The first release of the refactored version

It's still a work in progress, there are a lot of things that will
change in the final release
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iopietro
2018-09-16 17:22:39 +02:00
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<h1><img class="unit ugeb" src="img/x.gif"> Town Hall</h1><img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.<br /><br />Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="{$smarty.const.LUMBER}" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="{$smarty.const.CLAY}" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="{$smarty.const.IRON}" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="{$smarty.const.CROP}" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p>
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