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https://github.com/Shadowss/TravianZ.git
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Generale fixes
+Fixed a bug that didn't return reinforcements in counquered oasis, if it was released by the owner, or from the admin panel +Changed the catapults and rams formulas (still not completed at 100%), thanks to Kirilloid! +Changed the Natars' capital default coordinates
This commit is contained in:
+27
-23
@@ -711,27 +711,33 @@ class Automation {
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if(isset($catapultTarget))
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{
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// currently targeted building/field level
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//Currently targeted building/field level
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$tblevel = (int) $bdo['f'.$catapultTarget];
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// currently targetet building/field GID (ID of the building/field type - woodcutter, cropland, embassy...)
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//Currently targetet building/field GID (ID of the building/field type - woodcutter, cropland, embassy...)
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$tbgid = (int) $bdo['f'.$catapultTarget.'t'];
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// currently targeted building/field ID in the database (fdata, the fID field, e.g. f1, f2, f3...)
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//Currently targeted building/field ID in the database (fdata, the fID field, e.g. f1, f2, f3...)
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$tbid = (int) $catapultTarget;
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$newLevel = $battle->CalculateNewBuildingLevel($battlepart['catapults']['moral'],
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$battlepart['catapults']['upgrades'],
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$battlepart['catapults']['downgrades'],
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$tblevel,
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$battlepart['catapults']['realAttackers'] / ($twoRowsCatapultSetup ? 2 : 1),
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$data['t8'] / ($twoRowsCatapultSetup ? 2 : 1),
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($catapultTarget == 40 ? 1 : $battlepart['catapults']['strongerBuildings']));
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//If we're targeting the WW
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if($catapultTarget == 40){
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$battlepart['catapults']['strongerBuildings'] = 1;
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$battlepart['catapults']['moraleBonus'] = 1;
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}
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$catapultsDamage = $battle->calculateCatapultsDamage($data['t8'],
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$battlepart['catapults']['upgrades'],
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$battlepart['catapults']['durability'],
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$battlepart['catapults']['attackDefenseRatio'],
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$battlepart['catapults']['strongerBuildings'],
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$battlepart['catapults']['moraleBonus']);
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$newLevel = $battle->calculateNewBuildingLevel($tblevel, $catapultsDamage / ($twoRowsCatapultSetup ? 2 : 1));
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//If that building was present in the building queue, we have to modify his level or remove it
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$database->modifyBData($data['to'], $tbid, [$newLevel, $tblevel], $tribe);
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// building/field destroyed
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if ($newLevel == 0)
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{
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if ($newLevel == 0){
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// prepare data to be updated
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$fieldsToSet = ["f".$tbid];
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$fieldValuesToSet = [0];
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@@ -1266,11 +1272,8 @@ class Automation {
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}
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}
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}
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//to battle.php
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//fix by ronix
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//MUST TO BE FIX : You need to filter these values
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//filter_input_array($battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,0,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby));
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if (!isset($walllevel)) $walllevel = 0;
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$battlepart = $battle->calculateBattle($Attacker, $Defender, $def_wall, $att_tribe, $def_tribe, $residence, $attpop, $defpop, $type, $def_ab, $att_ab1, $att_ab2, $att_ab3, $att_ab4, $att_ab5, $att_ab6, $att_ab7, $att_ab8, $tblevel, $stonemason, $walllevel, 0, 0, 0, $AttackerID, $DefenderID, $AttackerWref, $DefenderWref, $conqureby, $enforcementarray);
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@@ -1286,17 +1289,18 @@ class Automation {
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else $can_destroy = 0;
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//Catapults and rams management
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//TODO: Move this in Battle.php
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if($isoasis == 0){
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if ($type == 3){
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if (($data['t7'] - $traped7) > 0){
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if($walllevel > 0){
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$newLevel = $battle->CalculateNewBuildingLevel($battlepart['rams']['moral'],
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$battlepart['rams']['upgrades'],
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$battlepart['rams']['downgrades'],
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$walllevel,
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$battlepart['rams']['realAttackers'],
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$data['t7'],
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$battlepart['rams']['strongerBuildings']);
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$ramsDamage = $battle->calculateCatapultsDamage($data['t7'],
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$battlepart['rams']['upgrades'],
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$battlepart['rams']['durability'],
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$battlepart['rams']['attackDefenseRatio'],
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$battlepart['rams']['strongerBuildings'],
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$battlepart['rams']['moraleBonus']);
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$newLevel = $battle->calculateNewBuildingLevel($walllevel, $ramsDamage);
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if ($newLevel == 0){
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$info_ram = "".$ram_pic.",Wall <b>destroyed</b>.";
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