mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-08-16 08:11:00 +00:00
Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of artifact: +Deleted some useless .tpl files and merged into one (Stable) +The artifact of the fool effect won't be displayed if not active +Fixed a bug that permitted to have a great and a unique artefacts active at the same moment +Big reductions of code in a lot of files +Created some new methods to support artifacts +Fixed a bug that prevented the effect of the "Rivals confusion" to work correctly +Fixed a bug that prevented "The eagles eyes" artifact to work correctly for the attacker +Fixed the artifact of the fool of every kind, now it's calculated with a new method +Fixed the cranny capacity when a "Rivals confusion" artifact is active +Some minor bug fixing , improovements and optimization
This commit is contained in:
@@ -5,6 +5,7 @@ $units = $database->getMovement("34",$village->wid,1);
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$total_for = count($units);
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$send = $database->getMovement("1",$village->wid,1);
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$total_for2 = count($send);
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$artifactsSum = $database->getArtifactsSumByKind($session->uid, $village->wid, 3);
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for($y=0;$y < $total_for;$y++){
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for($i=0;$i < $total_for2;$i++){
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if($units[$y]['ref'] == $send[$i]['ref2']){
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@@ -61,14 +62,9 @@ if ($units[$y]['sort_type']==3){
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echo $units[$y]['t'.$i]."</td>";
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}
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}}else{
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0));
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$foolartefact = count($database->getFoolArtefactInfo(3,$village->wid,$session->uid));
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$total_artefact = $artefact + $artefact1 + $artefact2 + $foolartefact;
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if($total_artefact == 0){
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if($artifactsSum['totals'] == 0){
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echo "<td class=\"none\">?</td>";
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}else{
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}else{
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if($units[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">0</td>";
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}else{
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@@ -273,11 +269,7 @@ $to = $database->getOMInfo($oasis[$y]['to']);
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echo $oasis[$y]['t'.$i]."</td>";
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}
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}}else{
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0));
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$total_artefact = $artefact + $artefact1 + $artefact2;
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if($totalunits > $building->getTypeLevel(16) && $total_artefact == 0){
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if($artifactsSum['totals'] == 0){
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echo "<td class=\"none\">?</td>";
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}else{
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if($oasis[$y]['t'.$i] == 0) {
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@@ -1,20 +1,4 @@
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<?php
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
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if($artefact > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact1 > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact2 > 0){
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$artefact_bonus = 4;
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$artefact_bonus2 = 3;
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}else{
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$artefact_bonus = 1;
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$artefact_bonus2 = 1;
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}
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if($session->tribe != 4){
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for ($i=($session->tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) {
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if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) {
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@@ -26,20 +10,9 @@ echo "<tr><td class=\"desc\">
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</div>
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<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood'])."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay'])."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron'])."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop'])."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
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}else{
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$dur /= $arte['effect2'];
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$dur = round($dur);
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}
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}
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}
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$dur=$generator->getTimeFormat($dur);
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echo $dur;
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$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
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echo $generator->getTimeFormat($dur);
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//-- If available resources combined are not enough, remove NPC button
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$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
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@@ -62,20 +35,9 @@ echo "<tr><td class=\"desc\">
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</div>
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<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood'])."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay'])."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron'])."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop'])."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
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}else{
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$dur /= $arte['effect2'];
