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Internationalize public pages and add French translations (#345)
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@@ -3053,3 +3053,204 @@ tz_def('ADMIN_BUILD_LOG', 'Build Log');
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tz_def('ADMIN_RESEARCH_LOG', 'Research Log');
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tz_def('ADMIN_NO_PLAYER', 'no player');
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tz_def('ADMIN_NO_VILLAGE', 'no village');
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// Public interface and manual translations
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tz_def('PUBLIC_WELCOME_TO', 'Welcome to');
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tz_def('PUBLIC_MANUAL', 'Manual');
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tz_def('PUBLIC_REGISTER', 'Register');
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tz_def('PUBLIC_TRIBES', 'The tribes');
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tz_def('PUBLIC_CLOSE', 'Close');
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tz_def('PUBLIC_BACK', 'back');
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tz_def('PUBLIC_FORWARD', 'forward');
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tz_def('PUBLIC_TO_REGISTRATION', 'to the registration');
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tz_def('ANL_ROMANS', 'The Romans');
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tz_def('ANL_GAULS', 'The Gauls');
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tz_def('ANL_TEUTONS', 'The Teutons');
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tz_def('ANL_ROMAN_TROOPS', 'The Roman troops');
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tz_def('ANL_GALLIC_TROOPS', 'The Gallic Troops');
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tz_def('ANL_TEUTONIC_TROOPS', 'The Teutonic Troops');
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tz_def('ANL_SPECIALTIES', 'The specialties');
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tz_def('ANL_ROMAN_DUAL_BUILD', 'Can raise or extend a building and resource field simultaneously');
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tz_def('ANL_ROMAN_WALL_BONUS', 'The City Wall gives a high defence bonus');
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tz_def('ANL_GAUL_SPEED_BONUS', 'Speed bonus: Fastest troops in the game');
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tz_def('ANL_GAUL_PALISADE_BONUS', 'The palisade gives an average defence bonus');
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tz_def('ANL_TEUTON_EARTH_WALL', 'The earth wall is almost indestructible but only gives a minimal defence bonus');
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tz_def('ANL_TEUTON_CHEAP_TROOPS', 'Cheap, fast troops which are excellent plunderers');
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tz_def('ANL_TEUTON_WEAK_DEFENCE', 'Weak defence');
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tz_def('ANL_ROMAN_DESC_1', 'Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travian. They are very balanced and useful in attacking and defending.');
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tz_def('ANL_ROMAN_DESC_2', 'To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defence against enemy cavalry isn\'t as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.');
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tz_def('ANL_ROMAN_DESC_3', 'Because they are weak at the beginning of the game, they are a bad choice for beginners.');
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tz_def('ANL_GAUL_DESC_1', 'The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.');
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tz_def('ANL_GAUL_DESC_2', 'This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.');
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tz_def('ANL_GAUL_DESC_3', 'For beginners and those players who don\'t know exactly what they want to play, the Gauls are the ideal choice.');
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tz_def('ANL_TEUTON_DESC_1', 'The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.');
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tz_def('ANL_TEUTON_DESC_2', 'However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defence.');
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tz_def('ANL_TEUTON_DESC_3', 'For aggressive and experienced players the Teutons are an excellent choice!');
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tz_def('ANL_TRIBES_INTRO', 'You can choose between three tribes in Travian: Romans, Gauls and Teutons. Each tribe has advantages and disadvantages and their troops are also very different. It is important to choose the tribe that fits you perfectly.');
