mirror of
https://github.com/Shadowss/TravianZ.git
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Merge branch 'master' of https://github.com/Shadowss/TravianZ
This commit is contained in:
+315
-456
@@ -1,64 +1,40 @@
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<?php
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<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Project: TravianZ ##
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## Version: 30.04.2026 ##
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## Filename Artifactis.php ##
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## Incremental Refactor Modul ##
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## Refactor by: Shadow ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
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## URLs: http://travian.shadowss.ro ##
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## Source code: https://github.com/Shadowss/TravianZ ##
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## ##
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#################################################################################
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class Artifacts
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class Artifacts
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{
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{
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/*
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|--------------------------------------------------------------------------
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const
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| NATARS CONFIGURATION
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|--------------------------------------------------------------------------
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/**
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* @var int Default Natars' uid
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*/
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*/
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const NATARS_UID = 3; // Natars user ID
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NATARS_UID = 3,
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const NATARS_TRIBE = 5; // Natars tribe ID
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const NATARS_EMAIL = TRIBE5 . "natars@travian.com";
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/**
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* @var int Default Natars' tribe
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*/
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const NATARS_DESC = "**************************
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NATARS_TRIBE = 5,
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/**
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* @var string Default Natars' email
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*/
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NATARS_EMAIL = TRIBE5."@noreply.com",
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/**
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* @var string Default Natars' description
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*/
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NATARS_DESC = "**************************
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[#natars]
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[#natars]
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**************************";
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**************************",
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/**
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/**
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* Helper: speed factor for time-based systems
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* @var array Possible Natars' capital locations
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* (centralized to avoid duplication)
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*/
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private function getSpeedFactor()
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{
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if (SPEED == 2) return 1.5;
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if (SPEED == 3) return 2;
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return SPEED;
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}
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/**
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* Helper: artifact activation time
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*/
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private function getActivationTime()
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{
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return 86400 / $this->getSpeedFactor();
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}
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/*
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|--------------------------------------------------------------------------
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| NATARS CAPITAL LOCATIONS
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|--------------------------------------------------------------------------
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*/
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*/
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const NATARS_CAPITAL_COORDINATES = [
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NATARS_CAPITAL_COORDINATES = [[WORLD_MAX, WORLD_MAX],
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[WORLD_MAX, WORLD_MAX],
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[WORLD_MAX, 0],
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[WORLD_MAX, 0],
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[WORLD_MAX, -WORLD_MAX],
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[WORLD_MAX, -WORLD_MAX],
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[0, -WORLD_MAX],
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[0, -WORLD_MAX],
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@@ -70,142 +46,112 @@ class Artifacts
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[WORLD_MAX / 10, -WORLD_MAX / 10],
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[WORLD_MAX / 10, -WORLD_MAX / 10],
