mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-09-23 02:17:05 +08:00
refactor: alliance and Embassy mechanics refactoring, stage 3 of 3
Battle results logic now accounts for Embassy destruction as per new alliance and Embassies game mechanics.
This commit is contained in:
+2
-26
@@ -382,7 +382,7 @@ class Alliance {
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $session->alliance."";
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $session->alliance."";
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$database->query($q);
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$database->query($q);
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$database->updateAlliPermissions($newleader, 1, 1, 1, 1, 1, 1, 1, 1, 1);
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$database->updateAlliPermissions($newleader, 1, 1, 1, 1, 1, 1, 1, 1, 1);
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$this->updateMax($newleader);
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Automation::updateMax($newleader);
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}
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}
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}
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}
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}else{
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}else{
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@@ -470,7 +470,7 @@ class Alliance {
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$_SESSION['alliance_user'] = 0;
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$_SESSION['alliance_user'] = 0;
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$database->query($q);
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$database->query($q);
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$database->createAlliPermissions($newleader, $session->alliance, 'Alliance Leader', 1, 1, 1, 1, 1, 1, 1, 1);
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$database->createAlliPermissions($newleader, $session->alliance, 'Alliance Leader', 1, 1, 1, 1, 1, 1, 1, 1);
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$this->updateMax($newleader);
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Automation::updateMax($newleader);
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// send the new founder an in-game message, notifying them of their election
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// send the new founder an in-game message, notifying them of their election
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$database->sendMessage(
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$database->sendMessage(
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@@ -537,30 +537,6 @@ class Alliance {
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exit;
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exit;
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}
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}
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}
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}
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private function updateMax($leader) {
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global $bid18, $database;
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$leader = $database->escape((int) $leader);
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$q = mysqli_query($GLOBALS['link'],"SELECT * FROM " . TB_PREFIX . "alidata where leader = $leader");
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if(mysqli_num_rows($q) > 0){
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$villages = $database->getVillagesID2($leader);
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$max = 0;
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foreach($villages as $village){
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$field = $database->getResourceLevel($village['wref']);
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for($i=19;$i<=40;$i++){
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if($field['f'.$i.'t'] == 18){
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$level = $field['f'.$i];
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$attri = $bid18[$level]['attri'];
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}
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}
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if($attri > $max){
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$max = $attri;
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}
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}
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$q = "UPDATE ".TB_PREFIX."alidata set max = ".(int) $max." where leader = ".(int) $leader;
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$database->query($q);
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}
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}
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}
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}
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$alliance = new Alliance;
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$alliance = new Alliance;
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+149
-34
@@ -16,7 +16,6 @@
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## ##
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## ##
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#################################################################################
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#################################################################################
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class Automation {
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class Automation {
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private $bountyresarray = array();
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private $bountyresarray = array();
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@@ -151,7 +150,7 @@ class Automation {
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$dataarray = $$name;
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$dataarray = $$name;
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for ($i = 0; $i <= $lvl; $i++) {
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for ($i = 0; $i <= $lvl; $i++) {