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tz_def('ANL_ROMAN_MERCHANT', 'Merchants can carry 500 units of resources (speed: 16 fields/hour)');
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tz_def('ANL_GAUL_MERCHANT', 'Merchants can carry 750 units of resources (speed: 24 fields/hour)');
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tz_def('ANL_TEUTON_MERCHANT', 'Merchants can carry 1000 units of resources (speed: 12 fields/hour)');
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tz_def('ANL_TEUTON_PLUNDER_BONUS', 'Plunder bonus: enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5.');
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tz_def('ANL_ATTACK_VALUE', 'Attack value');
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tz_def('ANL_DEF_INFANTRY', 'Defence value against infantry');
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tz_def('ANL_DEF_CAVALRY', 'Defence value against cavalry');
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tz_def('ANL_SPEED', 'Speed');
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tz_def('ANL_BUILDINGS_INTRO_1', 'At the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resource fields: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.');
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tz_def('ANL_BUILDINGS_INTRO_2', 'Later in the game the buildings in the village become important too. In order to construct a new building you have to click on one of the green ovals. A list with every building that is available will appear.');
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tz_def('ANL_BUILDINGS_INTRO_3', 'Some buildings can only be built if you fulfil the prerequisites which are other buildings.');
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tz_def('ANL_TRIBE_ADVANTAGE', 'Tribe advantage:');
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tz_def('ANL_ROMAN_BUILD_ADVANTAGE', 'Romans: Can build/extend a resource field and a village building at the same time.');
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tz_def('ANL_MAIN_BUILDING_DESC', 'The village\'s master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.');
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tz_def('ANL_WAREHOUSE_DESC', 'The resources lumber, clay and iron are stored in your warehouse. By increasing its level you increase your warehouse\'s capacity.');
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tz_def('ANL_GRANARY_DESC', 'The crop produced by your farms is stored in the granary. By increasing its level you increase the granary?s capacity.');
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tz_def('ANL_CRANNY_DESC', 'The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen. At level 1 100 resources are hidden.');
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tz_def('ANL_GAUL_CRANNY', 'Gauls: The cranny is twice as big.');
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tz_def('ANL_TEUTON_CRANNY', 'Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5.');
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tz_def('ANL_EMBASSY_DESC', 'In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3.');
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tz_def('ANL_RALLY_POINT_DESC', 'At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village centre. The higher its level the more targets for the catapults become available.');
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tz_def('ANL_MARKETPLACE_DESC', 'At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.');
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tz_def('ANL_BARRACKS_DESC', 'Infantry can be trained in the barracks. The higher its level the faster the troops are trained.');
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tz_def('ANL_STABLE_DESC', 'Cavalry is trained in the stable. The higher its level the faster the troops are trained.');
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tz_def('ANL_WORKSHOP_DESC', 'Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.');
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tz_def('ANL_ACADEMY_DESC', 'New unit types can be developed in the academy. By increasing its level you can order the research of better units.');
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tz_def('ANL_BLACKSMITH_DESC', 'Your warriors\' weapons are enhanced in the blacksmith?s melting furnaces. By increasing its level you can order the fabrication of even better weapons.');
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tz_def('ANL_ARMOURY_DESC', 'Your warriors\' armour is enhanced in the armoury\'s melting furnaces. By increasing its level you can order the fabrication of even better armour.');
