+Added a medal of 10 years of playing in Travian.
Enabled (Disabled) during installation and in the
admin panel.
+If at least one of the new functions is enabled,
a corresponding section appears in the Manual
with a description of all the new functions and
shows which of them is Enabled or Disabled.
+Minor changes
+Added Enable (Disable) of information about the troops of Nature and Natars in the manual
NOTE 1: To play this version of the game, you need to reinstall the server OR you can simply add these lines of code into your file:
GameEngine/config.php
define("NEW_FUNCTIONS_MANUAL_NATURENATARS", false);
GameEngine/Admin/Mods/constant_format.tpl
define("NEW_FUNCTIONS_MANUAL_NATURENATARS", %NEW_FUNCTIONS_MANUAL_NATURENATARS%);
NOTE 2: pay special attention to the fact that these are two different records !!! If the records are entered incorrectly, you will receive a non-working code!
+Added the ability to Enable (Disable) the display of the targets of the catapults in the rally point
+Added the display of the village with a wonder of the world (as is done with the display of artifacts) in the viewing player profiles. Also this function is Enabled (Disable) during installation and in the admin panel.
+Plus and bonuses duration, can now be decreased or resetted, by
inserting a negative value of days
+Artifacts and artifacts villages created on a user account, won't
contain any troops
+Some clean up
+Added the "Artifacts" section in the Admin Panel, which contains two
options: return a deleted artifact to the Natars and create new
Artifacts, assigned to a specified player
+Return to Natars coded, in the village section of the Admin Panel
+Moved a lot of functions and costants from Automation.php to the "new"
class Artifacts.php
+Optimized a lot the whole Natars creation process, decreased the number
of query of about 600
+Optimized a lot the function which deletes a player's account, it's now
executed almost instantly, even with players with a lot of villages
+Redesigned the map spawn system, using a more Travian-like village
distribution
+Fixed a bug that did show a broken village in the artifact chronology,
if that village was destroyed
+Reduced the amount of redundant code (about 230 lines) for
27_1.tpl/27_2.tpl and 27_3.tpl
+Fixed a bug that permitted to build the Great Granary and the Great
Warehouse in the whole account, with only a village effect artifact
+Fixed a bug in the Admin Panel map that didn't permit to show village
informations, if that village contained single quotes in its name
+Enable (Disable) Vacation Mode
+Fixed an error displaying the icon to
delete the villages in the admin search
NOTE 1: To play this version of the game, you need
to reinstall the server OR you can simply add
these lines of code into your file:
GameEngine/config.php
define("NEW_FUNCTIONS_VACATION", false);
GameEngine/Admin/Mods/constant_format.tpl
define("NEW_FUNCTIONS_VACATION", %NEW_FUNCTIONS_VACATION%);
NOTE 2: pay special attention to the fact that these are two
different records !!! If the records are entered incorrectly,
you will receive a non-working code!
+Enable (Disable) New forum post message
+Enable (Disable) Tribes images in profile
+Enable (Disable) MHs images in profile
+Enable (Disable) Display artifact in profile
+Minor changes
NOTE 1: To play this version of the game, you need to reinstall
the server OR you can simply add these lines of code into your file:
ameEngine/config.php
define("NEW_FUNCTIONS_FORUM_POST_MESSAGE", False);
define("NEW_FUNCTIONS_TRIBE_IMAGES", False);
define("NEW_FUNCTIONS_MHS_IMAGES", False);
define("NEW_FUNCTIONS_DISPLAY_ARTIFACT", False);
GameEngine/Admin/Mods/constant_format.tpl
define("NEW_FUNCTIONS_FORUM_POST_MESSAGE", %NEW_FUNCTIONS_FORUM_POST_MESSAGE%);
define("NEW_FUNCTIONS_TRIBE_IMAGES", %NEW_FUNCTIONS_TRIBE_IMAGES%);
define("NEW_FUNCTIONS_MHS_IMAGES", %NEW_FUNCTIONS_MHS_IMAGES%);
define("NEW_FUNCTIONS_DISPLAY_ARTIFACT", %NEW_FUNCTIONS_DISPLAY_ARTIFACT%);
NOTE 2: pay special attention to the fact that these are two
different records !!! If the records are entered incorrectly,
you will receive a non-working code!
+Now during the installation (or after installation in the admin panel) you can Enable (Disable) sending an in-game message to the player, if he was invited to the alliance.
+Preparing the code for Enable (Disable) "New Alliance & Embassy Mechanics"
NOTE 1: To play this version of the game, you need to reinstall the server OR you can simply add these lines of code into your file:
GameEngine/config.php
define("NEW_FUNCTIONS_ALLIANCE_INVITATION", True);
define("NEW_FUNCTIONS_EMBASSY_MECHANICS", False);
GameEngine/Admin/Mods/constant_format.tpl
define("NEW_FUNCTIONS_ALLIANCE_INVITATION", %NEW_FUNCTIONS_ALLIANCE_INVITATION%);
define("NEW_FUNCTIONS_EMBASSY_MECHANICS", %NEW_FUNCTIONS_EMBASSY_MECHANICS%);
NOTE 2: pay special attention to the fact that these are two different records !!! If the records are entered incorrectly, you will receive a non-working code!
NOTE 3: it is also necessary to follow the instructions with this change (if they were not previously executed) https://github.com/Shadowss/TravianZ/commit/11ae61c013d663304086ecfd5d845040ebf2f144
+Now during the installation (or after installation in the admin panel) you can enable or disable oasis display for villages in the player profile.
NOTE: To play this version of the game, you need to reinstall the server OR you can simply add these lines of code into your file:
GameEngine/config.php
/////////////////////////////////////////////////
// **** NEW MECHANICS AND FUNCTIONS **** //
/////////////////////////////////////////////////
define("NEW_FUNCTIONS_OASIS", True);
GameEngine/Admin/Modsconstant_format.tpl
/////////////////////////////////////////////////
// **** NEW MECHANICS AND FUNCTIONS **** //
/////////////////////////////////////////////////
define("NEW_FUNCTIONS_OASIS", %NEW_FUNCTIONS_OASIS%);
NOTICE 2: pay special attention to the fact that these are two different records !!! If the records are entered incorrectly, you will receive a non-working code!
+WW level is now showed in the village preview
+WW level can now be changed in the building list
+Walls and their level are now showed in the village preview
+Completely reworked the "removeBuilding" function, it's now more
generic (for future uses)
+Fixed a bug that bugged the master builder time when a building was
removed from the construction queue
+Fixed a bug that bugged building times when a building was removed from
the queue, with a master builder order queued
+Fixed a bug that didn't permit to save the server settings from the
+MH/Admin panel
+Fixed a bug that did save the WW spawn time in the WW building plan
spawn time and vice versa
+General improovements and bug fixing
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization
NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:
// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);
// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);
P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
Some installations seem to support localhost:port for 1st parameter of
mysqli_connect(), others will only support the official parameters with
port towards the end. This fix tries them both - first the official one,
then the localhost:port one.
Also, there were a lot of mysqli_connect()'s inside Admin mods. These
now also use the central Database class.