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Reports refactor #1
-Removed 29 files from the "Templates/Notice" folder, there were a lot of duplicated/very similar kinds of report. Now, there are only 6 kinds of report (9.tpl isn't counted) +Changed a lot of codes in some .tpl reports, into a foreach Automation.php: +Modified report data, for the refactored report system +Some clean-up Battle.php: +Fixed catapults and rams, they weren't able to destroy completely a building +Fixed a possible division by 0 error
This commit is contained in:
+75
-100
@@ -1327,8 +1327,8 @@ class Automation {
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$rom = $ger = $gal = $nat = $natar = 0;
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$Defender = $database->getUnit($data['to'], false);
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$enforcementarray = $database->getEnforceVillage($data['to'], 0);
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if(count($enforcementarray) > 0) {
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foreach($enforcementarray as $enforce) {
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for($i=1;$i<=50;$i++) {
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if (!isset($enforDefender['u'.$i])) {
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@@ -1343,29 +1343,18 @@ class Automation {
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$enforDefender['hero'] += $enforce['hero'];
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}
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}
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for($i=1;$i<=50;$i++){
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for($i = 1; $i <= 50; $i++){
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$def_ab[$i]=0;
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if(!isset($Defender['u'.$i])){
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$Defender['u'.$i] = 0;
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} else {
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if($Defender['u'.$i]=='' || $Defender['u'.$i] <= 0){
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$Defender['u'.$i] = 0;
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} else {
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if($i<=10){ $rom='1'; }
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else if($i<=20){ $ger='1'; }
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else if($i<=30){ $gal='1'; }
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else if($i<=40){ $nat='1'; }
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else if($i<=50){ $natar='1'; }
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}
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if(!isset($Defender['u'.$i]) || empty($Defender['u'.$i]) || $Defender['u'.$i] < 0) {
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$Defender['u'.$i] = 0;
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}
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}
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if(!isset($Defender['hero'])){
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$Defender['hero'] = '0';
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} else {
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if($Defender['hero']=='' or $Defender['hero'] <= 0){
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$Defender['hero'] = 0;
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}
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if(!isset($Defender['hero']) || empty($Defender['hero']) || $Defender['hero'] < 0) {
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$Defender['hero'] = 0;
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}
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//get attack units
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$Attacker = array();
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$start = ($owntribe-1)*10+1;
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@@ -1481,28 +1470,15 @@ class Automation {
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$enforDefender['hero'] += $enforce['hero'];
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}
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}
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for($i=1;$i<=50;$i++){
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if(!isset($Defender['u'.$i])){
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$Defender['u'.$i] = '0';
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} else {
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if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
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$Defender['u'.$i] = '0';
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} else {
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if($i<=10){ $rom='1'; }
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else if($i<=20){ $ger='1'; }
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else if($i<=30){ $gal='1'; }
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else if($i<=40){ $nat='1'; }
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else if($i<=50){ $natar='1'; }
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}
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}
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for($i = 1; $i <= 50; $i++){
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if(!isset($Defender['u'.$i]) || empty($Defender['u'.$i]) || $Defender['u'.$i] < 0) {
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$Defender['u'.$i] = 0;
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}
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}
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if(!isset($Defender['hero'])){
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$Defender['hero'] = '0';
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} else {
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if($Defender['hero']=='' or $Defender['hero']<'0'){
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$Defender['hero'] = '0';
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}
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if(!isset($Defender['hero']) || empty($Defender['hero']) || $Defender['hero'] < 0) {
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$Defender['hero'] = 0;
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}
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//get attack units
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@@ -1637,13 +1613,15 @@ class Automation {
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while($traps > 0)
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{
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//There are some traps left, let's distribute them
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for($i = 1; $i <= 10 && $traps > 0; $i++, $traps--)
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for($i = 1; $i <= 10 && $traps > 0; $i++)
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{
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${'traped'.$i}++;
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if($data['t'.$i] != 0)
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{
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${'traped'.$i}++;
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$traps--;
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}
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}
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}
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$GLOBALS['logging']->debug($traped1." ".$multiplier." ".$traps." ".$totalTroops);
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}
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}
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}
