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+19
-2
@@ -5895,7 +5895,7 @@ $q = "INSERT INTO ".TB_PREFIX."demolition VALUES (
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$pairs[] = '(0, '.(int) $typeValue.', '.(int) $from[$index].', '.(int) $to[$index].', '.(int) $ref[$index].', '.(int) $ref2[$index].', '.(int) $time[$index].', '.(int) $endtime[$index].', 0, '.(int) $send[$index].', '.(int) $wood[$index].', '.(int) $clay[$index].', '.(int) $iron[$index].', '.(int) $crop[$index].')';
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if ($counter++ > 25) {
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$q = "INSERT INTO " . TB_PREFIX . "movement VALUES ".implode(', ', $pairs);
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$q = "INSERT INTO " . TB_PREFIX . "movement (moveid, sort_type, `from`, `to`, ref, ref2, starttime, endtime, proc, send, wood, clay, iron, crop) VALUES ".implode(', ', $pairs);
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mysqli_query($this->dblink,$q);
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$pairs = [];
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@@ -5904,7 +5904,7 @@ $q = "INSERT INTO ".TB_PREFIX."demolition VALUES (
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}
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if ($counter > 0) {
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$q = "INSERT INTO " . TB_PREFIX . "movement VALUES " . implode( ', ', $pairs );
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$q = "INSERT INTO " . TB_PREFIX . "movement (moveid, sort_type, `from`, `to`, ref, ref2, starttime, endtime, proc, send, wood, clay, iron, crop) VALUES " . implode( ', ', $pairs );
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return mysqli_query( $this->dblink, $q );
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} else {
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return true;
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@@ -8039,6 +8039,23 @@ $q = "INSERT INTO ".TB_PREFIX."demolition VALUES (
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return $array;
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}
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// Rally-point attack marker (issue #245): a defender can tag an incoming
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// attack green/yellow/red. The WHERE clause restricts the update to a
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// movement whose target village (`to`) belongs to $uid, so a player can
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// only mark attacks incoming on their own villages.
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function setMovementMarker($moveid, $marker, $uid) {
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$moveid = (int) $moveid;
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$marker = (int) $marker;
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$uid = (int) $uid;
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if ($marker < 0 || $marker > 3 || $moveid <= 0 || $uid <= 0) {
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return false;
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}
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$q = "UPDATE ".TB_PREFIX."movement SET marker = ".$marker.
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" WHERE moveid = ".$moveid.
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" AND `to` IN (SELECT wref FROM ".TB_PREFIX."vdata WHERE owner = ".$uid.")";
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return mysqli_query($this->dblink, $q) && mysqli_affected_rows($this->dblink) > 0;
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}
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// no need to cache this method
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function getLinks($id) {
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list($id) = $this->escape_input((int) $id);
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@@ -805,6 +805,7 @@ tz_def('RETURNFROM', 'Return from');
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tz_def('REINFORCEMENTFOR', 'Reinforcement to');
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tz_def('ATTACK_ON', 'Attack to');
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tz_def('RAID_ON', 'Raid to');
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tz_def('MARK_ATTACK', 'Mark this attack (severity)');
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tz_def('SCOUTING', 'Scouting');
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tz_def('PRISONERS', 'Prisoners');
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tz_def('PRISONERSIN', 'Prisoners in');
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@@ -801,6 +801,7 @@ define('RETURNFROM', 'Retour de');
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define('REINFORCEMENTFOR', 'Renfort vers');
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define('ATTACK_ON', 'Attaque sur');
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define('RAID_ON', 'Pillage sur');
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define('MARK_ATTACK', 'Marquer cette attaque (gravité)');
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define('SCOUTING', 'Espionnage');
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define('PRISONERS', 'Prisonniers');
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define('PRISONERSIN', 'Prisonniers à');
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@@ -801,6 +801,7 @@ define('RETURNFROM', 'Întoarcere din');
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define('REINFORCEMENTFOR', 'Întărire către');
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define('ATTACK_ON', 'Atac către');
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define('RAID_ON', 'Raid către');
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define('MARK_ATTACK', 'Marchează acest atac (gravitate)');
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define('SCOUTING', 'Explorare');
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define('PRISONERS', 'Prizonieri');
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define('PRISONERSIN', 'Prizonieri în');
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