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Refactor + BugFix
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore. 2. Now Alliance Leader can edit his own Position 3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1 4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder) 5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)
This commit is contained in:
+200
-311
@@ -1,315 +1,204 @@
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<?php
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if(isset($_GET['refresh'])){
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$village->unitarray = $database->getUnit($village->wid, false);
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// RALLY POINT
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if (isset($_GET['refresh'])) {
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$village->unitarray = $database->getUnit($village->wid, false);
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}
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?><div id="build" class="gid16">
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<a href="#" onClick="return Popup(16,4);" class="build_logo"> <img
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class="g16" src="img/x.gif" alt="Rally point"
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title="<?php echo RALLYPOINT;?>" />
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</a>
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<h1><?php echo RALLYPOINT;?> <span class="level"><?php echo LEVEL;?> <?php echo $village->resarray['f'.$id]; ?></span>
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</h1>
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<p class="build_desc"><?php echo RALLYPOINT_DESC;?></p>
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<?php
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if($village->resarray['f39'] > 0){
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include_once ("16_menu.tpl");
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$units_type = $database->getMovement(34, $village->wid, 1);
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$settlers = $database->getMovement(7, $village->wid, 1);
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$oasis_incoming = 0;
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured) $oasis_incoming += count($database->getMovement(6, $conqured['wref'], 0));
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$units_incoming = count($units_type);
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$settlers_incoming = count($settlers);
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for($i = 0; $i < $units_incoming; $i++){
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if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) $units_incoming -= 1;
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}
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if($units_incoming > 0 || $settlers_incoming > 0 || $oasis_incoming > 0){
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?>
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<h4><?php echo INCOMING_TROOPS;?> (<?php echo $units_incoming+$settlers_incoming+$oasis_incoming; ?>)</h4>
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<?php
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include ("16_incomming.tpl");
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}
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?>
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<h4><?php echo TROOPS_IN_THE_VILLAGE;?></h4>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a
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href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td
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colspan="<?php echo $village->unitarray['hero'] == 0 ? 10 : 11; ?>">
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<a href="spieler.php?uid=<?php echo $session->uid; ?>"><?php echo OWN_TROOPS;?></a>
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</td>
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</tr>
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</thead>
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<tbody class="units">
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<?php
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include ("16_troops.tpl");
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?>
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</tbody>
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</table>
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<?php
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if(count($village->enforcetome) > 0){
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foreach($village->enforcetome as $enforce){
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$colspan = 10 + $enforce['hero'];
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if($enforce['from'] != 0){
