mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
General fixes
+Fixed a bug that would have killed all troops by starvation, if added through the admin panel
This commit is contained in:
@@ -13,25 +13,23 @@
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if(!isset($_SESSION)) session_start();
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if($_SESSION['access'] < 9) die(ACCESS_DENIED_ADMIN);
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include_once("../../Database.php");
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include_once("../../Technology.php");
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include_once("../../Data/unitdata.php");
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$id = $_POST['id'];
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$id = (int)$_POST['id'];
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$village = $database->getVillage($id);
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$user = $database->getUserArray($village['owner'],1);
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$units="";
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$tribe = $user['tribe'];
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if($tribe ==1){ $u = 0;}
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if($tribe ==2){ $u = 10;}
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if($tribe ==3){ $u = 20;}
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if($tribe ==4){ $u = 30;}
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if($tribe ==5){ $u = 40;}
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if($tribe ==6){ $u = 50;}
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$user = $database->getUserArray($village['owner'],1);
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$units = "";
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$tribe = $user['tribe'];
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$u = ($tribe - 1) * 10;
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for($i=1; $i<11; $i++) {
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$units.="u".($u+$i)."=".$database->escape($_POST['u'.($u+$i)].(($i < 10) ? ", " : ""));
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for($i = 1; $i < 11; $i++) {
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$units.="u".($u + $i)."=".$database->escape($_POST['u'.($u + $i)].(($i < 10) ? ", " : ""));
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}
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$q = "UPDATE ".TB_PREFIX."units SET ".$units." WHERE vref = ".(int) $id;
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$q = "UPDATE ".TB_PREFIX."units SET ".$units." WHERE vref = ".$id;
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$database->query($q);
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$database->query("Insert into ".TB_PREFIX."admin_log values (0,".(int) $_SESSION['id'].",'Changed troop amounts in village <a href=\'admin.php?p=village&did=$id\'>$id</a> ',".time().")");
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$database->addStarvationData($id);
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header("Location: ../../../Admin/admin.php?p=village&did=".$id."&d");
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?>
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Executable → Regular
+21
-47
@@ -383,7 +383,7 @@ class Automation {
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}
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private function buildComplete() {
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global $database, $bid18, $bid10, $bid11, $bid38, $bid39;
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global $database, $technology, $bid18, $bid10, $bid11, $bid38, $bid39;
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$time = time();
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// IDs of villages that were affected by this building completion update,
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@@ -476,7 +476,7 @@ class Automation {
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}
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//Update starvation data
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$this->addStarvationData($indi['wid']);
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$database->addStarvationData($indi['wid']);
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// update the requested fields, all at once
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$database->setVillageFields($indi['wid'], array_keys($fieldsToSet), array_values($fieldsToSet));
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@@ -2488,7 +2488,7 @@ class Automation {
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}
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//Update starvation data
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$this->addStarvationData($to['wref']);
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$database->addStarvationData($to['wref']);
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//Returning units back to village is not necessary because it will be taken care when processing movement
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// Fix by AL-Kateb
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@@ -2579,7 +2579,7 @@ class Automation {
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}
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private function sendreinfunitsComplete() {
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global $bid23, $database, $battle;
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global $bid23, $database, $technology, $battle;
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$time = time();
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$q = "
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@@ -2717,7 +2717,7 @@ class Automation {
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}
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//Update starvation data
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$this->addStarvationData($data['to']);
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$database->addStarvationData($data['to']);
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//check empty reinforcement in rally point
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$e_units = '';
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@@ -2733,7 +2733,7 @@ class Automation {
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}
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private function returnunitsComplete() {
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global $database;
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global $database, $technology;
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$time = time();
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$q = "
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@@ -2783,7 +2783,7 @@ class Automation {
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$movementProcIDs[] = $data['moveid'];
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//Update starvation data
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$this->addStarvationData($data['to']);
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$database->addStarvationData($data['to']);
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}
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$database->setMovementProc(implode(', ', $movementProcIDs));
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@@ -3233,7 +3233,7 @@ class Automation {
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}
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private function trainingComplete() {
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global $database;
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global $database, $technology;
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$time = time();
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$trainlist = $database->getTrainingList();
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@@ -3287,7 +3287,7 @@ class Automation {
