fix unit icons in report, now you can see when your reinforcemnt scouted if the village without spys, and update Templates/Build/16_incomming.tpl: now when your reinforcement return you can see the troops number instead ?

This commit is contained in:
unknown
2012-04-20 15:27:04 +03:00
parent f21b3894f4
commit 391fc183c0
18 changed files with 46 additions and 17 deletions
+13
View File
@@ -1082,6 +1082,18 @@ ${dead.$i}=$data['t'.$i];
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
//NEED TO SEND A RAPPORTAGE!!!
$data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.'';
if($scout){
for($i=1;$i<=10;$i++)
{
if($battlepart['casualties_attacker'][$i]){
if($unitsdead_att == $unitssend_att){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
}
}
}else{
if($notlife == 0){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($life1 > $notlife1){
@@ -1091,6 +1103,7 @@ ${dead.$i}=$data['t'.$i];
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
}
}
$unitsdead_def[1] = ''.$dead['1'].','.$dead['2'].','.$dead['3'].','.$dead['4'].','.$dead['5'].','.$dead['6'].','.$dead['7'].','.$dead['8'].','.$dead['9'].','.$dead['10'].'';