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[-WORLD_MAX / 20, -WORLD_MAX / 10],
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[-WORLD_MAX / 20, -WORLD_MAX / 10],
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[-WORLD_MAX / 10, 0],
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[-WORLD_MAX / 10, 0],
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[-WORLD_MAX / 20, WORLD_MAX / 10]
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[-WORLD_MAX / 20, WORLD_MAX / 10]],
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||||||
];
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/*
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|--------------------------------------------------------------------------
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| ARTIFACT DEFINITIONS
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|--------------------------------------------------------------------------
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*/
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const NATARS_ARTIFACTS = [
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ARCHITECTS_DESC => [
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["type" => 1, "size" => 1, "name" => ARCHITECTS_SMALL, "vname" => ARCHITECTS_SMALLVILLAGE, "effect" => "(4x)", "quantity" => 6, "img" => 2],
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["type" => 1, "size" => 2, "name" => ARCHITECTS_LARGE, "vname" => ARCHITECTS_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 2],
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["type" => 1, "size" => 3, "name" => ARCHITECTS_UNIQUE, "vname" => ARCHITECTS_UNIQUEVILLAGE, "effect" => "(5x)", "quantity" => 1, "img" => 2],
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],
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HASTE_DESC => [
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["type" => 2, "size" => 1, "name" => HASTE_SMALL, "vname" => HASTE_SMALLVILLAGE, "effect" => "(2x)", "quantity" => 6, "img" => 4],
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["type" => 2, "size" => 2, "name" => HASTE_LARGE, "vname" => HASTE_LARGEVILLAGE, "effect" => "(1.5x)", "quantity" => 4, "img" => 4],
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["type" => 2, "size" => 3, "name" => HASTE_UNIQUE, "vname" => HASTE_UNIQUEVILLAGE, "effect" => "(3x)", "quantity" => 1, "img" => 4],
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],
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EYESIGHT_DESC => [
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["type" => 3, "size" => 1, "name" => EYESIGHT_SMALL, "vname" => EYESIGHT_SMALLVILLAGE, "effect" => "(5x)", "quantity" => 6, "img" => 5],
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["type" => 3, "size" => 2, "name" => EYESIGHT_LARGE, "vname" => EYESIGHT_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 5],
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["type" => 3, "size" => 3, "name" => EYESIGHT_UNIQUE, "vname" => EYESIGHT_UNIQUEVILLAGE, "effect" => "(10x)", "quantity" => 1, "img" => 5],
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],
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DIET_DESC => [
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["type" => 4, "size" => 1, "name" => DIET_SMALL, "vname" => DIET_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 6],
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["type" => 4, "size" => 2, "name" => DIET_LARGE, "vname" => DIET_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 6],
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["type" => 4, "size" => 3, "name" => DIET_UNIQUE, "vname" => DIET_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 6],
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],
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ACADEMIC_DESC => [
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["type" => 5, "size" => 1, "name" => ACADEMIC_SMALL, "vname" => ACADEMIC_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 8],
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["type" => 5, "size" => 2, "name" => ACADEMIC_LARGE, "vname" => ACADEMIC_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 8],
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["type" => 5, "size" => 3, "name" => ACADEMIC_UNIQUE, "vname" => ACADEMIC_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 8],
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],
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STORAGE_DESC => [
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["type" => 6, "size" => 1, "name" => STORAGE_SMALL, "vname" => STORAGE_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 9],
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["type" => 6, "size" => 2, "name" => STORAGE_LARGE, "vname" => STORAGE_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 9],
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],
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CONFUSION_DESC => [
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["type" => 7, "size" => 1, "name" => CONFUSION_SMALL, "vname" => CONFUSION_SMALLVILLAGE, "effect" => "(200)", "quantity" => 6, "img" => 10],
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["type" => 7, "size" => 2, "name" => CONFUSION_LARGE, "vname" => CONFUSION_LARGEVILLAGE, "effect" => "(100)", "quantity" => 4, "img" => 10],
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["type" => 7, "size" => 3, "name" => CONFUSION_UNIQUE, "vname" => CONFUSION_UNIQUEVILLAGE, "effect" => "(500)", "quantity" => 1, "img" => 10],
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],
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FOOL_DESC => [
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["type" => 8, "size" => 1, "name" => FOOL_SMALL, "vname" => FOOL_SMALLVILLAGE, "effect" => "", "quantity" => 10, "img" => "fool"],
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2 => ["type" => 8, "size" => 3, "name" => FOOL_UNIQUE, "vname" => FOOL_UNIQUEVILLAGE, "effect" => "", "quantity" => 1, "img" => "fool"]
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||||||
]
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||||||
];
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||||||
/*
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|--------------------------------------------------------------------------
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||||||
| WW BUILDING PLANS
