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Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table, this is a graphic enhancement +Reduced the X and Y textboxes size while adding/editing a raid list +Fixed a bug that didn't permit to add a raid list +Fixed a bug that did permit to insert spies in raid lists +The farmlists graphic is now more clear, "Add raid" and "Start raid" are now two general buttons, instead of having two buttons for raid list +"Select all" checkbox, will select all raid without refreshing the page (through JS) +Moved the function "getDistance" to Database.php +Removed a lot of redundant code from crop_finder.php +Removed rams, catapults, chiefs and settlers from the raid list, because the first three can't even loot resources +Removed trooplist2.tpl because of a more general unique template file (trooplist.tpl) +Some minor improvements and bug fixing IMPORTANT NOTE: if you don't want to reinstal the whole server, you can simply run this little query (where "s1_" is the prefix of your server): ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
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@@ -677,6 +677,8 @@ define("NOTROOP","no troops");
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//map
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define("DETAIL","Details");
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define("ABANDVALLEY","Abandoned valley");
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define("OCCUPIED","Occupied");
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define("UNOCCUPIED","Unoccupied");
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define("UNOCCUOASIS","Unoccupied oasis");
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define("OCCUOASIS","Occupied oasis");
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define("THERENOINFO","There is no<br>information available.");
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@@ -708,6 +710,7 @@ define("WEST","West");
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define("VILLAGE","Village");
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define("OASIS","Oasis");
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define("NO_OASIS", "You do not own any oases.");
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define("NO_VILLAGES", "There are no villages.");
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define("PLAYER","Player");
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//LOGIN.php
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