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tz_def('ANL_PALACE_DESC', 'The King or Queen of the empire lives in the palace. The palace can only be built in one village at a time and can be used to make a village the capital. Capitals cannot be conquered.');
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tz_def('ANL_CAPITAL_DESC', 'The Capital is the only place a stonemason\'s lodge can be erected. Also the capital is the only village where resource fields can be extended beyond level 10.');
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tz_def('ANL_RESIDENCE_DESC', 'The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.');
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tz_def('ANL_TRADE_OFFICE_DESC', 'In the trade office the merchants\' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.');
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tz_def('ANL_TRADE_OFFICE_CAPACITY', 'With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.');
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tz_def('ANL_ROMAN_TRADE_OFFICE', 'Romans: In Travian version 3.5 the Roman trade office increases the capacity by 20% per level.');
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tz_def('ANL_TOURNAMENT_SQUARE_DESC', 'Your troops can train to increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares.');
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tz_def('ANL_FAQ_RALLY_POINT_LOCATION', 'The rally point can only be built at one location. This location is found to the right of your villages centre on the meadow.');
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tz_def('ANL_FAQ_ALLIANCE', 'To found an alliance you need an embassy at level 3. To be able to join an alliance you just need an embassy at level 1 and, of course, an invitation to join the alliance.');
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tz_def('ANL_FAQ_RENAME_VILLAGE_Q', 'How can I change the name of my village?');
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tz_def('ANL_FAQ_RENAME_VILLAGE_A', 'First select the village you wish to remain by clicking it under <i><?php echo VILLAGES; ?></i>. Next click <i><?php echo PROFILE; ?></i> at the left then <i><?php echo CHANGE_PROFILE; ?></i>. Change the name in the <i><?php echo VILLAGE_NAME; ?></i> box and click OK.');
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tz_def('ANL_FAQ_TRAIN_TROOPS_Q', 'How do I train troops?');
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tz_def('ANL_FAQ_TRAIN_TROOPS_A', 'You need a rally point which is at least level 1 and a main building which is at least level 3. When you have those you can raise Barracks and there you can train infantry.');
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tz_def('ANL_FAQ_DEFEND_VILLAGE_Q', 'How do I defend my village?');
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tz_def('ANL_FAQ_DEFEND_VILLAGE_A', 'As long as there are troops (your own or troops sent to reinforce you) in your village they defend your village automatically.');
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tz_def('ANL_FAQ_LOW_PLUNDER_Q', 'Why do my troops plunder so few resources?');
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tz_def('ANL_FAQ_LOW_PLUNDER_A', 'There are two explanations. Firstly, each troop type can only carry a certain number of resources. Secondly, your victim might have a <i><?php echo CRANNY; ?></i> where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find.');
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tz_def('ANL_FAQ_LOSE_VILLAGE_Q', 'Can I lose a village?');
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tz_def('ANL_FAQ_LOSE_VILLAGE_A', 'Every village can be catapulted to 0 inhabitants and as long as it is not the last of your account it will disappear after a short time. The only village that cannot be conquered is the capital. Note that destroying the capital is still possible.');
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tz_def('ANL_FAQ_BUILD_RALLY_POINT_Q', 'How can I build a rally point?');
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tz_def('ANL_FAQ_FOUND_ALLIANCE_Q', 'How can I found an alliance?');
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tz_def('ANL_FAQ_FOUND_CONQUER_Q', 'How can I found or conquer new villages?');
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tz_def('PUBLIC_ABOUT_PROJECT', 'About this Project:');
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tz_def('PUBLIC_ADD_TRIBES', '- Add new tribes and mechanics');
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tz_def('PUBLIC_UNOFFICIAL_PROJECT', 'This is an unofficial fan-made project and is not affiliated with Travian Games GmbH.');
