false) {document.getElementsByTagName('form')[0].submit();} this.disabled=true;" onLoad="this.disabled=false;"></p>
|
||||
<?php } ?>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user