Artifacts fixes part 4

Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
This commit is contained in:
iopietro
2018-04-26 20:37:47 +02:00
parent 42eda2f935
commit 56e280f436
32 changed files with 275 additions and 1194 deletions
+1 -1
View File
@@ -312,7 +312,7 @@ $end = $tribe * 10;
$to = ['x' => $coor['x'], 'y' => $coor['y']];
$troopsTime = $generator->procDistanceTime($from, $to, min($speeds), 1);
$time = $database->getTroopsWalkingTime($session->uid, $village->wid, 2, $troopsTime);
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
?>
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">