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$popT += $dataarray[$i]['pop'];
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$popT += ((isset($dataarray[$i]) && isset($dataarray[$i]['pop'])) ? $dataarray[$i]['pop'] : 0);
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}
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}
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return $popT;
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return $popT;
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}
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}
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@@ -163,7 +162,7 @@ class Automation {
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$dataarray = $$name;
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$dataarray = $$name;
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for ($i = 0; $i <= $lvl; $i++) {
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for ($i = 0; $i <= $lvl; $i++) {
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$popT += $dataarray[$i]['cp'];
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$popT += ((isset($dataarray[$i]) && $dataarray[$i]['cp']) ? $dataarray[$i]['cp'] : 0);
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}
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}
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return $popT;
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return $popT;
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}
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}
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@@ -447,7 +446,7 @@ class Automation {
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $alliance."";
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $alliance."";
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$database->query($q);
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$database->query($q);
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$database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1);
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$database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1);
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$this->updateMax($newleader);
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Automation::updateMax($newleader);
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}
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}
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$database->deleteAlliance($alliance);
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$database->deleteAlliance($alliance);
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$q = "DELETE FROM ".TB_PREFIX."hero where uid = ".(int) $need['uid'];
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$q = "DELETE FROM ".TB_PREFIX."hero where uid = ".(int) $need['uid'];
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@@ -684,7 +683,7 @@ class Automation {
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}
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}
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if($indi['type'] == 18){
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if($indi['type'] == 18){
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$this->updateMax($database->getVillageField($indi['wid'],"owner"));
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Automation::updateMax($database->getVillageField($indi['wid'],"owner"));
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}
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}
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if($indi['type'] == 26 && $level=='1'){
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if($indi['type'] == 26 && $level=='1'){
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@@ -1086,11 +1085,13 @@ class Automation {
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$cannotsend = 0;
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$cannotsend = 0;
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$movements = $database->getMovement("34",$data['to'],1);
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$movements = $database->getMovement("34",$data['to'],1);
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for($y=0;$y < count($movements);$y++){
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for($y=0;$y < count($movements);$y++){
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if (property_exists($units, $y)) {
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$returntime = $units->$y['endtime']-time();
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$returntime = $units->$y['endtime']-time();
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if($units->$y['sort_type'] == 4 && $units->$y['from'] != 0 && $returntime <= 10){
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if($units->$y['sort_type'] == 4 && $units->$y['from'] != 0 && $returntime <= 10){
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$cannotsend = 1;
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$cannotsend = 1;
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}
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}
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}
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}
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}
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if($evasion == 1 && $maxevasion > 0 && $gold > 1 && $cannotsend == 0 && $dataarray[$data_num]['attack_type'] > 2){
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if($evasion == 1 && $maxevasion > 0 && $gold > 1 && $cannotsend == 0 && $dataarray[$data_num]['attack_type'] > 2){
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$totaltroops = 0;
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$totaltroops = 0;
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for($i=1;$i<=10;$i++){
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for($i=1;$i<=10;$i++){
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@@ -1230,7 +1231,7 @@ class Automation {
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//rams attack
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//rams attack
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//TODO: where did dead7 & traped7 come from??/
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//TODO: where did dead7 & traped7 come from??/