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|--------------------------------------------------------------------------
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||||||
*/
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||||||
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||||||
const NATARS_WW_BUILDING_PLANS = [
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PLAN_DESC => [
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["type" => 11, "size" => 1, "name" => PLAN, "vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]
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]
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||||||
];
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||||||
/*
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||||||
|--------------------------------------------------------------------------
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|
||||||
| BUILDINGS SETUP
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||||||
|--------------------------------------------------------------------------
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||||||
*/
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||||||
const NATARS_ARTIFACTS_BUILDINGS = [
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"f22t" => 27, "f22" => 20,
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"f28t" => 25, "f28" => 10,
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"f39t" => 16, "f39" => 1,
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"f19t" => 23, "f19" => 10,
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"f20t" => 23, "f20" => 10,
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||||||
"f21t" => 23, "f21" => 10,
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"f23t" => 23, "f23" => 10,
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||||||
"f24t" => 23, "f24" => 10,
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"f25t" => 23, "f25" => 10,
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"f26t" => 23, "f26" => 10,
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"f27t" => 23, "f27" => 10,
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"f29t" => 23, "f29" => 10,
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"f30t" => 23, "f30" => 10,
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"f31t" => 23, "f31" => 10,
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"f32t" => 23, "f32" => 10,
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"f33t" => 23, "f33" => 10,
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"f34t" => 23, "f34" => 10,
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"f35t" => 23, "f35" => 10,
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||||||
"f36t" => 23, "f36" => 10,
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"f37t" => 23, "f37" => 10,
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"f38t" => 23, "f38" => 10,
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||||||
];
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const NATARS_WW_VILLAGES_BUILDINGS = [
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"f99t" => 40, "f99" => 0,
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"f22t" => 15, "f22" => 10,
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||||||
"f34t" => 17, "f34" => 1,
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||||||
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||||||
"f20t" => 10, "f20" => 20,
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||||||
"f19t" => 10, "f19" => 10,
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||||||
"f23t" => 11, "f23" => 20,
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|
||||||
"f27t" => 11, "f27" => 10,
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|
||||||
|
|
||||||
"f1" => 5, "f3" => 5, "f14" => 5, "f17" => 5,
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|
||||||
"f5" => 5, "f6" => 5, "f16" => 5, "f18" => 5,
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|
||||||
"f4" => 5, "f7" => 5, "f10" => 5, "f11" => 5,
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|
||||||
"f2" => 6, "f8" => 6, "f9" => 6, "f12" => 6, "f13" => 6, "f15" => 6,
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|
||||||
];
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||||||
|
|
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const NATARS_BASE_SPY = 1500;
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|
||||||
const NATARS_BASE_WW_VILLAGES = 13;
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|
|
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/*
|
|
||||||
|--------------------------------------------------------------------------
|
|
||||||
| TROOP GENERATORS
|
|
||||||
|--------------------------------------------------------------------------
|
|
||||||
*/
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|
||||||
|
|
||||||
public $natarsArtifactsUnits;
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|
||||||
public $natarsWWVillagesUnits;
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|
||||||
|
|
||||||
public function __construct()
|
|
||||||
{
|
|
||||||
/**
|
/**
|
||||||
* Units for artifact villages
|
* @var array Normal Natars' artifacts
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
NATARS_ARTIFACTS = [ARCHITECTS_DESC => [["type" => 1, "size" => 1, "name" => ARCHITECTS_SMALL, "vname" => ARCHITECTS_SMALLVILLAGE, "effect" => "(4x)", "quantity" => 6, "img" => 2],
|
||||||
|
["type" => 1, "size" => 2, "name" => ARCHITECTS_LARGE, "vname" => ARCHITECTS_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 2],
|
||||||
|
["type" => 1, "size" => 3, "name" => ARCHITECTS_UNIQUE,"vname" => ARCHITECTS_UNIQUEVILLAGE, "effect" => "(5x)", "quantity" => 1, "img" => 2]],
|
||||||
|
|
||||||
|
HASTE_DESC => [["type" => 2, "size" => 1, "name" => HASTE_SMALL, "vname" => HASTE_SMALLVILLAGE, "effect" => "(2x)", "quantity" => 6, "img" => 4],
|
||||||
|
["type" => 2, "size" => 2, "name" => HASTE_LARGE, "vname" => HASTE_LARGEVILLAGE, "effect" => "(1.5x)", "quantity" => 4, "img" => 4],
|
||||||
|
["type" => 2, "size" => 3, "name" => HASTE_UNIQUE, "vname" => HASTE_UNIQUEVILLAGE, "effect" => "(3x)", "quantity" => 1, "img" => 4]],
|
||||||
|
|
||||||
|
EYESIGHT_DESC => [["type" => 3, "size" => 1, "name" => EYESIGHT_SMALL, "vname" => EYESIGHT_SMALLVILLAGE, "effect" => "(5x)", "quantity" => 6, "img" => 5],
|
||||||
|
["type" => 3, "size" => 2, "name" => EYESIGHT_LARGE, "vname" => EYESIGHT_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 5],