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@@ -1718,31 +1696,37 @@ class Automation {
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$unitssend_att_check=$unitssend_att;
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}
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//Resetting the enforcements array
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for($i = 1; $i <= 50; $i++) $DefenderEnf['u'.$i] = 0;
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// our reinforcements count could have changed at this point, thus the re-select
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$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
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$enforcementarray2 = $database->getEnforceVillage($data['to'], 0);
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if(count($enforcementarray2) > 0) {
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foreach($enforcementarray2 as $enforce2) {
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//TODO: Heroes must be divided by tribe
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$Defender['hero'] += $enforce2['hero'];
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for ($i=1;$i<=50;$i++) {
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$Defender['u'.$i]+= $enforce2['u'.$i];
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for($i = 1; $i <= 50; $i++) {
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$DefenderEnf['u'.$i] += $enforce2['u'.$i];
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}
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}
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}
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}
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$totalsend_alldef = 0;
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$unitssend_def = [];
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//Own troops
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$ownTroops = array_slice($Defender, ($targettribe - 1) * 10 + 1, 10);
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$totalsend_alldef = array_sum($ownTroops);
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$unitssend_def[0] = implode(",", $ownTroops);
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//Reinforcements
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for($i = 1; $i <= 5; $i++){
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$reinfTroops = array_slice($DefenderEnf, ($i - 1) * 10, 10);
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$totalsend_alldef += array_sum($reinfTroops);
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$unitssend_def[$i] = implode(",", $reinfTroops);
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}
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$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
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$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
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$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
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$unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].'';
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$unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].'';
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$herosend_def = $Defender['hero'];
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$totalsend_alldef[1] = $Defender['u1']+$Defender['u2']+$Defender['u3']+$Defender['u4']+$Defender['u5']+$Defender['u6']+$Defender['u7']+$Defender['u8']+$Defender['u9']+$Defender['u10'];
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$totalsend_alldef[2] = $Defender['u11']+$Defender['u12']+$Defender['u13']+$Defender['u14']+$Defender['u15']+$Defender['u16']+$Defender['u17']+$Defender['u18']+$Defender['u19']+$Defender['u20'];
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$totalsend_alldef[3] = $Defender['u21']+$Defender['u22']+$Defender['u23']+$Defender['u24']+$Defender['u25']+$Defender['u26']+$Defender['u27']+$Defender['u28']+$Defender['u29']+$Defender['u30'];
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$totalsend_alldef[4] = $Defender['u31']+$Defender['u32']+$Defender['u33']+$Defender['u34']+$Defender['u35']+$Defender['u36']+$Defender['u37']+$Defender['u38']+$Defender['u39']+$Defender['u40'];
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$totalsend_alldef[5] = $Defender['u41']+$Defender['u42']+$Defender['u43']+$Defender['u44']+$Defender['u45']+$Defender['u46']+$Defender['u47']+$Defender['u48']+$Defender['u49']+$Defender['u50'];
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$totalsend_alldef = $totalsend_alldef[1]+$totalsend_alldef[2]+$totalsend_alldef[3]+$totalsend_alldef[4]+$totalsend_alldef[5]+$herosend_def;
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$unitssend_deff[0] = '?,?,?,?,?,?,?,?,?,?,';
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$unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
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$unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
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$unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
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@@ -1754,7 +1738,7 @@ class Automation {
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################FIXED BY SONGER################
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#################################################
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for($i=1;$i<=11;$i++){
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for($i = 1; $i <= 11; $i++){
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//MUST TO BE FIX : This is only for defender and still not properly coded
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if (isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) && $battlepart['casualties_attacker'][$i] <= 0) {
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${'dead'.$i} = 0;
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@@ -1794,22 +1778,8 @@ class Automation {
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$start = ($targettribe-1)*10+1;
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$end = ($targettribe*10);
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if ( $targettribe == 1 ) {
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$u = "";
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$rom = '1';
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} else if ( $targettribe == 2 ) {
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$u = "1";
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$ger = '1';
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} else if ( $targettribe == 3 ) {
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$u = "2";
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$gal = '1';
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} else if ( $targettribe == 4 ) {
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$u = "3";
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$nat = '1';
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} else {
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$u = "4";
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$natar = '1';
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} //FIX
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if ($targettribe == 1) $u = "";
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else $u = $targettribe - 1;
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$unitModifications_units = [];
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$unitModifications_amounts = [];
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@@ -1847,23 +1817,22 @@ class Automation {
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$life=''; $notlife=''; $wrong='0';