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$dur = round($dur);
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}
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}
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}
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$dur=$generator->getTimeFormat($dur);
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echo $dur;
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$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
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echo $generator->getTimeFormat($dur);
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if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
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echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
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}
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@@ -20,7 +20,7 @@
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<tbody>
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<?php
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if($session->tribe != 4){
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include("20_".$session->tribe.".tpl");
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include("20_train.tpl");
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}
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?>
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</tbody>
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@@ -36,7 +36,6 @@
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}
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$trainlist = $technology->getTrainingList(2);
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if(count($trainlist) > 0) {
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//$timer = 2*count($trainlist);
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echo "
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<table cellpadding=\"1\" cellspacing=\"1\" class=\"under_progress\">
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<thead><tr>
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@@ -1,60 +0,0 @@
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<?php
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
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if($artefact > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact1 > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact2 > 0){
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$artefact_bonus = 4;
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$artefact_bonus2 = 3;
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}else{
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$artefact_bonus = 1;
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$artefact_bonus2 = 1;
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}
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$success = 0;
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for($i=15;$i<=16;$i++) {
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if($technology->getTech($i)) {
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
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<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
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echo "<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
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}else{
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$dur /= $arte['effect2'];
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$dur = round($dur);
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}
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}
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}
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$dur=$generator->getTimeFormat($dur);
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echo $dur;
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//-- If available resources combined are not enough, remove NPC button
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$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
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if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
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echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
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}
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echo "</div></td>
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<td class=\"val\">
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<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
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</td>
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<td class=\"max\">
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<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
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</td>
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</tr>";
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$success += 1;
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}
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}
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if($success == 0) {
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echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
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}
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?>
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@@ -1,61 +0,0 @@
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<?php
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
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if($artefact > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact1 > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact2 > 0){
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$artefact_bonus = 4;
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$artefact_bonus2 = 3;
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}else{
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$artefact_bonus = 1;
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$artefact_bonus2 = 1;
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}
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$success = 0;
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for($i=23;$i<=26;$i++) {
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if($technology->getTech($i)) {
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
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<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
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echo "<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
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}else{
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$dur /= $arte['effect2'];
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$dur = round($dur);