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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if(LANG == "es"){
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echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".TROOPS." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." </a>";
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}else{
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echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPS."</a>";
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}
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($enforce['hero'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = $start; $i <= ($start + 9); $i++){
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if($enforce['u'.$i] == 0){
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echo "<td class=\"none\">";
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}else{
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echo "<td>";
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}
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echo $enforce['u'.$i]."</td>";
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}
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if($enforce['hero'] != 0){
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echo "<td>".$enforce['hero']."</td>";
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}
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echo "</tr></tbody>
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<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?w=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
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echo "</tbody></table>";
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}else{
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a>".TASKMASTER."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a> ".VILLAGE_OF_THE_ELDERS_TROOPS."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = 4;
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($enforce['hero'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = $start; $i <= ($start + 9); $i++){
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if($enforce['u'.$i] == 0){
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echo "<td class=\"none\">";
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}else{
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echo "<td>";
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}
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echo $enforce['u'.$i]."</td>";
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}
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if($enforce['hero'] != 0){
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echo "<td>".$enforce['hero']."</td>";
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}
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echo "</tr></tbody>
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<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><span class=none><b>".SEND_BACK."</b></span></div></td></tr>";
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echo "</tbody></table>";
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}
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}
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}
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$enforcevill = array();
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$enforceoasis = array();
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$allenforce = $village->enforcetoyou;
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$enforcemeoasis = $village->enforceoasis;
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if(count($allenforce) > 0){
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foreach($allenforce as $enforce){
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$conquredvid = $database->getOasisField($enforce['vref'], "conqured");
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if($conquredvid > 0){
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$enforce['conqured'] = $conquredvid;
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array_push($enforceoasis, $enforce);
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}else{
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array_push($enforcevill, $enforce);
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}
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}
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}
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if(count($enforcemeoasis) > 0){
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foreach($enforcemeoasis as $enforce){
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array_push($enforceoasis, $enforce);
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}
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}
