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Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of artifact: +Deleted some useless .tpl files and merged into one (Stable) +The artifact of the fool effect won't be displayed if not active +Fixed a bug that permitted to have a great and a unique artefacts active at the same moment +Big reductions of code in a lot of files +Created some new methods to support artifacts +Fixed a bug that prevented the effect of the "Rivals confusion" to work correctly +Fixed a bug that prevented "The eagles eyes" artifact to work correctly for the attacker +Fixed the artifact of the fool of every kind, now it's calculated with a new method +Fixed the cranny capacity when a "Rivals confusion" artifact is active +Some minor bug fixing , improovements and optimization
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@@ -1,20 +1,4 @@
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<?php
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,5,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0));
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if($artefact > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact1 > 0){
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$artefact_bonus = 2;
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$artefact_bonus2 = 1;
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}else if($artefact2 > 0){
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$artefact_bonus = 4;
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$artefact_bonus2 = 3;
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}else{
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$artefact_bonus = 1;
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$artefact_bonus2 = 1;
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}
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for ($i=($session->tribe-1)*10+1;$i<=($session->tribe-1)*10+4;$i++) {
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if ($i <> 4 && $i <> 23 && $i <> 24 && ($technology->getTech($i) || $i%10 == 1)) {
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@@ -25,20 +9,8 @@ echo "<tr><td class=\"desc\">
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</div>
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<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".${'u'.$i}['pop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur=round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus);
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$foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$dur *= $arte['effect2'];
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}else{
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$dur /= $arte['effect2'];
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$dur = round($dur);
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}
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}
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}
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$dur=$generator->getTimeFormat($dur);
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echo $dur;
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$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid29[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
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echo $generator->getTimeFormat($dur);
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//-- If available resources combined are not enough, remove NPC button
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$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
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