Fixed a building bug

+Fixed a bug that permitted to build two buildings or two resources
field concurrently, without a plus account, as a Roman
+Some clean-up
This commit is contained in:
iopietro
2018-05-01 19:05:17 +02:00
parent 0a9fe1125e
commit 44fc912616
4 changed files with 269 additions and 356 deletions
+260 -342
View File
@@ -28,17 +28,13 @@ class Building {
public function __construct() {
global $session;
$this->maxConcurrent = BASIC_MAX;
if(ALLOW_ALL_TRIBE || $session->tribe == 1) {
$this->maxConcurrent += INNER_MAX;
}
if($session->plus) {
$this->maxConcurrent += PLUS_MAX;
}
if(ALLOW_ALL_TRIBE || $session->tribe == 1) $this->maxConcurrent += INNER_MAX;
if($session->plus) $this->maxConcurrent += PLUS_MAX;
$this->LoadBuilding();
foreach($this->buildArray as $build) {
if($build['master']==1){
$this->maxConcurrent += 1;
}
if($build['master'] == 1) $this->maxConcurrent++;
}
}
@@ -48,116 +44,97 @@ class Building {
* currently in progress as well as current WW level
* and the right number of building plans in the alliance.
*/
public function allowWwUpgrade() {
global $database, $village, $session;
static $cached = null;
if ($cached === null) {
if($cached === null){
$wwHighestLevelFound = $village->resarray['f99'];
$wwBuildingProgress = $database->getBuildingByType( $village->wid, 99 );
$wwBuildingProgress = $database->getBuildingByType($village->wid, 99);
if ( count( $wwBuildingProgress ) ) {
if ( $wwBuildingProgress[0]['level'] > $wwHighestLevelFound ) {
if(count($wwBuildingProgress)){
if($wwBuildingProgress[0]['level'] > $wwHighestLevelFound) {
$wwHighestLevelFound = $wwBuildingProgress[0]['level'];
}
}
// check if we should allow building the WW this high
if ( $wwHighestLevelFound >= 50 ) {
$needed_plan = 2;
} else {
$needed_plan = 1;
}
if($wwHighestLevelFound >= 50) $needed_plan = 2;
else $needed_plan = 1;
// count building plans
if ( $needed_plan ) {
if($needed_plan) {
$wwbuildingplan = 0;
$planFoundInOwnersVillage = false;
$villages = $database->getVillagesID( $session->uid );
$villages = $database->getVillagesID( $session->uid );
foreach ( $villages as $village1 ) {
$plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) );
if ( $plan > 0 ) {
foreach($villages as $village1){
$plan = count($database->getOwnArtefactInfoByType2($village1, 11));
if($plan > 0){
$wwbuildingplan = 1;
$planFoundInOwnersVillage = true;
}
}
if ( $session->alliance != 0 ) {
$alli_users = $database->getUserByAlliance( $session->alliance );
foreach ( $alli_users as $users ) {
$villages = $database->getVillagesID( $users['id'] );
if ( $users['id'] != $session->uid ) {
foreach ( $villages as $village1 ) {
$plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) );
if ( $plan > 0 ) {
$wwbuildingplan += 1;
}
if($session->alliance > 0) {
$alli_users = $database->getUserByAlliance($session->alliance);
foreach($alli_users as $users){
$villages = $database->getVillagesID($users['id']);
if($users['id'] != $session->uid){
foreach($villages as $village1){
$plan = count($database->getOwnArtefactInfoByType2($village1, 11 ));
if($plan > 0) $wwbuildingplan++;
}
}
}
}
if ($needed_plan == 1) {
$cached = ($wwbuildingplan >= $needed_plan && $planFoundInOwnersVillage);
} else {
$cached = $wwbuildingplan >= $needed_plan;
}
} else {
// no need for building plans, we can still upgrade WW
$cached = true;
}
if($needed_plan == 1) $cached = ($wwbuildingplan >= $needed_plan && $planFoundInOwnersVillage);
else $cached = $wwbuildingplan >= $needed_plan;
}
else $cached = true; // no need for building plans, we can still upgrade WW
}
return $cached;
}
public function canProcess($id,$tid) {
public function canProcess($id, $tid) {
//add fix by ronix
global $session, $database, $village;
if($session->access==BANNED){
if($session->access == BANNED){
header("Location: banned.php");
exit;
} else {
$levels = $database->getResourceLevel($village->wid);
if (
!(
// don't allow building WW to level 51 with a waiting loop
(
$tid != 99 ||
(
$tid == 99 &&
$this->allowWwUpgrade()
)
)
)
) {
$this->redirect($tid);
}
if (
