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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
<p>This ingame help offers you the chance to look up important information at any time.</p>
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
<li><a href="manual.php?s=1&amp;typ=1">The troops</a></li>
<ul>
<li><a href="manual.php?typ=2&amp;s=1">Romans</a></li>
<li><a href="manual.php?typ=2&amp;s=2">Teutons</a></li>
<li><a href="manual.php?typ=2&amp;s=3">Gauls</a></li>
</ul>
<br />
<li><a href="manual.php?typ=4&amp;s=0">The buildings</a></li>
<ul>
<li><a href="manual.php?typ=3&amp;s=1">Resources</a></li>
<li><a href="manual.php?typ=3&amp;s=2">Military</a></li>
<li><a href="manual.php?typ=3&amp;s=3">Infrastructure</a></li>
</ul>
<br />
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
<li>
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
<br>Very detailed documentation on Travian
</li></ul></p>
<map id="nav" name="nav">
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
<p>This ingame help offers you the chance to look up important information at any time.</p>
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
<li><a href="manual.php?s=1&amp;typ=1">The troops</a></li>
<ul>
<li><a href="manual.php?typ=2&amp;s=1">Romans</a></li>
<li><a href="manual.php?typ=2&amp;s=2">Teutons</a></li>
<li><a href="manual.php?typ=2&amp;s=3">Gauls</a></li>
</ul>
<br />
<li><a href="manual.php?typ=4&amp;s=0">The buildings</a></li>
<ul>
<li><a href="manual.php?typ=3&amp;s=1">Resources</a></li>
<li><a href="manual.php?typ=3&amp;s=2">Military</a></li>
<li><a href="manual.php?typ=3&amp;s=3">Infrastructure</a></li>
</ul>
<br />
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
<li>
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
<br>Very detailed documentation on Travian
</li></ul></p>
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<h1><img class="unit u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /> Legionnaire <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>40</td>
<td>35</td>
<td>50</td>
<td>120</td>
<td>100</td>
<td>150</td>
<td>30</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>50</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:26:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u10" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>0</td>
<td>80</td>
<td>80</td>
<td>5800</td>
<td>5300</td>
<td>7200</td>
<td>5500</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>3000</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 7:28:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u10" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&amp;gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
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<h1><img class="unit u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /> Clubswinger <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>40</td>
<td>20</td>
<td>5</td>
<td>95</td>
<td>75</td>
<td>40</td>
<td>40</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>60</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:12:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isnt the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u12" src="img/x.gif" alt="Spearman" title="Spearman" /> Spearman <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>10</td>
<td>35</td>
<td>60</td>
<td>145</td>
<td>70</td>
<td>85</td>
<td>40</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>40</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u12" src="img/x.gif" alt="Spearman" title="Spearman" /><div id="t_desc">In the Teuton army the Spearmans task is defence. He is especially good against cavalry thanks to his weapons length.
