Artifacts fixes part 4

Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
This commit is contained in:
iopietro
2018-04-26 20:37:47 +02:00
parent 42eda2f935
commit 56e280f436
32 changed files with 275 additions and 1194 deletions
+4 -12
View File
@@ -5,6 +5,7 @@ $units = $database->getMovement("34",$village->wid,1);
$total_for = count($units);
$send = $database->getMovement("1",$village->wid,1);
$total_for2 = count($send);
$artifactsSum = $database->getArtifactsSumByKind($session->uid, $village->wid, 3);
for($y=0;$y < $total_for;$y++){
for($i=0;$i < $total_for2;$i++){
if($units[$y]['ref'] == $send[$i]['ref2']){
@@ -61,14 +62,9 @@ if ($units[$y]['sort_type']==3){
echo $units[$y]['t'.$i]."</td>";
}
}}else{
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0));
$foolartefact = count($database->getFoolArtefactInfo(3,$village->wid,$session->uid));
$total_artefact = $artefact + $artefact1 + $artefact2 + $foolartefact;
if($total_artefact == 0){
if($artifactsSum['totals'] == 0){
echo "<td class=\"none\">?</td>";
}else{
}else{
if($units[$y]['t'.$i] == 0) {
echo "<td class=\"none\">0</td>";
}else{
@@ -273,11 +269,7 @@ $to = $database->getOMInfo($oasis[$y]['to']);
echo $oasis[$y]['t'.$i]."</td>";
}
}}else{
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0));
$total_artefact = $artefact + $artefact1 + $artefact2;
if($totalunits > $building->getTypeLevel(16) && $total_artefact == 0){
if($artifactsSum['totals'] == 0){
echo "<td class=\"none\">?</td>";
}else{
if($oasis[$y]['t'.$i] == 0) {
+6 -44
View File
@@ -1,20 +1,4 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
if($session->tribe != 4){
for ($i=($session->tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) {
if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) {
@@ -26,20 +10,9 @@ echo "<tr><td class=\"desc\">
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood'])."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay'])."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron'])."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop'])."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
@@ -62,20 +35,9 @@ echo "<tr><td class=\"desc\">
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood'])."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay'])."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron'])."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop'])."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid19[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
+1 -2
View File
@@ -20,7 +20,7 @@
<tbody>
<?php
if($session->tribe != 4){
include("20_".$session->tribe.".tpl");
include("20_train.tpl");
}
?>
</tbody>
@@ -36,7 +36,6 @@
}
$trainlist = $technology->getTrainingList(2);
if(count($trainlist) > 0) {
//$timer = 2*count($trainlist);
echo "
<table cellpadding=\"1\" cellspacing=\"1\" class=\"under_progress\">
<thead><tr>
-60
View File
@@ -1,60 +0,0 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for($i=15;$i<=16;$i++) {
if($technology->getTech($i)) {
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
echo "</div></td>
<td class=\"val\">
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
</td>
<td class=\"max\">
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
</td>
</tr>";
$success += 1;
}
}
if($success == 0) {
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
}
?>
-61
View File
@@ -1,61 +0,0 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for($i=23;$i<=26;$i++) {
if($technology->getTech($i)) {
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
echo "</div></td>
<td class=\"val\">
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
</td>
<td class=\"max\">
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
</td>
</tr>";
$success += 1;
}
}
if($success == 0) {
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
}
?>
-61
View File
@@ -1,61 +0,0 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for($i=35;$i<=36;$i++) {
if($technology->getTech($i)) {
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
echo "</div></td>
<td class=\"val\">
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
</td>
<td class=\"max\">
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
</td>
</tr>";
$success += 1;
}
}
if($success == 0) {
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
}
?>
-54
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@@ -1,54 +0,0 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for($i=45;$i<=46;$i++) {
if($technology->getTech($i)) {
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
echo "</div></td>
<td class=\"val\">
<input type=\"text\" class=\"text\" name=\"t$i\" value=\"0\" maxlength=\"10\">
</td>
<td class=\"max\">
<a href=\"#\" onClick=\"document.snd.t$i.value=".$technology->maxUnit($i)."; return false;\">(".$technology->maxUnit($i).")</a>
</td>
</tr>";
$success += 1;
}
}
if($success == 0) {
echo "<tr><td class=\"none\" colspan=\"3\">".AVAILABLE_ACADEMY."</td></tr>";
}
?>
@@ -1,22 +1,9 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for($i=4;$i<=6;$i++) {
$start = ($session->tribe - 1) * 10 + 4 - (($session->tribe == 3) ? 1 : 0) + (($session->tribe == 2) ? 1 : 0);
$end = $session->tribe * 10 - 4;
for($i = $start; $i <= $end; $i++) {
if($technology->getTech($i)) {
echo "<tr><td class=\"desc\"><div class=\"tit\"><img class=\"unit u$i\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
@@ -27,20 +14,9 @@ for($i=4;$i<=6;$i++) {
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".(${'u'.$i}['pop'])."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
}
$dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED));
echo $generator->getTimeFormat($dur);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
+2 -30
View File
@@ -18,22 +18,6 @@
</thead>
<tbody>
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
$start = ($session->tribe == 1)? 7 : (($session->tribe == 2)? 17 : 27);
if ($session->tribe == 1){
@@ -52,20 +36,8 @@
<a href=\"#\" onClick=\"return Popup($i,1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>";
