NPC button no longer appears when total resources is not enough pary 2

This hotfix fixes the bug described in comment: https://github.com/Shadowss/TravianZ/issues/544#issuecomment-394587340
All fixed according to the example pull request #442
This commit is contained in:
Vladyslav
2018-06-05 21:06:59 +03:00
parent e226847526
commit f81e918ca0
4 changed files with 16 additions and 4 deletions
+4 -1
View File
@@ -17,7 +17,10 @@ for($i = $start; $i <= $end; $i++) {
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED));
echo $generator->getTimeFormat($dur);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
echo "</div></td>