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if(($data['t7']-$dead7-$traped7)>0 and $type=='3'){
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if(($data['t7']/*-$dead7-$traped7*/)>0 and $type=='3'){
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$basearraywall = $database->getMInfo($data['to']);
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$basearraywall = $database->getMInfo($data['to']);
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if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
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if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
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for ($w=1; $w<2; $w++){
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for ($w=1; $w<2; $w++){
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@@ -1366,7 +1367,13 @@ class Automation {
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$stonemason = "0";
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$stonemason = "0";
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}
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}
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//fix by ronix
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//fix by ronix
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for ($i=1;$i<=50;$i++) $enforDefender['u'.$i]+=$Defender['u'.$i];
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for ($i=1;$i<=50;$i++) {
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if (!isset($enforDefender['u'.$i])) {
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$enforDefender['u'.$i] = 0;
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}
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$enforDefender['u'.$i] += (isset($Defender['u'.$i]) ? $Defender['u'.$i] : 0);
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}
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$defspy=($enforDefender['u4']>0 || $enforDefender['u14']>0 || $enforDefender['u23']>0 || $enforDefender['u44']>0)? true:false;
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$defspy=($enforDefender['u4']>0 || $enforDefender['u14']>0 || $enforDefender['u23']>0 || $enforDefender['u44']>0)? true:false;
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if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
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if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
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@@ -1382,9 +1389,9 @@ class Automation {
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//impossible to attack or scout NATAR Capital Village
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//impossible to attack or scout NATAR Capital Village
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if ($NatarCapital) {
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if ($NatarCapital) {
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for($i=1;$i<=11;$i++){
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for($i=1;$i<=11;$i++){
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${traped.$i}=$data['t'.$i];
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${'traped'.$i}=$data['t'.$i];
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}
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}
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}elseif(!$scout || $def_spy >0){
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}elseif(!empty($scout) || $def_spy >0){
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$traps = $Defender['u99']-$Defender['u99o'];
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$traps = $Defender['u99']-$Defender['u99o'];
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if ($traps<1) $traps=0;
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if ($traps<1) $traps=0;
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for($i=1;$i<=11;$i++){
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for($i=1;$i<=11;$i++){
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@@ -1392,16 +1399,21 @@ class Automation {
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if($data['t'.$i] < $traps1){
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if($data['t'.$i] < $traps1){
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$traps1 = $data['t'.$i];
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$traps1 = $data['t'.$i];
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}
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}
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${traped.$i}=$traps1;
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${'traped'.$i}=$traps1;
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$traps -= $traps1;
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$traps -= $traps1;
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}
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}
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}
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}
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if(!$scout || $def_spy >0 || $NatarCapital){
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if(!empty($scout) || $def_spy >0 || $NatarCapital){
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for ($i = 1; $i <= 11; $i++) {
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if (!isset(${'trapped'.$i})) {
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${'trapped'.$i} = 0;
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}
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}
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$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
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$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
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$database->modifyUnit($data['to'],array("99o"),array($totaltraped_att),array(1));
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$database->modifyUnit($data['to'],array("99o"),array($totaltraped_att),array(1));
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for($i=$start;$i<=$end;$i++) {
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for($i=$start;$i<=$end;$i++) {
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$j = $i-$start+1;
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$j = $i-$start+1;
