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fix: this should work but doesn't, so I'm reverting it back
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@@ -982,9 +982,8 @@ class Automation {
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}
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}
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$q1 = "SELECT send, moveid, `to`, wood, clay, iron, crop, `from` FROM ".TB_PREFIX."movement WHERE proc = 0 and sort_type = 2 and endtime < $time";
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$q1 = "SELECT send, moveid, `to`, wood, clay, iron, crop, `from` FROM ".TB_PREFIX."movement WHERE proc = 0 and sort_type = 2 and endtime < $time";
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$dataarray1 = $database->query_return($q1);
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$dataarray1 = $database->query_return($q1);
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$completedIDs = [];
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foreach($dataarray1 as $data1) {
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foreach($dataarray1 as $data1) {
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$completedIDs[] = $data1['moveid'];
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$database->setMovementProc($data1['moveid']);
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if($data1['send'] > 1){
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if($data1['send'] > 1){
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if (!isset($villageOwners[$data1['to']])) {
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if (!isset($villageOwners[$data1['to']])) {
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$villageOwners[$data1['to']] = $database->getVillageField($data1['to'],"owner");
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$villageOwners[$data1['to']] = $database->getVillageField($data1['to'],"owner");
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@@ -998,9 +997,6 @@ class Automation {
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}
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}
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}
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}
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// updated processed records
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$database->setMovementProc(implode(', ', $completedIDs));
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if(file_exists("GameEngine/Prevention/market.txt")) {
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if(file_exists("GameEngine/Prevention/market.txt")) {
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unlink("GameEngine/Prevention/market.txt");
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unlink("GameEngine/Prevention/market.txt");
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}
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}
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