<br /><br />
However, don't use him as an attacking unit because his offensive capabilities are very low.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 3</div><map id="nav" name="nav">
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<h1><img class="unit u13" src="img/x.gif" alt="Axeman" title="Axeman" /> Axeman <span class="tribe">(Teutons)</span></h1><table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>60</td>
<td>30</td>
<td>30</td>
<td>130</td>
<td>120</td>
<td>170</td>
<td>70</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>50</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:20:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u13" src="img/x.gif" alt="Axeman" title="Axeman" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&amp;gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u14" src="img/x.gif" alt="Scout" title="Scout" /> Scout <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>0</td>
<td>10</td>
<td>5</td>
<td>160</td>
<td>100</td>
<td>50</td>
<td>50</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>9</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u14" src="img/x.gif" alt="Scout" title="Scout" /><div id="t_desc">The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
<br /><br />
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&amp;gid=15">Main Building</a> Level 5</div><map id="nav" name="nav">
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<h1><img class="unit u15" src="img/x.gif" alt="Paladin" title="Paladin" /> Paladin <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>55</td>
<td>100</td>
<td>40</td>
<td>370</td>
<td>270</td>
<td>290</td>
<td>75</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>10</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>110</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:40:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u15" src="img/x.gif" alt="Paladin" title="Paladin" /><div id="t_desc">As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
<br /><br />
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 3</div><map id="nav" name="nav">
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<h1><img class="unit u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /> Teutonic Knight <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>150</td>
<td>50</td>
<td>75</td>
<td>450</td>
<td>515</td>
<td>480</td>
<td>80</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>9</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>80</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:49:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 10</div><map id="nav" name="nav">
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<h1><img class="unit u17" src="img/x.gif" alt="Ram" title="Ram" /> Ram <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>65</td>
<td>30</td>
<td>80</td>
<td>1000</td>
<td>300</td>
<td>350</td>
<td>70</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:10:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u17" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u18" src="img/x.gif" alt="Catapult" title="Catapult" /> Catapult <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>50</td>
<td>60</td>
<td>10</td>
<td>900</td>
<td>1200</td>
<td>600</td>
<td>60</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u18" src="img/x.gif" alt="Catapult" title="Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
<br />
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
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<h1><img class="unit u19" src="img/x.gif" alt="Chief" title="Chief" /> Chief <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>40</td>
<td>60</td>
<td>40</td>
<td>35500</td>
<td>26600</td>
<td>25000</td>
<td>27200</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 19:35:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u19" src="img/x.gif" alt="Chief" title="Chief" /><div id="t_desc">Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
<br /><br />
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=16">Rally Point</a> Level 5, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
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<h1><img class="unit u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /> Praetorian <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>30</td>
<td>65</td>
<td>35</td>
<td>100</td>
<td>130</td>
<td>160</td>
<td>70</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>20</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:29:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&amp;gid=13">Armoury</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u20" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Teutons)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>10</td>
<td>80</td>
<td>80</td>
<td>7200</td>
<td>5500</td>
<td>5800</td>
<td>6500</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>3000</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 8:36:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u20" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&amp;gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
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<h1><img class="unit u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /> Phalanx <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>15</td>
<td>40</td>
<td>50</td>
<td>100</td>
<td>130</td>
<td>55</td>
<td>30</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>35</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:17:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
<br /><br />
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u22" src="img/x.gif" alt="Swordsman" title="Swordsman" /> Swordsman <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>65</td>
<td>35</td>
<td>20</td>
<td>140</td>
<td>150</td>
<td>185</td>
<td>60</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>45</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:24:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u22" src="img/x.gif" alt="Swordsman" title="Swordsman" /><div id="t_desc">The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.
<br /><br />
Defensively they are quite weak, especially against cavalry.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&amp;gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u23" src="img/x.gif" alt="Pathfinder" title="Pathfinder" /> Pathfinder <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>0</td>
<td>20</td>
<td>10</td>
<td>170</td>
<td>150</td>
<td>20</td>
<td>40</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>17</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u23" src="img/x.gif" alt="Pathfinder" title="Pathfinder" /><div id="t_desc">The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.
<br /><br />
If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u24" src="img/x.gif" alt="Theutates Thunder" title="Theutates Thunder" /> Theutates Thunder <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>90</td>
<td>25</td>
<td>40</td>
<td>350</td>
<td>450</td>
<td>230</td>
<td>60</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>19</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>75</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:41:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u24" src="img/x.gif" alt="Theutates Thunder" title="Theutates Thunder" /><div id="t_desc">Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
<br /><br />
In defence their abilities are average at best.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 3</div><map id="nav" name="nav">
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<h1><img class="unit u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /> Druidrider <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>45</td>
<td>115</td>
<td>55</td>
<td>360</td>
<td>330</td>
<td>280</td>
<td>120</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>16</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>35</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:42:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 5</div><map id="nav" name="nav">
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<h1><img class="unit u26" src="img/x.gif" alt="Haeduan" title="Haeduan" /> Haeduan <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>140</td>
<td>50</td>
<td>165</td>
<td>500</td>
<td>620</td>
<td>675</td>
<td>170</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>13</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>65</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:52:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u26" src="img/x.gif" alt="Haeduan" title="Haeduan" /><div id="t_desc">The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.
