Artifacts fixes part 3

+Fixed the artifact of the fool, it will now work and reduce/increase
troops speed
+Optimized some templates file and deleted some useless files
+Added a method to Database.php which permits to calculate things
related to artifacts (it's not general yet, it only works for troops
speed)
-Removed artifact of the fool "Account" type, because it shouldn't exist
This commit is contained in:
iopietro
2018-04-25 22:58:18 +02:00
parent c15f8d41bb
commit 8e731dd7d0
15 changed files with 390 additions and 1848 deletions
+23 -73
View File
@@ -2063,6 +2063,7 @@ class Automation {
}
//cranny efficiency
//TODO: Needs to be connected to a function
$atk_bonus = ($owntribe == 2)? (4/5) : 1;
$def_bonus = ($targettribe == 3)? 2 : 1;
$to_owner = $database->getVillageField($data['to'],"owner");
@@ -2922,31 +2923,9 @@ class Automation {
//to here
// If the dead units not equal the ammount sent they will return and report
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 0)
{
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($from['wref'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops);
$foolartefact2 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']);
if(count($foolartefact2) > 0){
foreach($foolartefact2 as $arte){
if($arte['bad_effect'] == 1){
$endtime *= $arte['effect2'];
}else{
$endtime /= $arte['effect2'];
$endtime = round($endtime);
}
}
}
{
$troopsTime = $this->procDistanceTime($from, $to, min($speeds), 1);
$endtime = $database->getTroopsWalkingTime($from['owner'], $from['wref'], 2, $troopsTime);
$endtime += $AttackArrivalTime;
if($type == 1) {
if($from['owner'] == 3) { //fix natar report by ronix
@@ -3026,54 +3005,29 @@ class Automation {
$herosend_att = $data['t11'];
$unitssend_att= $unitssend_att1.','.$herosend_att;
$speeds = array();
$speeds = [];
//find slowest unit.
for($i=1;$i<=10;$i++)
//TODO: Needs to be made as a function
for($i = 1; $i <= 10; $i++)
{
if ($data['t'.$i] > 0) {
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)];
$speeds[] = $unitarray['speed'];
}
}
if ($herosend_att>0){
if ($herosend_att > 0){
$hero_unit = $database->getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
}
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops);
$foolartefact3 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']);
if(count($foolartefact3) > 0){
foreach($foolartefact3 as $arte){
if($arte['bad_effect'] == 1){
$endtime *= $arte['effect2'];
}else{
$endtime /= $arte['effect2'];
$endtime = round($endtime);
}
}
}
$troopsTime = $this->procDistanceTime($from, $to, min($speeds), 1);
$endtime = $database->getTroopsWalkingTime($from['owner'], $from['wref'], 2, $troopsTime);
$endtime += $AttackArrivalTime;
//$endtime += microtime(true);
$database->setMovementProc($data['moveid']);
$database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],$AttackArrivalTime,$endtime);
$database->addMovement(4, $to['wref'], $from['wref'], $data['ref'], $AttackArrivalTime, $endtime);
$peace = PEACE;
$data2 = $from['owner'].','.$from['wref'].','.$to['owner'].','.$owntribe.','.$unitssend_att.','.$peace;
$time = time();
@@ -5863,37 +5817,33 @@ class Automation {
private function artefactOfTheFool() {
global $database;
$time = time();
$q = "SELECT id, size FROM " . TB_PREFIX . "artefacts where type = 8 and active = 1 and lastupdate <= ".($time - 86400);