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$Attacker['u'.$i] -= ${traped.$j};
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$Attacker['u'.$i] -= ${'traped'.$j};
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}
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}
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$Attacker['uhero'] -= $traped11;
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$Attacker['uhero'] -= $traped11;
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if($totaltraped_att > 0){
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if($totaltraped_att > 0){
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@@ -1478,12 +1490,12 @@ class Automation {
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for($i=1;$i<=11;$i++){
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for($i=1;$i<=11;$i++){
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//MUST TO BE FIX : This is only for defender and still not properly coded
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//MUST TO BE FIX : This is only for defender and still not properly coded
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if($battlepart['casualties_attacker'][$i] <= 0) { ${dead.$i} = 0; }elseif($battlepart['casualties_attacker'][$i] > $data['t'.$i]){
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if($battlepart['casualties_attacker'][$i] <= 0) { ${'dead'.$i} = 0; }elseif($battlepart['casualties_attacker'][$i] > $data['t'.$i]){
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${dead.$i}=$data['t'.$i];
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${'dead'.$i}=$data['t'.$i];
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}else { ${dead.$i} = $battlepart['casualties_attacker'][$i]; }
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}else { ${'dead'.$i} = (isset($battlepart['casualties_attacker'][$i]) ? $battlepart['casualties_attacker'][$i] : 0); }
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}
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}
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//if the defender does not have spies, the attacker will not die spies. FIXED BY Armando
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//if the defender does not have spies, the attacker will not die spies. FIXED BY Armando
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if($scout){
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if(!empty($scout) && $scout){
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$spy_def_Detect=0;
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$spy_def_Detect=0;
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for($i=1;$i<=(50);$i++) {
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for($i=1;$i<=(50);$i++) {
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if($i == 4 || $i == 14 || $i == 23 || $i == 34 || $i == 44){
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if($i == 4 || $i == 14 || $i == 23 || $i == 34 || $i == 44){
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@@ -1522,7 +1534,7 @@ class Automation {
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}
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}
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$owndead['hero']='0';
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$owndead['hero']='0';
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if($unitlist){
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if($unitlist){
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$owndead['hero']=$battlepart['deadherodef'];
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$owndead['hero'] = (isset($battlepart['deadherodef']) ? $battlepart['deadherodef'] : '');
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$database->modifyUnit($data['to'],array("hero"),array($owndead['hero']),array(0));
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$database->modifyUnit($data['to'],array("hero"),array($owndead['hero']),array(0));
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}
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}
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//kill other defence in village
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//kill other defence in village
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@@ -1586,6 +1598,9 @@ class Automation {
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}
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}
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$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
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$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
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for ($i=1;$i<=50;$i++) {
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for ($i=1;$i<=50;$i++) {
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if (!isset($alldead[$i])) {
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$alldead[$i] = 0;
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}
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$alldead[$i] += $owndead[$i];
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$alldead[$i] += $owndead[$i];
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}
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}
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$unitsdead_def[1] = ''.$alldead['1'].','.$alldead['2'].','.$alldead['3'].','.$alldead['4'].','.$alldead['5'].','.$alldead['6'].','.$alldead['7'].','.$alldead['8'].','.$alldead['9'].','.$alldead['10'].'';
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$unitsdead_def[1] = ''.$alldead['1'].','.$alldead['2'].','.$alldead['3'].','.$alldead['4'].','.$alldead['5'].','.$alldead['6'].','.$alldead['7'].','.$alldead['8'].','.$alldead['9'].','.$alldead['10'].'';
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@@ -1598,6 +1613,15 @@ class Automation {
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$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
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$unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
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if (!isset($alldead['hero'])) {
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$alldead['hero'] = 0;
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}