<br /><br />
However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 10</div><map id="nav" name="nav">
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<h1><img class="unit u27" src="img/x.gif" alt="Ram" title="Ram" /> Ram <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>50</td>
<td>30</td>
<td>105</td>
<td>950</td>
<td>555</td>
<td>330</td>
<td>75</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:23:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u27" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u28" src="img/x.gif" alt="Trebuchet" title="Trebuchet" /> Trebuchet <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>70</td>
<td>45</td>
<td>10</td>
<td>960</td>
<td>1450</td>
<td>630</td>
<td>90</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u28" src="img/x.gif" alt="Trebuchet" title="Trebuchet" /><div id="t_desc">The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
<br />
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
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<h1><img class="unit u29" src="img/x.gif" alt="Chieftain" title="Chieftain" /> Chieftain <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>40</td>
<td>50</td>
<td>50</td>
<td>30750</td>
<td>45400</td>
<td>31000</td>
<td>37500</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u29" src="img/x.gif" alt="Chieftain" title="Chieftain" /><div id="t_desc">Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.
<br /><br />
The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
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<h1><img class="unit u3" src="img/x.gif" alt="Imperian" title="Imperian" /> Imperian <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>70</td>
<td>40</td>
<td>25</td>
<td>150</td>
<td>160</td>
<td>210</td>
<td>80</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>50</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:32:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u3" src="img/x.gif" alt="Imperian" title="Imperian" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&amp;gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u30" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Gauls)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>0</td>
<td>80</td>
<td>80</td>
<td>5500</td>
<td>7000</td>
<td>5300</td>
<td>4900</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>3000</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 6:18:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u30" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&amp;gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
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<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(Nature)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>10</td>
<td>25</td>
<td>20</td>
<td>85</td>
<td>75</td>
<td>120</td>
<td>25</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>45</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:16:20</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php echo U31; ?>'s are cheap and breed real fast but cant carry much.
<br /><br />
This is proberly the cheaps of the nature units and most ugly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=26">Baracks</a> Level 1 </div><map id="nav" name="nav">
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<h1><img class="unit u4" src="img/x.gif" alt="Equites Legati" title="Equites Legati" /> Equites Legati <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>0</td>
<td>20</td>
<td>10</td>
<td>140</td>
<td>160</td>
<td>20</td>
<td>40</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>16</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u4" src="img/x.gif" alt="Equites Legati" title="Equites Legati" /><div id="t_desc">The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
<br /><br />
If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 1, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
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<h1><img class="unit u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /> Equites Imperatoris <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>120</td>
<td>65</td>
<td>50</td>
<td>550</td>
<td>440</td>
<td>320</td>
<td>100</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>14</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>100</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:44:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 5, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
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<h1><img class="unit u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /> Equites Caesaris <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>180</td>
<td>80</td>
<td>105</td>
<td>550</td>
<td>640</td>
<td>800</td>