// check that our ID actually exists within the buildings list
isset($village->resarray['f'.$tid.'t']) &&
// let's see if we should allow building what we want where we want to
// (prevent building resource fields in the village
(
($tid >= 1 && $tid <= 18 && $id >= 1 && $id <= 4) ||
($tid >= 19 && $id > 4)
}
$levels = $database->getResourceLevel($village->wid);
// don't allow building WW to level 51 with a waiting loop
if (!(($tid != 99 || ($tid == 99 && $this->allowWwUpgrade())))) $this->redirect($tid);
if (
// check that our ID actually exists within the buildings list
isset($village->resarray['f'.$tid.'t']) &&
// let's see if we should allow building what we want where we want to
// (prevent building resource fields in the village
(
($tid >= 1 && $tid <= 18 && $id >= 1 && $id <= 4) ||
($tid >= 19 && $id > 4)
) &&
// check that we're not trying to change a standing building type
(
$levels['f'.$tid.'t'] == $id ||
$levels['f'.$tid.'t'] == 0
) &&
// check that we're not trying to build in the walls id
(
($tid == 40 && in_array($id, [31, 32, 33])) ||
$tid != 40
// check that we're not trying to change a standing building type
(
$levels['f'.$tid.'t'] == $id ||
$levels['f'.$tid.'t'] == 0
) &&
// check that we're not trying to build in the walls id
(
($tid == 40 && in_array($id, [31, 32, 33])) ||
$tid != 40
)
) {
if ( !isset($_GET['master']) && $this->checkResource( $id, $tid ) != 4 ) {
if (!isset($_GET['master']) && $this->checkResource($id, $tid) != 4){
$this->redirect($tid);
}
@@ -165,23 +142,20 @@ class Building {
if(isset($_GET['master'])){
// if so, we have to check if it'll be built or upgraded
if($levels['f'.$tid.'t'] == 0)
{
{
// the building will be built, we have to check if we can build it
if(!$this->meetRequirement($id)){
$this->redirect($tid);
}
if(!$this->meetRequirement($id)) $this->redirect($tid);
}else{
// the building will be upgraded, we have to check if we can upgrade it
if($this->isMax($id, $tid, $this->isLoop($tid) + $this->isCurrent($tid))){
$this->redirect($tid);
}
}
}
}
} else {
}else{
header('Location: '.$_SERVER['SCRIPT_NAME']);
exit;
}
}
}
/**
@@ -191,73 +165,60 @@ class Building {
*/
private function redirect($tid){
if ($tid >= 19) {
header("Location: dorf2.php");
exit;
} else {
header("Location: dorf1.php");
exit;
}
if ($tid >= 19) header("Location: dorf2.php");
else header("Location: dorf1.php");
exit;
}
public function procBuild($get) {
global $session, $village, $database;
if($session->access == BANNED){
header("Location: banned.php");
exit;
}
if(isset($get['a']) && $get['c'] == $session->checker && !isset($get['id'])) {
if($get['a'] == 0) {
$this->removeBuilding($get['d']);
}else {
if($get['a'] == 0) $this->removeBuilding($get['d']);
else
{
$session->changeChecker();
$this->canProcess($village->resarray['f'.$get['a'].'t'],$get['a']);
$this->upgradeBuilding($get['a']);
}
}
if(isset($get['master']) && isset($get['id']) && isset($get['time']) && $session->gold >= 1 && $session->goldclub && $village->master == 0 && (isset($get['c']) && $get['c']== $session->checker)) {
}elseif(isset($get['master']) && isset($get['id']) && isset($get['time']) && $session->gold >= 1 && $session->goldclub && $village->master == 0 && (isset($get['c']) && $get['c']== $session->checker)) {
$this->canProcess($get['master'],$get['id']);
$session->changeChecker();
if($session->access==BANNED){
header("Location: banned.php");
exit;
}
$level = $database->getResourceLevel( $village->wid );
$database->addBuilding( $village->wid, $get['id'], $get['master'], 1, $get['time'], 1, $level[ 'f' . $get['id'] ] + 1 + count( $database->getBuildingByField( $village->wid, $get['id'] ) ) );
$level = $database->getResourceLevel($village->wid);
$database->addBuilding( $village->wid, $get['id'], $get['master'], 1, $get['time'], 1, $level['f' . $get['id']] + 1 + count($database->getBuildingByField($village->wid, $get['id'])));
$this->redirect($get['id']);
}
if(isset($get['a']) && $get['c'] == $session->checker && isset($get['id'])) {
if ($get['id'] > 18 && ($get['id'] < 41 || $get['id'] == 99)){
