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https://github.com/Shadowss/TravianZ.git
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Added a new feature and some clean-up
Added the research loop in the blacksmith and in the armoury, only for plus users. This was a not coded T3.6 feature. "Total resources required" (for NPC merchants) are now calculated correctly in the Armoury. Some clean-up in Technology.php
This commit is contained in:
+59
-57
@@ -570,7 +570,7 @@ class Technology {
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return $upkeep;
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}
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private function trainUnit($unit,$amt,$great=false) {
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private function trainUnit($unit,$amt,$great=false) {
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global $session,$database,${'u'.$unit},$building,$village,$bid19,$bid20,$bid21,$bid25,$bid26,$bid29,$bid30,$bid36,$bid41,$bid42;
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if($this->getTech($unit) || $unit%10 <= 1 || $unit == 99) {
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@@ -650,88 +650,68 @@ private function trainUnit($unit,$amt,$great=false) {
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public function meetRRequirement($tech) {
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global $session,$building;
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switch($tech) {
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case 2:
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if($building->getTypeLevel(22) >= 1 && $building->getTypeLevel(13) >= 1) { return true; } else { return false; }
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break;
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case 3:
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if($building->getTypeLevel(22) >= 5 && $building->getTypeLevel(12) >= 1) { return true; } else { return false; }
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break;
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case 2: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(13) >= 1;
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case 3: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(12) >= 1;
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case 4:
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case 23:
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if($building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 1) { return true; } else { return false; }
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break;
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case 23: return$building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 1;
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case 5:
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case 25:
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if($building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 5) { return true; } else { return false; }
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break;
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case 6:
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if($building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10) { return true; } else { return false; }
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break;
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case 25: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 5;
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case 6: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
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case 9:
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case 29:
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if($building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 10) { return true; } else { return false; }
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break;
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case 29: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 10;
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case 12:
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case 32:
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case 42:
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if($building->getTypeLevel(22) >= 1 && $building->getTypeLevel(19) >= 3) { return true; } else { return false; }
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break;
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case 42: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(19) >= 3;
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case 13:
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case 33:
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case 43:
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if($building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1) { return true; } else { return false; }
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break;
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case 43: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;
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case 14:
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case 34:
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case 44:
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if($building->getTypeLevel(22) >= 1 && $building->getTypeLevel(15) >= 5) { return true; } else { return false; }
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break;
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case 44: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(15) >= 5;
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case 15:
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case 35:
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case 45:
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if($building->getTypeLevel(22) >= 1 && $building->getTypeLevel(20) >= 3) { return true; } else { return false; }
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break;
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case 45: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(20) >= 3;
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case 16:
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case 26:
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case 36:
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case 46:
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if($building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10) { return true; } else { return false; }
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break;
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case 46: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
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case 7:
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case 17:
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case 27:
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case 37:
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case 47:
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if($building->getTypeLevel(22) >= 10 && $building->getTypeLevel(21) >= 1) { return true; } else { return false; }
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break;
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case 47: return $building->getTypeLevel(22) >= 10 && $building->getTypeLevel(21) >= 1;
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case 8:
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case 18:
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case 28:
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case 38:
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case 48:
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if($building->getTypeLevel(22) >= 15 && $building->getTypeLevel(21) >= 10) { return true; } else { return false; }
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break;
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case 48: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(21) >= 10;
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case 19:
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case 39:
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case 49:
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if($building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 5) { return true; } else { return false; }
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break;
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case 22:
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if($building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1) { return true; } else { return false; }
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break;
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case 24:
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if($building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 3) { return true; } else { return false; }
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break;
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case 49: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 5;
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case 22: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;
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case 24: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 3;
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}
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}
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private function researchTech($get) {
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//global $database,$session,${'r'.$get['a']},$village,$logging;
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global $database,$session,${'r'.$get['a']},$bid22,$building,$village,$logging;
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if($this->meetRRequirement($get['a']) && $get['c'] == $session->mchecker) {
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$data = ${'r'.$get['a']};
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$time = time() + round(($data['time'] * ($bid22[$building->getTypeLevel(22)]['attri'] / 100))/SPEED);
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//$time = time() + round($data['time']/SPEED);
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$database->modifyResource($village->wid,$data['wood'],$data['clay'],$data['iron'],$data['crop'],0);
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$database->addResearch($village->wid,"t".$get['a'],$time);
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$logging->addTechLog($village->wid,"t".$get['a'],1);
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@@ -741,15 +721,27 @@ private function trainUnit($unit,$amt,$great=false) {
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exit;
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}
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//TODO: Merge these two functions in one function, they're very similar to each other
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private function upgradeSword($get) {
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global $database,$session,$bid12,$building,$village,$logging;
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$ABTech = $database->getABTech($village->wid);
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$CurrentTech = $ABTech["b".$get['a']];
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$ABUpgrades = $this->getABUpgrades('b');
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$ABUpgradesCount = count($ABUpgrades);
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$ups = 0;
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if(count($ABUpgradesCount) > 0){
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foreach($ABUpgrades as $upgrade){
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if(in_array(("b".$get['a']), $upgrade)) $ups++;
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}
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}
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$CurrentTech = $ABTech["b".$get['a']]+$ups;
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$unit = ($session->tribe-1)*10+intval($get['a']);
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if(($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(12)) && $get['c'] == $session->mchecker) {
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if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(12)) && $get['c'] == $session->mchecker) {
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global ${'ab'.strval($unit)};
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$data = ${'ab'.strval($unit)};
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$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid12[$building->getTypeLevel(12)]['attri'] / 100))/SPEED);
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$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid12[$building->getTypeLevel(12)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + 60 : 0);
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if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
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$database->addResearch($village->wid,"b".$get['a'],$time);
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$logging->addTechLog($village->wid,"b".$get['a'],$CurrentTech+1);
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@@ -763,12 +755,22 @@ private function trainUnit($unit,$amt,$great=false) {
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private function upgradeArmour($get) {
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global $database,$session,$bid13,$building,$village,$logging;
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$ABTech = $database->getABTech($village->wid);
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$CurrentTech = $ABTech["a".$get['a']];
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$ABUpgrades = $this->getABUpgrades('a');
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$ABUpgradesCount = count($ABUpgrades);
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$ups = 0;
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if(count($ABUpgradesCount) > 0){
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foreach($ABUpgrades as $upgrade){
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if(in_array(("a".$get['a']), $upgrade)) $ups++;
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}
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}
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$CurrentTech = $ABTech["a".$get['a']]+$ups;
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$unit = ($session->tribe-1)*10+intval($get['a']);
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if(($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(13)) && $get['c'] == $session->mchecker) {
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if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(13)) && $get['c'] == $session->mchecker) {
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global ${'ab'.strval($unit)};
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$data = ${'ab'.strval($unit)};
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$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid13[$building->getTypeLevel(13)]['attri'] / 100))/SPEED);
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$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid13[$building->getTypeLevel(13)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + 60 : 0);
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if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
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$database->addResearch($village->wid,"a".$get['a'],$time);
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$logging->addTechLog($village->wid,"a".$get['a'],$CurrentTech+1);
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