<td>180</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>10</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>70</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:58:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=20">Stable</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
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<h1><img class="unit u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /> Battering Ram <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>60</td>
<td>30</td>
<td>75</td>
<td>900</td>
<td>360</td>
<td>500</td>
<td>70</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:16:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
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<h1><img class="unit u8" src="img/x.gif" alt="Fire Catapult" title="Fire Catapult" /> Fire Catapult <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>75</td>
<td>60</td>
<td>10</td>
<td>950</td>
<td>1350</td>
<td>600</td>
<td>90</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u8" src="img/x.gif" alt="Fire Catapult" title="Fire Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
<br />
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
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<h1><img class="unit u9" src="img/x.gif" alt="Senator" title="Senator" /> Senator <span class="tribe">(Romans)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
<tbody><tr>
<td>50</td>
<td>40</td>
<td>30</td>
<td>30750</td>
<td>27200</td>
<td>45000</td>
<td>37500</td>
</tr></tbody>
</table>
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
</tr>
<tr>
<th>Can carry</th>
<td><b>0</b> resources</td>
</tr>
<tr>
<th>Upkeep</th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
</tr>
<tr>
<th>Duration of training</th>
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
</tr>
</tbody></table>
<img id="big_unit" class="big_u9" src="img/x.gif" alt="Senator" title="Senator" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
<br /><br />
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
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<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Romans)</h1><ul><li><a href="manual.php?typ=1&amp;s=1">Legionnaire</a></li><li><a href="manual.php?typ=1&amp;s=2">Praetorian</a></li><li><a href="manual.php?typ=1&amp;s=3">Imperian</a></li><li><a href="manual.php?typ=1&amp;s=4">Equites Legati</a></li><li><a href="manual.php?typ=1&amp;s=5">Equites Imperatoris</a></li><li><a href="manual.php?typ=1&amp;s=6">Equites Caesaris</a></li><li><a href="manual.php?typ=1&amp;s=7">Battering Ram</a></li><li><a href="manual.php?typ=1&amp;s=8">Fire Catapult</a></li><li><a href="manual.php?typ=1&amp;s=9">Senator</a></li><li><a href="manual.php?typ=1&amp;s=10">Settler</a></li></ul><map id="nav" name="nav">
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<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Teutons)</h1><ul><li><a href="manual.php?typ=1&amp;s=11">Clubswinger</a></li><li><a href="manual.php?typ=1&amp;s=12">Spearman</a></li><li><a href="manual.php?typ=1&amp;s=13">Axeman</a></li><li><a href="manual.php?typ=1&amp;s=14">Scout</a></li><li><a href="manual.php?typ=1&amp;s=15">Paladin</a></li><li><a href="manual.php?typ=1&amp;s=16">Teutonic Knight</a></li><li><a href="manual.php?typ=1&amp;s=17">Ram</a></li><li><a href="manual.php?typ=1&amp;s=18">Catapult</a></li><li><a href="manual.php?typ=1&amp;s=19">Chief</a></li><li><a href="manual.php?typ=1&amp;s=20">Settler</a></li></ul><map id="nav" name="nav">
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<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Gauls)</h1><ul><li><a href="manual.php?typ=1&amp;s=21">Phalanx</a></li><li><a href="manual.php?typ=1&amp;s=22">Swordsman</a></li><li><a href="manual.php?typ=1&amp;s=23">Pathfinder</a></li><li><a href="manual.php?typ=1&amp;s=24">Theutates Thunder</a></li><li><a href="manual.php?typ=1&amp;s=25">Druidrider</a></li><li><a href="manual.php?typ=1&amp;s=26">Haeduan</a></li><li><a href="manual.php?typ=1&amp;s=27">Ram</a></li><li><a href="manual.php?typ=1&amp;s=28">Trebuchet</a></li><li><a href="manual.php?typ=1&amp;s=29">Chieftain</a></li><li><a href="manual.php?typ=1&amp;s=30">Settler</a></li></ul><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Resources)</h1><ul><li><a href="manual.php?typ=4&amp;gid=1">Woodcutter</a></li><li><a href="manual.php?typ=4&amp;gid=2">Clay Pit</a></li><li><a href="manual.php?typ=4&amp;gid=3">Iron Mine</a></li><li><a href="manual.php?typ=4&amp;gid=4">Cropland</a></li><li><a href="manual.php?typ=4&amp;gid=5">Sawmill</a></li><li><a href="manual.php?typ=4&amp;gid=6">Brickyard</a></li><li><a href="manual.php?typ=4&amp;gid=7">Iron Foundry</a></li><li><a href="manual.php?typ=4&amp;gid=8">Grain Mill</a></li><li><a href="manual.php?typ=4&amp;gid=9">Bakery</a></li><li><a href="manual.php?typ=4&amp;gid=10">Warehouse</a></li><li><a href="manual.php?typ=4&amp;gid=11">Granary</a></li></ul><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Military)</h1><ul><li><a