|
||||||
|
["type" => 3, "size" => 3, "name" => EYESIGHT_UNIQUE, "vname" => EYESIGHT_UNIQUEVILLAGE, "effect" => "(10x)", "quantity" => 1, "img" => 5]],
|
||||||
|
|
||||||
|
DIET_DESC => [["type" => 4, "size" => 1, "name" => DIET_SMALL, "vname" => DIET_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 6],
|
||||||
|
["type" => 4, "size" => 2, "name" => DIET_LARGE, "vname" => DIET_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 6],
|
||||||
|
["type" => 4, "size" => 3, "name" => DIET_UNIQUE, "vname" => DIET_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 6]],
|
||||||
|
|
||||||
|
ACADEMIC_DESC => [["type" => 5, "size" => 1, "name" => ACADEMIC_SMALL, "vname" => ACADEMIC_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 8],
|
||||||
|
["type" => 5, "size" => 2, "name" => ACADEMIC_LARGE, "vname" => ACADEMIC_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 8],
|
||||||
|
["type" => 5, "size" => 3, "name" => ACADEMIC_UNIQUE, "vname" => ACADEMIC_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 8]],
|
||||||
|
|
||||||
|
STORAGE_DESC => [["type" => 6, "size" => 1, "name" => STORAGE_SMALL, "vname" => STORAGE_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 9],
|
||||||
|
["type" => 6, "size" => 2, "name" => STORAGE_LARGE, "vname" => STORAGE_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 9]],
|
||||||
|
|
||||||
|
CONFUSION_DESC => [["type" => 7, "size" => 1, "name" => CONFUSION_SMALL, "vname" => CONFUSION_SMALLVILLAGE, "effect" => "(200)", "quantity" => 6, "img" => 10],
|
||||||
|
["type" => 7, "size" => 2, "name" => CONFUSION_LARGE, "vname" => CONFUSION_LARGEVILLAGE, "effect" => "(100)", "quantity" => 4, "img" => 10],
|
||||||
|
["type" => 7, "size" => 3, "name" => CONFUSION_UNIQUE, "vname" => CONFUSION_UNIQUEVILLAGE, "effect" => "(500)", "quantity" => 1, "img" => 10]],
|
||||||
|
|
||||||
|
FOOL_DESC => [["type" => 8, "size" => 1, "name" => FOOL_SMALL, "vname" => FOOL_SMALLVILLAGE, "effect" => "", "quantity" => 10, "img" => "fool"],
|
||||||
|
2 => ["type" => 8, "size" => 3, "name" => FOOL_UNIQUE, "vname" => FOOL_UNIQUEVILLAGE, "effect" => "", "quantity" => 1, "img" => "fool"]]],
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var array WW building plans Natars' artifacts
|
||||||
|
*/
|
||||||
|
|
||||||
|
NATARS_WW_BUILDING_PLANS = [PLAN_DESC => [["type" => 11, "size" => 1, "name" => PLAN, "vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]]],
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var array Natars' normal artifacts buildings
|
||||||
|
*/
|
||||||
|
|
||||||
|
NATARS_ARTIFACTS_BUILDINGS = [
|
||||||
|
//Treasury of the 20th level, Residence of the 10th level, Rally Point of the 1th level
|
||||||
|
"f22t" => 27, "f22" => 20, "f28t" => 25, "f28" => 10, "f39t" => 16, "f39" => 1,
|
||||||
|
//18 Cranny of the 10th level
|
||||||
|
"f19t" => 23, "f19" => 10, "f20t" => 23, "f20" => 10, "f21t" => 23, "f21" => 10,
|
||||||
|
"f23t" => 23, "f23" => 10, "f24t" => 23, "f24" => 10, "f25t" => 23, "f25" => 10,
|
||||||
|
"f26t" => 23, "f26" => 10, "f27t" => 23, "f27" => 10, "f29t" => 23, "f29" => 10,
|
||||||
|
"f30t" => 23, "f30" => 10, "f31t" => 23, "f31" => 10, "f32t" => 23, "f32" => 10,
|
||||||
|
"f33t" => 23, "f33" => 10, "f34t" => 23, "f34" => 10, "f35t" => 23, "f35" => 10,
|
||||||
|
"f36t" => 23, "f36" => 10, "f37t" => 23, "f37" => 10, "f38t" => 23, "f38" => 10],
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var array Natars' WW villages buildings
|
||||||
|
*/
|
||||||
|
|
||||||
|
NATARS_WW_VILLAGES_BUILDINGS = [
|
||||||
|
//WW of the 0th level, Main Building of the 10th level, Marketplace of the 1th level
|
||||||
|
"f99t" => 40, "f99" => 0, "f22t" => 15, "f22" => 10, "f34t" => 17, "f34" => 1,
|
||||||
|
//Warehouse of the 20th & 10th level, Granary of the 20th & 10th level
|
||||||
|
"f20t" => 10, "f20" => 20, "f19t" => 10, "f19" => 10, "f23t" => 11, "f23" => 20, "f27t" => 11, "f27" => 10,
|
||||||
|
//All Woodcutter of the 5th level
|
||||||
|
"f1" => 5, "f3" => 5, "f14" => 5, "f17" => 5,
|
||||||
|
//All Clay Pit of the 5th level
|
||||||
|
"f5" => 5, "f6" => 5, "f16" => 5, "f18" => 5,
|
||||||
|
//All Iron Mine of the 5th level
|
||||||
|
"f4" => 5, "f7" => 5, "f10" => 5, "f11" => 5,
|
||||||
|
//All Cropland of the 6th level
|
||||||
|
"f2" => 6, "f8" => 6, "f9" => 6, "f12" => 6, "f13" => 6, "f15" => 6],
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var int The base amount of Natars' spying units, used when Natars account is created
|
||||||
|
*/
|
||||||
|
|
||||||
|
NATARS_BASE_SPY = 1500,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var int the base amount of Natars' WW villages
|
||||||
|
*/
|
||||||
|
|
||||||
|
NATARS_BASE_WW_VILLAGES = 13;
|
||||||
|
|
||||||
|
public
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var funct Natars' troops for normal artifact
|
||||||
|
*/
|
||||||
|
|
||||||
|
$natarsArtifactsUnits,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @var funct WW villages Natars' troops
|
||||||
|
*/
|
||||||
|
|
||||||
|
$natarsWWVillagesUnits;
|
||||||
|
|
||||||
|
public function __construct(){
|
||||||
|
|
||||||
$this->natarsArtifactsUnits = function($multiplier){
|
$this->natarsArtifactsUnits = function($multiplier){
|
||||||
return [
|
return [41 => rand(1000 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
|
||||||
41 => rand(1000 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
|
|
||||||
42 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
|
42 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
|
||||||
43 => rand(2300 * $multiplier, 2800 * $multiplier) * NATARS_UNITS,
|
43 => rand(2300 * $multiplier, 2800 * $multiplier) * NATARS_UNITS,
|
||||||
44 => rand(25 * $multiplier, 75 * $multiplier) * NATARS_UNITS,
|
44 => rand(25 * $multiplier, 75 * $multiplier) * NATARS_UNITS,
|
||||||
@@ -214,16 +160,11 @@ class Artifacts
|
|||||||
47 => rand(500 * $multiplier, 900 * $multiplier) * NATARS_UNITS,
|
47 => rand(500 * $multiplier, 900 * $multiplier) * NATARS_UNITS,
|
||||||
48 => rand(100 * $multiplier, 300 * $multiplier) * NATARS_UNITS,
|
48 => rand(100 * $multiplier, 300 * $multiplier) * NATARS_UNITS,
|
||||||
49 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
|
49 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
|
||||||
50 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
|
50 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS];
|
||||||
];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Units for WW villages
|
|
||||||
*/
|
|
||||||
$this->natarsWWVillagesUnits = function(){