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if(count($enforcevill) > 0){
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echo "<h4>".TROOPS_IN_OTHER_VILLAGE."</h4>";
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foreach($enforcevill as $enforce){
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$colspan = 10 + $enforce['hero'];
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".REINFORCEMENTFOR." ".$database->getVillageField($enforce['vref'], "name")." </a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($enforce['hero'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = $start; $i <= ($start + 9); $i++){
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if($enforce['u'.$i] == 0){
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echo "<td class=\"none\">";
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}else{
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echo "<td>";
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}
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echo $enforce['u'.$i]."</td>";
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}
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if($enforce['hero'] != 0){
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echo "<td>".$enforce['hero']."</td>";
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}
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echo "</tr></tbody>
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<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
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echo "</tbody></table>";
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}
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}
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if(count($enforceoasis) > 0){
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echo "<h4>".TROOPS_IN_OASIS."</h4>";
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foreach($enforceoasis as $enforce){
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$colspan = 10 + $enforce['hero'];
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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if(LANG == "es"){
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echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".TROOPS." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." </a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a>";
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}else{
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echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPS."</a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a>";
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}
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($enforce['hero'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = $start; $i <= ($start + 9); $i++){
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if($enforce['u'.$i] == 0){
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echo "<td class=\"none\">";
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}else{
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echo "<td>";
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}
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echo $enforce['u'.$i]."</td>";
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}
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if($enforce['hero'] != 0){
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echo "<td>".$enforce['hero']."</td>";
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}
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echo "</tr></tbody>
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<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
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echo "</tbody></table>";
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}
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}
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if(count($database->getPrisoners3($village->wid)) > 0){
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echo "<h4>".PRISONERS."</h4>";
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foreach($database->getPrisoners3($village->wid) as $prisoners){
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$colspan = 10 + $prisoners['t11'];
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$colspan2 = $colspan + 1;
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".PRISONERSIN." ".$database->getVillageField($prisoners['wref'], "name")."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($prisoners['t11'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = 1; $i <= 10; $i++){
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if($prisoners['t'.$i] == 0){
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echo "<td class=\"none\">";
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}else
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echo "<td>";
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echo $prisoners['t'.$i]."</td>";
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}
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if($prisoners['t11'] > 0) echo "<td>".$prisoners['t11']."</td>";
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echo "</tr></tbody>
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<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan2\"><div class='sup'>".$technology->getUpkeep($prisoners, $tribe, 0, 1)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?delprisoners=".$prisoners['id']."'>".KILL."</a></div></td></tr>";
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echo "</tbody></table>";
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||||
}
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}
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if(count($database->getPrisoners($village->wid)) > 0){
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echo "<h4>".PRISONERS."</h4>";
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foreach($database->getPrisoners($village->wid) as $prisoners){
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$colspan = 10 + $prisoners['t11'];
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$colspan2 = $colspan + 1;
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".PRISONERSFROM." ".$database->getVillageField($prisoners['from'], "name")."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0);
|
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$start = ($tribe - 1) * 10 + 1;
|
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$end = ($tribe * 10);
|
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echo "<tr><th> </th>";
|
||||
for($i = $start; $i <= ($end); $i++){
|
||||
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
|
||||
}
|
||||
if($prisoners['t11'] != 0){
|
||||
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
|
||||
}
|
||||
echo "</tr><tr><th>".TROOPS."</th>";
|
||||
for($i = 1; $i <= 10; $i++){
|
||||
if($prisoners['t'.$i] == 0){
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||||
echo "<td class=\"none\">";
|
||||
}else
|
||||
echo "<td>";
|
||||
echo $prisoners['t'.$i]."</td>";
|
||||
}
|
||||
if($prisoners['t11'] > 0) echo "<td>".$prisoners['t11']."</td>";
|
||||
|
||||
echo "</tr></tbody>
|
||||
<tbody class=\"infos\"><tr><td colspan=\"$colspan2\"><div class='sup'><img class=\"r6\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" /></div><div class='sback'><a href='a2b.php?delprisoners=".$prisoners['id']."'>".SEND_BACK."</a></div></td></tr>";
|
||||
echo "</tbody></table>";
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
||||
<?php
|
||||
$units_type = $database->getMovement(3, $village->wid, 0);
|
||||
$settlers = $database->getMovement(5, $village->wid, 0);
|
||||
$units_incoming = count($units_type);
|
||||
for($i = 0; $i < $units_incoming; $i++){
|
||||
if($units_type[$i]['vref'] != $village->wid) $units_incoming -= 1;
|
||||
}
|
||||
$units_incoming += count($settlers);
|
||||
|
||||
if($units_incoming >= 1){
|
||||
echo "<h4>".TROOPS_ON_THEIR_WAY."</h4>";
|
||||
include ("16_walking.tpl");
|
||||
}
|
||||
}
|
||||
else echo '<b>'.RALLYPOINT_COMMENCE.'</b><br>';
|
||||
|
||||
include ("upgrade.tpl");
|
||||
$hasRally = $village->resarray['f39'] > 0;
|
||||
?>
|
||||
</p>
|
||||
<div id="build" class="gid16">
|
||||
<a href="#" onclick="return Popup(16,4);" class="build_logo">
|
||||
<img class="g16" src="img/x.gif" alt="Rally point" title="<?= RALLYPOINT ?>">
|
||||
</a>
|
||||
<h1><?= RALLYPOINT ?> <span class="level"><?= LEVEL ?> <?= $village->resarray['f'.$id] ?></span></h1>
|
||||
<p class="build_desc"><?= RALLYPOINT_DESC ?></p>
|
||||
|
||||
<?php if ($hasRally): ?>
|
||||
<?php include_once '16_menu.tpl'; ?>
|
||||
|
||||
<?php
|
||||
// --- INCOMING ---
|
||||
$units_type = $database->getMovement(34, $village->wid, 1);
|
||||
$settlers = $database->getMovement(7, $village->wid, 1);
|
||||
$oasis_incoming = 0;
|
||||
foreach ($database->getOasis($village->wid) as $o) {
|
||||
$oasis_incoming += count($database->getMovement(6, $o['wref'], 0));
|
||||
}
|
||||
$units_incoming = count($units_type);
|
||||
foreach ($units_type as $u) if ($u['attack_type'] == 1 && $u['sort_type'] == 3) $units_incoming--;
|
||||
$totalIncoming = $units_incoming + count($settlers) + $oasis_incoming;
|
||||
?>
|
||||
|
||||
<?php if ($totalIncoming > 0): ?>
|
||||
<h4><?= INCOMING_TROOPS ?> (<?= $totalIncoming ?>)</h4>
|
||||
<?php include '16_incomming.tpl'; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<!-- OWN TROOPS -->
|
||||
<h4><?= TROOPS_IN_THE_VILLAGE ?></h4>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead>
|
||||
<tr>
|
||||
<td class="role"><a href="karte.php?d=<?= $village->wid ?>&c=<?= $generator->getMapCheck($village->wid) ?>"><?= $village->vname ?></a></td>
|
||||
<td colspan="<?= $village->unitarray['hero'] ? 11 : 10 ?>"><a href="spieler.php?uid=<?= $session->uid ?>"><?= OWN_TROOPS ?></a></td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="units"><?php include '16_troops.tpl'; ?></tbody>
|
||||
</table>
|
||||
|
||||
<!-- REINFORCEMENTS TO ME -->
|
||||
<?php foreach ($village->enforcetome as $e):
|
||||
$isTaskmaster = $e['from'] == 0;
|
||||
$colspan = 10 + $e['hero'];
|
||||
$tribe = $isTaskmaster ? 4 : $database->getUserField($database->getVillageField($e['from'],'owner'),'tribe',0);
|
||||
$start = ($tribe-1)*10+1;
|
||||
?>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<td class="role">
|
||||
<?php if (!$isTaskmaster): ?>
|
||||
<a href="karte.php?d=<?= $e['from'] ?>&c=<?= $generator->getMapCheck($e['from']) ?>"><?= $database->getVillageField($e['from'],'name') ?></a>
|
||||
<?php else: ?><a><?= TASKMASTER ?></a><?php endif; ?>
|
||||
</td>
|
||||
<td colspan="<?= $colspan ?>">
|
||||
<?php if (!$isTaskmaster):
|
||||
$owner = $database->getVillageField($e['from'],'owner');
|
||||
$uname = $database->getUserField($owner,'username',0);
|
||||
?>
|
||||
<a href="spieler.php?uid=<?= $owner ?>"><?= LANG=='es' ? TROOPS.' '.$uname : $uname.' '.TROOPS ?></a>
|
||||
<?php else: ?><a><?= VILLAGE_OF_THE_ELDERS_TROOPS ?></a><?php endif; ?>
|
||||
</td>
|
||||
</tr></thead>
|
||||
<tbody class="units">
|
||||
<tr><th> </th><?php for($i=$start;$i<$start+10;$i++): ?><td><img src="img/x.gif" class="unit u<?= $i ?>" title="<?= $technology->getUnitName($i) ?>"></td><?php endfor; ?><?php if($e['hero']): ?><td><img src="img/x.gif" class="unit uhero" title="Hero"></td><?php endif; ?></tr>
|
||||
<tr><th><?= TROOPS ?></th><?php for($i=$start;$i<$start+10;$i++): ?><td class="<?= $e['u'.$i]==0?'none':'' ?>"><?= $e['u'.$i] ?></td><?php endfor; ?><?php if($e['hero']): ?><td><?= $e['hero'] ?></td><?php endif; ?></tr>
|
||||
</tbody>
|
||||
<tbody class="infos"><tr><th><?= UPKEEP ?></th><td colspan="<?= $colspan ?>">
|
||||
<div class="sup"><?= $technology->getUpkeep($e,$tribe) ?><img class="r4" src="img/x.gif"> <?= PER_HR ?></div>
|
||||
<div class="sback"><?php if(!$isTaskmaster): ?><a href="a2b.php?w=<?= $e['id'] ?>"><?= SEND_BACK ?></a><?php else: ?><span class="none"><b><?= SEND_BACK ?></b></span><?php endif; ?></div>
|
||||
</td></tr></tbody>
|
||||
</table>
|
||||
<?php endforeach; ?>
|
||||
|
||||
<?php
|
||||
// split my reinforcements
|
||||
$enforcevill = []; $enforceoasis = [];
|
||||
foreach ($village->enforcetoyou as $e) {
|
||||
$conq = (int)$database->getOasisField($e['vref'],'conqured');
|
||||
if ($conq>0) { $e['conqured']=$conq; $enforceoasis[]=$e; } else $enforcevill[]=$e;
|
||||
}
|
||||
foreach ($village->enforceoasis as $e) $enforceoasis[]=$e;
|
||||
?>
|
||||
|
||||
<!-- TROOPS IN OTHER VILLAGES -->
|
||||
<?php if ($enforcevill): ?>
|
||||
<h4><?= TROOPS_IN_OTHER_VILLAGE ?></h4>
|
||||
<?php foreach ($enforcevill as $e):
|
||||
$colspan=10+$e['hero']; $tribe=$database->getUserField($database->getVillageField($e['from'],'owner'),'tribe',0); $start=($tribe-1)*10+1;
|
||||
?>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<td class="role"><a href="karte.php?d=<?= $e['from'] ?>&c=<?= $generator->getMapCheck($e['from']) ?>"><?= $database->getVillageField($e['from'],'name') ?></a></td>
|
||||
<td colspan="<?= $colspan ?>"><a href="karte.php?d=<?= $e['vref'] ?>&c=<?= $generator->getMapCheck($e['vref']) ?>"><?= REINFORCEMENTFOR ?> <?= $database->getVillageField($e['vref'],'name') ?></a></td>
|
||||
</tr></thead>
|
||||
<tbody class="units">
|
||||
<tr><th> </th><?php for($i=$start;$i<$start+10;$i++): ?><td><img src="img/x.gif" class="unit u<?= $i ?>" title="<?= $technology->getUnitName($i) ?>"></td><?php endfor; ?><?php if($e['hero']): ?><td><img src="img/x.gif" class="unit uhero"></td><?php endif; ?></tr>
|
||||
<tr><th><?= TROOPS ?></th><?php for($i=$start;$i<$start+10;$i++): ?><td class="<?= $e['u'.$i]==0?'none':'' ?>"><?= $e['u'.$i] ?></td><?php endfor; ?><?php if($e['hero']): ?><td><?= $e['hero'] ?></td><?php endif; ?></tr>
|
||||
</tbody>
|
||||
<tbody class="infos"><tr><th><?= UPKEEP ?></th><td colspan="<?= $colspan ?>">
|
||||
<div class="sup"><?= $technology->getUpkeep($e,$tribe) ?><img class="r4" src="img/x.gif"> <?= PER_HR ?></div>
|
||||
<div class="sback"><a href="a2b.php?r=<?= $e['id'] ?>"><?= SEND_BACK ?></a></div>
|
||||
</td></tr></tbody>
|
||||
</table>
|
||||
<?php endforeach; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<!-- TROOPS IN OASIS -->
|
||||
<?php if ($enforceoasis): ?>
|
||||
<h4><?= TROOPS_IN_OASIS ?></h4>
|
||||
<?php foreach ($enforceoasis as $e):
|
||||
$colspan=10+$e['hero']; $owner=$database->getVillageField($e['from'],'owner'); $tribe=$database->getUserField($owner,'tribe',0); $start=($tribe-1)*10+1;
|
||||
?>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<td class="role"><a href="karte.php?d=<?= $e['vref'] ?>&c=<?= $generator->getMapCheck($e['vref']) ?>"><?= $database->getVillageField($e['conqured'],'name') ?></a></td>
|
||||
<td colspan="<?= $colspan ?>">
|
||||
<a href="spieler.php?uid=<?= $owner ?>"><?= $database->getUserField($owner,'username',0) ?> <?= TROOPS ?></a> <?= FROM ?> <a href="karte.php?d=<?= $e['from'] ?>&c=<?= $generator->getMapCheck($e['from']) ?>"><?= $database->getVillageField($e['from'],'name') ?></a>
|
||||
</td>
|
||||
</tr></thead>
|
||||
<tbody class="units">
|
||||
<tr><th> </th><?php for($i=$start;$i<$start+10;$i++): ?><td><img src="img/x.gif" class="unit u<?= $i ?>"></td><?php endfor; ?><?php if($e['hero']): ?><td><img src="img/x.gif" class="unit uhero"></td><?php endif; ?></tr>
|
||||
<tr><th><?= TROOPS ?></th><?php for($i=$start;$i<$start+10;$i++): ?><td class="<?= $e['u'.$i]==0?'none':'' ?>"><?= $e['u'.$i] ?></td><?php endfor; ?><?php if($e['hero']): ?><td><?= $e['hero'] ?></td><?php endif; ?></tr>
|
||||
</tbody>
|
||||
<tbody class="infos"><tr><th><?= UPKEEP ?></th><td colspan="<?= $colspan ?>">
|
||||
<div class="sup"><?= $technology->getUpkeep($e,$tribe) ?><img class="r4" src="img/x.gif"> <?= PER_HR ?></div>
|
||||
<div class="sback"><a href="a2b.php?r=<?= $e['id'] ?>"><?= SEND_BACK ?></a></div>
|
||||
</td></tr></tbody>
|
||||
</table>
|
||||
<?php endforeach; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<!-- PRISONERS (held by me) -->
|
||||
<?php $p3 = $database->getPrisoners3($village->wid); if($p3): ?>
|
||||
<h4><?= PRISONERS ?></h4>
|
||||
<?php foreach($p3 as $p):
|
||||
$colspan=10+$p['t11']; $tribe=$database->getUserField($database->getVillageField($p['from'],'owner'),'tribe',0); $start=($tribe-1)*10+1;
|
||||
?>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<td class="role"><a href="karte.php?d=<?= $p['wref'] ?>&c=<?= $generator->getMapCheck($p['wref']) ?>"><?= $database->getVillageField($p['wref'],'name') ?></a></td>
|
||||
<td colspan="<?= $colspan ?>"><a href="karte.php?d=<?= $p['wref'] ?>"><?= PRISONERSIN ?> <?= $database->getVillageField($p['wref'],'name') ?></a></td>
|
||||
</tr></thead>
|
||||
<tbody class="units">
|
||||
<tr><th> </th><?php for($i=$start;$i<$start+10;$i++): ?><td><img src="img/x.gif" class="unit u<?= $i ?>"></td><?php endfor; ?><?php if($p['t11']): ?><td><img src="img/x.gif" class="unit uhero"></td><?php endif; ?></tr>
|
||||
<tr><th><?= TROOPS ?></th><?php for($i=1;$i<=10;$i++): ?><td class="<?= $p['t'.$i]==0?'none':'' ?>"><?= $p['t'.$i] ?></td><?php endfor; ?><?php if($p['t11']): ?><td><?= $p['t11'] ?></td><?php endif; ?></tr>
|
||||
</tbody>
|
||||
<tbody class="infos"><tr><th><?= UPKEEP ?></th><td colspan="<?= $colspan+1 ?>">
|
||||
<div class="sup"><?= $technology->getUpkeep($p,$tribe,0,1) ?><img class="r4" src="img/x.gif"> <?= PER_HR ?></div>
|
||||
<div class="sback"><a href="a2b.php?delprisoners=<?= $p['id'] ?>"><?= KILL ?></a></div>
|
||||
</td></tr></tbody>
|
||||
</table>
|
||||
<?php endforeach; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<!-- PRISONERS (my troops captured) -->
|
||||
<?php $p = $database->getPrisoners($village->wid); if($p): ?>
|
||||
<h4><?= PRISONERS ?></h4>
|
||||
<?php foreach($p as $pr):
|
||||
$colspan=10+$pr['t11']; $tribe=$database->getUserField($database->getVillageField($pr['from'],'owner'),'tribe',0); $start=($tribe-1)*10+1;
|
||||
?>
|
||||
<table class="troop_details" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<td class="role"><a href="karte.php?d=<?= $pr['from'] ?>&c=<?= $generator->getMapCheck($pr['from']) ?>"><?= $database->getVillageField($pr['from'],'name') ?></a></td>
|
||||
<td colspan="<?= $colspan ?>"><a href="karte.php?d=<?= $pr['from'] ?>"><?= PRISONERSFROM ?> <?= $database->getVillageField($pr['from'],'name') ?></a></td>
|
||||
</tr></thead>
|
||||
<tbody class="units">
|
||||
<tr><th> </th><?php for($i=$start;$i<$start+10;$i++): ?><td><img src="img/x.gif" class="unit u<?= $i ?>"></td><?php endfor; ?><?php if($pr['t11']): ?><td><img src="img/x.gif" class="unit uhero"></td><?php endif; ?></tr>
|
||||
<tr><th><?= TROOPS ?></th><?php for($i=1;$i<=10;$i++): ?><td class="<?= $pr['t'.$i]==0?'none':'' ?>"><?= $pr['t'.$i] ?></td><?php endfor; ?><?php if($pr['t11']): ?><td><?= $pr['t11'] ?></td><?php endif; ?></tr>
|
||||
</tbody>
|
||||
<tbody class="infos"><tr><td colspan="<?= $colspan+1 ?>">
|
||||
<div class="sup"><img class="r6" src="img/x.gif"></div>
|
||||
<div class="sback"><a href="a2b.php?delprisoners=<?= $pr['id'] ?>"><?= SEND_BACK ?></a></div>
|
||||
</td></tr></tbody>
|
||||
</table>
|
||||
<?php endforeach; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php
|
||||
$out = $database->getMovement(3,$village->wid,0);
|
||||
$set = $database->getMovement(5,$village->wid,0);
|
||||
$cnt = count($set);
|
||||
foreach($out as $u) if($u['vref']==$village->wid) $cnt++;
|
||||
?>
|
||||
<?php if($cnt>=1): ?>
|
||||
<h4><?= TROOPS_ON_THEIR_WAY ?></h4>
|
||||
<?php include '16_walking.tpl'; ?>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php else: ?>
|
||||
<b><?= RALLYPOINT_COMMENCE ?></b><br>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php include 'upgrade.tpl'; ?>
|
||||
</div>
|
||||
Reference in New Issue
Block a user