href="manual.php?typ=4&amp;gid=12">Blacksmith</a></li><li><a href="manual.php?typ=4&amp;gid=13">Armoury</a></li><li><a href="manual.php?typ=4&amp;gid=14">Tournament Square</a></li><li><a href="manual.php?typ=4&amp;gid=16">Rally Point</a></li><li><a href="manual.php?typ=4&amp;gid=19">Barracks</a></li><li><a href="manual.php?typ=4&amp;gid=20">Stable</a></li><li><a href="manual.php?typ=4&amp;gid=21">Workshop</a></li><li><a href="manual.php?typ=4&amp;gid=22">Academy</a></li><li><a href="manual.php?typ=4&amp;gid=29">Great Barracks</a></li><li><a href="manual.php?typ=4&amp;gid=30">Great Stable</a></li><li><a href="manual.php?typ=4&amp;gid=36">Trapper</a></li><li><a href="manual.php?typ=4&amp;gid=37">Hero's Mansion</a></li></ul><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Infrastructure)</h1><ul><li><a href="manual.php?typ=4&amp;gid=15">Main Building</a></li><li><a href="manual.php?typ=4&amp;gid=17">Marketplace</a></li><li><a href="manual.php?typ=4&amp;gid=18">Embassy</a></li><li><a href="manual.php?typ=4&amp;gid=23">Cranny</a></li><li><a href="manual.php?typ=4&amp;gid=24">Town Hall</a></li><li><a href="manual.php?typ=4&amp;gid=25">Residence</a></li><li><a href="manual.php?typ=4&amp;gid=26">Palace</a></li><li><a href="manual.php?typ=4&amp;gid=27">Treasury</a></li><li><a href="manual.php?typ=4&amp;gid=28">Trade Office</a></li><li><a href="manual.php?typ=4&amp;gid=34">Stonemason's Lodge</a></li><li><a href="manual.php?typ=4&amp;gid=35">Brewery</a></li><li><a href="manual.php?typ=4&amp;gid=38">Great Warehouse</a></li><li><a href="manual.php?typ=4&amp;gid=39">Great Granary</a></li><li><a href="manual.php?typ=4&amp;gid=41">Horse Drinking Trough</a></li><li><a href="manual.php?typ=4&amp;gid=40">Wonder Of The World</a></li></ul><map id="nav" name="nav">
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
<p>This ingame help offers you the chance to look up important information at any time.</p>
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
<li><a href="manual.php?s=1&amp;typ=1">The troops</a></li>
<ul>
<li><a href="manual.php?typ=2&amp;s=1">Romans</a></li>
<li><a href="manual.php?typ=2&amp;s=2">Teutons</a></li>
<li><a href="manual.php?typ=2&amp;s=3">Gauls</a></li>
</ul>
<br />
<li><a href="manual.php?typ=4&amp;s=0">The buildings</a></li>
<ul>
<li><a href="manual.php?typ=3&amp;s=1">Resources</a></li>
<li><a href="manual.php?typ=3&amp;s=2">Military</a></li>
<li><a href="manual.php?typ=3&amp;s=3">Infrastructure</a></li>
</ul>
<br />
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
<li>
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
<br>Very detailed documentation on Travian
</li></ul></p>
<map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Woodcutter</h1><img class="building g1" src="img/x.gif" alt="Woodcutter" title="Woodcutter" />The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.
<br><br>
By constructing a Sawmill you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />50 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:04:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Warehouse</h1><img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" />The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Granary</h1><img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granarys capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:26:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Blacksmith</h1><img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" />Your warriors' weapons are enhanced in the blacksmiths melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />170 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />200 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 3</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Armoury</h1><img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" />Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />210 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />410 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 1</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Tournament Square</h1><img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" />Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1750 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2250 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1530 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:58:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 15</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Main Building</h1><img class="building g15" src="img/x.gif" alt="Main Building" title="Main Building" />The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />60 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Rally Point</h1><img class="building g16 gid16" src="img/x.gif" alt="Rally Point" title="Rally Point" />Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.
