Fixed trap bugs

+Traps are now repaired (built) in the trapper building, instead of
instantly given after a successful normal attack or a dismiss/releasing
from the rally point
+1/4 of trapped troops are now lost after a successful normal attack
+Traps are now released when troops die from starvation
+If you'll dismiss your trapped troops from the rally point, the gaul
player will be able to only repair 1/3 of the total used traps
+Created a new method to delete some redundant and duplicated code
starvation related
+The effect of WW building plans will be displayed correctly, when
they're active
+Troops related artifacts are now counted when building traps
+Some minor improovements and bug fixing
+Some clean-up
This commit is contained in:
iopietro
2018-05-02 21:17:20 +02:00
parent 8a760b0aec
commit 9e2d2b6842
8 changed files with 485 additions and 584 deletions
+25 -29
View File
@@ -507,7 +507,7 @@ class Technology {
return $database->getArtifactsValueInfluence($session->uid, $vid, 4, $upkeep);
}
private function trainUnit($unit,$amt,$great=false) {
private function trainUnit($unit, $amt, $great = false) {
global $session, $database, ${'u'.$unit}, $building, $village, $bid19, $bid20, $bid21, $bid25, $bid26, $bid29, $bid30, $bid36, $bid41, $bid42;
if($this->getTech($unit) || $unit % 10 <= 1 || $unit == 99) {
@@ -557,36 +557,32 @@ class Technology {
$each = round(($bid19[$building->getTypeLevel(36)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
if($unit%10 == 0 || $unit%10 == 9 && $unit != 99) {
$slots = $database->getAvailableExpansionTraining();
if($unit%10 == 0 && $slots['settlers'] <= $amt) { $amt = $slots['settlers']; }
if($unit%10 == 9 && $slots['chiefs'] <= $amt) { $amt = $slots['chiefs']; }
if($unit % 10 == 0 || $unit % 10 == 9 && $unit != 99) {
$slots = $database->getAvailableExpansionTraining();
if($unit % 10 == 0 && $slots['settlers'] <= $amt) $amt = $slots['settlers'];
if($unit % 10 == 9 && $slots['chiefs'] <= $amt) $amt = $slots['chiefs'];
} else {
if($unit != 99){
if($this->maxUnit($unit,$great) < $amt) {
$amt = 0;
}
}else{
$trainlist = $this->getTrainingList(8);
foreach($trainlist as $train) {
$train_amt += $train['amt'];
if($unit != 99){
if($this->maxUnit($unit, $great) < $amt) $amt = 0;
}else{
$trainlist = $this->getTrainingList(8);
foreach($trainlist as $train) $train_amt += $train['amt'];
$max = 0;
for($i = 19; $i < 41; $i++){
if($village->resarray['f'.$i.'t'] == 36){
$max += $bid36[$village->resarray['f'.$i]]['attri']*TRAPPER_CAPACITY;
}
}
$max1 = $max - ($village->unitarray['u99'] + $train_amt);
if($max1 < $amt) $amt = 0;
}
}
$max = 0;
for($i=19;$i<41;$i++){
if($village->resarray['f'.$i.'t'] == 36){
$max += $bid36[$village->resarray['f'.$i]]['attri']*TRAPPER_CAPACITY;
}
}
$max1 = $max - ($village->unitarray['u99'] + $train_amt);
if($max1 < $amt) {
$amt = 0;
}
}
}
$wood = ${'u'.$unit}['wood'] * $amt * ($great?3:1);
$clay = ${'u'.$unit}['clay'] * $amt * ($great?3:1);
$iron = ${'u'.$unit}['iron'] * $amt * ($great?3:1);
$crop = ${'u'.$unit}['crop'] * $amt * ($great?3:1);
$wood = ${'u'.$unit}['wood'] * $amt * ($great ? 3 : 1);
$clay = ${'u'.$unit}['clay'] * $amt * ($great ? 3 : 1);
$iron = ${'u'.$unit}['iron'] * $amt * ($great ? 3 : 1);
$crop = ${'u'.$unit}['crop'] * $amt * ($great ? 3 : 1);
if($database->modifyResource($village->wid, $wood , $clay, $iron, $crop, 0) && $amt > 0) {
$database->trainUnit($village->wid, $unit + ($great ? 60 : 0), $amt, ${'u'.$unit}['pop'], $each, 0);