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<h2>Academy</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the academy new unit types can be researched. By increasing its level you can order the research of better units.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(22,4);">
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<img class="building g22" src="img/x.gif" alt="Academy" title="Academy" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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</tr>
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<tr>
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<td>
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<a href="#" onClick="return Popup(19,4);">Barracks</a> <span title="+3">Level 3</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+2">Level 3</span>
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</td>
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</tr></tbody>
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</table>
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<h2>Armoury</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the armoury's melting furnaces your warriors' armour is enhanced. By increasing its level you can order the fabrication of even better armour.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(13,4);">
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<img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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</tr>
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<tr>
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<td>
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<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+2">Level 3</span>, <a href="#" onClick="return Popup(22,4);">Academy</a> <span title="+1">Level 1</span>
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</td>
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</tr></tbody>
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</table>
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<h2>Bakery</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">Here the flour produced in your mill is used to bake bread. In conjunction with the grain mill the increase in crop production can go up to 50 percent.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(9,4);">
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<img class="building g9" src="img/x.gif" alt="Bakery" title="Bakery" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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</tr>
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<tr>
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<td>
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<a href="#" onClick="return Popup(4,4);">Cropland</a> <span title="+9">Level 10</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>, <a href="#" onClick="return Popup(8,4);">Grain Mill</a> <span title="+5">Level 5</span>
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</td>
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</tr></tbody>
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</table>
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<h2>Barracks</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the barracks infantry can be trained. The higher its level the faster the troops are trained.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(15,4);">
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<img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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</tr>
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<tr>
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<td>
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<a href="#" onClick="return Popup(14,4);">Rally Point</a> <span title="+1">Level 1</span>, <a href="#" onClick="return Popup(23,4);">Main Building</a> <span title="+2">Level 3</span>
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</td>
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</tr></tbody>
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</table>
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<h2>Blacksmith</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">In the blacksmith's melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.
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</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(12,4);">
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<img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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||||
</tr>
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<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+2">Level 3</span>, <a href="#" onClick="return Popup(22,4);">Academy</a> <span title="+3">Level 3</span>
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</td>
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</tr></tbody>
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</table>
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<h2>Brewery</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">Tasty mead is brewed in the Brewery and later quaffed by the soldiers during the celebrations. </td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(35,4);">
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<img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" /></a>
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||||
</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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</tr>
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<tr>
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<td>
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<a href="#" onClick="return Popup(11,4);">Granary</a> <span title="+20">Level 20</span>, <a href="#" onClick="return Popup(16,4);">Rally Point</a> <span title="+10">Level 10</span>
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||||
</td>
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||||
</tr></tbody>
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</table>
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<h2>Brickyard</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">Here clay is processed into bricks. Based on its level your Brickyard can increase your clay production up to 25 percent.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(6,4);">
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<img class="building g6" src="img/x.gif" alt="Brickyard" title="Brickyard" /></a>
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||||
</td>
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</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(2,4);">Clay Pit</a> <span title="+9">Level 10</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>
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||||
</td>
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||||
</tr></tbody>
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||||
</table>
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<h2>Grain Mill</h2>
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||||
<table class="new_building" cellpadding="1" cellspacing="1">
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||||
<tbody><tr>
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||||
<td class="desc">Here your grain is milled in order to produce flour. Based on its level your grain mill can increase your crop production by up to 25 percent.</td>
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||||
<td rowspan="3" class="bimg">
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||||
<a href="#" onClick="return Popup(8,4);">
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||||
<img class="building g8" src="img/x.gif" alt="Grain Mill" title="Grain Mill" /></a>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="requ">Prerequisites</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(4,4);">Cropland</a> <span title="+4">Level 5</span>
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||||
</td>
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||||
</tr></tbody>
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||||
</table>
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<h2>Great Barracks</h2>
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||||
<table class="new_building" cellpadding="1" cellspacing="1">
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||||
<tbody><tr>
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||||
<td class="desc">In the great barracks infantry can be trained, albeit at triple the cost of a standard unit. The higher its level the faster the troops are trained.</td>
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||||
<td rowspan="3" class="bimg">
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||||
<a href="#" onClick="return Popup(29,4);">
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||||
<img class="building g29" src="img/x.gif" alt="Great Barracks" title="Great Barracks" /></a>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="requ">Prerequisites</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(19,4);">Barracks</a> <span title="+20">Level 20</span>, <strike>Capital</strike>
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||||
</td>
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||||
</tr></tbody>
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</table>
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<h2>Great Granary</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc">Crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.</td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(39,4);">
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<img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" /></a>
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||||
</td>
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||||
</tr>
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<tr>
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<td class="requ">Prerequisites</td>
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||||
</tr>
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<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+10">Level 10</span>, <strike>Capital</strike>
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||||
</td>
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||||
</tr></tbody>
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||||
</table>