<br /><br />
The rally point can only be built on the green grassland below your main building and to the right.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />110 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Marketplace</h1><img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" />At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />70 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />120 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=10">Warehouse</a> Level 1, <a href="manual.php?typ=4&gid=11">Granary</a>&nbsp;Level&nbsp;1</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Embassy</h1><img class="building g18" src="img/x.gif" alt="Embassy" title="Embassy" />The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.
<br /><br />
The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />180 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />150 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Barracks</h1><img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" />Infantry can be trained in the barracks. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />210 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Clay Pit</h1><img class="building g2" src="img/x.gif" alt="Clay Pit" title="Clay Pit" />Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.<p><b>Costs</b> and <b>construction times</b> at level 1:<br /><img class="r1" src="img/x.gif" alt="Wood" title="Wood" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />80 | <img class="r4" src="img/x.gif" alt="Wheat" title="Wheat" />50 | <img class="r5" src="img/x.gif" alt="Wheat consumption" title="Wheat consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:03:40</span></p>
<p><b>Prerequisites:</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Stable</h1><img class="building g20" src="img/x.gif" alt="Stable" title="Stable" />Cavalry can be trained in the stable. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />260 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />220 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Workshop</h1><img class="building g21" src="img/x.gif" alt="Workshop" title="Workshop" />Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />510 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />600 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />320 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Academy</h1><img class="building g22" src="img/x.gif" alt="Academy" title="Academy" />New unit types can be developed in the academy. By increasing its level you can order the research of better units.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />220 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 3, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Cranny</h1><img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.
<br /><br />
At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.
<br /><br />
HINTS
<br />
In T3 the cranny is 66% as effective against Teutons.
<br />
In T3.5 the cranny is 80% as effective against Teutons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />50 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:12:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Town Hall</h1><img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.
<br /><br />
Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Residence</h1><img class="building g25" src="img/x.gif" alt="Residence" title="Residence" />The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />580 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />460 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />180 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26"><strike>Palace</strike></a></p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Palace</h1><img class="building g26" src="img/x.gif" alt="Palace" title="Palace" />The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.
<br /><br />
The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />550 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />750 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:23:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=18">Embassy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=25"><strike>Residence</strike></a></p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Treasury</h1><img class="building g27" src="img/x.gif" alt="Treasury" title="Treasury" />The riches of your empire are kept in the treasury. A treasury can only store one artefact.
<br /><br />
You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />2880 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2740 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />2580 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40"><strike>Wonder Of The World</strike></a></p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Great Barracks</h1><img class="building g29" src="img/x.gif" alt="Great Barracks" title="Great Barracks" />The great barracks allows you to build more units at the same time but they cost thrice the original amount.
<br /><br />
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />630 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />780 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />360 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 20</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Iron Mine</h1><img class="building g3" src="img/x.gif" alt="Iron Mine" title="Iron Mine" />Here miners gather the precious resource iron. By increasing the mine's level you increase its iron production.
By constructing an Iron Foundry you can increase the production further.
<br><br><p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />80 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:07:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Great Stable</h1><img class="building g30" src="img/x.gif" alt="Great Stable" title="Great Stable" />The great stable allows you to build more units at the same time but they cost thrice the original amount.
<br /><br />
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />300 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
<br /><br />
It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
<br /><br />
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs power of persuasion is decreased and catapults can only do random hits.
<br /><br />
It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
<br /><br />
It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&amp;s=33" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
<br /><br />
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs power of persuasion is decreased and catapults can only do random hits.
<br /><br />
It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=32" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Trapper</h1><img class="building g36" src="img/x.gif" alt="Trapper" title="Trapper" />The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.
<br /><br />
One trap costs
<img src="img/un/res/1.gif" width="18" height="12">20|
<img src="img/un/res/2.gif" width="18" height="12">30|
<img src="img/un/res/3.gif" width="18" height="12">10|
<img src="img/un/res/4.gif" width="18" height="12">20
<img src="img/un/res/5.gif" width="18" height="12">0
<br /><br />
Troops cannot be freed with a raid. When the troops get freed with a successful normal attack, 1/3 of the traps are automatically repaired. If the owner of the traps release the captives all of the traps can be repaired.