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tz_def('PUBLIC_DELETE_COOKIES_NOTICE', 'If other people use this computer too, you should delete your cookies for your own safety:');
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tz_def('PUBLIC_DELETE_COOKIES', 'delete cookies');
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tz_def('ANL_ROMAN_MERCHANT_500', 'Romans: Each merchant can carry 500 resources.');
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tz_def('ANL_TEUTON_MERCHANT_1000', 'Teutons: Each merchant can carry 1000 resources.');
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tz_def('ANL_GAUL_MERCHANT_750', 'Gauls: Each merchant can carry 750 resources.');
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tz_def('ANL_ROMAN_ALT', 'Roman');
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tz_def('ANL_GAUL_ALT', 'The Gauls');
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tz_def('ANL_TEUTON_ALT', 'Teuton');
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tz_def('ANL_CRANNY_DOUBLE', 'Cranny is twice as big');
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tz_def('ANL_POPULATION_EXPLAIN', 'Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol .');
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tz_def('ANL_CROP_EXAMPLE_1', '(e.g. 10) your crop production minus your use of crop because of (e.g. 5) and is shown. Your total crop production is shown in the upper right corner. e.g. 5/15');
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tz_def('ANL_CROP_EXAMPLE_2', 'In the example 8 would be your use of crop, 15 your total crop production, 15 - 8 = 7 units of crop per hour.');
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tz_def('PUBLIC_LOGOUT_SUCCESS_TITLE', 'Logout successful.');
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tz_def('PUBLIC_LOGOUT_THANKS', 'Thank you for your visit.');
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tz_def('ANL_POPULATION_EXPLAIN_HTML', 'Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol.');
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tz_def('ANL_CROP_EXPLAIN_HTML', 'At production, your crop production minus your use of crop because of population and troops is shown. Your total crop production is shown in the upper right corner.');
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tz_def('ANL_CROP_EXAMPLE_HTML', 'In the example 8 would be your use of crop, 15 your total crop production, 15 - 8 = 7 units of crop per hour.');
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tz_def('ANL_USE_OF_CROP', 'Use of crop');
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tz_def('PUBLIC_TERMS_TITLE', 'Terms and Conditions');
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tz_def('PUBLIC_TERMS_GENERAL_RULES', '1. General Rules');
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tz_def('PUBLIC_TERMS_PROJECT', 'This is a fan-made open-source project called TravianZ by Shadow.');
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tz_def('PUBLIC_TERMS_ACCEPTANCE', 'By using this game server you agree to follow all rules stated here.');
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tz_def('PUBLIC_TERMS_ACCOUNT_RESPONSIBILITY', '2. Account Responsibility');
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tz_def('PUBLIC_TERMS_ACCOUNT_FULL_RESPONSIBILITY', 'You are fully responsible for your account.');
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tz_def('PUBLIC_TERMS_ACCOUNT_SHARING', 'Sharing accounts is allowed only if game rules permit it.');
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tz_def('PUBLIC_TERMS_CHEATING', 'Cheating, botting, multi-account abuse or exploiting game mechanics');
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tz_def('PUBLIC_TERMS_SERVER_STATUS', '4. Server Status');
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tz_def('PUBLIC_TERMS_AS_IS', 'This server is provided "as-is" without guarantees of uptime or stability.');
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tz_def('PUBLIC_TERMS_RESET', 'The developer reserves the right to reset or modify the server at any time.');
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tz_def('PUBLIC_TERMS_NO_AFFILIATION', 'This project is not affiliated with Travian Games.');
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tz_def('PUBLIC_TERMS_UPDATES', 'These terms may be updated at any time without prior notice.');
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tz_def('PUBLIC_RULES_TITLE', 'Game Rules');