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if ($valuesUpdated) call_user_func(get_class($database).'::clearUnitsCache');
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//Update starvation data
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$this->addStarvationData($train['vref']);
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$database->addStarvationData($train['vref']);
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}
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}
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}
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@@ -3677,30 +3677,6 @@ class Automation {
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}
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}
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}
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/**
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* Adds the starvation data in villages with a negative value of crop
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*
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* @param int $wref The village ID where the crop is negative
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*/
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private function addStarvationData($wref){
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global $database, $technology;
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$getVillage = $database->getVillage($wref);
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//Exlude Support, Nature, Natars, TaskMaster and Multihunter
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if ($getVillage['owner'] > 5){
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$crop = $database->getCropProdstarv($wref, false);
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$unitArrays = $this->getAllUnits($wref, false);
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$villageUpkeep = $getVillage['pop'] + $technology->getUpkeep($unitArrays, 0, $wref);
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$starv = $getVillage['starv'];
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if ($crop < $villageUpkeep){
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//Add starvation data
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$database->setVillageFields($wref, ['starv'], [$villageUpkeep]);
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}
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}
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}
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/**
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* Function for starvation - by brainiacX and Shadow
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@@ -3712,23 +3688,23 @@ class Automation {
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private function starvation() {
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global $database, $technology;
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//starvation is disabled during Easter/Holidays/Christmas
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//Starvation is disabled during Easter/Holidays/Christmas
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if(PEACE) return;
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$time = time();
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//update starvation in every village
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//Update starvation in every village
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$starvarray = $database->getProfileVillages(0, 7);
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foreach($starvarray as $starv) $this->addStarvationData($starv['wref']);
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foreach($starvarray as $starv) $database->addStarvationData($starv['wref']);
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// load villages with minus prod
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//Load villages with minus prod
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$starvarray = [];
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$starvarray = $database->getStarvation();
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$vilIDs = [];
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foreach ($starvarray as $starv) $vilIDs[] = $starv['wref'];
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// cache
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//Cache
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$database->getEnforceVillage($vilIDs, 0);
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$database->getOasisEnforce($vilIDs, 2);
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$database->getOasisEnforce($vilIDs, 3);
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@@ -3758,7 +3734,7 @@ class Automation {
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$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
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// find the first not-empty array
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//Find the first not-empty array
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foreach($allTroopsArray as $type => $allTroops)
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{
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if(!empty($allTroops)){
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@@ -3771,10 +3747,10 @@ class Automation {
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}
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}
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// if the player has no troops, then skip the next instructions
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//If the player has no troops, then skip the next instructions
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if(empty($starvingTroops)) continue;
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// counting
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//Counting
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$timedif = $time - $starv['starvupdate'];
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$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
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if($cropProd < 0){
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@@ -3783,7 +3759,7 @@ class Automation {
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$newcrop = 0;
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$oldcrop = $database->getVillageField($starv['wref'], 'crop');
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//if the grain is then tries to send all
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//If the grain is then tries to send all
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if ($oldcrop > 100){
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$difcrop = $difcrop - $oldcrop;
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if($difcrop < 0){
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@@ -3804,7 +3780,7 @@ class Automation {
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$counting = true;
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while($difcrop > 0)
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{
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// search the highest troop
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//S earch the highest troop
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$maxcount = $maxtype = 0;
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for($i = $start ; $i <= $end ; $i++)
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{
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@@ -3837,10 +3813,8 @@ class Automation {
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else if($maxtype == 0) $newCrop = 0;
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else $newCrop = $GLOBALS['u'.$maxtype]['crop'];
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if($totalKilledUnits > 0)
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{