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if($enforce['from'] != 0){
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$tribe = $database->getUserArray($database->getVillageField($enforce['from'],"owner"), 1)["tribe"];
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}else{
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$tribe = 4;
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}
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else $tribe = 4;
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$start = ($tribe-1)*10+1;
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$end = ($tribe*10);
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unset($dead);
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if ( $tribe == 1 ) {
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$rom = '1';
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} else if ( $tribe == 2 ) {
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$ger = '1';
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} else if ( $tribe == 3 ) {
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$gal = '1';
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} else if ( $tribe == 4 ) {
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$nat = '1';
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} else {
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$natar = '1';
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switch($tribe)
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{
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case 1: $rom = 1; break;
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case 2: $ger = 1; break;
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case 3: $gal = 1; break;
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case 4: $nat = 1; break;
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case 5:
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default: $natar = 1; break;
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}
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$enforceModificationsById = [];
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@@ -1939,17 +1908,22 @@ class Automation {
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}
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}
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$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
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for ($i=1;$i<=50;$i++) {
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for ($i = 1; $i <= 50; $i++) {
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if (!isset($alldead[$i])) {
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$alldead[$i] = 0;
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}
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$alldead[$i] += (isset($owndead[$i]) ? $owndead[$i] : 0);
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}
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$unitsdead_def[0] = implode(",", $owndead);
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$unitsdead_def[1] = ''.$alldead['1'].','.$alldead['2'].','.$alldead['3'].','.$alldead['4'].','.$alldead['5'].','.$alldead['6'].','.$alldead['7'].','.$alldead['8'].','.$alldead['9'].','.$alldead['10'].'';
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$unitsdead_def[2] = ''.$alldead['11'].','.$alldead['12'].','.$alldead['13'].','.$alldead['14'].','.$alldead['15'].','.$alldead['16'].','.$alldead['17'].','.$alldead['18'].','.$alldead['19'].','.$alldead['20'].'';
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$unitsdead_def[3] = ''.$alldead['21'].','.$alldead['22'].','.$alldead['23'].','.$alldead['24'].','.$alldead['25'].','.$alldead['26'].','.$alldead['27'].','.$alldead['28'].','.$alldead['29'].','.$alldead['30'].'';
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$unitsdead_def[4] = ''.$alldead['31'].','.$alldead['32'].','.$alldead['33'].','.$alldead['34'].','.$alldead['35'].','.$alldead['36'].','.$alldead['37'].','.$alldead['38'].','.$alldead['39'].','.$alldead['40'].'';
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$unitsdead_def[5] = ''.$alldead['41'].','.$alldead['42'].','.$alldead['43'].','.$alldead['44'].','.$alldead['45'].','.$alldead['46'].','.$alldead['47'].','.$alldead['48'].','.$alldead['49'].','.$alldead['50'].'';
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//No troops returned
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$unitsdead_deff[0] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
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@@ -2283,7 +2257,7 @@ class Automation {
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if (isset($empty)){
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$info_ram = "".$ram_pic.",There is no wall to destroy.";
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} elseif ($newLevel == 0){
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$info_ram = "".$ram_pic.",Wall destroyed.";
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$info_ram = "".$ram_pic.",Wall <b>destroyed</b>.";
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$database->setVillageLevel($data['to'], ["f".$wallid, "f".$wallid."t"], [0, 0]);
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$pop = $this->recountPop($data['to']);
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}elseif ($newLevel == $walllevel){
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@@ -2785,7 +2759,7 @@ class Automation {
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else $info_spy = "".$spy_pic.", There are no informations to show";
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}
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$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
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$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).',,,'.$targettribe.','.$unitssend_def[0].','.$unitsdead_def[0].','.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
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}
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else{
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if(isset($village_destroyed) && $village_destroyed == 1 && $can_destroy==1){
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@@ -2795,12 +2769,12 @@ class Automation {
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<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> The village has been destroyed.</td></tr></tbody>";
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}
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}
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$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.(isset($info_spy) ? $info_spy : '').',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
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$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).',,,'.$targettribe.','.$unitssend_def[0].','.$unitsdead_def[0].','.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.(isset($info_spy) ? $info_spy : '').',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
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}
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// When all troops die, sends no info...send info
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$info_troop= "None of your soldiers have returned";
|
||||
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.','.$unitstraped_att.',,'.$info_ram.','.$info_cat.','.$info_chief.','.$info_troop.','.$info_hero;
|
||||
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).',,,'.$targettribe.','.$unitssend_deff[0].','.$unitsdead_deff[0].','.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.','.$unitstraped_att.',,'.$info_ram.','.$info_cat.','.$info_chief.','.$info_troop.','.$info_hero;
|
||||
|
||||
//Undetected and detected in here.
