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https://github.com/Shadowss/TravianZ.git
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update
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+12
-12
@@ -25,23 +25,23 @@ include("next.tpl");
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}
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?>
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<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
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<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />
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<img class="building g23" src="img/x.gif" alt="Cranny" title="<?php echo CRANNY; ?>" />
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</a>
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<h1>Cranny <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc">The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.</p>
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<h1><?php echo CRANNY; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo CRANNY_DESC; ?></p>
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<table cellpadding="1" cellspacing="1" id="build_value">
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<tr>
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<th>Currently hidden units per resource:</th>
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<th><?php echo CURRENT_HIDDEN_UNITS; ?></th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> units</td>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> units</td>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> <?php echo UNITS; ?></td>
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<?php
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}
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?>
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@@ -51,27 +51,27 @@ include("next.tpl");
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if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
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if($next<=10){
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?>
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<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
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<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
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<?php
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}}else{
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?>
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<th>Hidden units per resource at level 20:</th>
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<th><?php echo HIDDEN_UNITS_LEVEL; ?> 20:</th>
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<?php
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if($session->tribe == 3) {
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?>
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<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
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<?php
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}else{
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?>
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<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
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<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> <?php echo UNITS; ?></td>
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<?php
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}}}
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?>
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