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tz_def('PUBLIC_RULES_INTRO_1', 'The below set of rules are in addition to the General Terms and Conditions of Travian. You should familiarize yourself with the General Terms and Conditions to verify what is allowed, especially in the case of an account that has been banned for a rule violation.');
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tz_def('PUBLIC_RULES_INTRO_2', 'Inciting, manipulating, encouraging, assisting or conspiring with others to violate any of Travian Rules is impermissible. These rules apply for players that will delete their accounts or are currently deleting their accounts without exception.');
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tz_def('PUBLIC_RULES_SECTION_1', '§1 Password, Registration ownership');
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tz_def('PUBLIC_RULES_ONE_ACCOUNT', 'Each player may only own and play one account per server.');
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tz_def('PUBLIC_RULES_EMAIL_OWNER', 'The e-mail address used for the registration of an account must be under the personal and exclusive control of the person who registered the account. The person owning the e-mail address used to register an account is considered the owner of the account, regardless of any other personal or alliance agreements. The owner of an account is fully responsible for all actions taken with the account.');
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tz_def('PUBLIC_RULES_SECTION_1_2', '§1.2 Password');
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tz_def('PUBLIC_RULES_PASSWORD_SAME_WORLD', 'The owner of an account may not transfer the password of an account to any person playing on the same game world (server). Additionally, knowingly choosing the same password on the same game world as another person is illegal; any of these actions is considered multiaccounting, as defined in these rules.');
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tz_def('PUBLIC_RULES_PASSWORD_OTHER_WORLD', 'However, it is permissible to transfer the password of an account to a person or persons playing on different game world (or not playing at all) in order to play a single account together.');
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tz_def('PUBLIC_RULES_PASSWORD_DAMAGE', 'There is no compensation for damages done by someone knowing the password for an account. The person receiving the password is subject to the rules of Travian as well as the General Terms and Conditions.');
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tz_def('PUBLIC_RULES_SECTION_1_3', '§1.3 Email changes / account transfers');
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tz_def('PUBLIC_RULES_EMAIL_CHANGE', 'In order to change the email address of your account or to transfer your account to another player NOT playing on the same server, go into your account profile (/spieler.php?s=3) and fill out the new email information.');
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tz_def('PUBLIC_RULES_SAME_WORLD_TRANSFER', 'In order to switch an account with a person on the same game world, both persons must send an e-mail message to admin@travian.com from the e-mail address currently registered for the account. The e-mail must contain the following information:');
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tz_def('PUBLIC_RULES_WORLD_NAME', 'The game world on which the account resides');
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tz_def('PUBLIC_RULES_ACCOUNT_NICKNAME', 'The nickname of the account');
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tz_def('PUBLIC_RULES_NEW_OWNER_EMAIL', 'The e-mail address of the new owner.');
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tz_def('PUBLIC_RULES_PASSWORD_REQUEST_AFTER_TRANSFER', 'Afterwards both persons must request the password for their new account via the password retrieval function.');
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tz_def('PUBLIC_RULES_SITTERS', 'Every player has the right to name two sitters who may play the account during an owner\'s absence. Sitters must play the account they are sitting to the account�s full benefit. Abuse of this function is punishable.');
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tz_def('PUBLIC_RULES_SITTER_LOGIN', 'The sitter of an account must sit the account using the account sitting function in game. The sitter of an account may not tend to an account by logging on with the password of the account they are sitting (see §1.2).');
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tz_def('PUBLIC_RULES_SITTER_DAMAGE', 'There is no compensation for damages done by a sitter. Owners of an account are fully responsible for the actions of any sitters for their account. In the event that sitters of an account do not follow these rules and the General Terms and Conditions of Travian, both the account owner and the sitter may be punished.');
