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Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table, this is a graphic enhancement +Reduced the X and Y textboxes size while adding/editing a raid list +Fixed a bug that didn't permit to add a raid list +Fixed a bug that did permit to insert spies in raid lists +The farmlists graphic is now more clear, "Add raid" and "Start raid" are now two general buttons, instead of having two buttons for raid list +"Select all" checkbox, will select all raid without refreshing the page (through JS) +Moved the function "getDistance" to Database.php +Removed a lot of redundant code from crop_finder.php +Removed rams, catapults, chiefs and settlers from the raid list, because the first three can't even loot resources +Removed trooplist2.tpl because of a more general unique template file (trooplist.tpl) +Some minor improvements and bug fixing IMPORTANT NOTE: if you don't want to reinstal the whole server, you can simply run this little query (where "s1_" is the prefix of your server): ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
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@@ -19,7 +19,7 @@
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<select id="did" name="did">
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<?php
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for($i = 1; $i <= count($session->villages); $i++){
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if($session->villages[$i-1] == $village->wid) $select = 'selected="selected"';
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if($session->villages[$i - 1] == $village->wid) $select = 'selected="selected"';
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else $select = '';
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echo "<option value=\"".$session->villages[$i-1]."\" ".$select.">".$database->getVillageField($session->villages[$i-1],'name')."</option>";
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