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Fixed bugs in trade routes
+Trade routes can't be hacked anymore +Fixed a bug that permitted to choose any village when adding a trade route +Fixed a bug that permitted to choose a time greater than 23 and less than 0 +Fixed a bug that permitted to choose a number of repetitions greater than 3 and less than 1 +Fixed a bug that permitted to edit other players trade route +Fixed a bug that permitted to create a trading route with the same village you were in +Fixed some minor bugs +Reworked the post/get request system, it's buch better now
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@@ -891,10 +891,10 @@ define("EXTEND","Extend");
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define("EDIT","Edit");
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define("EXTEND_TRADE_ROUTES","Extend the trade route by <b>7</b> days for");
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define("CREATE_TRADE_ROUTES","Create new trade route");
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define("DELIVERIES","deliveries");
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define("START_TIME_TRADE","start time");
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define("DELIVERIES","Deliveries");
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define("START_TIME_TRADE","Start time");
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define("CREATE_TRADE_ROUTE","Create trade route");
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define("TARGET_VILLAGE","target village");
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define("TARGET_VILLAGE","Target village");
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define("EDIT_TRADE_ROUTES","Edit trade route");
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define("TRADE_ROUTES_DESC","Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour. <br /><br /> Standard this holds on for <b>7</b> days, but you can extend it with <b>7</b> days for the cost of");
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define("NPC_TRADE_DESC","With the NPC merchant you can distribute the resources in your warehouse as you desire. <br /><br /> The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.");
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@@ -1114,7 +1114,7 @@ define("BUILDING_BEING_DEMOLISHED","Building presently being demolished");
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define("COSTS_UPGRADING_LEVEL","Costs</b> for upgrading to level");
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define("WORKERS_ALREADY_WORK","The workers are already at work.");
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define("CONSTRUCTING_MASTER_BUILDER","Constructing with master builder ");
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define("COSTS","costs");
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define("COSTS","Costs");
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define("GOLD","Gold");
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define("WORKERS_ALREADY_WORK_WAITING","The workers are already at work. (waiting loop)");
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define("ENOUGH_FOOD_EXPAND_CROPLAND","Not enough food. Expand cropland.");
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