Internationalize public pages and add French translations (#345)

This commit is contained in:
WikiDroneFr
2026-07-25 16:38:18 +02:00
committed by GitHub
parent f469cd428a
commit cc34a8dd4c
12 changed files with 648 additions and 246 deletions
+49 -49
View File
@@ -1,20 +1,20 @@
<p>
You can choose between three tribes in Travian: Romans, Gauls and Teutons. Each tribe has advantages and disadvantages and their troops are also very different. It is important to choose the tribe that fits you perfectly.</p>
<?php echo ANL_TRIBES_INTRO; ?></p>
<h2>The Romans</h2>
<h2><?php echo ANL_ROMANS; ?></h2>
<p>
<img align="right" src="img/un/h//roemer.jpg" width="128" height="156" border="0" alt="Roman">
<img align="right" src="img/un/h//roemer.jpg" width="128" height="156" border="0" alt="<?php echo ANL_ROMAN_ALT; ?>">
Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travian. They are very balanced and useful in attacking and defending.<br><br>
<?php echo ANL_ROMAN_DESC_1; ?><br><br>
To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defence against enemy cavalry isn't as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.<br><br>
<?php echo ANL_ROMAN_DESC_2; ?><br><br>
Because they are weak at the beginning of the game, they are a bad choice for beginners.</p>
<?php echo ANL_ROMAN_DESC_3; ?></p>
@@ -26,7 +26,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
<td colspan="10">
<h3>The Roman troops</h3>
<h3><?php echo ANL_ROMAN_TROOPS; ?></h3>
</td>
@@ -42,19 +42,19 @@ Because they are weak at the beginning of the game, they are a bad choice for be
<th>
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="Attack value" title="Attack value" />
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="<?php echo ANL_ATTACK_VALUE; ?>" title="<?php echo ANL_ATTACK_VALUE; ?>" />
</th>
<th>
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="Defence value against infantry" title="Defence value against infantry" />
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_INFANTRY; ?>" title="<?php echo ANL_DEF_INFANTRY; ?>" />
</th>
<th>
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="Defence value against cavalry" title="Defence value against cavalry" />
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_CAVALRY; ?>" title="<?php echo ANL_DEF_CAVALRY; ?>" />
</th>
@@ -378,17 +378,17 @@ Because they are weak at the beginning of the game, they are a bad choice for be
<h3>The specialties</h3>
<h3><?php echo ANL_SPECIALTIES; ?></h3>
<ul class="characteristics">
<li>Can raise or extend a building and resource field simultaneously</li>
<li><?php echo ANL_ROMAN_DUAL_BUILD; ?></li>
<li>The City Wall gives a high defence bonus</li>
<li><?php echo ANL_ROMAN_WALL_BONUS; ?></li>
<li>Merchants can carry 500 units of resources (speed: 16 fields/hour)</li>
<li><?php echo ANL_ROMAN_MERCHANT; ?></li>
<li>Very powerful infantry, average cavalry</li>
@@ -398,17 +398,17 @@ Because they are weak at the beginning of the game, they are a bad choice for be
<h2>The Gauls</h2>
<h2><?php echo ANL_GAULS; ?></h2>
<p>
<img align="right" src="img/un/h//gallier.jpg" width="96" height="156" border="0" alt="The Gauls">
<img align="right" src="img/un/h//gallier.jpg" width="96" height="156" border="0" alt="<?php echo ANL_GAUL_ALT; ?>">
The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.<br><br>
<?php echo ANL_GAUL_DESC_1; ?><br><br>
This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.<br><br>
<?php echo ANL_GAUL_DESC_2; ?><br><br>
For beginners and those players who don't know exactly what they want to play, the Gauls are the ideal choice.</p>
<?php echo ANL_GAUL_DESC_3; ?></p>
@@ -420,7 +420,7 @@ For beginners and those players who don't know exactly what they want to play, t
<td colspan="10">
<h3>The Gallic Troops</h3>
<h3><?php echo ANL_GALLIC_TROOPS; ?></h3>
</td>
@@ -436,19 +436,19 @@ For beginners and those players who don't know exactly what they want to play, t
<th>
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="Attack value" title="Attack value" />
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="<?php echo ANL_ATTACK_VALUE; ?>" title="<?php echo ANL_ATTACK_VALUE; ?>" />
