mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-17 01:56:07 +00:00
fixed bugs of NarcisRO and more
This commit is contained in:
+120
-6
@@ -939,7 +939,7 @@ class Automation {
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$stonemason = "1";
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}
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if(PEACE == False || $targettribe == 4 || $targettribe == 5){
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if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
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$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab,$tblevel,$stonemason,$walllevel,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref);
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//units attack string for battleraport
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@@ -1122,7 +1122,7 @@ class Automation {
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$troopsdead6 = $dead6;
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$troopsdead7 = $dead7;
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$troopsdead8 = $dead8;
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$troopsdead9 = $dead9;
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$troopsdead9 = $dead9-1;
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$troopsdead10 = $dead10;
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$troopsdead11 = $dead11;
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for($i=1;$i<=50;$i++) {
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@@ -1814,29 +1814,39 @@ class Automation {
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$database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand));
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} else {
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//you took over the village
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$villname = $database->getVillageField($data['to'],"name");
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$artifact = $database->getOwnArtefactInfo($data['to']);
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$info_chief = "".$chief_pic.",Inhabitants decided to join your empire.";
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$info_chief = "".$chief_pic.",Inhabitants of ".$villname." village decided to join your empire.";
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if ($artifact['vref'] == $data['to']){
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$database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner"));
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}
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$database->setVillageField($data['to'],loyalty,100);
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$database->setVillageField($data['to'],loyalty,0);
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$database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner"));
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//delete upgrades in armory and blacksmith
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$q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref=".$data['to'];
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$q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref = ".$data['to']."";
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$database->query($q);
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$database->addABTech($data['to']);
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//delete researches in academy
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$q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref=".$data['to'];
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$q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref = ".$data['to']."";
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$database->query($q);
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$database->addTech($data['to']);
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//delete reinforcement
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$q = "DELETE FROM ".TB_PREFIX."enforcement WHERE from = ".$data['to'],"";
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$database->query($q);
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// check buildings
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$pop1 = $database->getVillageField($data['from'],"pop");
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$pop2 = $database->getVillageField($data['to'],"pop");
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if($pop1 > $pop2){
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$buildlevel = $database->getResourceLevel($data['to']);
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for ($i=1; $i<=39; $i++){
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if($buildlevel['f'.$i]!=0){
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if($buildlevel['f'.$i."t"]!=35 && $buildlevel['f'.$i."t"]!=36 && $buildlevel['f'.$i."t"]!=41){
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$leveldown = $buildlevel['f'.$i]-1;
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$database->setVillageLevel($data['to'],"f".$i,$leveldown);
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}else{
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$database->setVillageLevel($data['to'],"f".$i,0);
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$database->setVillageLevel($data['to'],"f".$i."t",0);
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}
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}
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}
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if($buildlevel['f99']!=0){
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@@ -2188,6 +2198,110 @@ $crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\"
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@unlink("GameEngine/Prevention/sendunits.txt");
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}
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}
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private function sendTroopsBack($post) {
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global $form, $database, $village, $generator, $session, $technology;
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$enforce=$database->getEnforceArray($post['ckey'],0);
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$to = $database->getVillage($enforce['from']);
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$Gtribe = "";
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if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; }
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for($i=1; $i<10; $i++){
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if(isset($post['t'.$i])){
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if($i!=10){
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if ($post['t'.$i] > $enforce['u'.$Gtribe.$i])
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{
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$form->addError("error","You can't send more units than you have");
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break;
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}
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if($post['t'.$i]<0)
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{
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$form->addError("error","You can't send negative units.");
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break;
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}
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}
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} else {
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$post['t'.$i.'']='0';
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}
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}
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if(isset($post['t11'])){
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if ($post['t11'] > $enforce['hero'])
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{
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$form->addError("error","You can't send more units than you have");
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break;
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}
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if($post['t11']<0)
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{
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$form->addError("error","You can't send negative units.");
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break;
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}
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} else {
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$post['t11']='0';
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}
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if($form->returnErrors() > 0) {
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$_SESSION['errorarray'] = $form->getErrors();
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$_SESSION['valuearray'] = $_POST;
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header("Location: a2b.php");
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} else {
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//change units
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$start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1;
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$end = ($database->getUserField($to['owner'],'tribe',0)*10);
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$j='1';
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for($i=$start;$i<=$end;$i++){
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$database->modifyEnforce($post['ckey'],$i,$post['t'.$j.''],0); $j++;
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}
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//get cord
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$from = $database->getVillage($enforce['from']);
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$fromcoor = $database->getCoor($enforce['from']);
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$tocoor = $database->getCoor($enforce['vref']);
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$fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']);
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$toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']);
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$speeds = array();
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//find slowest unit.
