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Incremental Refactor Templates 3
Incremental Refactor Templates 2
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-22
@@ -1,37 +1,138 @@
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<?php
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<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Filename troops.tpl ##
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## Developed by: Dzoki ##
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## Refactored by: Shadow Incremental Refactor ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
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## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
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## ##
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## Incremental Refactor Notes: ##
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## - Preserved original functionality ##
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## - Reduced repeated method calls for unit names ##
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## - Added small safety guards for legacy PHP ##
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## - Improved readability ##
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## ##
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#################################################################################
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?>
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<table id="troops" cellpadding="1" cellspacing="1">
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<thead><tr>
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<th colspan="3"><?php echo TROOPS; ?></th>
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</tr></thead><tbody>
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<thead>
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<tr>
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<th colspan="3">
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<?php echo TROOPS; ?>
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</th>
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</tr>
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</thead>
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<tbody>
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<?php
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$troops = $technology->getAllUnits($village->wid,True,1);
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$TroopsPresent = False;
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for($i=1;$i<=50;$i++) {
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if($troops['u'.$i] > 0) {
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echo "<tr><td class=\"ico\"><a href=\"build.php?id=39\"><img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /></a></td>";
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echo "<td class=\"num\">".$troops['u'.$i]."</td><td class=\"un\">".$technology->getUnitName($i)."</td></tr>";
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$TroopsPresent = True;
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}
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/**
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* ---------------------------------------------------------
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* Load all village troops
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* ---------------------------------------------------------
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*/
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$troops = $technology->getAllUnits($village->wid, true, 1);
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/**
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* Cache unit list to avoid repeated calls
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*/
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$unitNameCache = array();
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$troopsPresent = false;
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/**
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* ---------------------------------------------------------
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* Loop all possible units (Travian standard max 50)
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* ---------------------------------------------------------
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*/
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for ($i = 1; $i <= 50; $i++) {
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$unitKey = 'u' . $i;
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if (!empty($troops[$unitKey])) {
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/**
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* Cache unit name (avoid repeated calls)
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*/
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if (!isset($unitNameCache[$i])) {
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$unitNameCache[$i] = $technology->getUnitName($i);
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}
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$unitName = $unitNameCache[$i];
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echo '
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<tr>
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<td class="ico">
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<a href="build.php?id=39">
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<img
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class="unit u' . $i . '"
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src="img/x.gif"
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alt="' . $unitName . '"
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title="' . $unitName . '"
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/>
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</a>
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</td>
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<td class="num">
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' . $troops[$unitKey] . '
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</td>
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<td class="un">
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' . $unitName . '
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</td>
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</tr>';
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$troopsPresent = true;
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}
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}
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if($troops['hero'] > 0) {
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echo "<tr><td class=\"ico\"><a href=\"build.php?id=39\"><img class=\"unit uhero\" src=\"img/x.gif\" alt=\"Hero\" title=\"Hero\" /></a></td>";
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echo "<td class=\"num\">".$troops['hero']."</td><td class=\"un\">Hero</td></tr>";
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$TroopsPresent = True;
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/**
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* ---------------------------------------------------------
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* Hero handling
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* ---------------------------------------------------------
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*/
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if (!empty($troops['hero'])) {
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echo '
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<tr>
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<td class="ico">
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<a href="build.php?id=39">
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<img
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class="unit uhero"
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src="img/x.gif"
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alt="Hero"
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title="Hero"
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/>
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</a>
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</td>
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<td class="num">
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' . (int)$troops['hero'] . '
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</td>
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<td class="un">
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Hero
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</td>
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</tr>';
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$troopsPresent = true;
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}
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$units = $technology->getUnitList($village->wid);
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if(!$TroopsPresent) {
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echo "<tr><td>none</td></tr>";
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/**
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* ---------------------------------------------------------
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* Empty state
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* ---------------------------------------------------------
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*/
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if (!$troopsPresent) {
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echo '<tr><td>none</td></tr>';
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}
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?>
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</tbody></table>
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</div>
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</tbody>
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</table>
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</div>
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