mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-04 03:44:23 +00:00
General fixes
+A method in Building.php is now static +Fixed timers in the market +Fixed a bug that did take in account a wrong tournament square when calculating the returning time of the troops
This commit is contained in:
+40
-63
@@ -293,7 +293,7 @@ class Building {
|
||||
return false;
|
||||
}
|
||||
|
||||
public function procResType($ref) {
|
||||
public static function procResType($ref) {
|
||||
switch($ref) {
|
||||
case 1: return "Woodcutter";
|
||||
case 2: return "Clay Pit";
|
||||
@@ -429,7 +429,7 @@ class Building {
|
||||
|
||||
if($database->addBuilding($village->wid, $id, $village->resarray['f'.$id.'t'], $loop, $time + ($loop == 1 ? ceil(60 / SPEED) : 0), 0, $level['f'.$id] + 1 + count($database->getBuildingByField($village->wid, $id)))) {
|
||||
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
|
||||
$logging->addBuildLog($village->wid, $this->procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] + ($loopsame > 0 ? 2 : 1)), 0);
|
||||
$logging->addBuildLog($village->wid, self::procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] + ($loopsame > 0 ? 2 : 1)), 0);
|
||||
$this->redirect($id);
|
||||
}
|
||||
}
|
||||
@@ -470,10 +470,10 @@ class Building {
|
||||
}
|
||||
|
||||
$level = $database->getResourceLevel($village->wid);
|
||||
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time,0,0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
|
||||
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]-1),2);
|
||||
if($database->addBuilding($village->wid, $id, $village->resarray['f'.$id.'t'], $loop, $time, 0, 0, $level['f'.$id] + 1 + count($database->getBuildingByField($village->wid, $id)))){
|
||||
$logging->addBuildLog($village->wid, self::procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] - 1), 2);
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -506,7 +506,7 @@ class Building {
|
||||
if($this->meetRequirement($tid)) {
|
||||
$level = $database->getResourceLevel($village->wid);
|
||||
if($database->addBuilding($village->wid, $id, $tid, $loop, $time, 0, $level['f' . $id] + 1 + count($database->getBuildingByField($village->wid, $id)))){
|
||||
$logging->addBuildLog($village->wid, $this->procResType($tid), ($village->resarray['f' . $id] + 1), 1);
|
||||
$logging->addBuildLog($village->wid, self::procResType($tid), ($village->resarray['f' . $id] + 1), 1);
|
||||
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
@@ -668,47 +668,34 @@ class Building {
|
||||
}
|
||||
}
|
||||
|
||||
public function isMax($id,$field,$loop=0) {
|
||||
public function isMax($id, $field, $loop = 0) {
|
||||
$name = "bid".$id;
|
||||
global $$name,$village,$session;
|
||||
$dataarray = $$name;
|
||||
|
||||
// special case for Multihunter login which mathematically (because of the resarray length)
|
||||
// allows for building resource fields above level 20
|
||||
if ($session->tribe == 0) {
|
||||
return $village->resarray['f'.$field] == 20;
|
||||
}
|
||||
if ($session->tribe == 0) return $village->resarray['f'.$field] == 20;
|
||||
|
||||
if($id <= 4) {
|
||||
if($village->capital == 1) {
|
||||
return ($village->resarray['f'.$field] == (count($dataarray) - 1 - $loop));
|
||||
}
|
||||
else {
|
||||
return ($village->resarray['f'.$field] == (count($dataarray) - 11 - $loop));
|
||||
}
|
||||
}
|
||||
else {
|
||||
return ($village->resarray['f'.$field] == count($dataarray) - $loop);
|
||||
if($village->capital == 1) return ($village->resarray['f'.$field] == (count($dataarray) - 1 - $loop));
|
||||
else return ($village->resarray['f'.$field] == (count($dataarray) - 11 - $loop));
|
||||
}
|
||||
else return ($village->resarray['f'.$field] == count($dataarray) - $loop);
|
||||
}
|
||||
|
||||
public function getTypeLevel($tid,$vid=0) {
|
||||
global $village,$database,$session;
|
||||
public function getTypeLevel($tid, $vid = 0) {
|
||||
global $village, $database, $session;
|
||||
|
||||
// Support would not have a village, so this is irrelevant
|
||||
if ($session->uid == 1) {
|
||||
return 0;
|
||||
}
|
||||
if ($session->uid == 1) return 0;
|
||||
|
||||
$keyholder = array();
|
||||
$keyholder = [];
|
||||
|
||||
if($vid == 0) {
|
||||
$resourcearray = $village->resarray;
|
||||
} else {
|
||||
$resourcearray = $database->getResourceLevel($vid);
|
||||
}
|
||||
if($vid == 0) $resourcearray = $village->resarray;
|
||||
else $resourcearray = $database->getResourceLevel($vid);
|
||||
|
||||
foreach(array_keys($resourcearray,$tid) as $key) {
|
||||
foreach(array_keys($resourcearray, $tid) as $key) {
|
||||
if(strpos($key,'t')) {
|
||||
$key = preg_replace("/[^0-9]/", '', $key);
|
||||
array_push($keyholder, $key);
|
||||
@@ -718,51 +705,41 @@ class Building {
|
||||
$element = count($keyholder);
|
||||
|
||||
// if we count more than 1 instance of the building (mostly resource fields)
|
||||
if($element >= 2) {
|
||||
// resource field
|
||||
if($tid <= 4) {
|
||||
$temparray = array();
|
||||
|
||||
for($i=0;$i<=$element-1;$i++) {
|
||||
// collect current field level
|
||||
array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
|
||||
if($element >= 2){
|
||||
// resource field
|
||||
if($tid <= 4){
|
||||
$temparray = [];
|
||||
|
||||
for($i = 0; $i <= $element - 1; $i++){
|
||||
// collect current field level
|
||||
array_push($temparray, $resourcearray['f'.$keyholder[$i]]);
|
||||
}
|
||||
|
||||
|
||||
// find out the maximum field level for this village
|
||||
$maValue = max($temparray);
|
||||
foreach ($temparray as $key => $val) {
|
||||
if ($val == $maValue) {
|
||||
$target = $key;
|
||||
foreach($temparray as $key => $val){
|
||||
if($val == $maValue){
|
||||
$target = $key;
|
||||
}
|
||||
}
|
||||
}
|
||||
// village building
|
||||
else {
|
||||
}else{ // village building
|
||||
$target = 0;
|
||||
|
||||
|
||||
// find the highest level built for this building type
|
||||
for($i=1;$i<=$element-1;$i++) {
|
||||
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
|
||||
for($i = 1; $i <= $element - 1; $i++){
|
||||
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]){
|
||||
$target = $i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we count only a single building
|
||||
else if($element == 1) {
|
||||
$target = 0;
|
||||
}
|
||||
// no building matching search criteria
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($keyholder[$target] != "") {
|
||||
return $resourcearray['f'.$keyholder[$target]];
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
else if($element == 1) $target = 0;
|
||||
else return 0; // no building matching search criteria
|
||||
|
||||
if(!empty($keyholder[$target])) return $resourcearray['f'.$keyholder[$target]];
|
||||
else return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user