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finish hero_full.php
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<?php
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include("next.tpl");
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$artefact_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,3,0));
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$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($village->wid,7,1,1));
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$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,2,0));
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if($artefact_2 > 0){
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$artefact_bouns = 6;
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}else if($artefact1_2 > 0){
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$artefact_bouns = 3;
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}else if($artefact2_2 > 0){
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$artefact_bouns = 2;
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}else{
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$artefact_bouns = 1;
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}
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$good_effect = $bad_effect = 1;
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$foolartefact = $database->getFoolArtefactInfo(7,$village->wid,$seesion->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$bad_effect = $arte['effect2'];
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}else{
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$good_effect = $arte['effect2'];
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}
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}
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}
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?>
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<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
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<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />
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</a>
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<h1>Cranny <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc">The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.</p>
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<table cellpadding="1" cellspacing="1" id="build_value">
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<tr>
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<th>Currently hidden units per resource:</th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> units</td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> units</td>
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<?php
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}
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?>
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</tr>
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<tr>
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<?php
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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if($next<=10){
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?>
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<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<?php
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}}else{
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?>
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<th>Hidden units per resource at level 20:</th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<?php
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}}}
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?>
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</tr>
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</table>
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<?php
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include("upgrade.tpl");
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?>
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</p></div>
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