}elseif(isset($get['a']) && $get['c'] == $session->checker && isset($get['id'])) {
if($get['id'] > 18 && ($get['id'] < 41 || $get['id'] == 99)){
$session->changeChecker();
$this->canProcess($get['a'],$get['id']);
$this->constructBuilding($get['id'],$get['a']);
}
}
if(isset($get['buildingFinish']) && $session->plus) {
if(intval($session->gold) >= 2 && $session->sit == 0) {
$this->finishAll();
}
}
elseif(isset($get['buildingFinish']) && $session->plus && intval($session->gold) >= 2 && $session->sit == 0) $this->finishAll();
}
public function canBuild($id,$tid) {
global $village,$session,$database;
public function canBuild($id, $tid) {
global $village, $session, $database;
$demolition = $database->getDemolition($village->wid);
if((isset($demolition[0])) && $demolition[0]['buildnumber']==$id) { return 11; }
if($this->isMax($tid,$id)) {
return 1;
} else if($this->isMax($tid,$id,1) && ($this->isLoop($id) || $this->isCurrent($id))) {
return 10;
} else if($this->isMax($tid,$id,2) && $this->isLoop($id) && $this->isCurrent($id)) {
return 10;
} else if($this->isMax($tid,$id,3) && $this->isLoop($id) && $this->isCurrent($id) && count($database->getMasterJobs($village->wid)) > 0) {
if((isset($demolition[0])) && $demolition[0]['buildnumber'] == $id) return 11;
if($this->isMax($tid, $id)) return 1;
else if($this->isMax($tid, $id, 1) && ($this->isLoop($id) || $this->isCurrent($id))) return 10;
else if($this->isMax($tid, $id, 2) && $this->isLoop($id) && $this->isCurrent($id)) return 10;
else if($this->isMax($tid, $id, 3) && $this->isLoop($id) && $this->isCurrent($id) && count($database->getMasterJobs($village->wid)) > 0) {
return 10;
}
else {
if($this->allocated <= $this->maxConcurrent) {
$resRequired = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$resRequired = $this->resourceRequired($id, $village->resarray['f'.$id.'t']);
$resRequiredPop = $resRequired['pop'];
if ($resRequiredPop == "") {
if (empty($resRequiredPop)) {
$buildarray = $GLOBALS["bid".$tid];
$resRequiredPop = $buildarray[1]['pop'];
}
@@ -266,82 +227,53 @@ class Building {
$soonPop = 0;
foreach ($jobs as $j) {
$buildarray = $GLOBALS["bid".$j['type']];
$soonPop += $buildarray[$database->getFieldLevel($village->wid,$j['field'])+1]['pop'];
$soonPop += $buildarray[$database->getFieldLevel($village->wid, $j['field']) + 1]['pop'];
}
}
if(($village->allcrop - $village->pop - $soonPop - $resRequiredPop) <= 1 && $village->resarray['f'.$id.'t'] <> 4) {
return 4;
}
else {
switch($this->checkResource($tid,$id)) {
case 1:
return 5;
break;
case 2:
return 6;
break;
case 3:
return 7;
break;
switch($this->checkResource($tid, $id)) {
case 1: return 5;
case 2: return 6;
case 3: return 7;
case 4:
if($id >= 19) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($this->inner == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
else {
if($this->basic == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
}
else {
if($this->basic == 1) {
if(($session->plus or $tid==40) && $this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 8;
}
}
break;
if($id >= 19) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($this->inner == 0) return 8;
else
{
if($session->plus || $tid == 40) {
if($this->plus == 0) return 9;
else return 3;
}
else return 2;
}
}
else {
if($this->basic == 0) return 8;
else
{
if($session->plus || $tid == 40) {
if($this->plus == 0) return 9;
else return 3;
}
else return 2;
}
}
}
else {
if($this->basic == 1) {
if(($session->plus || $tid == 40) && $this->plus == 0) return 9;
else return 3;
}
else return 8;
}
}
}
}
else {
return 2;
}
else return 2;
}
}
@@ -349,70 +281,64 @@ class Building {
global $session;
$wall = array(31,32,33);
foreach($this->buildArray as $job) {
if(in_array($job['type'],$wall)) {
return "3".$session->tribe;
}
if(in_array($job['type'],$wall)) return "3".$session->tribe;
}
return false;
}
public function rallying() {
foreach($this->buildArray as $job) {
if($job['type'] == 16) {
return true;
}
if($job['type'] == 16) return true;
}
return false;
}
public function procResType($ref) {
global $session;
switch($ref) {
case 1: $build = "Woodcutter"; break;
