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<p class=f9>
At the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resource fields: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.
<br><br>
Later in the game the buildings in the village become important too. In order to construct a new building you have to click on one of the green ovals. A list with every building that is available will appear.
<br><br>
Some buildings can only be built if you fulfil the prerequisites which are other buildings.</p>
<h2>Main Building</h2>
<p>
<img src="img/un/h/gid15.gif" width=166 height=150 border=0 alt="Main Building" title="Main Building" align="left" />
The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.
<br><br>
<b>Tribe advantage:</b><br>
Romans: Can build/extend a resource field and a village building at the same time. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
70 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
40 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
60 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
20 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
2 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
none</p>
<h2>Warehouse</h2>
<p>
<img src="img/un/h/gid10.gif" width=166 height=150 border=0 alt="Warehouse" title="Warehouse" align="right" />
The resources lumber, clay and iron are stored in your warehouse. By increasing its level you increase your warehouse's capacity. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
130 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
40 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 1</p>
<h2>Granary</h2>
<p>
<img src="img/un/h/gid11.gif" width=166 height=150 border=0 alt="Granary" title="Granary" align="right" />
The crop produced by your farms is stored in the granary. By increasing its level you increase the granary?s capacity. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
80 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
100 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
70 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
20 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
0:26:40 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 1</p>
<h2>Cranny</h2>
<p>
<img src="img/un/h/gid23.gif" width=166 height=150 border=0 alt="Cranny" title="Cranny" align="left" />
The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen. At level 1 100 resources are hidden.
<br><br>
<b>Tribe advantage:</b><br>
Gauls: The cranny is twice as big.<br>
Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
40 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
50 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
30 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
10 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
0 | <img src=img/un/h/clock.gif width=18 height=12>
0:12:30 <br>
<br>
<b>
Prerequisites: </b>
<br>
none</p>
<h2>Embassy</h2>
<p>
<img src="img/un/h/gid18.gif" width=166 height=150 border=0 alt="Embassy" title="Embassy" align="right" />
In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
180 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
130 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
150 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
80 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
3 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 1</p>
<h2>Rally Point</h2>
<p>
<img src="img/un/h/gid16.gif" width=166 height=150 border=0 alt="Rally Point" title="Rally Point" align="right" />
At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village centre. The higher its level the more targets for the catapults become available. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
110 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
70 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
none</p>
<h2>Marketplace</h2>
<p>
<img src="img/un/h/gid17.gif" width=166 height=150 border=0 alt="Marketplace" title="Marketplace" align="left" />
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.
<br><br>
<b>Tribe advantage:</b><br>
Romans: Each merchant can carry 500 resources.<br>
Velocity: 16 fields/hour.<br>
Teutons: Each merchant can carry 1000 resources.<br>
Velocity: 12 fields/hour.<br>
Gauls: Each merchant can carry 750 resources.<br>
Velocity: 24 fields/hour. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
80 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
70 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
120 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
70 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
4 | <img src=img/un/h/clock.gif width=18 height=12>
0:30:00 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 3, Warehouse Level 1, Granary Level 1</p>
<h2>Barracks</h2>
<p>
<img src="img/un/h/gid19.gif" width=166 height=150 border=0 alt="Barracks" title="Barracks" align="left" />
Infantry can be trained in the barracks. The higher its level the faster the troops are trained. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
210 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
260 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
120 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
4 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Rally Point Level 1, Main Building Level 3</p>
<h2>Stable</h2>
<p>
<img src="img/un/h/gid20.gif" width=166 height=150 border=0 alt="Stable" title="Stable" align="left" />
Cavalry is trained in the stable. The higher its level the faster the troops are trained. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
260 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
220 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
100 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
5 | <img src=img/un/h/clock.gif width=18 height=12>
0:36:40 <br>
<br>
<b>
Prerequisites: </b>
<br>
Blacksmith Level 3, Academy Level 5</p>
<h2>Workshop</h2>
<p>
<img src="img/un/h/gid21.gif" width=166 height=150 border=0 alt="Workshop" title="Workshop" align="left" />
Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
460 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
510 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
600 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
320 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
3 | <img src=img/un/h/clock.gif width=18 height=12>
0:50:00 <br>
<br>
<b>
Prerequisites: </b>
<br>
Academy Level 10, Main Building Level 5</p>
<h2>Academy</h2>
<p>
<img src="img/un/h/gid22.gif" width=166 height=150 border=0 alt="Academy" title="Academy" align="right" />
New unit types can be developed in the academy. By increasing its level you can order the research of better units. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
220 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
40 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
4 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Barracks Level 3, Main Building Level 3</p>
<h2>Blacksmith</h2>
<p>
<img src="img/un/h/gid12.gif" width=166 height=150 border=0 alt="Blacksmith" title="Blacksmith" align="left" />
Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By increasing its level you can order the fabrication of even better weapons. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
170 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
200 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
380 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
130 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
4 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 3, Academy Level 3</p>
<h2>Armoury</h2>
<p>
<img src="img/un/h/gid13.gif" width=166 height=150 border=0 alt="Armoury" title="Armoury" align="right" />
Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
130 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
210 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
410 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
130 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
4 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 3, Academy Level 1</p>
<h2>Palace</h2>
<p>
<img src="img/un/h/gid26.gif" width=166 height=150 border=0 alt="Palace" title="Palace" align="left" />
The King or Queen of the empire lives in the palace. The palace can only be built in one village at a time and can be used to make a village the capital. Capitals cannot be conquered.