<br /><br />
Note that this building can only be constructed by Gauls.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />100 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Hero's Mansion</h1><img class="building g37" src="img/x.gif" alt="Hero's Mansion" title="Hero's Mansion" />In the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.
<br /><br />
When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />670 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />700 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:38:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&amp;s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Great Warehouse</h1><img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" />The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..<br><br>
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />650 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />450 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=33" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&amp;s=35" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Great Granary</h1><img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" />The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.<br><br>
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />500 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:56:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Cropland</h1><img class="building g4" src="img/x.gif" alt="Cropland" title="Cropland" />Your population's food is produced here. By increasing the cropland's level you increase its crop production.
<br><br>
By constructing a grain mill and a bakery you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />90 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:02:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
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<h1><img class="unit ugeb" src="img/x.gif"> Wonder Of The World</h1><img class="building g40 gid40" src="img/x.gif" alt="Wonder Of The World" title="Wonder Of The World" />The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.
<br /><br />
Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />66700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />69050 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />72200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />13200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
<p><b>Prerequisites</b><br />ancient construction plan</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=36" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Horse Drinking Trough</h1><img class="building g41" src="img/x.gif" alt="Horse Drinking Trough" title="Horse Drinking Trough" />The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.<br /><br />
The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.<br /><br />
The horse drinking trough can only be built by Romans.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />540 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=35" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&amp;s=37" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Sawmill</h1><img class="building g5" src="img/x.gif" alt="Sawmill" title="Sawmill" />Lumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />520 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />380 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />290 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />90 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=1">Woodcutter</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Brickyard</h1><img class="building g6" src="img/x.gif" alt="Brickyard" title="Brickyard" />The brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />440 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />320 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />50 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:37:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=2">Clay Pit</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Iron Foundry</h1><img class="building g7" src="img/x.gif" alt="Iron Foundry" title="Iron Foundry" />The iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />450 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />510 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:08:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=3">Iron Mine</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&amp;s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Grain Mill</h1><img class="building g8" src="img/x.gif" alt="Grain Mill" title="Grain Mill" />The grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />500 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />440 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
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</map>
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<h1><img class="unit ugeb" src="img/x.gif"> Bakery</h1><img class="building g9" src="img/x.gif" alt="Bakery" title="Bakery" />The bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />870 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:01:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=8">Grain Mill</a>&nbsp;Level&nbsp;5</p><map id="nav" name="nav">
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</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<?php
$count="0";
include("GameEngine/Config.php");
$connection = mysql_connect(SQL_SERVER, SQL_USER, SQL_PASS) or die(mysql_error());
mysql_select_db(SQL_DB, $connection) or die(mysql_error());
$q = "SELECT * FROM ".TB_PREFIX."movement where endtime < ".time()." and proc = 0";
$result = mysql_query($q, $connection);
$count=mysql_num_rows($result);
?>
<h1><img class="point" src="img/x.gif" alt="" title="" /> event jam (00:00:0?)</h1>
<p>
All events occurring at a later time get calculated by an event system. In case the server is overloaded or the connection between webserver and database is bad an event jam can result of this.
<br />
As soon as more events are received per second than can be calculated per second, events (e.g."construction finished" or "troops arrived") will be put into a waiting loop.
<br />
The chronological order of troop movements stays the same, even in an event jam, so troops that would normally arrive somewhere first would still arrive there first.