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if (!isset($owndead['hero'])) {
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$owndead['hero'] = 0;
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}
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$deadhero = $alldead['hero']+$owndead['hero'];
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$deadhero = $alldead['hero']+$owndead['hero'];
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$totaldead_alldef_tmp[1] = $alldead['1']+$alldead['2']+$alldead['3']+$alldead['4']+$alldead['5']+$alldead['6']+$alldead['7']+$alldead['8']+$alldead['9']+$alldead['10'];
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$totaldead_alldef_tmp[1] = $alldead['1']+$alldead['2']+$alldead['3']+$alldead['4']+$alldead['5']+$alldead['6']+$alldead['7']+$alldead['8']+$alldead['9']+$alldead['10'];
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@@ -1614,8 +1638,16 @@ class Automation {
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$t_units = [];
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$t_units = [];
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$p_units = [];
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$p_units = [];
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for ($i=1;$i<=11;$i++) {
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for ($i=1;$i<=11;$i++) {
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$t_units[] = "t".$i."=t".$i." - ".${dead.$i};
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if (!isset(${'dead'.$i})) {
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$p_units[] = "t".$i."=t".$i." - ".${traped.$i};
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${'dead'.$i} = 0;
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}
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if (!isset(${'traped'.$i})) {
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${'traped'.$i} = 0;
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}
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$t_units[] = "t".$i."=t".$i." - ".${'dead'.$i};
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$p_units[] = "t".$i."=t".$i." - ".${'traped'.$i};
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}
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}
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$database->modifyAttack3($data['ref'],implode(',', $t_units));
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$database->modifyAttack3($data['ref'],implode(',', $t_units));
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@@ -1646,14 +1678,20 @@ class Automation {
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$troopsdead10 = $dead10;
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$troopsdead10 = $dead10;
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$troopsdead11 = $dead11;
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$troopsdead11 = $dead11;
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for($i=1;$i<=50;$i++) {
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for($i=1;$i<=50;$i++) {
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if($unitarray) { reset($unitarray); }
|
if(!empty($unitarray)) { reset($unitarray); }
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$unitarray = $GLOBALS["u".$i];
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$unitarray = $GLOBALS["u".$i];
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|
|
||||||
|
if (!isset($totaldead_def)) {
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|
$totaldead_def = 0;
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||||||
|
}
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$totaldead_def += $alldead[''.$i.''];
|
$totaldead_def += $alldead[''.$i.''];
|
||||||
|
|
||||||
|
if (!isset($totalpoint_att)) {
|
||||||
|
$totalpoint_att = 0;
|
||||||
|
}
|
||||||
$totalpoint_att += ($alldead[''.$i.'']*$unitarray['pop']);
|
$totalpoint_att += ($alldead[''.$i.'']*$unitarray['pop']);
|
||||||
}
|
}
|
||||||
$totalpoint_att += ($alldead['hero']*6);
|
$totalpoint_att += ((isset($alldead['hero']) ? $alldead['hero'] : 0)*6);
|
||||||
|
|
||||||
if ($Attacker['uhero'] != 0){
|
if ($Attacker['uhero'] != 0){
|
||||||
$heroxp = $totalpoint_att;
|
$heroxp = $totalpoint_att;
|
||||||
@@ -1663,7 +1701,11 @@ class Automation {
|
|||||||
for($i=1;$i<=10;$i++){
|
for($i=1;$i<=10;$i++){
|
||||||
if($unitarray) { reset($unitarray); }
|
if($unitarray) { reset($unitarray); }
|
||||||
$unitarray = $GLOBALS["u".(($att_tribe-1)*10+$i)];
|
$unitarray = $GLOBALS["u".(($att_tribe-1)*10+$i)];
|
||||||
$totalpoint_def += (${dead.$i}*$unitarray['pop']);
|
$totalpoint_def += (${'dead'.$i}*$unitarray['pop']);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isset($totalpoint_def)) {
|
||||||
|
$totalpoint_def = 0;
|
||||||
}
|
}
|
||||||
$totalpoint_def += $dead11*6;
|
$totalpoint_def += $dead11*6;
|
||||||
if($Defender['hero'] > 0){
|
if($Defender['hero'] > 0){
|
||||||
@@ -1710,7 +1752,7 @@ class Automation {
|
|||||||
}else{
|
}else{
|
||||||
$artefact_bouns = 1;
|
$artefact_bouns = 1;
|
||||||
}
|
}
|
||||||
$foolartefact = $database->getFoolArtefactInfo(7,$vid,$session->uid);
|
$foolartefact = $database->getFoolArtefactInfo(7,(isset($vid) ? $vid : 0),$session->uid);
|
||||||
if(count($foolartefact) > 0){
|
if(count($foolartefact) > 0){
|
||||||
foreach($foolartefact as $arte){
|
foreach($foolartefact as $arte){
|
||||||
if($arte['bad_effect'] == 1){
|
if($arte['bad_effect'] == 1){
|
||||||
@@ -1995,8 +2037,19 @@ class Automation {
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid==18){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
//$p_alliance = $database->getUserField($data['to'],"alliance",0);
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $DefenderID,
|
||||||
|
'alliance' => $database->getUserField($DefenderID,"alliance",0),
|
||||||
|
'username' => $database->getUserField($DefenderID,"username",0),
|
||||||
|
'lvl' => 0
|
||||||
|
]);
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ($isoasis == 0) {
|
if ($isoasis == 0) {
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
@@ -2039,7 +2092,19 @@ class Automation {
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid==18){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $DefenderID,
|
||||||
|
'alliance' => $database->getUserField($DefenderID,"alliance",0),
|
||||||
|
'username' => $database->getUserField($DefenderID,"username",0),
|
||||||
|