case 2: $build = "Clay Pit"; break;
case 3: $build = "Iron Mine"; break;
case 4: $build = "Cropland"; break;
case 5: $build = "Sawmill"; break;
case 6: $build = "Brickyard"; break;
case 7: $build = "Iron Foundry"; break;
case 8: $build = "Grain Mill"; break;
case 9: $build = "Bakery"; break;
case 10: $build = "Warehouse"; break;
case 11: $build = "Granary"; break;
case 12: $build = "Blacksmith"; break;
case 13: $build = "Armoury"; break;
case 14: $build = "Tournament Square"; break;
case 15: $build = "Main Building"; break;
case 16: $build = "Rally Point"; break;
case 17: $build = "Marketplace"; break;
case 18: $build = "Embassy"; break;
case 19: $build = "Barracks"; break;
case 20: $build = "Stable"; break;
case 21: $build = "Workshop"; break;
case 22: $build = "Academy"; break;
case 23: $build = "Cranny"; break;
case 24: $build = "Town Hall"; break;
case 25: $build = "Residence"; break;
case 26: $build = "Palace"; break;
case 27: $build = "Treasury"; break;
case 28: $build = "Trade Office"; break;
case 29: $build = "Great Barracks"; break;
case 30: $build = "Great Stable"; break;
case 31: $build = "City Wall"; break;
case 32: $build = "Earth Wall"; break;
case 33: $build = "Palisade"; break;
case 34: $build = "Stonemason's Lodge"; break;
case 35: $build = "Brewery"; break;
case 36: $build = "Trapper"; break;
case 37: $build = "Hero's Mansion"; break;
case 38: $build = "Great Warehouse"; break;
case 39: $build = "Great Granary"; break;
case 40: $build = "Wonder of the World"; break;
case 41: $build = "Horse Drinking Trough"; break;
case 42: $build = "Great Workshop"; break;
default: $build = "Error"; break;
case 1: return "Woodcutter";
case 2: return "Clay Pit";
case 3: return "Iron Mine";
case 4: return "Cropland";
case 5: return "Sawmill";
case 6: return "Brickyard";
case 7: return "Iron Foundry";
case 8: return "Grain Mill";
case 9: return "Bakery";
case 10: return "Warehouse";
case 11: return "Granary";
case 12: return "Blacksmith";
case 13: return "Armoury";
case 14: return "Tournament Square";
case 15: return "Main Building";
case 16: return "Rally Point";
case 17: return "Marketplace";
case 18: return "Embassy";
case 19: return "Barracks";
case 20: return "Stable";
case 21: return "Workshop";
case 22: return "Academy";
case 23: return "Cranny";
case 24: return "Town Hall";
case 25: return "Residence";
case 26: return "Palace";
case 27: return "Treasury";
case 28: return "Trade Office";
case 29: return "Great Barracks";
case 30: return "Great Stable";
case 31: return "City Wall";
case 32: return "Earth Wall";
case 33: return "Palisade";
case 34: return "Stonemason's Lodge";
case 35: return "Brewery";
case 36: return "Trapper";
case 37: return "Hero's Mansion";
case 38: return "Great Warehouse";
case 39: return "Great Granary";
case 40: return "Wonder of the World";
case 41: return "Horse Drinking Trough";
case 42: return "Great Workshop";
default: return "Error";
}
return $build;
}
public function loadBuilding() {
@@ -421,39 +347,29 @@ class Building {
$this->allocated = count($this->buildArray);
if($this->allocated > 0) {
foreach($this->buildArray as $build) {
if($build['loopcon'] == 1) {
$this->plus = 1;
}
else {
if($build['field'] <= 18) {
$this->basic += 1;
}
else {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
$this->inner += 1;
}
else {
$this->basic += 1;
}
if($build['loopcon'] == 1) $this->plus = 1;
else
{
if($build['field'] <= 18) $this->basic++;
else
{
if($session->tribe == 1 || ALLOW_ALL_TRIBE) $this->inner++;
else $this->basic++;
}
}
}
// echo var_dump($this->buildArray);
$this->NewBuilding = true;
}else{
$this->NewBuilding = false;
}
}
else $this->NewBuilding = false;
}
private function removeBuilding($d) {
global $database,$village;
global $database, $village;
foreach($this->buildArray as $jobs) {
if($jobs['id'] == $d) {
$uprequire = $this->resourceRequired($jobs['field'],$jobs['type']);
$uprequire = $this->resourceRequired($jobs['field'], $jobs['type']);
if($database->removeBuilding($d)) {
if($jobs['master'] == 0){
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],1);
}
if($jobs['master'] == 0) $database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 1);
$this->redirect($jobs['field']);
}
}
@@ -461,14 +377,20 @@ class Building {
}
private function upgradeBuilding($id) {
global $database,$village,$session,$logging,${'bid'.$village->resarray['f'.$id.'t']};
global $database, $village, $session, $logging, ${'bid'.$village->resarray['f'.$id.'t']};
if($session->access == BANNED){
header("Location: banned.php");
exit;
}
if($this->allocated < $this->maxConcurrent) {
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
// don't allow building above max levels and don't allow building if it's in demolition
if ($bindicate == 1 || $bindicate == 10 || $bindicate == 11) {
if (in_array($bindicate, [1, 2, 3, 10, 11])) {
header("Location: dorf2.php");
exit;
}
@@ -477,9 +399,9 @@ class Building {
$loopsame = 0;
if($loop == 1) {
foreach($this->buildArray as $build) {
if($build['field']==$id) {
$loopsame += 1;
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t'],($loopsame>0?2:1));
if($build['field'] == $id) {
$loopsame++;
$uprequire = $this->resourceRequired($id, $village->resarray['f'.$id.'t'], ($loopsame > 0 ? 2 : 1));
}
}
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
@@ -504,21 +426,23 @@ class Building {
}
$level = $database->getResourceLevel($village->wid);
if($session->access!=BANNED){
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time+($loop==1?ceil(60/SPEED):0),0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],0);
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]+($loopsame>0?2:1)),0);
if($database->addBuilding($village->wid, $id, $village->resarray['f'.$id.'t'], $loop, $time + ($loop == 1 ? ceil(60 / SPEED) : 0), 0, $level['f'.$id] + 1 + count($database->getBuildingByField($village->wid, $id)))) {
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
$logging->addBuildLog($village->wid, $this->procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] + ($loopsame > 0 ? 2 : 1)), 0);
$this->redirect($id);
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function downgradeBuilding($id) {
global $database,$village,$session,$logging;
global $database, $village, $session, $logging;
if($session->access == BANNED){
header("Location: banned.php");
exit;
}
if($this->allocated < $this->maxConcurrent) {
$name = "bid".$village->resarray['f'.$id.'t'];
global $$name;
@@ -544,59 +468,55 @@ class Building {
$time = $this->buildArray[0]['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
if($session->access!=BANNED){
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time,0,0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]-1),2);
header("Location: dorf2.php");
exit;
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function constructBuilding($id,$tid) {
global $database,$village,$session,$logging;
if($session->access == BANNED) {
header("Location: banned.php");
exit;
}
if($this->allocated < $this->maxConcurrent) {
if ( $tid == 16 ) {
$id = 39;
} else if ( $tid == 31 || $tid == 32 || $tid == 33 ) {
$id = 40;
}
$uprequire = $this->resourceRequired( $id, $tid );
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild( $id, $tid );
$loop = ( $bindicate == 9 ? 1 : 0 );
if ( $loop == 1 ) {
foreach ( $this->buildArray as $build ) {
if ( $build['field'] >= 19 || ( $session->tribe <> 1 && ! ALLOW_ALL_TRIBE ) ) {
$time = $build['timestamp'] + ceil( 60 / SPEED ) + $uprequire['time'];
if($tid == 16) $id = 39;
elseif($tid == 31 || $tid == 32 || $tid == 33) $id = 40;
$uprequire = $this->resourceRequired($id, $tid);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id, $tid);
$loop = ($bindicate == 9 ? 1 : 0);
if($loop == 1) {
foreach( $this->buildArray as $build) {
if($build['field'] >= 19 || ($session->tribe <> 1 && !ALLOW_ALL_TRIBE)) {
$time = $build['timestamp'] + ceil(60 / SPEED) + $uprequire['time'];
}
}
}
if ( $this->meetRequirement( $tid ) ) {
if ( $session->access != BANNED ) {
$level = $database->getResourceLevel( $village->wid );