$q = "SELECT id, size FROM " . TB_PREFIX . "artefacts where type = 8 AND active = 1 AND lastupdate <= ".($time - (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
$array = $database->query_return($q);
if ($array) {
foreach($array as $artefact) {
$kind = rand(1,7);
$kind = rand(1, 7);
while($kind == 6){
$kind = rand(1,7);
}
if($artefact['size'] != 3){
$bad_effect = rand(0,1);
}else{
$bad_effect = 0;
$kind = rand(1, 7);
}
if($artefact['size'] != 3) $bad_effect = rand(0, 1);
else $bad_effect = 0;
switch($kind) {
case 1:
$effect = rand(1,5);
$effect = rand(1, 5);
break;
case 2:
$effect = rand(1,3);
$effect = rand(1, 3);
break;
case 3:
$effect = rand(3,10);
$effect = rand(3, 10);
break;
case 4:
$effect = rand(2,4);
break;
case 5:
$effect = rand(2,4);
$effect = rand(2, 4);
break;
case 7:
$effect = rand(1,6);
$effect = rand(1, 6);
break;
}
mysqli_query($database->dblink,"UPDATE ".TB_PREFIX."artefacts SET kind = ". (int) $kind. ", bad_effect = $bad_effect, effect2 = $effect, lastupdate = $time WHERE id = ".(int) $artefact['id']);
+53 -5
View File
@@ -3504,7 +3504,11 @@ class MYSQLi_DB implements IDbConnection {
IF(
f40t IN ($fieldType),
f40,
0
IF(
f99t IN ($fieldType),
f99,
0
)
)
)
)
@@ -3635,7 +3639,7 @@ class MYSQLi_DB implements IDbConnection {
OR
f40t IN ($fieldType)
OR
f99 IN ($fieldType))
f99t IN ($fieldType))
LIMIT 1
");
$row = mysqli_fetch_array($result, MYSQLI_ASSOC);
@@ -6942,6 +6946,50 @@ References: User ID/Message ID, Mode
return $slots;
}
/**
* Calculates how much time troops spend to walk from a village to another, counting artifacts
*
* @param int $uid The User ID
* @param int $vid The village ID
* @param int $time The old time, without multipliers
* @return int Returns the new time, multiplied or divided by artifacts bonus or malus
*/
function getTroopsWalkingTime($uid, $vid, $kind, $time){
list($uid, $vid, $time) = $this->escape_input((int) $uid,(int) $vid, $time);
$artefacts = $foolArefacts = [];
$multiplier = [2, 3, 1.5];
$artefacts[] = count($this->getOwnUniqueArtefactInfo2($vid, $kind, 1, 1)); //Village effect
$artefacts[] = count($this->getOwnUniqueArtefactInfo2($uid, $kind, 3, 0)); //Unique effect
$artefacts[] = count($this->getOwnUniqueArtefactInfo2($uid, $kind, 2, 0)); //Account effect
$fasterTroops = 1;
for($i = 0; $i < count($artefacts); $i++)
{
if($artefacts[$i] > 0) {
$fasterTroops = $multiplier[$i];
break;
}
}
$foolArefacts[] = $this->getOwnUniqueArtefactInfo2($vid, 8, 1, 1); //Village effect
$foolArefacts[] = $this->getOwnUniqueArtefactInfo2($uid, 8, 3, 0); //Unique effect
$foolEffect = 1;
for($i = 0; $i < count($foolArefacts); $i++)
{
if(count($foolArefacts[$i]) > 0 && $foolArefacts[$i]['kind'] == $kind)
{
$foolEffect = $foolArefacts[$i]['bad_effect'] == 1 ? $foolArefacts[$i]['effect2'] : 1 / $foolArefacts[$i]['effect2'];
break;
}
}
return round(($time / $fasterTroops) * $foolEffect);
}
function addArtefact($vref, $owner, $type, $size, $name, $desc, $effect, $img) {
list($vref, $owner, $type, $size, $name, $desc, $effect, $img) = $this->escape_input($vref, $owner, $type, $size, $name, $desc, $effect, $img);
@@ -7067,8 +7115,8 @@ References: User ID/Message ID, Mode
return (isset(self::$artefactDataCache[$id.$mode][$size.$type]) ? self::$artefactDataCache[$id.$mode][$size.$type] : []);