</th>
<th>
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="Defence value against infantry" title="Defence value against infantry" />
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_INFANTRY; ?>" title="<?php echo ANL_DEF_INFANTRY; ?>" />
</th>
<th>
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="Defence value against cavalry" title="Defence value against cavalry" />
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_CAVALRY; ?>" title="<?php echo ANL_DEF_CAVALRY; ?>" />
</th>
@@ -772,19 +772,19 @@ For beginners and those players who don't know exactly what they want to play, t
<h3>The specialties</h3>
<h3><?php echo ANL_SPECIALTIES; ?></h3>
<ul class="characteristics">
<li>Speed bonus: Fastest troops in the game</li>
<li><?php echo ANL_GAUL_SPEED_BONUS; ?></li>
<li>The palisade gives an average defence bonus</li>
<li><?php echo ANL_GAUL_PALISADE_BONUS; ?></li>
<li>Merchants can carry 750 units of resources (speed: 24 fields/hour)</li>
<li><?php echo ANL_GAUL_MERCHANT; ?></li>
<li>Cranny is twice as big</li>
<li><?php echo ANL_CRANNY_DOUBLE; ?></li>
<li>Expensive siege weapons</li>
@@ -794,19 +794,19 @@ For beginners and those players who don't know exactly what they want to play, t
<h2>The Teutons</h2>
<h2><?php echo ANL_TEUTONS; ?></h2>
<p>
<img align="left" src="img/un/h//germane.jpg" width="104" height="151" border="0" alt="Teuton">
<img align="left" src="img/un/h//germane.jpg" width="104" height="151" border="0" alt="<?php echo ANL_TEUTON_ALT; ?>">
The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.
<?php echo ANL_TEUTON_DESC_1; ?>
<br><br>
However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defence.<br><br><br>
<?php echo ANL_TEUTON_DESC_2; ?><br><br><br>
For aggressive and experienced players the Teutons are an excellent choice!</p>
<?php echo ANL_TEUTON_DESC_3; ?></p>
@@ -818,7 +818,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
<td colspan="10">
<h3>The Teutonic Troops</h3>
<h3><?php echo ANL_TEUTONIC_TROOPS; ?></h3>
</td>
@@ -834,19 +834,19 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
<th>
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="Attack value" title="Attack value" />
<img src="img/un/h/att_all.gif" width="16" height="16" border="0" alt="<?php echo ANL_ATTACK_VALUE; ?>" title="<?php echo ANL_ATTACK_VALUE; ?>" />
</th>
<th>
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="Defence value against infantry" title="Defence value against infantry" />
<img src="img/un/h/def_i.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_INFANTRY; ?>" title="<?php echo ANL_DEF_INFANTRY; ?>" />
</th>
<th>
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="Defence value against cavalry" title="Defence value against cavalry" />
<img src="img/un/h/def_c.gif" width="16" height="16" border="0" alt="<?php echo ANL_DEF_CAVALRY; ?>" title="<?php echo ANL_DEF_CAVALRY; ?>" />
</th>
@@ -1170,28 +1170,28 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
<h3>The specialties</h3>
<h3><?php echo ANL_SPECIALTIES; ?></h3>
<ul class="characteristics">
<li>Plunder bonus: enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5.</li>
<li><?php echo ANL_TEUTON_PLUNDER_BONUS; ?></li>
<li>The earth wall is almost indestructible but only gives a minimal defence bonus</li>
<li><?php echo ANL_TEUTON_EARTH_WALL; ?></li>
<li>Merchants can carry 1000 units of resources (speed: 12 fields/hour)</li>
<li><?php echo ANL_TEUTON_MERCHANT; ?></li>
<li>Cheap, fast troops which are excellent plunderers</li>
<li><?php echo ANL_TEUTON_CHEAP_TROOPS; ?></li>
<li>Weak defence</li></ul>
<li><?php echo ANL_TEUTON_WEAK_DEFENCE; ?></li></ul>
</div>
<div class="clear"></div>
</div>
</div>
<div class="clear"></div>
</div>
<div id="footer">
<div class="container">
@@ -1202,5 +1202,5 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</div>
</div>
</div>
</div>
</div>
+55 -55
View File
@@ -1,15 +1,15 @@
<p class=f9>
At the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resource fields: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.