|
$this->natarsWWVillagesUnits = function(){
|
||||||
return [
|
return [41 => rand(500, 12000) * NATARS_UNITS,
|
||||||
41 => rand(500, 12000) * NATARS_UNITS,
|
|
||||||
42 => rand(1000 , 14000) * NATARS_UNITS,
|
42 => rand(1000 , 14000) * NATARS_UNITS,
|
||||||
43 => rand(2000, 16000) * NATARS_UNITS,
|
43 => rand(2000, 16000) * NATARS_UNITS,
|
||||||
44 => rand(100, 500) * NATARS_UNITS,
|
44 => rand(100, 500) * NATARS_UNITS,
|
||||||
@@ -232,102 +173,68 @@ class Artifacts
|
|||||||
47 => rand(2000, 16000) * NATARS_UNITS,
|
47 => rand(2000, 16000) * NATARS_UNITS,
|
||||||
48 => rand(400, 2000) * NATARS_UNITS,
|
48 => rand(400, 2000) * NATARS_UNITS,
|
||||||
49 => rand(40, 200) * NATARS_UNITS,
|
49 => rand(40, 200) * NATARS_UNITS,
|
||||||
50 => rand(50, 250) * NATARS_UNITS,
|
50 => rand(50, 250) * NATARS_UNITS];
|
||||||
];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Called when Natars account needs to be created, creates his account and capital village
|
||||||
| NATARS CREATION
|
*
|
||||||
|--------------------------------------------------------------------------
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function createNatars()
|
public function createNatars(){
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
|
//Register the Natars account, the Natars' password is the same as the MH's one
|
||||||
$password = $database->getUserField(5, 'password', 0);
|
$password = $database->getUserField(5, 'password', 0);
|
||||||
|
$database->register(TRIBE5, $password, self::NATARS_EMAIL, self::NATARS_TRIBE, null, self::NATARS_UID, self::NATARS_DESC);
|
||||||
|
|
||||||
$database->register(
|
//Convert from coordinates to village IDs
|
||||||
TRIBE5,
|
|
||||||
$password,
|
|
||||||
self::NATARS_EMAIL,
|
|
||||||
self::NATARS_TRIBE,
|
|
||||||
null,
|
|
||||||
self::NATARS_UID,
|
|
||||||
self::NATARS_DESC
|
|
||||||
);
|
|
||||||
|
|
||||||
$possibleWids = $database->getVilWrefs(self::NATARS_CAPITAL_COORDINATES);
|
$possibleWids = $database->getVilWrefs(self::NATARS_CAPITAL_COORDINATES);
|
||||||
|
|
||||||
|
//Check if the villages aren't already taken
|
||||||
$wid = $database->getFreeVillage($possibleWids);
|
$wid = $database->getFreeVillage($possibleWids);
|
||||||
|
|
||||||
$wid = $database->generateVillages(
|
//Generate the Natars' capital
|
||||||
[
|
$wid = $database->generateVillages([['wid' => $wid, 'mode' => 2, 'type' => 3, 'kid' => 0, 'capital' => 1, 'pop' => 834, 'name' => null, 'natar' => 0]], self::NATARS_UID, TRIBE5);
|
||||||
[
|
|
||||||
'wid' => $wid,
|
|
||||||
'mode' => 2,
|
|
||||||
'type' => 3,
|
|
||||||
'kid' => 0,
|
|
||||||
'capital' => 1,
|
|
||||||
'pop' => 834,
|
|
||||||
'name' => null,
|
|
||||||
'natar' => 0
|
|
||||||
]
|
|
||||||
],
|
|
||||||
self::NATARS_UID,
|
|
||||||
TRIBE5
|
|
||||||
);
|
|
||||||
|
|
||||||
|
//Scouts all players
|
||||||
$this->scoutAllPlayers($wid);
|
$this->scoutAllPlayers($wid);
|
||||||
|
|
||||||
|
//Add artifacts
|
||||||
$this->addArtifactVillages(self::NATARS_ARTIFACTS);
|
$this->addArtifactVillages(self::NATARS_ARTIFACTS);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Called when Natars account has been created
|
||||||
| SCOUT SYSTEM
|
*
|
||||||
|--------------------------------------------------------------------------
|
* @param int $wid The village ID of the Natars' capital
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function scoutAllPlayers($wid)
|
public function scoutAllPlayers($wid){
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
$array = $database->getProfileVillages(0, 1);
|
$array = $database->getProfileVillages(0, 1);
|
||||||
|
|
||||||
$refs = [];
|
$refs = [];
|
||||||
$vils = [];
|
$vils = [];
|
||||||
|
|
||||||
foreach($array as $vill){
|
foreach($array as $vill){
|
||||||
$refs[] = $database->addAttack(
|
$refs[] = $database->addAttack($wid, 0, 0, 0, self::NATARS_BASE_SPY * NATARS_UNITS, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0);
|
||||||
$wid,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
self::NATARS_BASE_SPY * NATARS_UNITS,
|
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
20,
|
|
||||||
0, 0, 0, 0
|
|
||||||
);
|
|
||||||
|
|
||||||
$vils[] = $vill['wref'];
|
$vils[] = $vill['wref'];
|
||||||
}
|
}
|
||||||
|
|
||||||
$type = $from = $to = $ref = $time = $endtime = [];
|
$type = [];
|
||||||
|
$from = [];
|
||||||
|
$to = [];
|
||||||
|
$ref = [];
|
||||||
|
$time = [];
|
||||||
|
$timeValue = time();
|
||||||
|
$endtime = [];
|
||||||
|
$endtimeValue = $timeValue + round(10000 / SPEED);
|
||||||
$counter = 0;
|
$counter = 0;
|
||||||
|
|
||||||
$timeValue = time();
|
|
||||||
$endtimeValue = $timeValue + round(10000 / SPEED);
|
|
||||||
|
|
||||||
foreach ($refs as $index => $refID) {
|
foreach ($refs as $index => $refID) {
|
||||||
|
|
||||||
$type[] = 3;
|
$type[] = 3;
|
||||||
$from[] = $wid;
|
$from[] = $wid;
|
||||||
$to[] = $vils[$index];
|
$to[] = $vils[$index];
|
||||||
@@ -335,334 +242,286 @@ class Artifacts
|
|||||||
$time[] = $timeValue;
|
$time[] = $timeValue;
|
||||||
$endtime[] = $endtimeValue;
|
$endtime[] = $endtimeValue;
|
||||||
|
|
||||||
|
// limit the insert, so it can push through any reasonable network limits imposed
|
||||||
if (++$counter > 25) {
|
if (++$counter > 25) {
|
||||||
$database->addMovement($type, $from, $to, $ref, $time, $endtime);
|
$database->addMovement($type, $from, $to, $ref, $time, $endtime);
|
||||||
|
|
||||||
$type = $from = $to = $ref = $time = $endtime = [];
|
$type = [];
|
||||||
|
$from = [];
|
||||||
|
$to = [];
|
||||||
|
$ref = [];
|
||||||
|
$time = [];
|
||||||
|
$endtime = [];
|
||||||
$counter = 0;
|
$counter = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($counter > 0) {
|
if ($counter > 0) $database->addMovement($type, $from, $to, $ref, $time, $endtime);
|
||||||
$database->addMovement($type, $from, $to, $ref, $time, $endtime);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Creates villages and puts the desired artifacts in it
|
||||||
| ARTIFACT VILLAGES
|
*
|
||||||
|--------------------------------------------------------------------------
|
* @param array $artifactArrays The array containing the artifacts to insert
|
||||||
|
* @param int $uid The owner's user ID (Natars)
|
||||||
|
* @param bool $addTroops Add troops to the village if true, and vice versa if false
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function addArtifactVillages($artifactArrays, $uid = self::NATARS_UID, $addTroops = true)
|
public function addArtifactVillages($artifactArrays, $uid = self::NATARS_UID, $addTroops = true) {