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<h2>Great Workshop</h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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||||
<tbody><tr>
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||||
<td class="desc">In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.</td>
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||||
<td rowspan="3" class="bimg">
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||||
<a href="#" onClick="return Popup(42,4);">
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||||
<img class="building g42" src="img/x.gif" alt="Great Workshop" title="Great Workshop" /></a>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="requ">Prerequisites</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
<a href="#" onClick="return Popup(21,4);">Workshop</a> <span title="+20">Level 20</span>, <strike>Capital</strike>
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||||
</td>
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||||
</tr></tbody>
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||||
</table>
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<h2>Great Warehouse</h2>
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||||
<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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||||
<td class="desc">Wood, clay and iron are stored in the warehouse. The great warehouse offers you more space and keeps your goods drier and safer than the normal one.</td>
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||||
<td rowspan="3" class="bimg">
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||||
<a href="#" onClick="return Popup(38,4);">
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||||
<img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" /></a>
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+10">Level 10</span>, <strike>Capital</strike>
|
||||
</td>
|
||||
</tr></tbody>
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||||
</table>
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<h2>Great Barracks</h2>
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||||
<table class="new_building" cellpadding="1" cellspacing="1">
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||||
<tbody><tr>
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||||
<td class="desc">In the great barracks infantry can be trained, albeit at triple the cost of a standard unit. The higher its level the faster the troops are trained.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(29,4);">
|
||||
<img class="building g29" src="img/x.gif" alt="Great Barracks" title="Great Barracks" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(19,4);">Barracks</a> <span title="+20">Level 20</span>, <strike>Capital</strike>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
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||||
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<h2>Hero's Mansion</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the Hero's Mansion you can train a hero and starting with building level 10 occupy oases in your surrounding area.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(22,4);">
|
||||
<img class="building g37" src="img/x.gif" alt="Hero's Mansion" title="Hero's Mansion" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(23,4);">Main Building</a> <span title="+2">Level 3</span>, <a href="#" onClick="return Popup(14,4);">Rally Point</a> <span title="+1">Level 1</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
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|
||||
<h2>Horse Drinking Trough</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The horse drinking trough cares for the well-being of your horses, lowers their crop consumption and makes their training faster.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(41,4);">
|
||||
<img class="building g41" src="img/x.gif" alt="Horse Drinking Trough" title="Horse Drinking Trough" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(20,4);">Stable</a> <span title="+20">Level 20</span>, <a href="#" onClick="return Popup(16,4);">Rally Point</a> <span title="+10">Level 10</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
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|
||||
<h2>Iron Foundry</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">Iron is melted here. Based on its level your Iron Foundry can increase your iron production up to 25 percent.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(7,4);">
|
||||
<img class="building g7" src="img/x.gif" alt="Iron Foundry" title="Iron Foundry" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(3,4);">Iron Mine</a> <span title="+10">Level 10</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Marketplace</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(24,4);">
|
||||
<img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(23,4);">Main Building</a> <span title="+2">Level 3</span>, <a href="#" onClick="return Popup(9,4);">Warehouse</a> <span title="+1">Level 1</span>, <a href="#" onClick="return Popup(10,4);">Granary</a> <span title="+1">Level 1</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Palace</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The king or queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(26,4);">
|
||||
<img class="building g26" src="img/x.gif" alt="Palace" title="Palace" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(18,4);">Embassy</a> <span title="+1">Level 1</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>, <a href="#" onClick="return Popup(25,4);"><strike>Residence</strike></a>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Residence</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(25,4);">
|
||||
<img class="building g25" src="img/x.gif" alt="Residence" title="Residence" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>, <a href="#" onClick="return Popup(26,4);"><strike>Palace</strike></a>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Sawmill</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">Here lumber delivered by your woodcutters is processed. Based on its level your Sawmill can increase your lumber production up to 25 percent.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(5,4);">
|
||||
<img class="building g5" src="img/x.gif" alt="Sawmill" title="Sawmill" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(1,4);">Woodcutter</a> <span title="+9">Level 10</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Stable</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the stable cavalry is trained. The higher its level the faster the troops are trained.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(20,4);">
|
||||
<img class="building g20" src="img/x.gif" alt="Stable" title="Stable" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(12,4);">Blacksmith</a> <span title="+3">Level 3</span>, <a href="#" onClick="return Popup(22,4);">Academy</a> <span title="+5">Level 5</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Stonemason's Lodge</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The stonemason's lodge is an expert in cutting stone. The further the building is extended the higher the stability of the village's buildings.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(34,4);">
|
||||
<img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>, <a href="#" onClick="return Popup(26,4);">Palace</a> <span title="+3">Level 3</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Town Hall</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the Town Hall you can hold pompous celebrations. Such a celebration increases your culture points.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(24,4);">
|
||||
<img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+9">Level 10</span>, <a href="#" onClick="return Popup(22,4);">Academy</a> <span title="+10">Level 10</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Trade Office</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(28,4);">
|
||||
<img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(17,4);">Marketplace</a> <span title="+20">Level 20</span>, <a href="#" onClick="return Popup(20,4);">Stable</a> <span title="+10">Level 10</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Trapper</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The Trapper protects your village with well hidden traps. Enemies can be imprisoned and won't be able to harm your village anymore. </td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(36,4);">
|
||||
<img class="building g36" src="img/x.gif" alt="Trapper" title="Trapper" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(16,4);">Rally Point</a> <span title="+1">Level 1</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Treasury</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">The riches of your empire are kept in the treasury. The treasury has room for one treasure. After you have captured an artefact it takes 24 hours to be effective.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(27,4);">
|
||||
<img class="building g27" src="img/x.gif" alt="Treasury" title="Treasury" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+9">Level 10</span>, <a href="#" onClick="return Popup(40,4);"><strike>Wonder Of The World</strike></a>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Tournament Square</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">At the tournament square your troops can train to increase their stamina. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(14,4);">
|
||||
<img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(16,4);">Rally Point</a> <span title="+15">Level 15</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
@@ -0,0 +1,18 @@
|
||||
<h2>Workshop</h2>
|
||||
<table class="new_building" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<td class="desc">In the workshop siege engines like catapults and rams can be built. The higher its level the faster units are produced.</td>
|
||||
<td rowspan="3" class="bimg">
|
||||
<a href="#" onClick="return Popup(21,4);">
|
||||
<img class="building g21" src="img/x.gif" alt="Workshop" title="Workshop" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="requ">Prerequisites</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<a href="#" onClick="return Popup(22,4);">Academy</a> <span title="+10">Level 10</span>, <a href="#" onClick="return Popup(15,4);">Main Building</a> <span title="+4">Level 5</span>
|
||||
</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
Reference in New Issue
Block a user