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tz_def('PUBLIC_RULES_SHARED_COMPUTER', 'Players using the same computer and wanting to access each other\'s account must use the sitter function.');
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tz_def('PUBLIC_RULES_BROWSER', 'The game must be played with an unmodified internet browser. The use of scripts or bots which automate is against the rules.');
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tz_def('PUBLIC_RULES_BUGS', 'Program errors (also called bugs) may not be used to one\'s benefit. Abuse can lead to a punishment of the account.');
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tz_def('PUBLIC_RULES_REAL_MONEY', 'Any sales or purchases concerning real money regarding accounts, units, villages, resources, services or any other aspect of Travian are impermissible. The sale of Travian accounts as well as any indirect transfer (even as gifts) in connection with auction sites or other money transactions is impermissible.');
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tz_def('PUBLIC_RULES_POLITE_COMMUNICATION', 'Everyone must communicate in a polite, conversational tone. Multihunters may change inappropriate profiles and village names without warning.');
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tz_def('PUBLIC_RULES_BEHAVIOUR_INTRO', 'Following behavior is punishable and applies to all descriptions, the account name, alliance names, village names and messages:');
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tz_def('PUBLIC_RULES_LANGUAGE', 'English is the only official language tolerated.');
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tz_def('PUBLIC_RULES_BLACKMAIL', 'Blackmailing players in a way that violates any of Travian\'s rules respective the general terms and conditions.');
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tz_def('PUBLIC_RULES_ADVERTISING', 'Advertisement of any kind that has not been permitted by the Travian Team is impermissible.');
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tz_def('ANL_FOUND_VILLAGE_Q', 'How can I found a new village?');
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tz_def('ANL_FOUND_VILLAGE_A', 'In order to found a new village you need 3 settlers, an empty spot on the map and enough culture points. You do not have to research settlers as you can directly build them with a palace level 10, 15 or 20 or a residence level 10 or 20. To build the palace you need a main building level 5 and an embassy. To build the residence you only need a level 5 main building. After training the 3 settlers you can choose an empty spot on the map and click "Found new village" (Hint: you need 750 units of each resource!) then your settlers will leave their home village and found the new village for you.');
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tz_def('ANL_CONQUER_VILLAGE_Q', 'How can I conquer a village?');
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tz_def('ANL_CONQUER_VILLAGE_A1', 'For this, too, one needs at least a residence/palace level 10 as well as an enemy village one can conquer. Additionally enough culture points are needed - like for founding a new village. One cannot conquer the last of a player\'s villages and neither their capital.');
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tz_def('ANL_CONQUER_VILLAGE_A2', 'As soon as the steward of a town (senator, chief, chieftain) as been researched in the academy one can train him in the residence/palace like a settler. However, one may not have already trained settlers in order to be able to train a steward. To conquer a village the steward needs to attack the desired village a couple of times after the enemy residence/palace has been demolished. Once the village\'s loyalty reached zero the village will become one\'s own. Once this happened one should build a palace or a residence to raise the loyalty again.');
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tz_def('ANL_CULTURE_POINTS_A', 'One gets culture points (CPs) by constructing and extending buildings. Already produced culture points can be seen in the residence and palace. Additionally information about the required culture points for additional villages is displayed there.');
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tz_def('PUBLIC_RULES_PROGRAM_ERRORS_HEADING', '§4 Program errors');
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tz_def('PUBLIC_RULES_PUNISHMENT', 'If there is an offence against these game rules, the Multihunters and, if necessary, the Administrators will ban the account(s) in question and decide on a proper punishment. Punishments will always exceed the gain of the violation of the rules.');