<?php echo ANL_BUILDINGS_INTRO_1; ?>
<br><br>
Later in the game the buildings in the village become important too. In order to construct a new building you have to click on one of the green ovals. A list with every building that is available will appear.
<?php echo ANL_BUILDINGS_INTRO_2; ?>
<br><br>
Some buildings can only be built if you fulfil the prerequisites which are other buildings.</p>
<?php echo ANL_BUILDINGS_INTRO_3; ?></p>
<h2><?php echo MAINBUILDING; ?></h2>
@@ -21,13 +21,13 @@ Some buildings can only be built if you fulfil the prerequisites which are other
<img src="img/un/h/gid15.gif" width=166 height=150 border=0 alt="<?php echo MAINBUILDING; ?>" title="<?php echo MAINBUILDING; ?>" align="left" />
The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.
<?php echo ANL_MAIN_BUILDING_DESC; ?>
<br><br>
<b>Tribe advantage:</b><br>
<b><?php echo ANL_TRIBE_ADVANTAGE; ?></b><br>
Romans: Can build/extend a resource field and a village building at the same time. <br>
<?php echo ANL_ROMAN_BUILD_ADVANTAGE; ?> <br>
<br>
@@ -69,7 +69,7 @@ Romans: Can build/extend a resource field and a village building at the same tim
<img src="img/un/h/gid10.gif" width=166 height=150 border=0 alt="<?php echo WAREHOUSE; ?>" title="<?php echo WAREHOUSE; ?>" align="right" />
The resources lumber, clay and iron are stored in your warehouse. By increasing its level you increase your warehouse's capacity. <br>
<?php echo ANL_WAREHOUSE_DESC; ?> <br>
<br>
@@ -99,7 +99,7 @@ The resources lumber, clay and iron are stored in your warehouse. By increasing
<br>
Main Building Level 1</p>
<?php echo ANL_REQ_MAIN_BUILDING_1; ?></p>
<h2><?php echo GRANARY; ?></h2>
@@ -111,7 +111,7 @@ The resources lumber, clay and iron are stored in your warehouse. By increasing
<img src="img/un/h/gid11.gif" width=166 height=150 border=0 alt="<?php echo GRANARY; ?>" title="<?php echo GRANARY; ?>" align="right" />
The crop produced by your farms is stored in the granary. By increasing its level you increase the granary?s capacity. <br>
<?php echo ANL_GRANARY_DESC; ?> <br>
<br>
@@ -141,7 +141,7 @@ The crop produced by your farms is stored in the granary. By increasing its leve
<br>
Main Building Level 1</p>
<?php echo ANL_REQ_MAIN_BUILDING_1; ?></p>
<h2><?php echo CRANNY; ?></h2>
@@ -153,15 +153,15 @@ The crop produced by your farms is stored in the granary. By increasing its leve
<img src="img/un/h/gid23.gif" width=166 height=150 border=0 alt="<?php echo CRANNY; ?>" title="<?php echo CRANNY; ?>" align="left" />
The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen. At level 1 100 resources are hidden.