|
||||
if(!empty($scout)){
|
||||
@@ -2811,7 +2785,7 @@ class Automation {
|
||||
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||||
break;
|
||||
}else if($unitsdead_att == $unitssend_att && $defspy){ //fix by ronix
|
||||
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||||
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2.',,'.$info_troop,$AttackArrivalTime);
|
||||
break;
|
||||
}else if($defspy){ //fix by ronix
|
||||
$database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||||
@@ -3166,6 +3140,7 @@ class Automation {
|
||||
unset(
|
||||
$Attacker
|
||||
,$Defender
|
||||
,$DefenderEnf
|
||||
,$enforce
|
||||
,$unitssend_att
|
||||
,$unitssend_def
|
||||
|
||||
@@ -872,15 +872,18 @@ class Battle {
|
||||
{
|
||||
if($moral < 1) $moral = 1;
|
||||
elseif($moral > 3) $moral = 3;
|
||||
|
||||
$needMax = round(($moral * (pow($actualLevel, 2) + $actualLevel + 1) / (8 * $upDown)) + 0.5);
|
||||
|
||||
$needMax = round(($moral * (pow($actualLevel, 2) + $actualLevel + 1) / ($upDown == 0 ? 1 : 8 * $upDown)) + 0.5);
|
||||
for($i = $actualLevel-1; $i >= 1; $i--)
|
||||
{
|
||||
$need = ($moral * (pow($i, 2) + $i + 1) / (8 * $upDown)) + 0.5;
|
||||
if(min($realAttackers, $totalAttackers)/($needMax-$need) <= 1) break;
|
||||
$need = ($moral * (pow($i, 2) + $i + 1) / ($upDown == 0 ? 1 : 8 * $upDown)) + 0.5;
|
||||
if(min($realAttackers, $totalAttackers) / ($needMax - $need) <= 1) {
|
||||
$i++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return $i + 1;
|
||||
return $i;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -897,7 +897,7 @@ class MYSQLi_DB implements IDbConnection {
|
||||
if ($result) {
|
||||
// will return the result
|
||||
} elseif($field=="username") {
|
||||
$result = "??";
|
||||
$result = "[?]";
|
||||
} else {
|
||||
$result = 0;
|
||||
}
|
||||
@@ -2030,7 +2030,7 @@ class MYSQLi_DB implements IDbConnection {
|
||||
if($result){
|
||||
// will return the result
|
||||
}elseif($field=="name"){
|
||||
$result = "??";
|
||||
$result = "[?]";
|
||||
}else $result = 0;
|
||||
|
||||
return $result;
|
||||
@@ -4235,10 +4235,11 @@ References: User ID/Message ID, Mode
|
||||
|
||||
function addNotice($uid, $toWref, $ally, $type, $topic, $data, $time = 0) {
|
||||
list($uid, $toWref, $ally, $type, $topic, $data, $time) = $this->escape_input((int) $uid, (int) $toWref, (int) $ally, (int) $type, $topic, $data, (int) $time);
|
||||
|
||||
if($time == 0) {
|
||||
$time = time();
|
||||
}
|
||||
|
||||
//We don't need to send reports to Nature or Natars
|
||||
if($uid == 2 || $uid == 3) return;
|
||||
if($time == 0) $time = time();
|
||||
|
||||
$q = "INSERT INTO " . TB_PREFIX . "ndata (id, uid, toWref, ally, topic, ntype, data, time, viewed) values (0,'$uid','$toWref','$ally','$topic',$type,'$data',$time,0)";
|
||||
return mysqli_query($this->dblink,$q);
|
||||
}
|
||||
|
||||
@@ -363,6 +363,40 @@ class Message {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Not all notices have a corresponding .tpl file but with this function it's like they had it
|
||||
*
|
||||
* @param int $type The type of the report (notice)
|
||||
* @return int Returns the new report type
|
||||
*/
|
||||
|
||||
public function getReportType($type)
|
||||
{
|
||||
switch($type)
|
||||
{
|
||||
case 2:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 18:
|
||||
case 20:
|
||||
case 21: return 1;
|
||||
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14: return 10;
|
||||
|
||||
case 16:
|
||||
case 17: return 15;
|
||||
|
||||
case 19: return 3;
|
||||
}
|
||||
|
||||
return $type;
|
||||
}
|
||||
|
||||
public function loadNotes() {
|
||||
global $session;
|
||||
if(file_exists("GameEngine/Notes/" . md5($session->username) . ".txt")) {
|
||||
|
||||
Reference in New Issue
Block a user