echo "<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid21[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid21[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
+1 -2
View File
@@ -46,8 +46,7 @@ for($i=32;$i<=39;$i++) {
echo "<td class=\"none\">
".RESEARCH_IN_PROGRESS."</td></tr>";
}
else {
else if($session->access != BANNED){
else if($session->access != BANNED){
echo "</td>";
echo "<td class=\"act\">
<a class=\"research\" href=\"build.php?id=$id&amp;a=$i&amp;c=".$session->mchecker."\">".RESEARCH."</a></td></tr>";
+9 -65
View File
@@ -1,83 +1,27 @@
<?php
include("next.tpl");
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,3,0));
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($village->wid,7,1,1));
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,2,0));
if($artefact_2 > 0){
$artefact_bouns = 6;
}else if($artefact1_2 > 0){
$artefact_bouns = 3;
}else if($artefact2_2 > 0){
$artefact_bouns = 2;
}else{
$artefact_bouns = 1;
}
$good_effect = $bad_effect = 1;
$foolartefact = $database->getFoolArtefactInfo(7,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$bad_effect = $arte['effect2'];
}else{
$good_effect = $arte['effect2'];
}
}
}
$multiplier = (($session->tribe == 3) ? 2 : 1) * CRANNY_CAPACITY;
$actualLevel = $village->resarray['f'.$id];
$level = min($actualLevel + 1 + $loopsame + $doublebuild + $master, 10);
?>
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
<img class="building g23" src="img/x.gif" alt="Cranny" title="<?php echo CRANNY; ?>" />
</a>
<h1><?php echo CRANNY; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc"><?php echo CRANNY_DESC; ?></p>
<table cellpadding="1" cellspacing="1" id="build_value">
<tr>
<th><?php echo CURRENT_HIDDEN_UNITS; ?></th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
<?php
}
?>
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$village->resarray['f'.$id]]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
</tr>
<?php if($actualLevel < 10){?>
<tr>
<?php
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
if($next<=10){
?>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}}else{
?>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> 20:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}}}
?>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $level; ?>:</th>
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$level]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
</tr>
<?php } ?>
</table>
<?php
include("upgrade.tpl");
?>
</p></div>
</div>
+3 -31
View File
@@ -1,20 +1,4 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
@@ -27,7 +11,7 @@
$slots = $database->getAvailableExpansionTraining();
if ($slots['settlers']+$slots['chiefs']>0) { ?>
if ($slots['settlers'] + $slots['chiefs']>0) { ?>
<form method="POST" name="snd" action="build.php">
<input type="hidden" name="id" value="<?php echo $id; ?>" />
@@ -52,20 +36,8 @@ echo "<tr><td class=\"desc\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>
<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid25[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid25[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
+2 -14
View File
@@ -52,20 +52,8 @@ echo "<tr><td class=\"desc\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>
<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
+1 -1
View File
@@ -52,8 +52,8 @@ switch($kind){
$betterorbadder = $artefactBadEffect ? SPIES_INCREASE : SPIES_DECRESE;
break;
}
$bonus = isset($betterorbadder) ? $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effecty)."</b>)" : "<b>Not yet active</b>";
$bonus = $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effecty)."</b>)";
?>
<div class="artefact image-<?php echo str_replace(['type', '.gif'], '', $artefact['img']); ?>">
+2 -30
View File
@@ -1,20 +1,4 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
for ($i=($session->tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) {
if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) {
@@ -25,20 +9,8 @@ echo "<tr><td class=\"desc\">
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
+7 -31
View File
@@ -1,23 +1,8 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for ($i=($session->tribe-1)*10+3;$i<=($session->tribe-1)*10+6;$i++) {
if ($i <> 3 && $i <> 13 && $i <> 14 && $technology->getTech($i)) {
$success ++;
echo "<tr><td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
@@ -25,20 +10,8 @@ echo "<tr><td class=\"desc\">
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".(${'u'.$i}['pop']-($building->getTypeLevel(41)>=1?1:0))."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
@@ -52,4 +25,7 @@ echo "</div>
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$technology->maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")</a></td></tr></tbody>";
}
}
if($success == 0) {
echo "<tr><td colspan=\"3\"><div class=\"none\" align=\"center\">".AVAILABLE_ACADEMY."</div></td></tr>";
}
?>
+7 -30
View File
@@ -1,22 +1,8 @@
<?php
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
if($artefact > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact1 > 0){
$artefact_bonus = 2;
$artefact_bonus2 = 1;
}else if($artefact2 > 0){
$artefact_bonus = 4;
$artefact_bonus2 = 3;
}else{
$artefact_bonus = 1;
$artefact_bonus2 = 1;
}
$success = 0;
for ($i=($session->tribe-1)*10+7;$i<=($session->tribe-1)*10+8;$i++) {
if ($technology->getTech($i)) {
$success++;
echo "<tr><td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
@@ -24,20 +10,8 @@ echo "<tr><td class=\"desc\">
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$dur=round(${'u'.$i}['time'] * ($bid42[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$dur *= $arte['effect2'];
}else{
$dur /= $arte['effect2'];
$dur = round($dur);
}
}
}
$dur=$generator->getTimeFormat($dur);
echo $dur;
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid42[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
@@ -51,4 +25,7 @@ echo "</div>
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$technology->maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")</a></td></tr></tbody>";
}
}
if($success == 0) {
echo "<tr><td colspan=\"3\"><div class=\"none\" align=\"center\">".AVAILABLE_ACADEMY."</div></td></tr>";
}
?>