<?php echo ANL_CRANNY_DESC; ?>
<br><br>
<b>Tribe advantage:</b><br>
<b><?php echo ANL_TRIBE_ADVANTAGE; ?></b><br>
Gauls: The cranny is twice as big.<br>
<?php echo ANL_GAUL_CRANNY; ?><br>
Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5. <br>
<?php echo ANL_TEUTON_CRANNY; ?> <br>
<br>
@@ -203,7 +203,7 @@ Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2
<img src="img/un/h/gid18.gif" width=166 height=150 border=0 alt="<?php echo EMBASSY; ?>" title="<?php echo EMBASSY; ?>" align="right" />
In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3. <br>
<?php echo ANL_EMBASSY_DESC; ?> <br>
<br>
@@ -233,7 +233,7 @@ In order to join an alliance you need an embassy. With an embassy level 3 you ca
<br>
Main Building Level 1</p>
<?php echo ANL_REQ_MAIN_BUILDING_1; ?></p>
<h2><?php echo RALLYPOINT; ?></h2>
@@ -245,7 +245,7 @@ In order to join an alliance you need an embassy. With an embassy level 3 you ca
<img src="img/un/h/gid16.gif" width=166 height=150 border=0 alt="<?php echo RALLYPOINT; ?>" title="<?php echo RALLYPOINT; ?>" align="right" />
At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village centre. The higher its level the more targets for the catapults become available. <br>
<?php echo ANL_RALLY_POINT_DESC; ?> <br>
<br>
@@ -287,21 +287,21 @@ At the rally point you can instruct your troops and can see the sender of oncomi
<img src="img/un/h/gid17.gif" width=166 height=150 border=0 alt="<?php echo MARKETPLACE; ?>" title="<?php echo MARKETPLACE; ?>" align="left" />
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.
<?php echo ANL_MARKETPLACE_DESC; ?>
<br><br>
<b>Tribe advantage:</b><br>
<b><?php echo ANL_TRIBE_ADVANTAGE; ?></b><br>
Romans: Each merchant can carry 500 resources.<br>
<?php echo ANL_ROMAN_MERCHANT_500; ?><br>
Velocity: 16 fields/hour.<br>
Teutons: Each merchant can carry 1000 resources.<br>
<?php echo ANL_TEUTON_MERCHANT_1000; ?><br>
Velocity: 12 fields/hour.<br>
Gauls: Each merchant can carry 750 resources.<br>
<?php echo ANL_GAUL_MERCHANT_750; ?><br>
Velocity: 24 fields/hour. <br>
@@ -333,7 +333,7 @@ Velocity: 24 fields/hour. <br>
<br>
Main Building Level 3, Warehouse Level 1, Granary Level 1</p>
<?php echo ANL_REQ_MB3_WH1_GR1; ?></p>
<h2><?php echo BARRACKS; ?></h2>
@@ -345,7 +345,7 @@ Velocity: 24 fields/hour. <br>
<img src="img/un/h/gid19.gif" width=166 height=150 border=0 alt="<?php echo BARRACKS; ?>" title="<?php echo BARRACKS; ?>" align="left" />
Infantry can be trained in the barracks. The higher its level the faster the troops are trained. <br>
<?php echo ANL_BARRACKS_DESC; ?> <br>
<br>
@@ -375,7 +375,7 @@ Infantry can be trained in the barracks. The higher its level the faster the tro
<br>
Rally Point Level 1, Main Building Level 3</p>
<?php echo ANL_REQ_RP1_MB3; ?></p>
<h2><?php echo STABLE; ?></h2>
@@ -387,7 +387,7 @@ Infantry can be trained in the barracks. The higher its level the faster the tro
<img src="img/un/h/gid20.gif" width=166 height=150 border=0 alt="<?php echo STABLE; ?>" title="<?php echo STABLE; ?>" align="left" />
Cavalry is trained in the stable. The higher its level the faster the troops are trained. <br>
<?php echo ANL_STABLE_DESC; ?> <br>
<br>
@@ -417,7 +417,7 @@ Cavalry is trained in the stable. The higher its level the faster the troops are
<br>
Blacksmith Level 3, Academy Level 5</p>
<?php echo ANL_REQ_BLACKSMITH3_ACADEMY5; ?></p>
<h2><?php echo WORKSHOP; ?></h2>
@@ -429,7 +429,7 @@ Cavalry is trained in the stable. The higher its level the faster the troops are
<img src="img/un/h/gid21.gif" width=166 height=150 border=0 alt="<?php echo WORKSHOP; ?>" title="<?php echo WORKSHOP; ?>" align="left" />
Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced. <br>
<?php echo ANL_WORKSHOP_DESC; ?> <br>
<br>
@@ -459,7 +459,7 @@ Siege engines like catapults and rams can be built in the workshop. The higher i
<br>
Academy Level 10, Main Building Level 5</p>
<?php echo ANL_REQ_ACADEMY10_MB5; ?></p>
<h2><?php echo ACADEMY; ?></h2>
@@ -471,7 +471,7 @@ Siege engines like catapults and rams can be built in the workshop. The higher i
<img src="img/un/h/gid22.gif" width=166 height=150 border=0 alt="<?php echo ACADEMY; ?>" title="<?php echo ACADEMY; ?>" align="right" />
New unit types can be developed in the academy. By increasing its level you can order the research of better units. <br>
<?php echo ANL_ACADEMY_DESC; ?> <br>
<br>
@@ -501,7 +501,7 @@ New unit types can be developed in the academy. By increasing its level you can
<br>
Barracks Level 3, Main Building Level 3</p>
<?php echo ANL_REQ_BARRACKS3_MB3; ?></p>
<h2><?php echo BLACKSMITH; ?></h2>
@@ -513,7 +513,7 @@ New unit types can be developed in the academy. By increasing its level you can
<img src="img/un/h/gid12.gif" width=166 height=150 border=0 alt="<?php echo BLACKSMITH; ?>" title="<?php echo BLACKSMITH; ?>" align="left" />
Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By increasing its level you can order the fabrication of even better weapons. <br>
<?php echo ANL_BLACKSMITH_DESC; ?> <br>
<br>
@@ -543,7 +543,7 @@ Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By inc
<br>
Main Building Level 3, Academy Level 3</p>
<?php echo ANL_REQ_MB3_ACADEMY3; ?></p>
<h2><?php echo ARMOURY; ?></h2>
@@ -555,7 +555,7 @@ Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By inc
<img src="img/un/h/gid13.gif" width=166 height=150 border=0 alt="<?php echo ARMOURY; ?>" title="<?php echo ARMOURY; ?>" align="right" />
Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour. <br>
<?php echo ANL_ARMOURY_DESC; ?> <br>
<br>
@@ -585,7 +585,7 @@ Your warriors' armour is enhanced in the armoury's melting furnaces. By increasi
<br>
Main Building Level 3, Academy Level 1</p>
<?php echo ANL_REQ_MB3_ACADEMY1; ?></p>
<h2><?php echo PALACE; ?></h2>
@@ -597,15 +597,15 @@ Your warriors' armour is enhanced in the armoury's melting furnaces. By increasi
<img src="img/un/h/gid26.gif" width=166 height=150 border=0 alt="<?php echo PALACE; ?>" title="<?php echo PALACE; ?>" align="left" />
The King or Queen of the empire lives in the palace. The palace can only be built in one village at a time and can be used to make a village the capital. Capitals cannot be conquered.
<?php echo ANL_PALACE_DESC; ?>
<br><br>
At level 10, 15 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.
<?php echo ANL_PALACE_SETTLERS_ADMIN; ?>
<br><br>
The Capital is the only place a stonemason's lodge can be erected. Also the capital is the only village where resource fields can be extended beyond level 10. <br>
<?php echo ANL_CAPITAL_DESC; ?> <br>
<br>
@@ -635,7 +635,7 @@ The Capital is the only place a stonemason's lodge can be erected. Also the capi
<br>
Embassy Level 1, Main Building Level 5, <strike><?php echo RESIDENCE; ?></strike></p>
<?php echo ANL_REQ_EMBASSY1_MB5; ?> <strike><?php echo RESIDENCE; ?></strike></p>
<h2><?php echo RESIDENCE; ?></h2>
@@ -647,11 +647,11 @@ The Capital is the only place a stonemason's lodge can be erected. Also the capi
<img src="img/un/h/gid25.gif" width=166 height=150 border=0 alt="<?php echo RESIDENCE; ?>" title="<?php echo RESIDENCE; ?>" align="left" />
The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.