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
|
//Variables initialization
|
||||||
|
$artifactNumber = 0;
|
||||||
$artifactVillages = $artifactTroops = $artifactBuildings = $artifactsToAdd = $wids = [];
|
$artifactVillages = $artifactTroops = $artifactBuildings = $artifactsToAdd = $wids = [];
|
||||||
|
|
||||||
|
//Create the artifact villages array
|
||||||
foreach($artifactArrays as $desc => $artifactType){
|
foreach($artifactArrays as $desc => $artifactType){
|
||||||
foreach($artifactType as $artifact){
|
foreach($artifactType as $artifact){
|
||||||
for($i = 0; $i < $artifact['quantity']; $i++){
|
for($i = 0; $i < $artifact['quantity']; $i++){
|
||||||
|
//Generate the villages array
|
||||||
|
$artifactVillages[] = ['wid' => 0, 'mode' => $artifact['size'] + 1, 'type' => 3, 'kid' => rand(1, 4), 'capital' => 0, 'pop' => 163, 'name' => $artifact['vname'], 'natar' => 0];
|
||||||
|
|
||||||
$artifactVillages[] = [
|
//Set the unit arrays (1, 2 or 4)
|
||||||
'wid' => 0,
|
$multiplier = $artifact['size'] == 3 ? 4 : $artifact['size'];
|
||||||
'mode' => $artifact['size'] + 1,
|
|
||||||
'type' => 3,
|
|
||||||
'kid' => rand(1, 4),
|
|
||||||
'capital' => 0,
|
|
||||||
'pop' => 163,
|
|
||||||
'name' => $artifact['vname'],
|
|
||||||
'natar' => 0
|
|
||||||
];
|
|
||||||
|
|
||||||
$multiplier = ($artifact['size'] == 3) ? 4 : $artifact['size'];
|
|
||||||
$unitArrays = ($this->natarsArtifactsUnits)($multiplier);
|
$unitArrays = ($this->natarsArtifactsUnits)($multiplier);
|
||||||
|
|
||||||
if ($addTroops) {
|
//Generate the unit arrays
|
||||||
$artifactTroops[1][] = array_values($unitArrays);
|
if($addTroops) $artifactTroops[1][] = array_values($unitArrays);
|
||||||
}
|
|
||||||
|
|
||||||
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
|
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
|
||||||
|
|
||||||
$artifactsToAdd[] = [
|
//Generate the artifacts array
|
||||||
'owner' => $uid,
|
$artifactsToAdd[] = ['owner' => $uid, 'type' => $artifact['type'], 'size' => $artifact['size'],
|
||||||
'type' => $artifact['type'],
|
'name' => $artifact['name'], 'desc' => $desc, 'effect' => $artifact['effect'],
|
||||||
'size' => $artifact['size'],
|
'img' => "type".$artifact['img'].".gif"];
|
||||||
'name' => $artifact['name'],
|
|
||||||
'desc' => $desc,
|
|
||||||
'effect' => $artifact['effect'],
|
|
||||||
'img' => "type" . $artifact['img'] . ".gif"
|
|
||||||
];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($addTroops) {
|
//Set the unit types by using the last $unitArrays
|
||||||
$artifactTroops[0] = array_keys($unitArrays);
|
if($addTroops) $artifactTroops[0] = array_keys($unitArrays);
|
||||||
}
|
|
||||||
|
|
||||||
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
|
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
|
||||||
|
|
||||||
$wids = $database->generateVillages(
|
//Generate the wids
|
||||||
$artifactVillages,
|
$wids = array_merge($wids, (array)$database->generateVillages($artifactVillages, $uid, TRIBE5, $addTroops ? $artifactTroops : null, $artifactBuildings));
|
||||||
$uid,
|
|
||||||
TRIBE5,
|
|
||||||
$addTroops ? $artifactTroops : null,
|
|
||||||
$artifactBuildings
|
|
||||||
);
|
|
||||||
|
|
||||||
|
//Create the artifacts for the generated wids
|
||||||
$database->addArtefacts($wids, $artifactsToAdd);
|
$database->addArtefacts($wids, $artifactsToAdd);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Called when WW villages need to be created
|
||||||
| WW VILLAGES
|
*
|
||||||
|--------------------------------------------------------------------------
|
* @param int $numberOfVillages The number of villages that have to be added
|
||||||
|
* @param int $uid The player ID
|
||||||
|
* @param bool $addTroops Add troops to the village if true, and vice versa if false
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function createWWVillages($numberOfVillages = self::NATARS_BASE_WW_VILLAGES, $uid = self::NATARS_UID, $addTroops = true)
|
public function createWWVillages($numberOfVillages = self::NATARS_BASE_WW_VILLAGES, $uid = self::NATARS_UID, $addTroops = true){
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
$villageArrays = $troopArrays = $buildingArrays = [];
|
$villageArrays = $troopArrays = $buildingArrays = $wids = [];
|
||||||
|
|
||||||
for($i = 1; $i <= $numberOfVillages; $i++){
|
for($i = 1; $i <= $numberOfVillages; $i++){
|
||||||
|
$villageArrays[] = ['wid' => 0, 'mode' => 5, 'type' => 3, 'kid' => ($i == $numberOfVillages ? rand(1, 4) : ($i % 4) + 1), 'capital' => 0, 'pop' => 233, 'name' => WWVILLAGE, 'natar' => 1];
|
||||||
$villageArrays[] = [
|
if($addTroops) $troopArrays[1][] = array_values(($this->natarsWWVillagesUnits)());
|
||||||
'wid' => 0,
|
|
||||||
'mode' => 5,
|
|
||||||
'type' => 3,
|
|
||||||
'kid' => ($i == $numberOfVillages ? rand(1, 4) : ($i % 4) + 1),
|
|
||||||
'capital' => 0,
|
|
||||||
'pop' => 233,
|
|
||||||
'name' => WWVILLAGE,
|
|
||||||
'natar' => 1
|
|
||||||
];
|
|
||||||
|
|
||||||
if ($addTroops) {
|
|
||||||
$troopArrays[1][] = array_values(($this->natarsWWVillagesUnits)());
|
|
||||||
}
|
|
||||||
|
|
||||||
$buildingArrays[1][] = array_values(self::NATARS_WW_VILLAGES_BUILDINGS);
|
$buildingArrays[1][] = array_values(self::NATARS_WW_VILLAGES_BUILDINGS);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($addTroops) {
|
if($addTroops) $troopArrays[0] = array_keys(($this->natarsWWVillagesUnits)());
|
||||||
$troopArrays[0] = array_keys(($this->natarsWWVillagesUnits)());
|
|
||||||
}
|
|
||||||
|
|
||||||
$buildingArrays[0] = array_keys(self::NATARS_WW_VILLAGES_BUILDINGS);
|
$buildingArrays[0] = array_keys(self::NATARS_WW_VILLAGES_BUILDINGS);
|
||||||
|
|
||||||
$database->generateVillages(
|
$wids = $database->generateVillages($villageArrays, $uid, null, $addTroops ? $troopArrays : null, $buildingArrays);
|
||||||
$villageArrays,
|
|
||||||
$uid,
|
|
||||||
null,
|
|
||||||
$addTroops ? $troopArrays : null,
|
|
||||||
$buildingArrays
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Called when WW building plans need to be created
|
||||||
| WW BUILDING PLANS
|
*
|
||||||
|--------------------------------------------------------------------------
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function createWWBuildingPlans()
|
public function createWWBuildingPlans(){
|
||||||
{
|
|
||||||
|
//Add the artifacts and villages
|
||||||
$this->addArtifactVillages(self::NATARS_WW_BUILDING_PLANS);
|
$this->addArtifactVillages(self::NATARS_WW_BUILDING_PLANS);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Automatically activate all artifacts that need to be activated
