This commit is contained in:
Shadow
2014-05-12 08:43:32 +03:00
parent 7cfa82a18d
commit e337ac2b4d
93 changed files with 2105 additions and 1957 deletions
+12 -12
View File
@@ -25,23 +25,23 @@ include("next.tpl");
}
?>
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />
<img class="building g23" src="img/x.gif" alt="Cranny" title="<?php echo CRANNY; ?>" />
</a>
<h1>Cranny <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc">The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.</p>
<h1><?php echo CRANNY; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc"><?php echo CRANNY_DESC; ?></p>
<table cellpadding="1" cellspacing="1" id="build_value">
<tr>
<th>Currently hidden units per resource:</th>
<th><?php echo CURRENT_HIDDEN_UNITS; ?></th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> units</td>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> units</td>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
<?php
}
?>
@@ -51,27 +51,27 @@ include("next.tpl");
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
if($next<=10){
?>
<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}}else{
?>
<th>Hidden units per resource at level 20:</th>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> 20:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}else{
?>
<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
<?php
}}}
?>