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refactor: alliance and Embassy mechanics refactoring, stage 2 of 3
Everything is now prepared for the last stage, where the code to handle Embassy destruction during a battle will be added and tested :) A few Embassy-demolition-related issues have been ironed-out in this commit as well.
This commit is contained in:
+41
-10
@@ -11,6 +11,12 @@ if($session->access != BANNED){
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}
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}
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if ($session->alliance) {
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$memberCount = $database->countAllianceMembers($session->alliance);
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} else {
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$memberCount = 0;
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}
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if(!empty($_REQUEST["demolish"]) && $_REQUEST["c"] == $session->mchecker) {
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if($session->access != BANNED){
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if($_REQUEST["type"] != null) {
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@@ -54,9 +60,10 @@ echo "</b>";
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switch ($_GET['nodemolish']) {
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case 18:
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echo '<p style="color: #ff0000; text-align: left">
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Because you are the founder of your alliance, demolition of a lvl 3 Embassy cannot be started.
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You can still <a href="allianz.php?s=5">quit the alliance</a>, while selecting a new leader
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in the "quit alliance" form.
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Because you are the leader of your alliance, demolition of your current Embassy cannot be started,
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since it still holds all of your <b>'.$memberCount.'</b> alliance members.
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You can, however <a href="allianz.php?s=5">quit the alliance</a>, while selecting a new leader
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in the "quit alliance" form, then continue the demolition.
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</p>';
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break;
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}
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@@ -85,20 +92,44 @@ echo "</select><input id=\"btn_demolish\" name=\"demolish\" class=\"dynamic_img\
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<script type="text/javascript">
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<!--
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function verify_demolition() {
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dType = document.getElementById('demolition_type');
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if (dType.options[dType.selectedIndex].text.indexOf('Embassy (lvl 3)') > -1) {
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var dType = document.getElementById('demolition_type');
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var warnLvl3 = <?php
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if (
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$session->alliance &&
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$database->isAllianceOwner($session->uid) == $session->alliance &&
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// don't show the OK/Cancel warning if we have more members, since
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// that will be handled by the returned value
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$memberCount == 1 &&
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$database->getSingleFieldTypeCount($session->uid, 18, '>=', 3) == 1
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) {
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echo 'true';
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} else {
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echo 'false';
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}
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?>;
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var warnLvl1 = <?php
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if ($session->alliance && $database->getSingleFieldTypeCount($session->uid, 18, '>=', 1) == 1) {
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echo 'true';
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} else {
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echo 'false';
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}
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?>;
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if (warnLvl3 && dType.options[dType.selectedIndex].text.indexOf('Embassy (lvl 3)') > -1) {
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// check if we really want to demolish a lvl 3 embassy
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if (!window.confirm('WARNING!\n'
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+ 'You are about to demolish an Embassy at lvl 3!\n\n'
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+ 'If you are the founder of your alliance and this is your last Embassy and your alliance has no additional members, the alliance will be deleted.\n\n'
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+ 'You are about to demolish the last lvl3 Embassy!\n\n'
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+ 'Since you are the leader of your alliance and because there are no additional members left, the alliance will be disbanded once the demolition completes.\n\n'
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+ 'After that happens, you can found a new alliance or join one that already exists.\n\n'
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+ 'Click OK to confirm or Cancel to stop.')) {
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return false;
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}
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} else if (dType.options[dType.selectedIndex].text.indexOf('Embassy (lvl 1)') > -1) {
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} else if (warnLvl1 && dType.options[dType.selectedIndex].text.indexOf('Embassy (lvl 1)') > -1) {
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// check if we really want to demolish a lvl 1 embassy
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if (!window.confirm('WARNING!\n'
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+ 'You are about to demolish an Embassy at lvl 1!\n\n'
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+ 'If you are in an alliance and this is your last Embassy in game, you will automatically quit that alliance when the demolition is complete.\n\n'
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+ 'You are about to demolish your last Embassy!\n\n'
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+ 'Since you are in an alliance, you will automatically quit that alliance once the demolition completes.\n\n'
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+ 'After that happens, you can found or join an alliance again.\n\n'
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+ 'Click OK to confirm or Cancel to stop.')) {
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return false;
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}
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