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Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table, this is a graphic enhancement +Reduced the X and Y textboxes size while adding/editing a raid list +Fixed a bug that didn't permit to add a raid list +Fixed a bug that did permit to insert spies in raid lists +The farmlists graphic is now more clear, "Add raid" and "Start raid" are now two general buttons, instead of having two buttons for raid list +"Select all" checkbox, will select all raid without refreshing the page (through JS) +Moved the function "getDistance" to Database.php +Removed a lot of redundant code from crop_finder.php +Removed rams, catapults, chiefs and settlers from the raid list, because the first three can't even loot resources +Removed trooplist2.tpl because of a more general unique template file (trooplist.tpl) +Some minor improvements and bug fixing IMPORTANT NOTE: if you don't want to reinstal the whole server, you can simply run this little query (where "s1_" is the prefix of your server): ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
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@@ -40,7 +40,7 @@ else $building->procBuild($_GET);
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<script src="mt-full.js?0faab" type="text/javascript"></script>
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<script src="unx.js?f4b7h" type="text/javascript"></script>
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<script src="new.js?0faab" type="text/javascript"></script>
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<link href="<?php echo GP_LOCATE; ?>lang/en/compact.css?f4b7i" rel="stylesheet" type="text/css" />
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<link href="<?php echo GP_LOCATE; ?>lang/en/compact.css?f4b7j" rel="stylesheet" type="text/css" />
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<link href="<?php echo GP_LOCATE; ?>lang/en/lang.css?e21d2" rel="stylesheet" type="text/css" />
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<?php
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if($session->gpack == null || GP_ENABLE == false) {
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