'lvl' => $totallvl
|
||||||
|
]);
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
}
|
}
|
||||||
@@ -2125,7 +2190,19 @@ class Automation {
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid==18){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $DefenderID,
|
||||||
|
'alliance' => $database->getUserField($DefenderID,"alliance",0),
|
||||||
|
'username' => $database->getUserField($DefenderID,"username",0),
|
||||||
|
'lvl' => 0
|
||||||
|
]);
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ($isoasis == 0) {
|
if ($isoasis == 0) {
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
@@ -2169,8 +2246,22 @@ class Automation {
|
|||||||
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".(int) $data['to'];
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".(int) $data['to'];
|
||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid3){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $data['to'],
|
||||||
|
'alliance' => $database->getUserField($data['to'],"alliance",0),
|
||||||
|
'username' => $database->getUserField($data['to'],"username",0),
|
||||||
|
'lvl' => $totallvl
|
||||||
|
]);
|
||||||
|
var_dump($Defender, $DefenderID);
|
||||||
|
die('3');
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
}
|
}
|
||||||
@@ -2254,7 +2345,19 @@ class Automation {
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid==18){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $DefenderID,
|
||||||
|
'alliance' => $database->getUserField($DefenderID,"alliance",0),
|
||||||
|
'username' => $database->getUserField($DefenderID,"username",0),
|
||||||
|
'lvl' => 0
|
||||||
|
]);
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ($isoasis == 0) {
|
if ($isoasis == 0) {
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
@@ -2298,7 +2401,19 @@ class Automation {
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($tbgid==18){
|
if ($tbgid==18){
|
||||||
$this->updateMax($database->getVillageField($data['to'],'owner'));
|
Automation::updateMax($database->getVillageField($data['to'],'owner'));
|
||||||
|
$allianceStatus = $database->checkAllianceEmbassiesStatus([
|
||||||
|
'id' => $DefenderID,
|
||||||
|
'alliance' => $database->getUserField($DefenderID,"alliance",0),
|
||||||
|
'username' => $database->getUserField($DefenderID,"username",0),
|
||||||
|
'lvl' => $totallvl
|
||||||
|
]);
|
||||||
|
|
||||||
|
if ($allianceStatus === false) {
|
||||||
|
$info_cat .= ' This player\'s alliance has been dispersed.';
|
||||||
|
} else if ($allianceStatus === 0) {
|
||||||
|
$info_cat .= ' Player was forced to leave their alliance.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ($isoasis == 0) {
|
if ($isoasis == 0) {
|
||||||
$pop=$this->recountPop($data['to']);
|
$pop=$this->recountPop($data['to']);
|
||||||
@@ -4114,7 +4229,7 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
|
|||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
if ($type==18){
|
if ($type==18){
|
||||||
$this->updateMax($database->getVillageField($vil['vref'],'owner'));
|
Automation::updateMax($database->getVillageField($vil['vref'],'owner'));
|
||||||
}
|
}
|
||||||
if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; }
|
if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; }
|
||||||
if ($village->natar==1 && $type==40) $clear=""; //fix by ronix
|
if ($village->natar==1 && $type==40) $clear=""; //fix by ronix
|
||||||
@@ -4751,7 +4866,7 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function updateMax($leader) {
|
public static function updateMax($leader) {
|
||||||
global $bid18, $database;
|
global $bid18, $database;
|
||||||
$q = mysqli_query($GLOBALS['link'],"SELECT * FROM " . TB_PREFIX . "alidata where leader = ". (int) $leader);
|
$q = mysqli_query($GLOBALS['link'],"SELECT * FROM " . TB_PREFIX . "alidata where leader = ". (int) $leader);
|
||||||
if(mysqli_num_rows($q) > 0){
|
if(mysqli_num_rows($q) > 0){
|
||||||
@@ -4769,7 +4884,7 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
|
|||||||
$max = $attri;
|
$max = $attri;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $leader";
|
$q = "UPDATE ".TB_PREFIX."alidata set max = ".(int) $max." where leader = ".(int) $leader;
|
||||||
$database->query($q);
|
$database->query($q);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+71
-17
@@ -2963,11 +2963,14 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
*
|
*
|
||||||
* @return boolean Returns TRUE if there was no change
|
* @return boolean Returns TRUE if there was no change
|
||||||
* to the player-alliance relationship
|
* to the player-alliance relationship
|
||||||
* FALSE otherwise.
|
* FALSE if the player was an alliance
|
||||||
|
* leader and the alliance was destroyed
|
||||||
|
* and 0 when the player was evicted from
|
||||||
|
* the alliance due to Embassy damage.
|
||||||
*/
|
*/
|
||||||
public function checkAllianceEmbassiesStatus($userData, $demolition = false) {
|
public function checkAllianceEmbassiesStatus($userData, $demolition = false) {
|
||||||
// TODO: refactor this and break it into more smaler methods
|
// TODO: refactor this and break it into more smaler methods
|
||||||
global $session, $automation;
|
global $session;
|
||||||
|
|
||||||
// check whether this player is an alliance owner
|
// check whether this player is an alliance owner
|
||||||
$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id']) == $userData['alliance']);
|
$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id']) == $userData['alliance']);
|
||||||
@@ -3000,7 +3003,7 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
$userData['id'],
|
$userData['id'],
|
||||||
2,
|
2,
|
||||||
'You left the alliance',
|
'You left the alliance',
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>",
|
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -3009,7 +3012,19 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
true);
|
true);
|
||||||
} else {
|
} else {
|
||||||
// player has been removed from the alliance
|
// player has been removed from the alliance
|
||||||
return false;
|
$this->sendMessage(
|
||||||
|
$userData['id'],
|
||||||
|
2,
|
||||||
|
'An attack has forced you to leave the alliance',
|
||||||
|
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
true);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -3059,9 +3074,9 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
(
|
(
|
||||||
($member['id'] == $userData['id'])
|
($member['id'] == $userData['id'])
|
||||||
?
|
?
