+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
-Removed 29 files from the "Templates/Notice" folder, there were a lot
of duplicated/very similar kinds of report. Now, there are only 6 kinds
of report (9.tpl isn't counted)
+Changed a lot of codes in some .tpl reports, into a foreach
Automation.php:
+Modified report data, for the refactored report system
+Some clean-up
Battle.php:
+Fixed catapults and rams, they weren't able to destroy completely a building
+Fixed a possible division by 0 error
+If you conquer a village with an artifact inside, the new owner will be
changed correctly
+Moved plus links under the menu
+Renewed the "debug" function in Logging.php
+Fixed some errors that could have shown in Ranking.php
Because in environments with $_SERVER["REQUEST_TIME_FLOAT"] unavailable
the time actually only started after Village.php got loaded (which was
AFTER Automation.php kicked in and everything was already DB-loaded),
the start timer was moved more towards the top of each template.
This is a very naive and primitive logger of user requests to the game.
To be used on systems where access to webserver's log data is not
available (especially if the webserver doesn't store POST data as well).