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add cranny capacity to install
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@@ -64,6 +64,9 @@ define("EVASION_SPEED","%EVASIONSPEED%");
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// Values: 1 (normal), 3 (3x speed) etc...
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define("TRADER_CAPACITY","%TRADERCAP%");
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// ***** Cranny capacity
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define("CRANNY_CAPACITY","%CRANNYCAP%");
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// ***** Village Expand
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// 1 = slow village expanding - more Cultural Points needed for every new village
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