<br><br>
At level 10, 15 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.
<br><br>
The Capital is the only place a stonemason's lodge can be erected. Also the capital is the only village where resource fields can be extended beyond level 10. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
550 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
800 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
750 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
250 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
1:23:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Embassy Level 1, Main Building Level 5, <strike>Residence</strike></p>
<h2>Residence</h2>
<p>
<img src="img/un/h/gid25.gif" width=166 height=150 border=0 alt="Residence" title="Residence" align="left" />
The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.
<br><br>
At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
580 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
460 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
350 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
180 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
0:33:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Main Building Level 5, <strike>Palace</strike></p>
<h2>Trade Office</h2>
<p>
<img src="img/un/h/gid28.gif" width=166 height=150 border=0 alt="Trade Office" title="Trade Office" align="left" />
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.
<br><br>
With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.
<br><br>
<b>Tribe advantage:</b><br>
Romans: In Travian version 3.5 the Roman trade office increases the capacity by 20% per level. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
1400 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
1330 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
1200 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
400 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
3 | <img src=img/un/h/clock.gif width=18 height=12>
0:50:00 <br>
<br>
<b>
Prerequisites: </b>
<br>
Marketplace Level 20, Stable Level 10</p>
<h2>Tournament Square</h2>
<p>
<img src="img/un/h/gid14.gif" width=166 height=150 border=0 alt="Tournament Square" title="Tournament Square" align="left" />
Your troops can train to increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
1750 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
2250 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
1530 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
240 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
1 | <img src=img/un/h/clock.gif width=18 height=12>
0:58:20 <br>
<br>
<b>
Prerequisites: </b>
<br>
Rally Point Level 15</p>
</div>
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<a href="#" class="logo"><img src="img/x.gif" alt="Travian Games" class="logo_traviangames" /></a>
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<p><img src="img/un/h/faq_vp.jpg" width="116" height="128" border="0" alt="Rally point" title="Rally point" align="right"></p>
<p class="question">How can I build a rally point?</p>
<p class="answer">The rally point can only be built at one location. This location is found to the right of your villages centre on the meadow.</p>
<p><img src="img/un/h/faq_botschaft.jpg" width="122" height="150" border="0" alt="Embassy" title="Embassy" align="left"></p>
<p class="question">How can I found an alliance?</p>
<p class="answer">To found an alliance you need an embassy at level 3. To be able to join an alliance you just need an embassy at level 1 and, of course, an invitation to join the alliance.</p>
<p class="question">How can I change the name of my village?</p>
<p class="answer">First select the village you wish to remain by clicking it under <i>Villages</i>. Next click <i>Profile</i> at the left then <i>Change Profile</i>. Change the name in the <i>Village name</i> box and click OK.</p>
<p class="question">How do I train troops?</p>
<p class="answer">You need a rally point which is at least level 1 and a main building which is at least level 3. When you have those you can raise Barracks and there you can train infantry.</p>
<p class="question">How do I defend my village?</p>
<p class="answer">As long as there are troops (your own or troops sent to reinforce you) in your village they defend your village automatically.</p>
<p class="answer">Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="Use of crop" title="use of crop">.</p>
<p class="question">Help, my crop production sinks more and more!</p>
<p class="answer">At <i>Production</i> (e.g. 10) your crop production minus your use of crop because of <i>population</i> (e.g. 5) and <i>Troops</i> is shown. Your total crop production is shown in the upper right corner. e.g. <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="use of crop" title="use of crop"> 5/15
<br>In the example 8 would be your use of crop, 15 your total crop production, <br>15 - 8 = 7 units of crop per hour. </p>
<p class="question">Why do my troops plunder so few resources?</p>
<p class="answer">There are two explanations. Firstly, each troop type can only carry a certain number of resources. Secondly, your victim might have a <i>cranny</i> where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find.</p>
<p class="question">How can I found or conquer new villages?</p>
<p class="answer">You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of <a href="anleitung.php?s=4">culture points</a>.</p>
<p class="question">Can I lose a village?</p>
<p class="answer">Every village can be catapulted to 0 inhabitants and as long as it is not the last of your account it will disappear after a short time. The only village that cannot be conquered is the capital. Note that destroying the capital is still possible.</p>
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<li class="copyright">&copy; <?php echo TRAVIAN_COPYRIGHT; ?></li>
</div>
</div>
</div>
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