<?php echo ANL_RESIDENCE_DESC; ?>
<br><br>
At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained. <br>
<?php echo ANL_RESIDENCE_SETTLERS_ADMIN; ?> <br>
<br>
@@ -681,7 +681,7 @@ At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieft
<br>
Main Building Level 5, <strike><?php echo PALACE; ?></strike></p>
<?php echo ANL_REQ_MB5; ?> <strike><?php echo PALACE; ?></strike></p>
<h2><?php echo TRADEOFFICE; ?></h2>
@@ -693,17 +693,17 @@ At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieft
<img src="img/un/h/gid28.gif" width=166 height=150 border=0 alt="<?php echo TRADEOFFICE; ?>" title="<?php echo TRADEOFFICE; ?>" align="left" />
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.
<?php echo ANL_TRADE_OFFICE_DESC; ?>
<br><br>
With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.
<?php echo ANL_TRADE_OFFICE_CAPACITY; ?>
<br><br>
<b>Tribe advantage:</b><br>
<b><?php echo ANL_TRIBE_ADVANTAGE; ?></b><br>
Romans: In Travian version 3.5 the Roman trade office increases the capacity by 20% per level. <br>
<?php echo ANL_ROMAN_TRADE_OFFICE; ?> <br>
<br>
@@ -733,7 +733,7 @@ Romans: In Travian version 3.5 the Roman trade office increases the capacity by
<br>
Marketplace Level 20, Stable Level 10</p>
<?php echo ANL_REQ_MARKET20_STABLE10; ?></p>
<h2><?php echo TOURNAMENTSQUARE; ?></h2>
@@ -745,7 +745,7 @@ Romans: In Travian version 3.5 the Roman trade office increases the capacity by
<img src="img/un/h/gid14.gif" width=166 height=150 border=0 alt="<?php echo TOURNAMENTSQUARE; ?>" title="<?php echo TOURNAMENTSQUARE; ?>" align="left" />
Your troops can train to increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares. <br>
<?php echo ANL_TOURNAMENT_SQUARE_DESC; ?> <br>
<br>
@@ -775,11 +775,11 @@ Your troops can train to increase their stamina at the tournament square. The fu
<br>
Rally Point Level 15</p>
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<div class="clear"></div>
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<?php echo ANL_REQ_RALLY_POINT_15; ?></p>
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@@ -790,5 +790,5 @@ Your troops can train to increase their stamina at the tournament square. The fu
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<p><img src="img/un/h/faq_vp.jpg" width="116" height="128" border="0" alt="<?php echo RALLYPOINT; ?>" title="<?php echo RALLYPOINT; ?>" align="right"></p>
<p class="question">How can I build a rally point?</p>
<p class="question"><?php echo ANL_FAQ_BUILD_RALLY_POINT_Q; ?></p>
<p class="answer">The rally point can only be built at one location. This location is found to the right of your villages centre on the meadow.</p>
<p class="answer"><?php echo ANL_FAQ_RALLY_POINT_LOCATION; ?></p>
<p><img src="img/un/h/faq_botschaft.jpg" width="122" height="150" border="0" alt="<?php echo EMBASSY; ?>" title="<?php echo EMBASSY; ?>" align="left"></p>
<p class="question">How can I found an alliance?</p>
<p class="question"><?php echo ANL_FAQ_FOUND_ALLIANCE_Q; ?></p>
<p class="answer">To found an alliance you need an embassy at level 3. To be able to join an alliance you just need an embassy at level 1 and, of course, an invitation to join the alliance.</p>
<p class="answer"><?php echo ANL_FAQ_ALLIANCE; ?></p>
<p class="question">How can I change the name of my village?</p>
<p class="question"><?php echo ANL_FAQ_RENAME_VILLAGE_Q; ?></p>
<p class="answer">First select the village you wish to remain by clicking it under <i><?php echo VILLAGES; ?></i>. Next click <i><?php echo PROFILE; ?></i> at the left then <i><?php echo CHANGE_PROFILE; ?></i>. Change the name in the <i><?php echo VILLAGE_NAME; ?></i> box and click OK.</p>
<p class="answer"><?php echo ANL_FAQ_RENAME_VILLAGE_A; ?></p>
<p class="question">How do I train troops?</p>
<p class="question"><?php echo ANL_FAQ_TRAIN_TROOPS_Q; ?></p>
<p class="answer">You need a rally point which is at least level 1 and a main building which is at least level 3. When you have those you can raise Barracks and there you can train infantry.</p>
<p class="answer"><?php echo ANL_FAQ_TRAIN_TROOPS_A; ?></p>
<p class="question">How do I defend my village?</p>
<p class="question"><?php echo ANL_FAQ_DEFEND_VILLAGE_Q; ?></p>
<p class="answer">As long as there are troops (your own or troops sent to reinforce you) in your village they defend your village automatically.</p>
<p class="answer"><?php echo ANL_FAQ_DEFEND_VILLAGE_A; ?></p>
<p class="answer">Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="Use of crop" title="use of crop">.</p>
<p class="answer"><?php echo ANL_POPULATION_EXPLAIN_HTML; ?> <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="<?php echo ANL_USE_OF_CROP; ?>" title="<?php echo ANL_USE_OF_CROP; ?>">.</p>
<p class="question">Help, my crop production sinks more and more!</p>
<p class="answer"><?php echo AT; ?> <i><?php echo PRODUCTION; ?></i> (e.g. 10) your crop production minus your use of crop because of <i><?php echo POP; ?></i> (e.g. 5) and <i><?php echo TROOPS; ?></i> is shown. Your total crop production is shown in the upper right corner. e.g. <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="use of crop" title="use of crop"> 5/15
<p class="answer"><?php echo ANL_CROP_EXPLAIN_HTML; ?> <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="<?php echo ANL_USE_OF_CROP; ?>" title="<?php echo ANL_USE_OF_CROP; ?>"> 5/15
<br>In the example 8 would be your use of crop, 15 your total crop production, <br>15 - 8 = 7 units of crop per hour. </p>
<br><?php echo ANL_CROP_EXAMPLE_HTML; ?> </p>
<p class="question">Why do my troops plunder so few resources?</p>
<p class="question"><?php echo ANL_FAQ_LOW_PLUNDER_Q; ?></p>
<p class="answer">There are two explanations. Firstly, each troop type can only carry a certain number of resources. Secondly, your victim might have a <i><?php echo CRANNY; ?></i> where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find.</p>
<p class="answer"><?php echo ANL_FAQ_LOW_PLUNDER_A; ?></p>
<p class="question">How can I found or conquer new villages?</p>
<p class="question"><?php echo ANL_FAQ_FOUND_CONQUER_Q; ?></p>
<p class="answer">You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of <a href="anleitung.php?s=4"><?php echo CULTUREPOINT; ?></a>.</p>
<p class="answer"><?php echo ANL_FAQ_FOUND_CONQUER_PREFIX; ?><a href="anleitung.php?s=4"><?php echo CULTUREPOINT; ?></a>.</p>
<p class="question">Can I lose a village?</p>
<p class="question"><?php echo ANL_FAQ_LOSE_VILLAGE_Q; ?></p>
<p class="answer">Every village can be catapulted to 0 inhabitants and as long as it is not the last of your account it will disappear after a short time. The only village that cannot be conquered is the capital. Note that destroying the capital is still possible.</p>
<p class="answer"><?php echo ANL_FAQ_LOSE_VILLAGE_A; ?></p>
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<p class="question">How can I found a new village?</p>
<p class="question"><?php echo ANL_FOUND_VILLAGE_Q; ?></p>
<p class="answer">In order to found a new village you need 3 settlers, an empty spot on the map and enough culture points. You do not have to research settlers as you can directly build them with a palace level 10, 15 or 20 or a residence level 10 or 20. To build the palace you need a main building level 5 and an embassy. To build the residence you only need a level 5 main building. After training the 3 settlers you can choose an empty spot on the map and click "Found new village" (Hint: you need 750 units of each resource!) then your settlers will leave their home village and found the new village for you. </p>
<p class="answer"><?php echo ANL_FOUND_VILLAGE_A; ?> </p>
<p class="question">How can I conquer a village?</p>
<p class="question"><?php echo ANL_CONQUER_VILLAGE_Q; ?></p>
<p class="answer">For this, too, one needs at least a residence/palace level 10 as well as an enemy village one can conquer. Additionally enough culture points are needed - like for founding a new village. One cannot conquer the last of a player's villages and neither their capital.