|
||||||
| ARTIFACT ACTIVATION SYSTEM
|
*
|
||||||
|--------------------------------------------------------------------------
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function activateArtifacts()
|
public function activateArtifacts(){
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
|
//Get all inactive artifacts that have to be activated --> (24 hours / Speed of the server)
|
||||||
$time = time();
|
$time = time();
|
||||||
|
$artifacts = $database->getInactiveArtifacts(round($time - (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED)))));
|
||||||
|
|
||||||
$artifacts = $database->getInactiveArtifacts(
|
if(!empty($artifacts)){
|
||||||
round($time - $this->getActivationTime())
|
|
||||||
);
|
|
||||||
|
|
||||||
if (empty($artifacts)) return;
|
//Cache inactive artifacts by owner
|
||||||
|
$inactiveArtifactsCache = [];
|
||||||
|
foreach($artifacts as $artifact) $inactiveArtifactsCache[$artifact['owner']][] = $artifact;
|
||||||
|
|
||||||
$cache = [];
|
foreach($inactiveArtifactsCache as $owner => $inactiveArtifacts){
|
||||||
|
|
||||||
foreach ($artifacts as $artifact) {
|
//Initialize the array
|
||||||
$cache[$artifact['owner']][] = $artifact;
|
$activeArtifacts = [];
|
||||||
}
|
|
||||||
|
|
||||||
foreach ($cache as $owner => $inactiveArtifacts) {
|
|
||||||
|
|
||||||
|
//Get cached active artifacts
|
||||||
$ownArtifacts = $database->getOwnArtifactsSum($owner, true);
|
$ownArtifacts = $database->getOwnArtifactsSum($owner, true);
|
||||||
|
|
||||||
|
//Activate activable artifacts
|
||||||
foreach($inactiveArtifacts as $artifact){
|
foreach($inactiveArtifacts as $artifact){
|
||||||
|
|
||||||
if($ownArtifacts['totals'] < 3){
|
if($ownArtifacts['totals'] < 3){
|
||||||
|
if($artifact['size'] == 1){ //Village effect
|
||||||
if ($artifact['size'] == 1) {
|
|
||||||
|
|
||||||
$database->activateArtifact($artifact['id']);
|
$database->activateArtifact($artifact['id']);
|
||||||
$ownArtifacts['totals']++;
|
$ownArtifacts['totals']++;
|
||||||
$ownArtifacts['small']++;
|
$ownArtifacts['small']++;
|
||||||
|
}elseif($artifact['size'] == 2 && !$ownArtifacts['unique'] && !$ownArtifacts['great']){ //Account effect
|
||||||
} elseif ($artifact['size'] == 2 && !$ownArtifacts['unique'] && !$ownArtifacts['great']) {
|
|
||||||
|
|
||||||
$database->activateArtifact($artifact['id']);
|
$database->activateArtifact($artifact['id']);
|
||||||
$ownArtifacts['totals']++;
|
$ownArtifacts['totals']++;
|
||||||
$ownArtifacts['great']++;
|
$ownArtifacts['great']++;
|
||||||
|
}elseif($artifact['size'] == 3 && !$ownArtifacts['unique'] && !$ownArtifacts['great']){ //Unique effect
|
||||||
} elseif ($artifact['size'] == 3 && !$ownArtifacts['unique'] && !$ownArtifacts['great']) {
|
|
||||||
|
|
||||||
$database->activateArtifact($artifact['id']);
|
$database->activateArtifact($artifact['id']);
|
||||||
$ownArtifacts['totals']++;
|
$ownArtifacts['totals']++;
|
||||||
$ownArtifacts['unique']++;
|
$ownArtifacts['unique']++;
|
||||||
}
|
}
|
||||||
|
|
||||||
}elseif($ownArtifacts['small'] == 3 && $artifact['size'] > 1){
|
}elseif($ownArtifacts['small'] == 3 && $artifact['size'] > 1){
|
||||||
|
//If we've 3 village effect artifacts activated and at least one account/unique effect not activated
|
||||||
|
//then we need to deactivate the most recent village effect artifact and activate the oldest account
|
||||||
|
//or unique effect artifact
|
||||||
|
|
||||||
$database->activateArtifact(
|
//Deactivate the most recent village effect artifact
|
||||||
$database->getNewestArtifactBySize($owner, 1)['id'],
|
$database->activateArtifact($database->getNewestArtifactBySize($owner, 1)['id'], 0);
|
||||||
0
|
|
||||||
);
|
|
||||||
|
|
||||||
|
//Activate the great/unique artifact
|
||||||
$database->activateArtifact($artifact['id']);
|
$database->activateArtifact($artifact['id']);
|
||||||
|
|
||||||
$ownArtifacts['small']--;
|
$ownArtifacts['small']--;
|
||||||
$ownArtifacts['totals']++;
|
$ownArtifacts['totals']++;
|
||||||
|
|
||||||
if($artifact['size'] == 2) $ownArtifacts['great']++;
|
if($artifact['size'] == 2) $ownArtifacts['great']++;
|
||||||
else $ownArtifacts['unique']++;
|
else $ownArtifacts['unique']++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Return the selected artifact, to the Natars account, by creating a new village and
|
||||||
| RETURN ARTIFACT
|
* by moving the artifact into it
|
||||||
|--------------------------------------------------------------------------
|
*
|
||||||
|
* @param array $artifact The artifact array
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function returnArtifactToNatars($artifactArray)
|
public function returnArtifactToNatars($artifactArray){
|
||||||
{
|
|
||||||
global $database;
|
global $database;
|
||||||
|
|
||||||
$artifactArrays = array_merge(
|
//Set the village arrays
|
||||||
self::NATARS_ARTIFACTS,
|
$artifactArrays = array_merge(self::NATARS_ARTIFACTS, self::NATARS_WW_BUILDING_PLANS);
|
||||||
self::NATARS_WW_BUILDING_PLANS
|
$villageArrays = [['wid' => 0, 'mode' => $artifactArray['size'] + 1, 'type' => 3,
|
||||||
);
|
'kid' => rand(1, 4), 'capital' => 0, 'pop' => 163,
|
||||||
|
|
||||||
$villageArrays = [[
|
|
||||||
'wid' => 0,
|
|
||||||
'mode' => $artifactArray['size'] + 1,
|
|
||||||
'type' => 3,
|
|
||||||
'kid' => rand(1, 4),
|
|
||||||
'capital' => 0,
|
|
||||||
'pop' => 163,
|
|
||||||
'name' => $artifactArrays[$artifactArray['desc']][$artifactArray['size'] - 1]['vname'],
|
'name' => $artifactArrays[$artifactArray['desc']][$artifactArray['size'] - 1]['vname'],
|
||||||
'natar' => 0
|
'natar' => 0]];
|
||||||
]];
|
|
||||||
|
|
||||||
$multiplier = ($artifactArray['size'] == 3) ? 4 : $artifactArray['size'];
|
//Set the unit arrays
|
||||||
|
$multiplier = $artifactArray['size'] == 3 ? 4 : $artifactArray['size'];
|
||||||
$unitsArray = ($this->natarsArtifactsUnits)($multiplier);
|
$unitsArray = ($this->natarsArtifactsUnits)($multiplier);
|
||||||
|
|
||||||
|
//Set the unit types
|
||||||
$artifactTroops[1][] = array_values($unitsArray);
|
$artifactTroops[1][] = array_values($unitsArray);
|
||||||
$artifactTroops[0] = array_keys($unitsArray);
|
$artifactTroops[0] = array_keys($unitsArray);
|
||||||
|
|
||||||
|
//Set the buildings array
|
||||||
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
|
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
|
||||||
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
|
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
|
||||||
|
|
||||||
$wid = $database->generateVillages(
|
//Generate the village