<br />
As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment <b><?php echo $count; ?></b> events await </p>
<map id="nav" name="nav">
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1>Plus account</h1>
The plus account offers you the following improvements:<br>
<br>
<ul>
<li>Waiting loop for constructions</li>
<li>Larger map</li>
<li>Archive function for reports and messages</li>
<li>Sorting function for reports and messages</li>
<li>Sorting function for the marketplace</li>
<li>Auto-completion</li>
<li>Report filter</li>
<li>Freely definable direct links</li>
<li>Graphical statistics</li>
<li>Central account overview</li>
<li>Notepad</li>
</ul>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>Production bonus for lumber</h1>
With this Gold advantage all your villages' lumber production will be increased by 25%. <br>
<br>
The bonus will not be added to the single resource fields but to the sum of the production. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>Production bonus for clay</h1>
With this Gold advantage all your villages' clay production will be increased by 25%. <br />
<br />
The bonus will not be added to the single resource fields but to the sum of the production. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>Production bonus for iron</h1>
With this Gold advantage all your villages' iron production will be increased by 25%. <br />
<br />
The bonus will not be added to the single resource fields but to the sum of the production. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>Production bonus for crop</h1>
With this Gold advantage all your villages' crop production will be increased by 25%. <br />
<br />
The bonus will not be added to the single resource fields but to the sum of the production. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>Complete construction orders &amp; research immediately.</h1>
In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately. <br />
<br />
However, the <em>buildings</em> Residence and Palace and <em>villages</em> with a wonder of the world inside them are excluded. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.red {
color: #F00;
}
</style>
<h1>NPC Merchant</h1>
The NPC Merchant will exchange any desired amount of resources in a village with other resources at a ratio of 1:1. <br>
<br>
<span class="red">This feature is NOT included in the gold club!</span>
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<style type="text/css">
.hall {
color: #808080;
}
</style>
<h1>Gold club</h1>
You will only be charged once for entry into Gold club. Afterwards you have access to various exclusive features. Some of the exclusive features are free, others cost a defined amount of gold per use.<br />
<br />
<strong>Free Gold club features:</strong>
<ul>
<li>Raid list</li>
<li>Raid statistics</li>
<li>Let merchants go thrice</li>
<li>Search for 9 and 15 croppers including oases</li>
</ul>
<strong>Priced Gold club features:</strong>
<ul>
<li>Assign master builder up to 3 construction orders</li>
<li>Automated trade routes between your own villages</li>
<li>Hide troops from attacks in the forest<br />
<span class="hall">(only possible if in the last <strong>10</strong> seconds no troops came home)</span></li>
</ul>
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<h1><img class="point" src="img/x.gif" alt="" title="" /> direct links</h1>
<p>With the direct links one can set links to any target and speed up the navigation.</p>
<table id="examples" cellpadding="1" cellspacing="1">
<thead><tr>
<th colspan="2">example for direct links</th>
</tr>
<tr>
<td>Link name</td>
<td>Link target</td>
</tr></thead>
<tbody><tr>
<th>Barracks</th>
<td>build.php?gid=19</td>
</tr>
<tr>
<th>Marketplace</th>
<td>build.php?gid=17</td>
</tr>
<tr>
<th>Rally Point</th>
<td>build.php?gid=16</td>
</tr>
<tr>
<th>Notes</th>
<td>nachrichten.php?t=4*</td>
</tr></tbody>
</table>
<p>Adding an * to the URL will cause the direct link to open in a new window.</p><map id="nav" name="nav">
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Top 10 statistics</h1>
<p><p>The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.</p></p>
<table id="examples" cellpadding="1" cellspacing="1">
<thead><tr>
<th colspan="2">categories</th>
</tr></thead>
<tbody><tr>
<th>climber</th>
<td>ranks in player statistics</td>
</tr>
<tr>
<th>attacker</th>
<td>off points</td>
</tr>
<tr>
<th>defender</th>
<td>def points</td>
</tr>
<tr>
<th>robber</th>
<td>stolen resources</td>
</tr>
</table>
<p><p>At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:</p></p>
<p class="medals"><img src="img/x.gif" class="medal t1_1" alt="" title="" /><img src="img/x.gif" class="medal t1_2" alt="" title="" /><img src="img/x.gif" class="medal t1_3" alt="" title="" /><img src="img/x.gif" class="medal t1_4" alt="" title="" /></p><map id="nav" name="nav">
<area href="manual.php?s=1"
title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview"
coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward"
coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />