Commit Graph

26 Commits

Author SHA1 Message Date
Shadow 4c68d8dd39 Update to version 8.3.5
Many Fixes
2022-02-18 13:56:17 +02:00
Pietro 3b167c64be Corrected a little mistake 2018-09-24 18:54:17 +02:00
Shadow 5bc1633182 Block folder accces
+404 error
2018-06-13 11:17:18 +03:00
iopietro b629827b62 General fixes
+Scounting reports are now excluded from the raidlist
2018-05-29 19:01:17 +02:00
iopietro 36b790d08a General fixes
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
2018-05-29 18:57:14 +02:00
iopietro f156c6bc80 Farm list fixes
+Fixed a bug that permitted to attack the same village where the
farmlist was created
2018-05-16 17:36:29 +02:00
iopietro bdd3bfd41c Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table,
this is a graphic enhancement
+Reduced the X and Y textboxes size while adding/editing a raid list
+Fixed a bug that didn't permit to add a raid list
+Fixed a bug that did permit to insert spies in raid lists
+The farmlists graphic is now more clear, "Add raid" and "Start raid"
are now two general buttons, instead of having two buttons for raid list
+"Select all" checkbox, will select all raid without refreshing the page
(through JS)
+Moved the function "getDistance" to Database.php
+Removed a lot of redundant code from crop_finder.php
+Removed rams, catapults, chiefs and settlers from the raid list,
because the first three can't even loot resources
+Removed trooplist2.tpl because of a more general unique template file
(trooplist.tpl)
+Some minor improvements and bug fixing

IMPORTANT NOTE: if you don't want to reinstal the whole server, you can
simply run this little query (where "s1_" is the prefix of your server):

ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
2018-05-16 16:49:25 +02:00
iopietro 90221cf19f Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
2018-05-10 17:45:27 +02:00
iopietro cf74514451 General fixes
+Fixed an exploit that permitted to starts other players' farm lists
+Fixed an exploit that permitted to save our raids to other players'
farm lists
+Fixed an exploit that permitted to edit other players' farm lists
+Fixed a rounding upkeep bug
+Moved the whole startRaid.tpl to a new method in Units.php
+A lot of clean-up
+Improoved indentation
+In the raid list, the "carry" image will now show to the left of an
attack
+Fixed a bug that displayed the wrong loot to returning troops released
by traps
+General minor bug fixing and improovements
-Deleted a lot of redundant code
2018-05-04 22:12:18 +02:00
iopietro 49bc3c5073 General fixes
+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
2018-05-03 23:07:11 +02:00
iopietro 9e44c1cd6d Some replacements
+Replaced all $GLOBALS['link'] with $database->dblink
-Removed Templates/links.tpl from build.php (it's already in
Templates/menu.tpl)
2018-04-08 19:55:28 +02:00
Martin Ambrus ee017adb40 refactor: most of broad SELECTs updated
Closes #301
2017-11-05 14:35:19 +01:00
Martin Ambrus 7741721590 fix: wrong order by clause 2017-10-24 18:37:46 +02:00
Martin Ambrus eb247adfd8 fix: inoperable troop adjustments removed from farm list
The interface, along with the in-line JavaScript code on the page was
most probably taken from the actual 3.5 real game and never tested.
Therefore, we're missing a whole JavaScript file of functionality that
would update units in raid lists.

This would be too much work to do at this stage, so I'm shelving this
functionality.
2017-10-22 20:55:38 +02:00
Martin Ambrus 7270a69a63 fix: all location headers need to have exit after them! 2017-10-22 13:00:54 +02:00
Martin Ambrus 6f3973748c fix: more manual typecastings 2017-10-18 00:59:49 +02:00
Martin Ambrus 1654ce498f fix: security patching due to mysql injection vulnerabilities everywhere 2017-10-17 12:21:41 +02:00
Martin Ambrus 9261a4a4b2 Merge branch 'master' of https://github.com/evader1337/TravianZ into evader1337-master
# Conflicts:
#	GameEngine/Database/db_MYSQL.php
#	Templates/Build/avaliable.tpl
#	Templates/Message/inbox.tpl
2017-08-28 14:18:24 +02:00
Shadow c369d14c64 fix 2016-09-17 18:35:44 +03:00
evader1337 2d26af7c46 Trying to fix this monstrosity #2 2016-09-13 18:54:25 +02:00
cosme12 304e1c81c5 Raid list - error fixes
**Line 16:** If you type a number greater than your map size 2 errors will be displayed. This is fixed by comparing with WORLD_MAX global var

**Line 21:** If you type any coord where there is nothing, you will get an error. ```$database->getVillageType2``` already gives you the "oasistype"
2015-04-07 00:16:42 -03:00
KFCSpike 957a09f7b6 Correctly show Oasis or the Village Name 2013-12-07 06:18:13 +00:00
KFCSpike 5ecf2528d3 Typo 2013-12-07 05:43:41 +00:00
KFCSpike e71286f0ad Show Pop instead of EW in table headers 2013-12-07 05:42:57 +00:00
KFCSpike ecc89dc775 getVillageType2 returns an integer containing oasistype, not an array 2013-12-07 05:41:31 +00:00
yi12345 98e94af807 finish hero_full.php 2013-06-16 10:38:34 +03:00