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
:
|
:
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
),
|
),
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -3079,15 +3094,18 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
// we'll collect them inside this foeach loop
|
// we'll collect them inside this foeach loop
|
||||||
$memberIDs = [];
|
$memberIDs = [];
|
||||||
|
|
||||||
foreach ($member as $member) {
|
// no need for this whole foreach loop if this player is the lone
|
||||||
if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= $minimumExistingEmbassyRecords) {
|
// founder and member of their alliance
|
||||||
|
if ($membersCount > 1) {
|
||||||
|
foreach ($members as $member) {
|
||||||
|
if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= 1) {
|
||||||
// found a new leader for the alliance
|
// found a new leader for the alliance
|
||||||
$newLeaderFound = true;
|
$newLeaderFound = true;
|
||||||
$newleader = $member['id'];
|
$newleader = $member['id'];
|
||||||
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
|
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
|
||||||
$this->query($q);
|
$this->query($q);
|
||||||
$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
|
$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
|
||||||
$automation->updateMax($newleader);
|
Automation::updateMax($newleader);
|
||||||
|
|
||||||
// update permissions for the old leader
|
// update permissions for the old leader
|
||||||
$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
|
$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
|
||||||
@@ -3096,8 +3114,8 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
$this->sendMessage(
|
$this->sendMessage(
|
||||||
$newleader,
|
$newleader,
|
||||||
2,
|
2,
|
||||||
'You are now an alliance leader',
|
'You are now the alliance leader',
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>",
|
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -3108,6 +3126,10 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
|
|
||||||
$memberIDs[] = $member['id'];
|
$memberIDs[] = $member['id'];
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// if there is only 1 member and it's the actual founder
|
||||||
|
$memberIDs[] = $userData['id'];
|
||||||
|
}
|
||||||
|
|
||||||
// if there wasn't anyone with a sufficient level of Embassy
|
// if there wasn't anyone with a sufficient level of Embassy
|
||||||
// among the existing members, disperse this alliance
|
// among the existing members, disperse this alliance
|
||||||
@@ -3117,17 +3139,17 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
|
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
|
||||||
|
|
||||||
// notify all of them via in-game messaging
|
// notify all of them via in-game messaging
|
||||||
foreach ($memberIDs as $id) {
|
foreach ($members as $member) {
|
||||||
$this->sendMessage(
|
$this->sendMessage(
|
||||||
$id,
|
$member['id'],
|
||||||
2,
|
2,
|
||||||
'Your alliance was dispersed',
|
'Your alliance was dispersed',
|
||||||
(
|
(
|
||||||
($id == $userData['id'])
|
($member['id'] == $userData['id'])
|
||||||
?
|
?
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount > 1 ? "which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership," : "lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
:
|
:
|
||||||
"Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
),
|
),
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -3136,6 +3158,31 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
0,
|
0,
|
||||||
true);
|
true);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// if a new leader was found, notify all alliance member of this change
|
||||||
|
// notify all of them via in-game messaging
|
||||||
|
foreach ($members as $member) {
|
||||||
|
// don't send duplicate messages to the new leader
|
||||||
|
if ($member['id'] != $newleader) {
|
||||||
|
$this->sendMessage(
|
||||||
|
$member['id'],
|
||||||
|
2,
|
||||||
|
'Your alliance has a new leader',
|
||||||
|
(
|
||||||
|
($member['id'] == $userData['id'])
|
||||||
|
?
|
||||||
|
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=".$newleader."\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
|
:
|
||||||
|
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=".$newleader."\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||||
|
),
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
true);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3149,7 +3196,7 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
$_SESSION['alliance_user'] = 0;
|
$_SESSION['alliance_user'] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return ((isset($newLeaderFound) && $newLeaderFound === true) ? true : false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4006,8 +4053,15 @@ class MYSQLi_DB implements IDbConnection {
|
|||||||
if(!empty($outgoingarray)) {
|
if(!empty($outgoingarray)) {
|
||||||
foreach($outgoingarray as $out) {
|
foreach($outgoingarray as $out) {
|
||||||
for($i = 1; $i <= 10; $i++) {
|
for($i = 1; $i <= 10; $i++) {
|
||||||
|
if (!isset($movingunits['u' . (($vtribe - 1) * 10 + $i)])) {
|
||||||
|
$movingunits['u' . (($vtribe - 1) * 10 + $i)] = 0;
|
||||||
|
}
|
||||||
$movingunits['u' . (($vtribe - 1) * 10 + $i)] += $out['t' . $i];
|
$movingunits['u' . (($vtribe - 1) * 10 + $i)] += $out['t' . $i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!isset($movingunits['hero'])) {
|
||||||
|
$movingunits['hero'] = 0;
|
||||||
|
}
|
||||||
$movingunits['hero'] += $out['t11'];
|
$movingunits['hero'] += $out['t11'];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user