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https://github.com/Shadowss/TravianZ.git
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General fixes
+Fixed a bug that didn't permit to change the name or the Tag of the alliance individually +Fixed a bug that didn't count the population growth sometimes +Fixed a bug that didn't halve the population consumption in WW villages
This commit is contained in:
+20
-25
@@ -425,7 +425,7 @@ class Automation {
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if($level == 1 && $max == STORAGE_BASE) $max = STORAGE_BASE;
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if ($level != 1) $max -= ${'bid'.$indi['type']}[$level-1]['attri'] * STORAGE_MULTIPLIER;
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if ($level != 1) $max -= ${'bid'.$indi['type']}[$level - 1]['attri'] * STORAGE_MULTIPLIER;
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$max += ${'bid'.$indi['type']}[$level]['attri'] * STORAGE_MULTIPLIER;
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@@ -433,9 +433,7 @@ class Automation {
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}
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// if we updated Embassy, update maximum members that the alliance can take
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if($indi['type'] == 18){
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Automation::updateMax($villageOwner);
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}
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if($indi['type'] == 18) Automation::updateMax($villageOwner);
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// by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de >
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if ($indi['type'] == 40 && ($indi['level'] % 5 == 0 || $indi['level'] > 95) && $indi['level'] != 100) {
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@@ -449,15 +447,12 @@ class Automation {
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// TODO: find out what exactly these conditions are for
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// no special military conditioning for Teutons and Gauls
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if ($database->getUserField($villageOwner, "tribe", 0) != 1) {
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$loopconUpdates[$indi['wid']] = '';
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} else {
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if ($database->getUserField($villageOwner, "tribe", 0) != 1) $loopconUpdates[$indi['wid']] = '';
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else
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{
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// special condition for Roman military buildings
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if ($indi['field'] > 18) {
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$loopconUpdates[$indi['wid']] = ' AND field > 18';
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} else {
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$loopconUpdates[$indi['wid']] = ' AND field < 19';
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}
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if ($indi['field'] > 18) $loopconUpdates[$indi['wid']] = ' AND field > 18';
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else $loopconUpdates[$indi['wid']] = ' AND field < 19';
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}
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// Update ww last finish upgrade
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@@ -477,7 +472,7 @@ class Automation {
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}
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// update statistical data for affected villages
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foreach ($villagesAffected as $affected_id) $this->recountPop($affected_id);
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foreach ($villagesAffected as $affected_id) $this->recountPop($affected_id, false);
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// update data that can be done in one swoop instead of using multiple update queries
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// no special checks for Romans
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@@ -3039,16 +3034,16 @@ class Automation {
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if(!$database->areArtifactsSpawned() || $database->areWWVillagesSpawned() || strtotime(START_DATE) + (NATARS_WW_SPAWN_TIME * 86400) > time()) return;
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//WW village Natars' troops
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$unitArrays = [41 => rand(50, 1200) * NATARS_UNITS,
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42 => rand(100 , 1400) * NATARS_UNITS,
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43 => rand(200, 1600) * NATARS_UNITS,
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44 => rand(10, 50) * NATARS_UNITS,
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45 => rand(48, 1700) * NATARS_UNITS,
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46 => rand(60, 1800) * NATARS_UNITS,
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47 => rand(200, 1600) * NATARS_UNITS,
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48 => rand(40, 200) * NATARS_UNITS,
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49 => rand(4, 20) * NATARS_UNITS,
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50 => rand(5, 25) * NATARS_UNITS];
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$unitArrays = [41 => rand(500, 12000) * NATARS_UNITS,
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42 => rand(1000 , 14000) * NATARS_UNITS,
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43 => rand(2000, 16000) * NATARS_UNITS,
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44 => rand(100, 500) * NATARS_UNITS,
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45 => rand(480, 17000) * NATARS_UNITS,
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46 => rand(600, 18000) * NATARS_UNITS,
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47 => rand(2000, 16000) * NATARS_UNITS,
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48 => rand(400, 2000) * NATARS_UNITS,
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49 => rand(40, 200) * NATARS_UNITS,
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50 => rand(50, 250) * NATARS_UNITS];
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//WW village buildings
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$buildingArrays = ["f99t" => 40, "f99" => 0, "f39t" => 16, "f39" => 1, "f19t" => 17, "f19" => 20, "f20t" => 11,
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@@ -3234,8 +3229,8 @@ class Automation {
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//Get an array with the numbers of the oasis
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$numberOfOasis = $this->bountysortOasis($oasisArray);
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//Set the village population
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$villagePopulation = $villageInfoArray['pop'];
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//Set the village population (if WW Villages, it's halved)
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$villagePopulation = !$villageInfoArray['natar'] ? $villageInfoArray['pop'] : round($villageInfoArray['pop'] / 2);
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//Get the upkeep of the village
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$upkeep = $technology->getUpkeep($this->getAllUnits($bountywid), 0, $bountywid);
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