}
function getFoolArtefactInfo($type,$vid,$uid, $use_cache = true) {
list($type,$vid,$uid) = $this->escape_input((int) $type,(int) $vid,(int) $uid);
function getFoolArtefactInfo($type, $vid, $uid, $use_cache = true) {
list($type, $vid, $uid) = $this->escape_input((int) $type, (int) $vid, (int) $uid);
// first of all, check if we should be using cache and whether the field
// required is already cached
@@ -7199,7 +7247,7 @@ References: User ID/Message ID, Mode
function getInactiveArtifacts($time){
list($time) = $this->escape_input($time);
$q = "SELECT * FROM ".TB_PREFIX."artefacts WHERE active = 0 AND owner > 5 AND conquered < $time ORDER BY conquered ASC, size ASC";
$q = "SELECT * FROM ".TB_PREFIX."artefacts WHERE active = 0 AND owner > 5 AND conquered <= $time ORDER BY conquered ASC, size ASC";
$result = mysqli_query($this->dblink, $q);
return $this->mysqli_fetch_all($result);
}
+78 -166
View File
@@ -332,62 +332,42 @@ class Units {
global $form, $database, $village, $generator, $session;
$data = $database->getA2b( $post['timestamp_checksum'], $post['timestamp'] );
$Gtribe = "";
$Gtribe = ($session->tribe == 1) ? "" : $session->tribe - 1;
if ( $session->tribe == '2' ) {
$Gtribe = "1";
} else if ( $session->tribe == '3' ) {
$Gtribe = "2";
} else if ( $session->tribe == '4' ) {
$Gtribe = "3";
} else if ( $session->tribe == '5' ) {
$Gtribe = "4";
}
for ($i = 1; $i < 10; $i++) {
if (isset($data['u'.$i])) {
for ( $i = 1; $i < 10; $i ++ ) {
if ( isset( $data[ 'u' . $i ] ) ) {
if ( $data[ 'u' . $i ] > $village->unitarray[ 'u' . $Gtribe . $i ] ) {
$form->addError( "error", "You can't send more units than you have" );
if ($data['u'.$i] > $village->unitarray['u'.$Gtribe.$i]) {
$form->addError("error", "You can't send more units than you have");
break;
}
if ( $data[ 'u' . $i ] < 0 ) {
$form->addError( "error", "You can't send negative units." );
if ($data[ 'u'.$i ] < 0) {
$form->addError("error", "You can't send negative units.");
break;
}
}
}
if ( $data['u11'] > $village->unitarray['hero'] ) {
$form->addError( "error", "You can't send more units than you have" );
if ($data['u11'] > $village->unitarray['hero']) {
$form->addError( "error", "You can't send more units than you have");
}
if ( $data['u11'] < 0 ) {
$form->addError( "error", "You can't send negative units." );
if ($data['u11'] < 0) {
$form->addError( "error", "You can't send negative units.");
}
if($data['type'] != 1 && $post['spy'] != 0) $post['spy'] = 0;
if ( $form->returnErrors() > 0 ) {
if ($form->returnErrors() > 0) {
$_SESSION['errorarray'] = $form->getErrors();
$_SESSION['valuearray'] = $_POST;
header( "Location: a2b.php" );
exit;
} else {
if ( $session->access != BANNED ) {
if ( $session->tribe == 1 ) {
$u = "";
} elseif ( $session->tribe == 2 ) {
$u = "1";
} elseif ( $session->tribe == 3 ) {
$u = "2";
} elseif ( $session->tribe == 4 ) {
$u = "3";
} else {
$u = "4";
}
if ($session->access != BANNED) {
$u = ($session->tribe == 1) ? "" : $session->tribe - 1;
$database->modifyUnit(
$village->wid,
@@ -417,7 +397,7 @@ class Units {
$data['u10'],
$data['u11']
),
array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
);
$fromcoor = $database->getCoor( $village->wid );
@@ -427,84 +407,49 @@ class Units {
$speeds = [];
//find slowest unit.
