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Refactor + BugFix
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore. 2. Now Alliance Leader can edit his own Position 3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1 4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder) 5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)
This commit is contained in:
+71
-159
@@ -1,170 +1,82 @@
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<?php
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$units = $database->getMovement(3,$village->wid,0);
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$total_for = count($units);
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for($y=0;$y<$total_for;$y++){
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$session->timer++;
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// RALLY POINT WALKING
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if($units[$y]['attack_type'] == 2){
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$attack_type = REINFORCEMENTFOR;
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}
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if($units[$y]['attack_type'] == 1){
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$attack_type = SCOUTING;
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}
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if($units[$y]['attack_type'] == 3){
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$attack_type = ATTACK_ON;
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}
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if($units[$y]['attack_type'] == 4){
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$attack_type = RAID_ON;
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}
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$isoasis = $database->isVillageOases($units[$y]['to']);
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if ($isoasis ==0){
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$to = $database->getMInfo($units[$y]['to']);
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} else {
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$to = $database->getOMInfo($units[$y]['to']);}
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$outgoing = $database->getMovement(3, $village->wid, 0);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="<?php if($units[$y]['t11'] == 0) {echo"10";}else{echo"11";}?>"><a href="karte.php?d=<?php echo $to['wref']."&c=".$generator->getMapCheck($to['wref']); ?>"><?php echo $attack_type." ".$to['name']; ?></a></td>
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</tr>
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</thead>
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<tbody class="units">
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<?php
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echo "<tr><th> </th>";
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for($i=($session->tribe-1)*10+1;$i<=$session->tribe*10;$i++) {
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($units[$y]['t11'] != 0) {
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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?>
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</tr>
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<tr><th><?php echo TROOPS;?></th>
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<?php
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if($units[$y]['t11'] != 0) {
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$end = 12;
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}else{
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$end = 11;
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}
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for($i=1;$i<$end;$i++) {
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if($units[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">";
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}
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else {
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echo "<td>";
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}
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echo $units[$y]['t'.$i]."</td>";
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}
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?>
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</tr></tbody>
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<?php if(NEW_FUNCTIONS_DISPLAY_CATAPULT_TARGET){
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if($units[$y]['t8'] > 0 && $units[$y]['attack_type'] == 3 && !$database->isVillageOases($units[$y]['to'])){ ?>
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<tbody>
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<tr>
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<th><?php echo CATAPULT_TARGET;?></th>
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<td style="text-align: center" colspan="5">
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<?php echo $units[$y]['ctar1'] == 0 ? "Random" : Building::procResType($units[$y]['ctar1']); ?>
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</td>
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<td style="text-align: center" colspan="<?php if($units[$y]['t11'] == 0) {echo"5";}else{echo"6";}?>">
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<?php echo $units[$y]['ctar2'] == 99 ? "Random" : ($units[$y]['ctar2'] == 0 ? "-" : Building::procResType($units[$y]['ctar2'])); ?>
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</td>
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</tr>
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</tbody>
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<?php }
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} ?>
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<tbody class="infos">
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<tr>
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<th><?php echo ARRIVAL;?></th>
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<td colspan="<?php if($units[$y]['t11'] == 0) {echo"10";}else{echo"11";}?>">
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<?php
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echo "<div class=\"in small\"><span id=timer$session->timer>".$generator->getTimeFormat($units[$y]['endtime']-time())."</span> h</div>";
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$datetime = $generator->procMtime($units[$y]['endtime']);
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echo "<div class=\"at\">";
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if($datetime[0] != "today") {
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echo "".ON." ".$datetime[0]." ";
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}
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echo "".AT." ".$datetime[1]."</div>";
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if (($units[$y]['starttime']+90)>time()){
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?>
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<div class="abort"><a href="build.php?id=<?php echo $_GET['id']."&mode=troops&cancel=1&moveid=".$units[$y]['moveid']; ?>"><img src="img/x.gif" class="del" /></a></div>
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<?php } ?>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<?php
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}
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?>
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<?php
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$settlers = $database->getMovement(5,$village->wid,0);
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if($settlers){
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$total_for = count($settlers);
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for($y=0;$y<$total_for;$y++){
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<?php foreach ($outgoing as $m):
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$session->timer++;
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$atk = (int)$m['attack_type'];
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if ($atk == 1) $action = SCOUTING;
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elseif ($atk == 2) $action = REINFORCEMENTFOR;
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elseif ($atk == 3) $action = ATTACK_ON;
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elseif ($atk == 4) $action = RAID_ON;
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else $action = '';
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$to = $database->isVillageOases($m['to'])? $database->getOMInfo($m['to']) : $database->getMInfo($m['to']);
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$colspan = $m['t11']? 11 : 10;
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$tribe = $session->tribe;
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$start = ($tribe-1)*10+1;
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$dt = $generator->procMtime($m['endtime']);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="10"><a href="karte.php?d=<?php echo $settlers[$y]['to']."&c=".$generator->getMapCheck($settlers[$y]['to']); ?>"><?php echo FOUNDNEWVILLAGE;?></a></td>
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</tr>
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</thead>
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<thead><tr>
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<td class="role"><a href="karte.php?d=<?= $village->wid?>&c=<?= $generator->getMapCheck($village->wid)?>"><?= $village->vname?></a></td>