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}
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}
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}
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$dur=$generator->getTimeFormat($dur);
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echo $dur;
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//-- If available resources combined are not enough, remove NPC button
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$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
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if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
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echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
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}
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echo "</div></td>
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<td class=\"val\">
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<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
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</td>
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<td class=\"max\">
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<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
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</td>
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</tr>";
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$success += 1;
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}
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}
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if($success == 0) {
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echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
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}
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?>
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@@ -1,61 +0,0 @@
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<?php
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
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if($artefact > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact1 > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact2 > 0){
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$artefact_bonus = 4;
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$artefact_bonus2 = 3;
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}else{
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$artefact_bonus = 1;
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$artefact_bonus2 = 1;
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}
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$success = 0;
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for($i=35;$i<=36;$i++) {
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if($technology->getTech($i)) {
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echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
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<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
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echo "<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
|
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
}
|
||||
echo "</div></td>
|
||||
<td class=\"val\">
|
||||
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
|
||||
</td>
|
||||
|
||||
<td class=\"max\">
|
||||
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
|
||||
</td>
|
||||
</tr>";
|
||||
$success += 1;
|
||||
}
|
||||
}
|
||||
if($success == 0) {
|
||||
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
|
||||
}
|
||||
?>
|
||||
@@ -1,54 +0,0 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
$success = 0;
|
||||
for($i=45;$i<=46;$i++) {
|
||||
if($technology->getTech($i)) {
|
||||
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
|
||||
echo "<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
echo "</div></td>
|
||||
<td class=\"val\">
|
||||
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
|
||||
</td>
|
||||
|
||||
<td class=\"max\">
|
||||
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
|
||||
</td>
|
||||
</tr>";
|
||||
$success += 1;
|
||||
}
|
||||
}
|
||||
if($success == 0) {
|
||||
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
|
||||
}
|
||||
?>
|
||||
@@ -1,22 +1,9 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
$success = 0;
|
||||
for($i=4;$i<=6;$i++) {
|
||||
$start = ($session->tribe - 1) * 10 + 4 - (($session->tribe == 3) ? 1 : 0) + (($session->tribe == 2) ? 1 : 0);
|
||||
$end = $session->tribe * 10 - 4;
|
||||
|
||||
for($i = $start; $i <= $end; $i++) {
|
||||
if($technology->getTech($i)) {
|
||||
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
|
||||
@@ -27,20 +14,9 @@ for($i=4;$i<=6;$i++) {
|
||||
echo "<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".(${'u'.$i}['pop'])."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
}
|
||||
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
|
||||
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
|
||||
}
|
||||
+2
-30
@@ -18,22 +18,6 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
$success = 0;
|
||||
$start = ($session->tribe == 1)? 7 : (($session->tribe == 2)? 17 : 27);
|
||||
if ($session->tribe == 1){
|
||||
@@ -52,20 +36,8 @@
|
||||
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
|
||||
echo "<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid21[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid21[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
|
||||
@@ -46,8 +46,7 @@ for($i=32;$i<=39;$i++) {
|
||||
echo "<td class=\"none\">
|
||||
".RESEARCH_IN_PROGRESS."</td></tr>";
|
||||
}
|
||||
else {
|
||||
else if($session->access != BANNED){
|
||||
else if($session->access != BANNED){
|
||||
echo "</td>";
|
||||
echo "<td class=\"act\">
|
||||
<a class=\"research\" href=\"build.php?id=$id&a=$i&c=".$session->mchecker."\">".RESEARCH."</a></td></tr>";
|
||||
|
||||
+9
-65
@@ -1,83 +1,27 @@
|
||||
<?php
|
||||
include("next.tpl");
|
||||
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,3,0));
|
||||
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($village->wid,7,1,1));
|
||||
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,2,0));
|
||||
if($artefact_2 > 0){
|
||||
$artefact_bouns = 6;
|
||||
}else if($artefact1_2 > 0){
|
||||
$artefact_bouns = 3;
|
||||
}else if($artefact2_2 > 0){
|
||||
$artefact_bouns = 2;
|
||||
}else{
|
||||
$artefact_bouns = 1;
|
||||
}
|
||||
$good_effect = $bad_effect = 1;
|
||||
$foolartefact = $database->getFoolArtefactInfo(7,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$bad_effect = $arte['effect2'];
|
||||
}else{
|
||||
$good_effect = $arte['effect2'];
|
||||
}
|
||||
}
|
||||
}
|
||||
$multiplier = (($session->tribe == 3) ? 2 : 1) * CRANNY_CAPACITY;
|
||||
$actualLevel = $village->resarray['f'.$id];
|
||||