|
||||||
$villageArrays,
|
$wid = $database->generateVillages($villageArrays, self::NATARS_UID, TRIBE5, $artifactTroops, $artifactBuildings);
|
||||||
self::NATARS_UID,
|
|
||||||
TRIBE5,
|
|
||||||
$artifactTroops,
|
|
||||||
$artifactBuildings
|
|
||||||
);
|
|
||||||
|
|
||||||
$database->updateArtifactDetails(
|
//Update the artifact with the new village id and owner
|
||||||
$artifactArray['id'],
|
$database->updateArtifactDetails($artifactArray['id'], ['vref' => $wid, 'owner' => self::NATARS_UID, 'active' => 0, 'del' => 0]);
|
||||||
[
|
|
||||||
'vref' => $wid,
|
|
||||||
'owner' => self::NATARS_UID,
|
|
||||||
'active' => 0,
|
|
||||||
'del' => 0
|
|
||||||
]
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
|--------------------------------------------------------------------------
|
* Gets the artifact informations in plain text
|
||||||
| ARTIFACT INFO DISPLAY
|
*
|
||||||
|--------------------------------------------------------------------------
|
* @param int $artifact The artifact
|
||||||
|
* @return array Returns the information of the artifacts
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public static function getArtifactInfo($artifact)
|
public static function getArtifactInfo($artifact){
|
||||||
{
|
|
||||||
$instance = new self();
|
|
||||||
$activationTime = $instance->getActivationTime();
|
|
||||||
|
|
||||||
|
$activationTime = 86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED));
|
||||||
$time = time();
|
$time = time();
|
||||||
|
|
||||||
$nextEffect = "-";
|
$nextEffect = "-";
|
||||||
|
|
||||||
if ( is_array($artifact) ) {
|
if ( is_array($artifact) ) {
|
||||||
|
|
||||||
if($artifact['size'] == 1 && $artifact['type'] != 11){
|
if($artifact['size'] == 1 && $artifact['type'] != 11){
|
||||||
$requiredLevel = 10;
|
$requiredLevel = 10;
|
||||||
$effectInfluence = VILLAGE;
|
$effectInfluence = VILLAGE;
|
||||||
}else{
|
}else{
|
||||||
$requiredLevel = ($artifact['type'] != 11) ? 20 : 10;
|
$requiredLevel = $artifact['type'] != 11 ? 20 : 10;
|
||||||
$effectInfluence = ACCOUNT;
|
$effectInfluence = ACCOUNT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($artifact['owner'] == 3) {
|
if($artifact['owner'] == 3) $active = "-";
|
||||||
$active = "-";
|
elseif(!$artifact['active'] && $artifact['conquered'] < $time - $activationTime) $active = "<b>Can't be activated</b>";
|
||||||
} elseif (!$artifact['active'] && $artifact['conquered'] < $time - $activationTime) {
|
elseif (!$artifact['active']) $active = date("d.m.Y H:i:s", $artifact['conquered'] + $activationTime);
|
||||||
$active = "<b>Can't be activated</b>";
|
else
|
||||||
} elseif (!$artifact['active']) {
|
{
|
||||||
$active = date("d.m.Y H:i:s", $artifact['conquered'] + $activationTime);
|
|
||||||
} else {
|
|
||||||
$active = "<b>".ACTIVE."</b>";
|
$active = "<b>".ACTIVE."</b>";
|
||||||
$nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + $activationTime);
|
$nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
|
||||||
}
|
}
|
||||||
|
|
||||||
$kind = ($artifact['type'] == 8) ? $artifact['kind'] : $artifact['type'];
|
//// Added by brainiac - thank you
|
||||||
$effect = ($artifact['type'] == 8) ? $artifact['effect2'] : $artifact['effect'];
|
if ($artifact['type'] == 8)
|
||||||
|
{
|
||||||
$artifactBadEffect = ($artifact['type'] == 8 && $artifact['bad_effect'] == 1);
|
$kind = $artifact['kind'];
|
||||||
|
$effect = $artifact['effect2'];
|
||||||
switch ($kind) {
|
|
||||||
case 1: $betterorbadder = $artifactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER; break;
|
|
||||||
case 2: $betterorbadder = $artifactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER; break;
|
|
||||||
case 3: $betterorbadder = $artifactBadEffect ? SPIES_DECRESE : SPIES_INCREASE; break;
|
|
||||||
case 4: $betterorbadder = $artifactBadEffect ? CONSUME_HIGH : CONSUME_LESS; break;
|
|
||||||
case 5: $betterorbadder = $artifactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER; break;
|
|
||||||
case 6: $betterorbadder = YOU_CONSTRUCT; break;
|
|
||||||
case 7: $betterorbadder = $artifactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED; break;
|
|
||||||
case 8: $betterorbadder = $artifactBadEffect ? SPIES_INCREASE : SPIES_DECRESE; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
$bonus = isset($betterorbadder)
|
|
||||||
? $betterorbadder . " (<b>" . str_replace(["(", ")"], "", $effect) . "</b>)"
|
|
||||||
: (($kind == 11 && $artifact['active']) ? "<b>" . WW_BUILDING_PLAN . "</b>" : "<b>Not yet active</b>");
|
|
||||||
|
|
||||||
}else{
|
}else{
|
||||||
$requiredLevel = $active = $bonus = $effectInfluence = $nextEffect = 0;
|
$kind = $artifact['type'];
|
||||||
|
$effect = $artifact['effect'];
|
||||||
}
|
}
|
||||||
|
|
||||||
return [
|
$artifactBadEffect = $artifact['type'] == 8 && $artifact['bad_effect'] == 1;
|
||||||
"requiredLevel" => $requiredLevel,
|
switch($kind){
|
||||||
"active" => $active,
|
case 1:
|
||||||
"bonus" => $bonus,
|
$betterorbadder = $artifactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER;
|
||||||
"effectInfluence" => $effectInfluence,
|
break;
|
||||||
"nextEffect" => $nextEffect
|
case 2:
|
||||||
];
|
$betterorbadder = $artifactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
$betterorbadder = $artifactBadEffect ? SPIES_DECRESE : SPIES_INCREASE;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
$betterorbadder = $artifactBadEffect ? CONSUME_HIGH : CONSUME_LESS;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
$betterorbadder = $artifactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
$betterorbadder = $artifactBadEffect ? YOU_CONSTRUCT : YOU_CONSTRUCT;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
$betterorbadder = $artifactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
$betterorbadder = $artifactBadEffect ? SPIES_INCREASE : SPIES_DECRESE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
$bonus = isset($betterorbadder) ? $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effect)."</b>)" : (($kind == 11 && $artifact['active']) ? "<b>".WW_BUILDING_PLAN."</b>" : "<b>Not yet active</b>");
|
||||||
|
} else {
|
||||||
|
$requiredLevel = 0;
|
||||||
|
$active = 0;
|
||||||
|
$bonus = 0;
|
||||||
|
$effectInfluence = 0;
|
||||||
|
$nextEffect = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ["requiredLevel" => $requiredLevel, "active" => $active,
|
||||||
|
"bonus" => $bonus, "effectInfluence" => $effectInfluence,
|
||||||
|
"nextEffect" => $nextEffect];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
?>
|
?>
|
||||||
Reference in New Issue
Block a user