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<td colspan="<?= $colspan?>"><a href="karte.php?d=<?= $to['wref']?>&c=<?= $generator->getMapCheck($to['wref'])?>"><?= $action?> <?= $to['name']?></a></td>
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</tr></thead>
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<tbody class="units">
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<?php
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$tribe = $session->tribe;
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$start = ($tribe-1)*10+1;
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$end = ($tribe*10);
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echo "<tr><th> </th>";
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for($i=$start;$i<=($end);$i++) {
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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?>
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</tr>
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<tr><th><?php echo TROOPS;?></th>
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<?php
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for($x=1;$x<=9;$x++) {
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$units[$y]['t'.$x]=0;
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}
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$units[$y]['t10']=3;
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for($i=1;$i<=10;$i++) {
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if($units[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">0</td>";
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}
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else {
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echo "<td>";
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echo $units[$y]['t'.$i]."</td>";
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}
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}
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?>
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</tr></tbody>
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<tbody class="infos">
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<tr>
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<th><?php echo ARRIVAL;?></th>
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<td colspan="<?php if($units[$y]['t11'] == 0) {echo"10";}else{echo"11";}?>">
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<?php
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echo "<div class=\"in small\"><span id=timer$session->timer>".$generator->getTimeFormat($settlers[$y]['endtime']-time())."</span> h</div>";
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$datetime = $generator->procMtime($settlers[$y]['endtime']);
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echo "<div class=\"at small\">";
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if($datetime[0] != "today") {
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echo "".ON." ".$datetime[0]." ";
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}
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echo "".AT." ".$datetime[1]."</div>";
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if (($settlers[$y]['starttime']+90)>time()){
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?>
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<div class="abort"><a href="build.php?id=<?php echo $_GET['id']."&mode=troops&cancel=1&moveid=".$settlers[$y]['moveid']; ?>"><img src="img/x.gif" class="del" /></a></div>
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<?php } ?>
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</div>
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</td>
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</tr>
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</tbody>
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<tr><th> </th>
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<?php for($i=$start;$i<$start+10;$i++):?><td><img src="img/x.gif" class="unit u<?= $i?>" title="<?= $technology->getUnitName($i)?>"></td><?php endfor;?>
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<?php if($m['t11']):?><td><img src="img/x.gif" class="unit uhero" title="Hero"></td><?php endif;?>
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</tr>
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<tr><th><?= TROOPS?></th>
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<?php for($i=1;$i<($m['t11']?12:11);$i++): $v = isset($m['t'.$i])? $m['t'.$i] : 0;?><td class="<?= $v==0?'none':''?>"><?= $v?></td><?php endfor;?>
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</tr>
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</tbody>
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<?php if (defined('NEW_FUNCTIONS_DISPLAY_CATAPULT_TARGET') && NEW_FUNCTIONS_DISPLAY_CATAPULT_TARGET && $m['t8']>0 && $atk==3 &&!$database->isVillageOases($m['to'])):?>
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<tbody><tr>
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<th><?= CATAPULT_TARGET?></th>
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<td style="text-align:center" colspan="5"><?= $m['ctar1']==0?'Random':Building::procResType($m['ctar1'])?></td>
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<td style="text-align:center" colspan="<?= $m['t11']?6:5?>"><?= $m['ctar2']==99?'Random':($m['ctar2']==0?'-':Building::procResType($m['ctar2']))?></td>
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</tr></tbody>
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<?php endif;?>
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<tbody class="infos"><tr>
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<th><?= ARRIVAL?></th>
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<td colspan="<?= $colspan?>">
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<div class="in small"><span id="timer<?= $session->timer?>"><?= $generator->getTimeFormat($m['endtime']-time())?></span> h</div>
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<div class="at"><?= $dt[0]!='today'?ON.' '.$dt[0].' ':''?><?= AT?> <?= $dt[1]?></div>
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<?php if(($m['starttime']+90)>time()):?>
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<div class="abort"><a href="build.php?id=<?= $_GET['id']?>&mode=troops&cancel=1&moveid=<?= $m['moveid']?>"><img src="img/x.gif" class="del"></a></div>
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<?php endif;?>
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</td>
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</tr></tbody>
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</table>
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<?php
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}
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}
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?>
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<?php endforeach;?>
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<?php $settlers = $database->getMovement(5, $village->wid, 0);
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foreach ($settlers as $s):
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$session->timer++; $tribe=$session->tribe; $start=($tribe-1)*10+1; $dt=$generator->procMtime($s['endtime']);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead><tr>
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<td class="role"><a href="karte.php?d=<?= $village->wid?>&c=<?= $generator->getMapCheck($village->wid)?>"><?= $village->vname?></a></td>
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<td colspan="10"><a href="karte.php?d=<?= $s['to']?>&c=<?= $generator->getMapCheck($s['to'])?>"><?= FOUNDNEWVILLAGE?></a></td>
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</tr></thead>
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<tbody class="units">
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<tr><th> </th><?php for($i=$start;$i<$start+10;$i++):?><td><img src="img/x.gif" class="unit u<?= $i?>"></td><?php endfor;?></tr>
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<tr><th><?= TROOPS?></th><?php for($i=1;$i<=10;$i++): $v=($i==10?3:0);?><td class="<?= $v==0?'none':''?>"><?= $v?></td><?php endfor;?></tr>
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</tbody>
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<tbody class="infos"><tr>
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<th><?= ARRIVAL?></th><td colspan="10">
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<div class="in small"><span id="timer<?= $session->timer?>"><?= $generator->getTimeFormat($s['endtime']-time())?></span> h</div>
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<div class="at small"><?= $dt[0]!='today'?ON.' '.$dt[0].' ':''?><?= AT?> <?= $dt[1]?></div>
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<?php if(($s['starttime']+90)>time()):?>
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<div class="abort"><a href="build.php?id=<?= $_GET['id']?>&mode=troops&cancel=1&moveid=<?= $s['moveid']?>"><img src="img/x.gif" class="del"></a></div>
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<?php endif;?>
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</td>
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</tr></tbody>
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</table>
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<?php endforeach;?>
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