Artifacts fixes part 4

Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
This commit is contained in:
iopietro
2018-04-26 20:37:47 +02:00
parent 42eda2f935
commit 56e280f436
32 changed files with 275 additions and 1194 deletions
+28 -74
View File
@@ -263,68 +263,42 @@ class Units {
private function processReturnTroops($enforce) {
global $database, $generator;
$to = $database->getVillage($enforce['from']);
$Gtribe = "";
if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; }
else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; }
else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }
else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; }
$Gtribe = ($tribe = $database->getUserField($to['owner'], 'tribe',0)) == 1 ? "" : $tribe - 1;
$start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1;
$end = ($database->getUserField($to['owner'],'tribe',0)*10);
$start = ($database->getUserField($to['owner'], 'tribe', 0) - 1) * 10 + 1;
$end = ($database->getUserField($to['owner'] ,'tribe', 0) * 10);
$from = $database->getVillage($enforce['from']);
$fromcoor = $database->getCoor($enforce['from']);
$tocoor = $database->getCoor($enforce['vref']);
$fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']);
$toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']);
$fromCor = ['x' => $tocoor['x'], 'y' => $tocoor['y']];
$toCor = ['x' => $fromcoor['x'], 'y' => $fromcoor['y']];
$speeds = array();
$speeds = [];
//find slowest unit.
for($i=$start;$i<=$end;$i++){
for($i = $start; $i <= $end; $i++){
if(intval($enforce['u'.$i]) > 0){
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".$i];
$speeds[] = $unitarray['speed'];
}else{
$enforce['u'.$i]='0';
$enforce['u'.$i] = 0;
}
}
if( intval($enforce['hero']) > 0){
if(intval($enforce['hero']) > 0){
$hero_unit = $database->getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
}else{
$enforce['hero']='0';
}
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($enforce['from'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),$enforce['from'])/$fastertroops);
$foolartefact2 = $database->getFoolArtefactInfo(2,$enforce['from'],$from['owner']);
if(count($foolartefact2) > 0){
foreach($foolartefact2 as $arte){
if($arte['bad_effect'] == 1){
$time *= $arte['effect2'];
}else{
$time /= $arte['effect2'];
$time = round($time);
}
}
}
$reference = $database->addAttack($enforce['from'],$enforce['u'.$start],$enforce['u'.($start+1)],$enforce['u'.($start+2)],$enforce['u'.($start+3)],$enforce['u'.($start+4)],$enforce['u'.($start+5)],$enforce['u'.($start+6)],$enforce['u'.($start+7)],$enforce['u'.($start+8)],$enforce['u'.($start+9)],$enforce['hero'],2,0,0,0,0);
$database->addMovement(4,$enforce['vref'],$enforce['from'],$reference,time(),($time+time()));
else $enforce['hero'] = 0;
$troopsTime = $generator->procDistanceTime($fromCor, $toCor, min($speeds), $enforce['from']);
$time = $database->getArtifactsValueInfluence($from['owner'], $enforce['from'], 2, $troopsTime);
$reference = $database->addAttack($enforce['from'], $enforce['u'.$start], $enforce['u'.($start + 1)], $enforce['u'.($start + 2)], $enforce['u'.($start + 3)], $enforce['u'.($start + 4)], $enforce['u'.($start + 5)], $enforce['u'.($start + 6)], $enforce['u'.($start + 7)], $enforce['u'.($start + 8)], $enforce['u'.($start + 9)], $enforce['hero'], 2, 0, 0, 0, 0);
$database->addMovement(4, $enforce['vref'], $enforce['from'], $reference, time(), ($time + time()));
$database->deleteReinf($enforce['id']);
}
@@ -427,29 +401,15 @@ class Units {
}
$troopsTime = $generator->procDistanceTime($from, $to, min($speeds), 1);
$time = $database->getTroopsWalkingTime($session->uid, $village->wid, 2, $troopsTime);
$to_owner = $database->getVillageField($data['to_vid'], "owner");
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
// Check if have WW owner have artefact Rivals great confusion or Artefact of the unique fool with that effect
// If is a WW village you can target on WW , if is not a WW village catapults will target randomly.
// Like it says : Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact.
// Fixed by Advocaite and Shadow - Optimized by iopietro
$isThere = $database->getFieldLevelInVillage($data['to_vid'], 40);
$iswwvilla = $isThere > 0 ? 1 : 0;
$good_artefact = 0;
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner, 7, 3, 0));
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to_vid'], 7, 1, 1));
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner, 7, 2, 0));
$foolartefact2 = $database->getFoolArtefactInfo(7, $data['to_vid'], $to_owner);
if(count($foolartefact2) > 0) {
foreach ($foolartefact2 as $arte) {
if ($arte['bad_effect'] == 0) {
$good_artefact = 1;
}
}
}
$to_owner = $database->getVillageField($data['to_vid'], "owner");
$rivalsGreatConfusion = $database->getArtifactsSumByKind($to_owner, $data['to_vid'], 7);
$rallyPointLevel = ($village->resarray)['f39'];
$invalidBuildings = [];
@@ -486,24 +446,18 @@ class Units {
}
}
//TODO: Check those strings I do think they're wrong
if (isset($post['ctar1'])) {
if ($artefact_2 > 0 || $artefact1_2 > 0 || $artefact2_2 > 0 || $good_artefact == 1) {
if ($post['ctar1'] != 40 || $post['ctar1'] != 27 && $iswwvilla == 1) {
$post['ctar1'] = 99;
} else {
$post['ctar1'] = 99;
if(isset($post['ctar1'])) {
if($rivalsGreatConfusion['totals'] > 0) {
if($post['ctar1'] != 40 && ($post['ctar1'] != 27 || ($post['ctar1'] == 27 && $rivalsGreatConfusion['unique'] > 0))) {
$post['ctar1'] = 0;
}
}
}
else $post['ctar1'] = 0;
if(isset( $post['ctar2'])) {
if ($artefact_2 > 0 || $artefact1_2 > 0 || $artefact2_2 > 0 || $good_artefact == 1) {
if ($post['ctar2'] != 40 || $post['ctar2'] != 27 && $iswwvilla == 1) {
$post['ctar2'] = 99;
} else {
if(isset($post['ctar2']) && $post['ctar2'] > 0) {
if($rivalsGreatConfusion['totals'] > 0) {
if ($post['ctar2'] != 40 && ($post['ctar2'] != 27 || ($post['ctar2'] == 27 && $rivalsGreatConfusion['unique'] > 0))) {
$post['ctar2'] = 99;
}
}
@@ -645,7 +599,7 @@ class Units {
else $post['t11'] = 0;
$troopsTime = $generator->procDistanceTime($fromCor, $toCor, min($speeds), 1);
$time = $database->getTroopsWalkingTime($session->uid, $village->wid, 2, $troopsTime);
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
$reference = $database->addAttack( $enforce['from'], $post['t1'], $post['t2'], $post['t3'], $post['t4'], $post['t5'], $post['t6'], $post['t7'], $post['t8'], $post['t9'], $post['t10'], $post['t11'], 2, 0, 0, 0, 0 );
$database->addMovement( 4, $village->wid, $enforce['from'], $reference, time(), ( $time + time() ) );