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switch($type)
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{
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if($totalKilledUnits > 0){
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switch($type){
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case 0:
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if($totalKilledUnits < $totalUnits){
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$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
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+36
-2
@@ -7697,7 +7697,6 @@ References: User ID/Message ID, Mode
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foreach($detailsArray as $field => $value) $values[] = $field."=".$value;
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$q = "UPDATE ".TB_PREFIX."artefacts SET ".implode(",", $values)." WHERE id = $id";
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echo $q;
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return mysqli_query($this->dblink, $q);
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}
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@@ -7858,7 +7857,7 @@ References: User ID/Message ID, Mode
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case 9:
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case 10:
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case 11:
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$cropo ++;
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$cropo++;
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break;
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case 12:
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$cropo += 2;
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@@ -7883,6 +7882,41 @@ References: User ID/Message ID, Mode
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return self::$cropProductionStarvationValueCache[$wref];
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}
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/**
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* Adds the starvation data in villages with a negative value of crop
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*
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* @param int $wref The village ID where the crop is negative
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*/
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public function addStarvationData($wref){
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global $technology;
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$getVillage = $this->getVillage($wref);
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//Exlude Support, Nature, Natars, TaskMaster and Multihunter
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if ($getVillage['owner'] > 5){
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$crop = $this->getCropProdstarv($wref, false);
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$unitArrays = $technology->getAllUnits($wref, false, 0, false);
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$villageUpkeep = $getVillage['pop'] + $technology->getUpkeep($unitArrays, 0, $wref);
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$starv = $getVillage['starv'];
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if ($crop < $villageUpkeep){
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//Add starvation data
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$fields = ['starv'];
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$values = [$villageUpkeep];
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//Update the starvupdate if it's set to 0
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if($getVillage['starvupdate'] == 0) {
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$fields[] = 'starvupdate';
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$values[] = time();
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}
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//Update the starvation datas
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$this->setVillageFields($wref, $fields, $values);
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}
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}
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}
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//general statistics
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function addGeneralAttack($casualties) {
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@@ -236,13 +236,13 @@ class Technology {
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return $ownunit;
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}
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function getAllUnits($base, $InVillageOnly = false, $mode=0) {
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function getAllUnits($base, $InVillageOnly = false, $mode = 0, $useCache = true) {
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global $database;
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$ownunit = $database->getUnit($base);
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$ownunit = $database->getUnit($base, $useCache);
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$ownunit['u99'] -= $ownunit['u99'];
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$ownunit['u99o'] -= $ownunit['u99o'];
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$enforcementarray = $database->getEnforceVillage($base, 0);
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$enforcementarray = $database->getEnforceVillage($base, 0, $useCache);
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if(count($enforcementarray) > 0){
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foreach($enforcementarray as $enforce){
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for($i = 1; $i <= 50; $i++){
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@@ -252,7 +252,7 @@ class Technology {
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}
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}
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if($mode == 0){
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$enforceoasis = $database->getOasisEnforce($base, 0);
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$enforceoasis = $database->getOasisEnforce($base, 0, $useCache);
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if(count($enforceoasis) > 0){
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foreach($enforceoasis as $enforce){
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for($i = 1; $i <= 50; $i++){
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@@ -261,7 +261,7 @@ class Technology {
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$ownunit['hero'] += $enforce['hero'];
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}
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}
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$enforceoasis1 = $database->getOasisEnforce($base, 1);
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$enforceoasis1 = $database->getOasisEnforce($base, 1, $useCache);
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if(count($enforceoasis1) > 0){
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foreach($enforceoasis1 as $enforce){
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for($i = 1; $i <= 50; $i++){
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@@ -271,7 +271,7 @@ class Technology {
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}
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}
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$prisoners = $database->getPrisoners($base, 1);
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$prisoners = $database->getPrisoners($base, 1, $useCache);
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if(!empty($prisoners)){
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foreach($prisoners as $prisoner){
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$owner = $database->getVillageField($base, "owner");
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