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Fixed two population bugs
Automation.php: Fixed the attacker population and defender population before a battle, now the account population will be considered instead of the single village population. Fixed the attacker population and defender population while chiefing a village, now the account population will be considered instead of the single village population. Database: Added a function to get the total population of the account.
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@@ -1434,8 +1434,8 @@ class Automation {
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$att_tribe = $owntribe;
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$def_tribe = $targettribe;
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$residence = "0";
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$attpop = $fromF['pop'];
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$defpop = $toF['pop'];
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$attpop = 0;
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$defpop = 0;
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$def_ab=array();
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//get level of palace or residence
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$residence = $database->getFieldLevelInVillage($data['to'], '25, 26', false);
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@@ -1574,7 +1574,7 @@ class Automation {
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$att_tribe = $owntribe;
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$def_tribe = $targettribe;
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$residence = 0;
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$attpop = $fromF['pop'];
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$attpop = 0;
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$defpop = 100;
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//type of attack
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@@ -1607,6 +1607,18 @@ class Automation {
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} else {
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$varray1 = $database->getProfileVillages($from['owner'], 0, false);
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}
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// total population of the defender
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if($isoasis == 0){
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foreach($varray as $defenderVillage){
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$defpop += $defenderVillage['pop'];
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}
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}
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// total population of the attacker
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foreach($varray1 as $attackerVillage){
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$attpop += $attackerVillage['pop'];
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}
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//fix by ronix
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for ($i=1;$i<=50;$i++) {
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@@ -2603,8 +2615,8 @@ class Automation {
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$newLevels_fieldNames = [];
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$newLevels_fieldValues = [];
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$pop1 = $database->getVillageField($data['from'],"pop");
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$pop2 = $database->getVillageField($data['to'],"pop");
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$pop1 = $database->getTotalPopulation($AttackerID);
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$pop2 = $database->getTotalPopulation($DefenderID);
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if($pop1 > $pop2){
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$buildlevel = $database->getResourceLevel($data['to']);
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