for ( $i = 1; $i <= 10; $i ++ ) {
if ( isset( $data[ 'u' . $i ] ) ) {
if ( $data[ 'u' . $i ] != '' && $data[ 'u' . $i ] > 0 ) {
if ( $unitarray ) {
reset( $unitarray );
for ($i = 1; $i <= 10; $i ++) {
if (isset( $data['u'.$i] ) ) {
if (!empty($data['u'.$i]) && $data['u'.$i] > 0) {
if ($unitarray) {
reset($unitarray);
}
$unitarray = $GLOBALS[ "u" . ( ( $session->tribe - 1 ) * 10 + $i ) ];
$unitarray = $GLOBALS["u".(($session->tribe - 1) * 10 + $i)];
$speeds[] = $unitarray['speed'];
}
}
}
if ( isset( $data['u11'] ) ) {
if ( $data['u11'] != '' && $data['u11'] > 0 ) {
$heroarray = $database->getHero( $session->uid );
$herodata = $GLOBALS[ "u" . $heroarray[0]['unit'] ];
if (isset($data['u11'])) {
if (!empty($data['u11']) && $data['u11'] > 0) {
$heroarray = $database->getHero( $session->uid);
$herodata = $GLOBALS['u'.$heroarray[0]['unit']];
$speeds[] = $herodata['speed'];
}
}
$artefact = count( $database->getOwnUniqueArtefactInfo2( $session->uid, 2, 3, 0 ) );
$artefact1 = count( $database->getOwnUniqueArtefactInfo2( $village->wid, 2, 1, 1 ) );
$artefact2 = count( $database->getOwnUniqueArtefactInfo2( $session->uid, 2, 2, 0 ) );
if ( $artefact > 0 ) {
$fastertroops = 3;
} else if ( $artefact1 > 0 ) {
$fastertroops = 2;
} else if ( $artefact2 > 0 ) {
$fastertroops = 1.5;
} else {
$fastertroops = 1;
}
$time = round( $generator->procDistanceTime( $from, $to, min( $speeds ), 1 ) / $fastertroops );
$foolartefact = $database->getFoolArtefactInfo( 2, $village->wid, $session->uid );
if ( count( $foolartefact ) > 0 ) {
foreach ( $foolartefact as $arte ) {
if ( $arte['bad_effect'] == 1 ) {
$time *= $arte['effect2'];
} else {
$time /= $arte['effect2'];
$time = round( $time );
}
}
}
$to_owner = $database->getVillageField( $data['to_vid'], "owner" );
$troopsTime = $generator->procDistanceTime($from, $to, min($speeds), 1);
$time = $database->getTroopsWalkingTime($session->uid, $village->wid, 2, $troopsTime);
$to_owner = $database->getVillageField($data['to_vid'], "owner");
// Check if have WW owner have artefact Rivals great confusion or Artefact of the unique fool with that effect
// If is a WW village you can target on WW , if is not a WW village catapults will target randomly.
// Like it says : Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact.
// Fixed by Advocaite and Shadow
$q = mysqli_fetch_array( mysqli_query( $database->dblink, "SELECT Count(*) as Total FROM " . TB_PREFIX . "fdata WHERE f99t = '40' AND vref = " . (int) $data['to_vid'] ), MYSQLI_ASSOC );
$isThere = $q['Total'];
if ( $isThere > 0 ) {
$iswwvilla = 1;
$artefact_2 = count( $database->getOwnUniqueArtefactInfo2( $to_owner, 7, 3, 0 ) );
$artefact1_2 = count( $database->getOwnUniqueArtefactInfo2( $data['to_vid'], 7, 1, 1 ) );
$artefact2_2 = count( $database->getOwnUniqueArtefactInfo2( $to_owner, 7, 2, 0 ) );
$foolartefact2 = $database->getFoolArtefactInfo( 7, $data['to_vid'], $to_owner );
$good_artefact = 0;
if ( count( $foolartefact2 ) > 0 ) {
foreach ( $foolartefact2 as $arte ) {
if ( $arte['bad_effect'] == 0 ) {
$good_artefact = 1;
}
// Fixed by Advocaite and Shadow - Optimized by iopietro
$isThere = $database->getFieldLevelInVillage($data['to_vid'], 40);
$iswwvilla = $isThere > 0 ? 1 : 0;
$good_artefact = 0;
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner, 7, 3, 0));
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to_vid'], 7, 1, 1));
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner, 7, 2, 0));
$foolartefact2 = $database->getFoolArtefactInfo(7, $data['to_vid'], $to_owner);
if(count($foolartefact2) > 0) {
foreach ($foolartefact2 as $arte) {
if ($arte['bad_effect'] == 0) {
$good_artefact = 1;
}
}
} else {
$artefact_2 = count( $database->getOwnUniqueArtefactInfo2( $to_owner, 7, 3, 0 ) );
$artefact1_2 = count( $database->getOwnUniqueArtefactInfo2( $data['to_vid'], 7, 1, 1 ) );
$artefact2_2 = count( $database->getOwnUniqueArtefactInfo2( $to_owner, 7, 2, 0 ) );
$foolartefact2 = $database->getFoolArtefactInfo( 7, $data['to_vid'], $to_owner );
$iswwvilla = 0;
$good_artefact = 0;
if ( count( $foolartefact2 ) > 0 ) {
foreach ( $foolartefact2 as $arte ) {
if ( $arte['bad_effect'] == 0 ) {
$good_artefact = 1;
}
}
}
}
}
$rallyPointLevel = ($village->resarray)['f39'];
$invalidBuildings = [];
@@ -540,61 +485,59 @@ class Units {
}
}
}
//TODO: Check those strings I do think they're wrong
//TODO: check those instructions, i think that they're wrong
if ( isset( $post['ctar1'] ) ) {
if ( $artefact_2 > 0 or $artefact1_2 > 0 or $artefact2_2 > 0 or $good_artefact == 1 ) {
if ( $post['ctar1'] != 40 or $post['ctar1'] != 27 and $iswwvilla == 1 ) {
if (isset($post['ctar1'])) {
if ($artefact_2 > 0 || $artefact1_2 > 0 || $artefact2_2 > 0 || $good_artefact == 1) {
if ($post['ctar1'] != 40 || $post['ctar1'] != 27 && $iswwvilla == 1) {
$post['ctar1'] = 99;
} else {
$post['ctar1'] = 99;
}
}
} else {
$post['ctar1'] = 0;
}
}
else $post['ctar1'] = 0;
if ( isset( $post['ctar2'] ) ) {
if ( $artefact_2 > 0 or $artefact1_2 > 0 or $artefact2_2 > 0 or $good_artefact == 1 ) {
if ( $post['ctar2'] != 40 or $post['ctar2'] != 27 and $iswwvilla == 1 ) {
if(isset( $post['ctar2'])) {
if ($artefact_2 > 0 || $artefact1_2 > 0 || $artefact2_2 > 0 || $good_artefact == 1) {
if ($post['ctar2'] != 40 || $post['ctar2'] != 27 && $iswwvilla == 1) {
$post['ctar2'] = 99;
} else {
$post['ctar2'] = 99;
}
}
} else {
$post['ctar2'] = 0;
}
else $post['ctar2'] = 0;
if (!isset($post['spy'])) {
$post['spy'] = 0;
}
$abdata = $database->getABTech( $village->wid );
$reference = $database->addAttack( ( $village->wid ), $data['u1'], $data['u2'], $data['u3'], $data['u4'], $data['u5'], $data['u6'], $data['u7'], $data['u8'], $data['u9'], $data['u10'], $data['u11'], $data['type'], $post['ctar1'], $post['ctar2'], $post['spy'], $abdata['b1'], $abdata['b2'], $abdata['b3'], $abdata['b4'], $abdata['b5'], $abdata['b6'], $abdata['b7'], $abdata['b8'] );
$checkexist = $database->checkVilExist( $data['to_vid'] );
$checkoexist = $database->checkOasisExist( $data['to_vid'] );
if ( $checkexist or $checkoexist ) {
$database->addMovement( 3, $village->wid, $data['to_vid'], $reference, time(), ( $time + time() ) );
if ( ( $database->hasBeginnerProtection( $village->wid ) == 1 ) && ( $checkexist ) ) {
mysqli_query( $database->dblink, "UPDATE " . TB_PREFIX . "users SET protect = 0 WHERE id = " . (int) $session->uid );
if(!isset($post['spy'])) $post['spy'] = 0;
$abdata = $database->getABTech($village->wid);
$reference = $database->addAttack(($village->wid), $data['u1'], $data['u2'], $data['u3'], $data['u4'], $data['u5'], $data['u6'], $data['u7'], $data['u8'], $data['u9'], $data['u10'], $data['u11'], $data['type'], $post['ctar1'], $post['ctar2'], $post['spy'], $abdata['b1'], $abdata['b2'], $abdata['b3'], $abdata['b4'], $abdata['b5'], $abdata['b6'], $abdata['b7'], $abdata['b8']);
$checkexist = $database->checkVilExist($data['to_vid']);
$checkoexist = $database->checkOasisExist($data['to_vid']);
if($checkexist || $checkoexist) {
$database->addMovement(3, $village->wid, $data['to_vid'], $reference, time(), ($time + time()));
if ($database->hasBeginnerProtection($village->wid) == 1 && $checkexist) {
mysqli_query($database->dblink, "UPDATE " . TB_PREFIX . "users SET protect = 0 WHERE id = ".(int) $session->uid);
}
}
if ( $form->returnErrors() > 0 ) {
if($form->returnErrors() > 0) {
$_SESSION['errorarray'] = $form->getErrors();
$_SESSION['valuearray'] = $_POST;
header( "Location: a2b.php" );
header("Location: a2b.php" );
exit;
}
// prevent re-use of the same attack via re-POSTing the same data
$database->remA2b($data['id']);
header( "Location: build.php?id=39" );
header("Location: build.php?id=39");
exit;
} else {
header( "Location: banned.php" );
header("Location: banned.php");
exit;
}
}
@@ -607,16 +550,7 @@ class Units {
$enforceoasis = $database->getOasisEnforceArray( $post['ckey'], 0 );
if ( ( $enforce['from'] == $village->wid ) || ( $enforce['vref'] == $village->wid ) || ( $enforceoasis['conqured'] == $village->wid ) ) {
$to = $database->getVillage( $enforce['from'] );
$Gtribe = "";
if ( $database->getUserField( $to['owner'], 'tribe', 0 ) == '2' ) {
$Gtribe = "1";
} else if ( $database->getUserField( $to['owner'], 'tribe', 0 ) == '3' ) {
$Gtribe = "2";
} else if ( $database->getUserField( $to['owner'], 'tribe', 0 ) == '4' ) {
$Gtribe = "3";
} else if ( $database->getUserField( $to['owner'], 'tribe', 0 ) == '5' ) {
$Gtribe = "4";
}
$Gtribe = ($ownerTribe = $database->getUserField( $to['owner'], 'tribe', 0)) == 1 ? "" : $ownerTribe - 1;
for ( $i = 1; $i < 10; $i ++ ) {
if ( isset( $post[ 't' . $i ] ) ) {
@@ -705,36 +639,14 @@ class Units {
if ( $post['t11'] != '' && $post['t11'] > 0 ) {
$hero_unit = $database->getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS[ 'u' . $hero_unit ]['speed'];
} else {
$post['t11'] = '0';
}
} else {
$post['t11'] = '0';
}
$artefact = count( $database->getOwnUniqueArtefactInfo2( $session->uid, 2, 3, 0 ) );
$artefact1 = count( $database->getOwnUniqueArtefactInfo2( $village->wid, 2, 1, 1 ) );
$artefact2 = count( $database->getOwnUniqueArtefactInfo2( $session->uid, 2, 2, 0 ) );
if ( $artefact > 0 ) {
$fastertroops = 3;
} else if ( $artefact1 > 0 ) {
$fastertroops = 2;
} else if ( $artefact2 > 0 ) {
$fastertroops = 1.5;
} else {
$fastertroops = 1;
}
$time = round( $generator->procDistanceTime( $fromCor, $toCor, min( $speeds ), 1 ) / $fastertroops );
$foolartefact2 = $database->getFoolArtefactInfo( 2, $village->wid, $session->uid );
if ( count( $foolartefact2 ) > 0 ) {
foreach ( $foolartefact2 as $arte ) {
if ( $arte['bad_effect'] == 1 ) {
$time *= $arte['effect2'];
} else {
$time /= $arte['effect2'];
$time = round( $time );
}
}
}
else $post['t11'] = 0;
}
else $post['t11'] = 0;
$troopsTime = $generator->procDistanceTime($fromCor, $toCor, min($speeds), 1);
$time = $database->getTroopsWalkingTime($session->uid, $village->wid, 2, $troopsTime);
$reference = $database->addAttack( $enforce['from'], $post['t1'], $post['t2'], $post['t3'], $post['t4'], $post['t5'], $post['t6'], $post['t7'], $post['t8'], $post['t9'], $post['t10'], $post['t11'], 2, 0, 0, 0, 0 );
$database->addMovement( 4, $village->wid, $enforce['from'], $reference, time(), ( $time + time() ) );
$technology->checkReinf( $post['ckey'], false );