$level = min($actualLevel + 1 + $loopsame + $doublebuild + $master, 10);
|
||||
?>
|
||||
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
|
||||
<img class="building g23" src="img/x.gif" alt="Cranny" title="<?php echo CRANNY; ?>" />
|
||||
</a>
|
||||
<h1><?php echo CRANNY; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
|
||||
<p class="build_desc"><?php echo CRANNY_DESC; ?></p>
|
||||
|
||||
|
||||
<table cellpadding="1" cellspacing="1" id="build_value">
|
||||
<tr>
|
||||
<th><?php echo CURRENT_HIDDEN_UNITS; ?></th>
|
||||
<?php
|
||||
if($session->tribe == 3) {
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}else{
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$village->resarray['f'.$id]]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
|
||||
</tr>
|
||||
<?php if($actualLevel < 10){?>
|
||||
<tr>
|
||||
<?php
|
||||
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
|
||||
if($next<=10){
|
||||
?>
|
||||
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
|
||||
<?php
|
||||
if($session->tribe == 3) {
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}else{
|
||||
?>
|
||||
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}}else{
|
||||
?>
|
||||
<th><?php echo HIDDEN_UNITS_LEVEL; ?> 20:</th>
|
||||
<?php
|
||||
if($session->tribe == 3) {
|
||||
?>
|
||||
<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}else{
|
||||
?>
|
||||
<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
|
||||
<?php
|
||||
}}}
|
||||
?>
|
||||
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $level; ?>:</th>
|
||||
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$level]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
|
||||
</tr>
|
||||
<?php } ?>
|
||||
</table>
|
||||
<?php
|
||||
include("upgrade.tpl");
|
||||
?>
|
||||
</p></div>
|
||||
</div>
|
||||
@@ -1,20 +1,4 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
#################################################################################
|
||||
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
|
||||
## --------------------------------------------------------------------------- ##
|
||||
@@ -27,7 +11,7 @@
|
||||
|
||||
$slots = $database->getAvailableExpansionTraining();
|
||||
|
||||
if ($slots['settlers']+$slots['chiefs']>0) { ?>
|
||||
if ($slots['settlers'] + $slots['chiefs']>0) { ?>
|
||||
|
||||
<form method="POST" name="snd" action="build.php">
|
||||
<input type="hidden" name="id" value="<?php echo $id; ?>" />
|
||||
@@ -52,20 +36,8 @@ echo "<tr><td class=\"desc\">
|
||||
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>
|
||||
<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid25[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid25[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
|
||||
|
||||
@@ -52,20 +52,8 @@ echo "<tr><td class=\"desc\">
|
||||
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>
|
||||
<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
|
||||
@@ -52,8 +52,8 @@ switch($kind){
|
||||
$betterorbadder = $artefactBadEffect ? SPIES_INCREASE : SPIES_DECRESE;
|
||||
break;
|
||||
}
|
||||
$bonus = isset($betterorbadder) ? $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effecty)."</b>)" : "<b>Not yet active</b>";
|
||||
|
||||
$bonus = $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effecty)."</b>)";
|
||||
?>
|
||||
|
||||
<div class="artefact image-<?php echo str_replace(['type', '.gif'], '', $artefact['img']); ?>">
|
||||
|
||||
@@ -1,20 +1,4 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
for ($i=($session->tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) {
|
||||
if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) {
|
||||
|
||||
@@ -25,20 +9,8 @@ echo "<tr><td class=\"desc\">
|
||||
</div>
|
||||
<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
|
||||
@@ -1,23 +1,8 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
$success = 0;
|
||||
for ($i=($session->tribe-1)*10+3;$i<=($session->tribe-1)*10+6;$i++) {
|
||||
if ($i <> 3 && $i <> 13 && $i <> 14 && $technology->getTech($i)) {
|
||||
|
||||
$success ++;
|
||||
echo "<tr><td class=\"desc\">
|
||||
<div class=\"tit\">
|
||||
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
@@ -25,20 +10,8 @@ echo "<tr><td class=\"desc\">
|
||||
</div>
|
||||
<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".(${'u'.$i}['pop']-($building->getTypeLevel(41)>=1?1:0))."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
@@ -52,4 +25,7 @@ echo "</div>
|
||||
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$technology->maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")</a></td></tr></tbody>";
|
||||
}
|
||||
}
|
||||
if($success == 0) {
|
||||
echo "<tr><td colspan=\"3\"><div class=\"none\" align=\"center\">".AVAILABLE_ACADEMY."</div></td></tr>";
|
||||
}
|
||||
?>
|
||||
|
||||
@@ -1,22 +1,8 @@
|
||||
<?php
|
||||
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
|
||||
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
|
||||
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
|
||||
if($artefact > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact1 > 0){
|
||||
$artefact_bonus = 2;
|
||||
$artefact_bonus2 = 1;
|
||||
}else if($artefact2 > 0){
|
||||
$artefact_bonus = 4;
|
||||
$artefact_bonus2 = 3;
|
||||
}else{
|
||||
$artefact_bonus = 1;
|
||||
$artefact_bonus2 = 1;
|
||||
}
|
||||
$success = 0;
|
||||
for ($i=($session->tribe-1)*10+7;$i<=($session->tribe-1)*10+8;$i++) {
|
||||
if ($technology->getTech($i)) {
|
||||
$success++;
|
||||
echo "<tr><td class=\"desc\">
|
||||
<div class=\"tit\">
|
||||
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
|
||||
@@ -24,20 +10,8 @@ echo "<tr><td class=\"desc\">
|
||||
</div>
|
||||
<div class=\"details\">
|
||||
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
|
||||
$dur=round(${'u'.$i}['time'] * ($bid42[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
|
||||
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
|
||||
if(count($foolartefact) > 0){
|
||||
foreach($foolartefact as $arte){
|
||||
if($arte['bad_effect'] == 1){
|
||||
$dur *= $arte['effect2'];
|
||||
}else{
|
||||
$dur /= $arte['effect2'];
|
||||
$dur = round($dur);
|
||||
}
|
||||
}
|
||||
}
|
||||
$dur=$generator->getTimeFormat($dur);
|
||||
echo $dur;
|
||||
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid42[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
|
||||
echo $generator->getTimeFormat($dur);
|
||||
|
||||
//-- If available resources combined are not enough, remove NPC button
|
||||
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
|
||||
@@ -51,4 +25,7 @@ echo "</div>
|
||||
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$technology->maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")</a></td></tr></tbody>";
|
||||
}
|
||||
}
|
||||
if($success == 0) {
|
||||
echo "<tr><td colspan=\"3\"><div class=\"none\" align=\"center\">".AVAILABLE_ACADEMY."</div></td></tr>";
|
||||
}
|
||||
?>
|
||||
Reference in New Issue
Block a user