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add traper capacity
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@@ -67,6 +67,8 @@ define("TRADER_CAPACITY","%TRADERCAP%");
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// ***** Cranny capacity
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define("CRANNY_CAPACITY","%CRANNYCAP%");
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// ***** Trapper capacity
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define("TRAPPER_CAPACITY","%TRAPPERCAP%");
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// ***** Village Expand
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// 1 = slow village expanding - more Cultural Points needed for every new village
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