mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-08-29 06:37:15 +00:00
Update to version 8.3.5
Many Fixes
This commit is contained in:
@@ -1,10 +1,10 @@
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<h2>Academy</h2>
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<h2><?php echo ACADEMY ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the academy new unit types can be researched. By increasing its level you can order the research of better units.</td>
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<td class="desc"><?php echo ACADEMY_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(22,4);">
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<img class="building g22" src="img/x.gif" alt="Academy" title="Academy" /></a>
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<img class="building g22" src="img/x.gif" alt="<?php echo ACADEMY ?>" title="<?php echo ACADEMY ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -13,4 +13,4 @@
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include("availupgrade.tpl");
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?>
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</tr></tbody>
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</table>
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</table>
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@@ -1,10 +1,10 @@
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<h2>Armoury</h2>
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<h2><?php echo ARMOURY ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the armoury's melting furnaces your warriors' armour is enhanced. By increasing its level you can order the fabrication of even better armour.</td>
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<td class="desc"><?php echo ARMOURY_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(13,4);">
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<img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" /></a>
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<img class="building g13" src="img/x.gif" alt="<?php echo ARMOURY ?>" title="<?php echo ARMOURY ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -13,4 +13,4 @@
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include("availupgrade.tpl");
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?>
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</tr></tbody>
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</table>
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</table>
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@@ -20,15 +20,15 @@ $uprequire = $building->resourceRequired($id, $bid);
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<td class="link">
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<?php
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if($bindicator == 2) {
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echo "<span class=\"none\">The workers are already at work.</span>";
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echo "<span class=\"none\">" . WORKERS_ALREADY_WORK_WAITING . "</span>";
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if($session->goldclub == 1){
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?> </br>
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<?php
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if($session->gold >= 1 && $village->master == 0){
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">Constructing with master builder </a>";
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">" . CONSTRUCTING_MASTER_BUILDER . "</a>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}else{
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echo "<span class=\"none\">Constructing with master builder</span>";
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echo "<span class=\"none\">" . CONSTRUCTING_MASTER_BUILDER . "</span>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}
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}
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@@ -39,10 +39,10 @@ $uprequire = $building->resourceRequired($id, $bid);
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?> </br>
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<?php
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if($session->gold >= 1 && $village->master == 0){
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">Constructing with master builder </a>";
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">" . CONSTRUCTING_MASTER_BUILDER . "</a>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}else{
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echo "<span class=\"none\">Constructing with master builder</span>";
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echo "<span class=\"none\">" . CONSTRUCTING_MASTER_BUILDER . "</span>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}
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}
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@@ -58,24 +58,24 @@ $uprequire = $building->resourceRequired($id, $bid);
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}
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else if($bindicator == 7) {
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$neededtime = $building->calculateAvaliable($id,$bid);
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echo "<span class=\"none\">Enough resources ".$neededtime[0]." at ".$neededtime[1]."</span>";
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echo "<span class=\"none\">" .ENOUGH_RESOURCES . " " .$neededtime[0]." at ".$neededtime[1]."</span>";
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if($session->goldclub == 1){
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?> </br>
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<?php
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if($session->gold >= 1 && $village->master == 0){
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">Constructing with master builder </a>";
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echo "<a class=\"build\" href=\"dorf2.php?master=$bid&id=$id&c=$session->checker\">" . CONSTRUCTING_MASTER_BUILDER . "</a>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}else{
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echo "<span class=\"none\">Constructing with master builder</span>";
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echo "<span class=\"none\">" . CONSTRUCTING_MASTER_BUILDER . "</span>";
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echo '<font color="#B3B3B3">(costs: <img src="'.GP_LOCATE.'img/a/gold_g.gif" alt="Gold" title="Gold"/>1)</font>';
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}
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}
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}
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else if($bindicator == 8) {
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if($session->access!=BANNED){
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echo "<a class=\"build\" href=\"dorf2.php?a=$bid&id=$id&c=".$session->checker."\">Construct building.</a>";
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echo "<a class=\"build\" href=\"dorf2.php?a=$bid&id=$id&c=".$session->checker."\">". CONSTRUCT_BUILD."</a>";
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}else{
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echo "<a class=\"build\" href=\"banned.php\">Construct building.</a>";
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echo "<a class=\"build\" href=\"banned.php\">". CONSTRUCT_BUILD."</a>";
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}
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}
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else if($bindicator == 9) {
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@@ -1,11 +1,11 @@
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<h2>Barracks</h2>
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<h2><?php echo BARRACKS ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the barracks infantry can be trained. The higher its level the faster the troops are trained.</td>
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<td class="desc"><?php echo BARRACKS_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(19,4);">
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<img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" /></a>
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<img class="building g19" src="img/x.gif" alt="<?php echo BARRACKS ?>" title="<?php echo BARRACKS ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -14,4 +14,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,12 +1,10 @@
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<h2>Blacksmith</h2>
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<h2><?php echo BLACKSMITH ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the blacksmith's melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.
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</td>
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<td class="desc"><?php echo BLACKSMITH_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(12,4);">
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<img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" /></a>
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<img class="building g12" src="img/x.gif" alt="<?php echo BLACKSMITH ?>" title="<?php echo BLACKSMITH ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -15,4 +13,4 @@
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include("availupgrade.tpl");
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?>
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</tr></tbody>
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</table>
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</table>
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@@ -1,8 +1,8 @@
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<h2>City Wall</h2>
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<h2><?php echo CITYWALL ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">By building a City Wall you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.</td>
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<td class="desc"><?php echo CITYWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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</td>
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</tr>
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@@ -12,4 +12,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,11 +1,11 @@
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<h2>Cranny</h2>
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<h2><?php echo CRANNY ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.</td>
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<td class="desc"><?php echo CRANNY_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(26,4);">
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<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" /></a>
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<img class="building g23" src="img/x.gif" alt="<?php echo CRANNY ?>" title="<?php echo CRANNY ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -14,4 +14,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,11 +1,11 @@
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<h2>Embassy</h2>
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<h2><?php echo EMBASSY ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">The embassy is a place for diplomats. The higher its level the more options the king gains.</td>
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<td class="desc"><?php echo EMBASSY_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(18,4);">
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<img class="building g18" src="img/x.gif" alt="Embassy" title="Embassy" /></a>
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<img class="building g18" src="img/x.gif" alt="<?php echo EMBASSY ?>" title="<?php echo EMBASSY ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -14,4 +14,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,12 +1,12 @@
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<h2>Granary</h2>
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<h2><?php echo GRANARY ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the granary the crop produced in your farms is stored. By increasing its level you increase the granary’s capacity.</td>
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<td class="desc"><?php echo GRANARY_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(11,4);">
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<img class="building g11" src="img/x.gif" alt="Granary" title="Granary" /></a>
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<img class="building g11" src="img/x.gif" alt="<?php echo GRANARY ?>" title="<?php echo GRANARY ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -15,4 +15,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,11 +1,11 @@
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<h2>Hero's Mansion</h2>
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<h2><?php echo HEROSMANSION ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the Hero's Mansion you can train a hero and starting with building level 10 occupy oases in your surrounding area.</td>
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<td class="desc"><?php echo HEROSMANSION_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(37,4);">
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<img class="building g37" src="img/x.gif" alt="Hero's Mansion" title="Hero's Mansion" /></a>
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<img class="building g37" src="img/x.gif" alt="<?php echo HEROSMANSION ?>" title="<?php echo HEROSMANSION ?>" /></a>
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</td>
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</tr>
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<tr>
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@@ -14,4 +14,4 @@
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</table>
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@@ -1,10 +1,10 @@
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<h2>Marketplace</h2>
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<h2><?php echo MARKETPLACE ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.</td>
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<td class="desc"><?php echo MARKETPLACE_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(17,4);">
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<img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" /></a>
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<img class="building g17" src="img/x.gif" alt="<?php echo MARKETPLACE ?>" title="<?php echo MARKETPLACE ?>" /></a>
|
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</td>
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</tr>
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<tr>
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@@ -13,4 +13,4 @@
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include("availupgrade.tpl");
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?>
|
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</tr>
|
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</table>
|
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</table>
|
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|
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@@ -1,8 +1,8 @@
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<h2>Palisade</h2>
|
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<h2><?php echo PALISADE ?></h2>
|
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|
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<table class="new_building" cellpadding="1" cellspacing="1">
|
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<tbody><tr>
|
||||
<td class="desc">By building a Palisade you can protect your village against the barbarian hordes of your enemies. A higher level Palisade will give your troops a higher defence bonus.</td>
|
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<td class="desc"><?php echo PALISADE_DESC ?></td>
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<td rowspan="3" class="bimg">
|
||||
</td>
|
||||
</tr>
|
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@@ -12,4 +12,4 @@
|
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include("availupgrade.tpl");
|
||||
?>
|
||||
</tr>
|
||||
</table>
|
||||
</table>
|
||||
|
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@@ -1,11 +1,11 @@
|
||||
<h2>Rally point</h2>
|
||||
<h2><?php echo RALLYPOINT ?></h2>
|
||||
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.</td>
|
||||
<td class="desc"><?php echo RALLYPOINT_DESC ?></td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(16,4);">
|
||||
<img class="g16" src="img/x.gif" alt="Rally point" title="Rally point" /></a>
|
||||
<img class="g16" src="img/x.gif" alt="<?php echo RALLYPOINT ?>" title="<?php echo RALLYPOINT ?>" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14,4 +14,4 @@
|
||||
include("availupgrade.tpl");
|
||||
?>
|
||||
</tr>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<h2>Residence</h2>
|
||||
<h2><?php echo RESIDENCE ?></h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it.</td>
|
||||
<td class="desc"><?php echo RESIDENCE_DESC ?></td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(25,4);">
|
||||
<img class="building g25" src="img/x.gif" alt="Residence" title="Residence" /></a>
|
||||
<img class="building g25" src="img/x.gif" alt="<?php echo RESIDENCE ?>" title="<?php echo RESIDENCE ?>" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13,4 +13,4 @@
|
||||
include("availupgrade.tpl");
|
||||
?>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<h2>Stable</h2>
|
||||
<h2><?php echo STABLE ?></h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the stable cavalry is trained. The higher its level the faster the troops are trained.</td>
|
||||
<td class="desc"><?php echo STABLE_DESC ?></td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(20,4);">
|
||||
<img class="building g20" src="img/x.gif" alt="Stable" title="Stable" /></a>
|
||||
<img class="building g20" src="img/x.gif" alt="<?php echo STABLE ?>" title="<?php echo STABLE ?>" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13,4 +13,4 @@
|
||||
include("availupgrade.tpl");
|
||||
?>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<h2>Trapper</h2>
|
||||
<h2><?php echo TRAPPER ?></h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The Trapper protects your village with well hidden traps. Enemies can be imprisoned and won't be able to harm your village anymore. </td>
|
||||
<td class="desc"><?php echo TRAPPER_DESC ?> </td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(36,4);">
|
||||
<img class="building g36" src="img/x.gif" alt="Trapper" title="Trapper" /></a>
|
||||
<img class="building g36" src="img/x.gif" alt="<?php echo TRAPPER ?>" title="<?php echo TRAPPER ?>" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13,4 +13,4 @@
|
||||
include("availupgrade.tpl");
|
||||
?>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<h2>Warehouse</h2>
|
||||
<h2><?php echo WAREHOUSE ?></h2>
|
||||
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In your warehouse the resources lumber, clay and iron are stored. By increasing its level you increase your warehouse's capacity.</td>
|
||||
<td class="desc"><?php echo WAREHOUSE_DESC ?></td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(10,4);">
|
||||
<img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" /></a>
|
||||
<img class="building g10" src="img/x.gif" alt="<?php echo WAREHOUSE ?>" title="<?php echo WAREHOUSE ?>" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14,4 +14,4 @@
|
||||
include("availupgrade.tpl");
|
||||
?>
|
||||
</tr>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
Reference in New Issue
Block a user