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for($i=1;$i<=10;$i++){
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if (isset($post['t'.$i])){
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if( $post['t'.$i] != '' && $post['t'.$i] > 0){
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if($unitarray) { reset($unitarray); }
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$unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)];
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$speeds[] = $unitarray['speed'];
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} else {
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$post['t'.$i.'']='0';
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}
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} else {
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$post['t'.$i.'']='0';
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}
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}
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if (isset($post['t11'])){
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if( $post['t11'] != '' && $post['t11'] > 0){
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$qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner']."";
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$resulth = mysql_query($qh);
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$hero_f=mysql_fetch_array($resulth);
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$hero_unit=$hero_f['unit'];
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$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
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} else {
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$post['t11']='0';
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}
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} else {
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$post['t11']='0';
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}
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$time = $generator->procDistanceTime($fromCor,$toCor,min($speeds),1);
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$reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0);
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$database->addMovement(4,$village->wid,$enforce['from'],$reference,time(),($time+time()));
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$technology->checkReinf($post['ckey']);
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header("Location: build.php?id=39");
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}
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}
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private function sendreinfunitsComplete() {
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global $bid23,$database,$battle;
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+18
-3
@@ -645,13 +645,28 @@ class Building {
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if($jobs['wid']==$village->wid){
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$wwvillage = $database->getResourceLevel($jobs['wid']);
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if($wwvillage['f99t']!=40){
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$level = $database->getFieldLevel($jobs['wid'],$jobs['field']);
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$level = ($level == -1) ? 0 : $level;
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$level = $jobs['level'];
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if($jobs['type'] != 25 AND $jobs['type'] != 26 AND $jobs['type'] != 40) {
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$finish = 1;
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$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
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if($jobs['master'] == 0){
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$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
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if($database->query($q)) {
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}else{
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$villwood = $database->getVillageField($jobs['wid'],'wood');
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$villclay = $database->getVillageField($jobs['wid'],'clay');
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$villiron = $database->getVillageField($jobs['wid'],'iron');
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$villcrop = $database->getVillageField($jobs['wid'],'crop');
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$type = $jobs['type'];
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$buildarray = $GLOBALS["bid".$type];
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$buildwood = $buildarray[$level]['wood'];
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$buildclay = $buildarray[$level]['clay'];
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$buildiron = $buildarray[$level]['iron'];
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$buildcrop = $buildarray[$level]['crop'];
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if($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop){
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$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
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}
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}
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if($database->query($q)) {
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$database->modifyPop($jobs['wid'],$resource['pop'],0);
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$database->addCP($jobs['wid'],$resource['cp']);
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$q = "DELETE FROM ".TB_PREFIX."bdata where id = ".$jobs['id'];
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@@ -448,7 +448,8 @@ class Units {
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$total = count($database->getProfileVillages($session->uid));
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$need_cps = ${'cp'.$mode}[$total];
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$cps = $session->cp;
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$rallypoint = $database->getResourceLevel($village->wid);
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if($rallypoint['f39'] > 0){
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if($cps >= $need_cps) {
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$unit = ($session->tribe*10);
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@@ -465,6 +466,9 @@ class Units {
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} else {
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header("Location: build.php?id=39");
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}
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}else{
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header("Location: dorf1.php");
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}
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}else{
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header("Location: banned.php");
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}
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