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Add T4 Hero System (configurable on install)
Add T4 Hero System (configurable on install with TRUE/FALS) part of #285 -Adventures -Merchants -Equipment
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@@ -951,6 +951,8 @@ CREATE TABLE IF NOT EXISTS `%PREFIX%hero` (
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`level` tinyint(3) NULL,
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`points` int(3) NULL,
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`experience` int(11) NULL,
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`silver` int(11) NOT NULL DEFAULT 0,
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`production` tinyint(1) NOT NULL DEFAULT 0,
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`dead` tinyint(1) NULL,
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`health` float(12,9) NULL,
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`attack` tinyint(3) NULL,
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@@ -976,6 +978,76 @@ CREATE TABLE IF NOT EXISTS `%PREFIX%hero` (
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-- --------------------------------------------------------
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--
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-- Table structure for table `%prefix%hero_items` (T4 hero port)
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--
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CREATE TABLE IF NOT EXISTS `%PREFIX%hero_items` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`uid` int(11) NOT NULL,
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`heroid` int(11) NOT NULL DEFAULT 0,
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`itemid` smallint(5) NOT NULL,
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`slot` tinyint(2) NOT NULL DEFAULT 0,
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`stat_value` int(11) NOT NULL DEFAULT 0,
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`quantity` int(11) NOT NULL DEFAULT 1,
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`equipped` tinyint(1) NOT NULL DEFAULT 0,
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`tstamp` int(11) NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `uid_equipped` (`uid`,`equipped`),
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KEY `uid_slot` (`uid`,`slot`),
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KEY `itemid` (`itemid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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-- --------------------------------------------------------
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--
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-- Table structure for table `%prefix%hero_adventure` (T4 hero port)
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--
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CREATE TABLE IF NOT EXISTS `%PREFIX%hero_adventure` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`uid` int(11) NOT NULL,
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`wref` int(11) NOT NULL DEFAULT 0,
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`difficulty` tinyint(1) NOT NULL DEFAULT 0,
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`duration` int(11) NOT NULL DEFAULT 0,
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`created` int(11) NOT NULL DEFAULT 0,
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`expire` int(11) NOT NULL DEFAULT 0,
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`status` tinyint(1) NOT NULL DEFAULT 0,
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`moveid` int(11) NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `uid_status` (`uid`,`status`),
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KEY `expire` (`expire`),
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KEY `moveid` (`moveid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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-- --------------------------------------------------------
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--
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-- Table structure for table `%prefix%auction` (T4 hero port)
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--
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CREATE TABLE IF NOT EXISTS `%PREFIX%auction` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`seller` int(11) NOT NULL DEFAULT 0,
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`itemid` smallint(5) NOT NULL,
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`slot` tinyint(2) NOT NULL DEFAULT 0,
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`stat_value` int(11) NOT NULL DEFAULT 0,
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`quantity` int(11) NOT NULL DEFAULT 1,
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`silver_start` int(11) NOT NULL DEFAULT 0,
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`silver_current` int(11) NOT NULL DEFAULT 0,
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`bidder` int(11) NOT NULL DEFAULT 0,
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`bid_max` int(11) NOT NULL DEFAULT 0,
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`created` int(11) NOT NULL DEFAULT 0,
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`time_end` int(11) NOT NULL DEFAULT 0,
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`status` tinyint(1) NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `status_end` (`status`,`time_end`),
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KEY `bidder` (`bidder`),
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KEY `seller` (`seller`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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-- --------------------------------------------------------
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--
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@@ -0,0 +1,27 @@
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<?php
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#################################################################################
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# Regenerates css/hero_items.css from GameEngine/Data/hero_items.php so the #
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# sprite grid can never drift from the catalog. Run from the repo root: #
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# php var/tools/generate_hero_sprites.php #
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# Grid contract: img/hero/items.png is a 16-column sheet of 32x32 cells in #
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# CATALOG ORDER. Replace the PNG with real art on the same grid and rerun #
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# nothing - only rerun this script when the CATALOG changes. #
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#################################################################################
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define('TB_PREFIX', 'x');
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include __DIR__ . '/../../GameEngine/Data/hero_items.php';
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$cell = 48; $cols = 16; $idx = 0;
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$css = "/* AUTO-GENERATED from GameEngine/Data/hero_items.php - regenerate via var/tools/generate_hero_sprites.php\n"
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. " Placeholder art: replace img/hero/items.png with real 48x48 sprites on the SAME grid\n"
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. " (16 columns, catalog order) and this CSS keeps working unchanged. */\n"
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. ".heroT4Item{display:inline-block;width:48px;height:48px;vertical-align:middle;\n"
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. " background-image:url('../img/hero/items.png');background-repeat:no-repeat;}\n";
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foreach ($heroItemCatalog as $iid => $def) {
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$x = ($idx % $cols) * $cell;
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$y = intdiv($idx, $cols) * $cell;
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$css .= ".heroT4Item.item{$iid}{background-position:-{$x}px -{$y}px;} /* {$def['name']} */\n";
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$idx++;
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}
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file_put_contents(__DIR__ . '/../../css/hero_items.css', $css);
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echo "css/hero_items.css written: $idx items\n";
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