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tz_def('PUBLIC_RULES_NO_REPLACEMENT', 'Resources, buildings, villages or troops lost during the time of suspension do not count as punishment and will not be replaced by the Travian Team. No player has the right to claim payment or replacement for Plus/Gold time lost due to suspension.');
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tz_def('PUBLIC_RULES_NO_SPECIAL_TREATMENT', 'here is no special treatment for Travian Plus/Gold users regarding the game rules neither in the time needed to deal with the case nor in the punishment.');
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tz_def('PUBLIC_RULES_APPEALS', 'Players may talk to the Multihunter who banned them or an Administrator either via IGM (ingame message) or e-mail. Bans, punishments or deletions are not to be discussed in public (e.g. Chat or Forums). Appeals must be written in English.');
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tz_def('PUBLIC_RULES_OWNER_INFORMATION', 'Additionally, the Travian Team will not provide information to persons other than the account owner.');
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tz_def('PUBLIC_RULES_MULTI_DELETE', 'Multi accounts on the speed server and multi accounts with less than 100 population may be deleted on sight with no warning.');
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tz_def('PUBLIC_RULES_SECTION_8', '§8 Changing of rules');
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||||
tz_def('PUBLIC_RULES_CHANGE_ANY_TIME', 'The Travian Team reserves the right to change the rules at any time.');
|
||||
tz_def('PUBLIC_RULES_SEVERABILITY', 'If individual regulations of this set of rules should be ineffective, it does not affect the validity of the remaining regulations of this set of rules. The Administrators commit themselves to replace ineffective regulations with new regulations which replace the ineffective regulations as fast as possible.');
|
||||
tz_def('ANL_BUILDINGS', 'Buildings');
|
||||
tz_def('ANL_WAREHOUSE', 'Warehouse');
|
||||
tz_def('ANL_GRANARY', 'Granary');
|
||||
tz_def('ANL_MAIN_BUILDING', 'Main Building');
|
||||
tz_def('ANL_MARKETPLACE', 'Marketplace');
|
||||
tz_def('ANL_BARRACKS', 'Barracks');
|
||||
tz_def('ANL_STABLE', 'Stable');
|
||||
tz_def('ANL_ACADEMY', 'Academy');
|
||||
tz_def('ANL_CRANNY', 'Cranny');
|
||||
tz_def('ANL_RESIDENCE', 'Residence');
|
||||
tz_def('ANL_PALACE', 'Palace');
|
||||
tz_def('ANL_GREAT_BARRACKS', 'Great Barracks');
|
||||
tz_def('ANL_GREAT_STABLE', 'Great Stable');
|
||||
tz_def('ANL_CULTURE_POINTS_MORE_VILLAGES', 'The more villages one has, the more culture points are necessary to found or conquer additional villages. One cannot lose culture points, however, one needs more for additional villages.');
|
||||
tz_def('ANL_REQ_MAIN_BUILDING_1', 'Main Building Level 1');
|
||||
tz_def('ANL_REQ_MB3_WH1_GR1', 'Main Building Level 3, Warehouse Level 1, Granary Level 1');
|
||||
tz_def('ANL_REQ_RP1_MB3', 'Rally Point Level 1, Main Building Level 3');
|
||||
tz_def('ANL_REQ_BLACKSMITH3_ACADEMY5', 'Blacksmith Level 3, Academy Level 5');
|
||||
tz_def('ANL_REQ_ACADEMY10_MB5', 'Academy Level 10, Main Building Level 5');
|
||||
tz_def('ANL_REQ_BARRACKS3_MB3', 'Barracks Level 3, Main Building Level 3');
|
||||
tz_def('ANL_REQ_MB3_ACADEMY3', 'Main Building Level 3, Academy Level 3');
|
||||
tz_def('ANL_REQ_MB3_ACADEMY1', 'Main Building Level 3, Academy Level 1');
|
||||
tz_def('ANL_REQ_EMBASSY1_MB5', 'Embassy Level 1, Main Building Level 5,');
|
||||
tz_def('ANL_REQ_MB5', 'Main Building Level 5,');
|
||||
tz_def('ANL_REQ_MARKET20_STABLE10', 'Marketplace Level 20, Stable Level 10');
|
||||
tz_def('ANL_SPEED_LABEL', 'Speed');
|
||||
tz_def('ANL_FAQ_FOUND_CONQUER_FULL', 'You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of .');
|
||||
tz_def('ANL_CONSTRUCTION_TIME_LEVEL1', 'construction time for level 1:');
|
||||
tz_def('ANL_PALACE_SETTLERS_ADMIN', 'At level 10, 15 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.');
|
||||
tz_def('ANL_RESIDENCE_SETTLERS_ADMIN', 'At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.');
|
||||
tz_def('ANL_REQ_RALLY_POINT_15', 'Rally Point Level 15');
|
||||
tz_def('ANL_FAQ_FOUND_CONQUER_PREFIX', 'You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of ');
|
||||
tz_def('ANL_HOW_GET_CULTURE_POINTS', 'How do I get culture points?');
|
||||
tz_def('ANL_LEVEL', 'Level');
|
||||
tz_def('ANL_GREAT', 'Great');
|
||||
tz_def('ANL_CULTURE_POINTS_NEEDED', 'Culture points needed for additional villages');
|
||||
tz_def('PUBLIC_MAIN_GOALS', 'Main Goals:');
|
||||
tz_def('PUBLIC_TERMS_SHORT', 'Terms');
|
||||
|
||||
Reference in New Issue
Block a user