<p class="answer"><?php echo ANL_CONQUER_VILLAGE_A1; ?>
<br><br>
As soon as the steward of a town (senator, chief, chieftain) as been researched in the academy one can train him in the residence/palace like a settler. However, one may not have already trained settlers in order to be able to train a steward. To conquer a village the steward needs to attack the desired village a couple of times after the enemy residence/palace has been demolished. Once the village's loyalty reached zero the village will become one's own. Once this happened one should build a palace or a residence to raise the loyalty again.</p>
<?php echo ANL_CONQUER_VILLAGE_A2; ?></p>
<p class="question">How do I get culture points?</p>
<p class="question"><?php echo ANL_HOW_GET_CULTURE_POINTS; ?></p>
<p class="answer">One gets culture points (CPs) by constructing and extending buildings. Already produced culture points can be seen in the residence and palace. Additionally information about the required culture points for additional villages is displayed there.</p><br/>
<p class="answer"><?php echo ANL_CULTURE_POINTS_A; ?></p><br/>
<table cellspacing="1" cellpadding="2" class="culture_points table_data">
@@ -37,7 +37,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th rowspan="2">
Buildings </th>
<?php echo ANL_BUILDINGS; ?> </th>
<th colspan="20">
@@ -1163,7 +1163,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Warehouse </th>
<?php echo ANL_WAREHOUSE; ?> </th>
<td>
@@ -1251,7 +1251,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Granary </th>
<?php echo ANL_GRANARY; ?> </th>
<td>
@@ -1603,7 +1603,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Main Building </th>
<?php echo ANL_MAIN_BUILDING; ?> </th>
<td>
@@ -1779,7 +1779,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Marketplace </th>
<?php echo ANL_MARKETPLACE; ?> </th>
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@@ -1955,7 +1955,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Barracks </th>
<?php echo ANL_BARRACKS; ?> </th>
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@@ -2043,7 +2043,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Stable </th>
<?php echo ANL_STABLE; ?> </th>
<td>
@@ -2219,7 +2219,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Academy </th>
<?php echo ANL_ACADEMY; ?> </th>
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@@ -2307,7 +2307,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Cranny </th>
<?php echo ANL_CRANNY; ?> </th>
<td>
@@ -2503,7 +2503,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Residence </th>
<?php echo ANL_RESIDENCE; ?> </th>
<td>
@@ -2591,7 +2591,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Palace </th>
<?php echo ANL_PALACE; ?> </th>
<td>
@@ -2875,7 +2875,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Great Barracks </th>
Great <?php echo ANL_BARRACKS; ?> </th>
<td>
@@ -2963,7 +2963,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<th class="text">
Great Stable </th>
Great <?php echo ANL_STABLE; ?> </th>
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@@ -3237,7 +3237,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<td colspan="10">
<h3>Culture points needed for additional villages</h3>
<h3><?php echo ANL_CULTURE_POINTS_NEEDED; ?></h3>
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@@ -3341,7 +3341,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
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<p>The more villages one has, the more culture points are necessary to found or conquer additional villages. One cannot lose culture points, however, one needs more for additional villages.</p>
<p><?php echo ANL_CULTURE_POINTS_MORE_VILLAGES; ?></p>
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