if ( $database->addBuilding( $village->wid, $id, $tid, $loop, $time, 0, $level[ 'f' . $id ] + 1 + count( $database->getBuildingByField( $village->wid, $id ) ) ) ) {
$logging->addBuildLog( $village->wid, $this->procResType( $tid ), ( $village->resarray[ 'f' . $id ] + 1 ), 1 );
$database->modifyResource( $village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0 );
header( "Location: dorf2.php" );
exit;
}
} else {
header( "Location: banned.php" );
if($this->meetRequirement($tid)) {
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid, $id, $tid, $loop, $time, 0, $level['f' . $id] + 1 + count($database->getBuildingByField($village->wid, $id)))){
$logging->addBuildLog($village->wid, $this->procResType($tid), ($village->resarray['f' . $id] + 1), 1);
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
header("Location: dorf2.php");
exit;
}
} else {
}else{
header("location: dorf2.php");
exit;
}
} else {
header( "Location: dorf2.php" );
}else{
header("Location: dorf2.php");
exit;
}
}
@@ -612,9 +532,7 @@ class Building {
$villages = $database->getProfileVillages($session->uid);
foreach ($villages as $vil){
if(in_array(26, $database->getResourceLevel($vil['wref']))){
return true;
}
if(in_array(26, $database->getResourceLevel($vil['wref']))) return true;
}
return false;
}
@@ -668,10 +586,10 @@ class Building {
case 36: return $this->getTypeLevel(16) >= 1 && $session->tribe == 3 && (!$isBuilt || $this->getTypeLevel($id) == 20);
case 37: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1 && !$isBuilt;
// great warehouse can only be built with artefact or only in Natar village
// great warehouse can only be built with artefact or in Natar villages
case 38: return $this->getTypeLevel(15) >= 10 && (!$isBuilt || $this->getTypeLevel($id) == 20) && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 1, 0)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)));
// great grannary can only be built with artefact or only in Natar village
// great granary can only be built with artefact or in Natar villages
case 39: return $this->getTypeLevel(15) >= 10 && (!$isBuilt || $this->getTypeLevel($id) == 20) && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 1, 0)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)));
case 40:
$wwlevel = $village->resarray['f99'];
@@ -697,7 +615,7 @@ class Building {
foreach($villages as $village1) {
$plan = count($database->getOwnArtefactInfoByType2($village1, 11 ));
if($plan > 0) {
$wwbuildingplan += 1;
$wwbuildingplan ++;
break;
}
}
@@ -713,38 +631,38 @@ class Building {
}
}
private function checkResource($tid,$id) {
private function checkResource($tid, $id) {
$name = "bid".$tid;
global $village,$$name,$database;
$plus = 1;
$plus = 1;
foreach($this->buildArray as $job) {
if($job['type'] == $tid && $job['field'] == $id) {
$plus = 2;
}
if($job['type'] == $tid && $job['field'] == $id) {
$plus = 2;
break;
}
}
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id]+$plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id]+$plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id]+$plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id]+$plus]['crop'];
if($wood > $village->maxstore || $clay > $village->maxstore || $iron > $village->maxstore) {
return 1;
}
else {
if($crop > $village->maxcrop) {
return 2;
}
else {
$wood = $dataarray[$village->resarray['f'.$id] + $plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id] + $plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id] + $plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id] + $plus]['crop'];
if($wood > $village->maxstore || $clay > $village->maxstore || $iron > $village->maxstore) return 1;
else
{
if($crop > $village->maxcrop) return 2;
else
{
if($wood > $village->awood || $clay > $village->aclay || $iron > $village->airon || $crop > $village->acrop) {
return 3;
}
else {
if($village->awood>=$wood && $village->aclay>=$clay && $village->airon>=$iron && $village->acrop>=$crop){
if($village->awood >= $wood && $village->aclay >= $clay && $village->airon >= $iron && $village->acrop >= $crop){
return 4;
}
else {
return 3;
}
else return 3;
}
}
}