Implement the "Time Preference" section of the player preferences (issue
#198), which until now was stored in DB but never applied in-game.
procMtime() — the central date/time formatter used across reports, messages,
notices and troop movements — now honours the per-user settings:
- timezone: the stored value is mapped to a DateTimeZone, either a named
DST-aware region (Europe, UK, Turkey, Kolkata, Bangkok, New York,
Chicago, New Zealand) or a fixed UTC offset (general zones); timestamps
are converted before formatting.
- tformat: drives the date layout and 12h/24h clock (0=EU dd.mm.yy 24h,
1=US mm/dd/yy 12h, 2=UK dd/mm/yy 12h, 3=ISO yy/mm/dd 24h). tformat 0
keeps the previous EU output unchanged.
The today/yesterday sentinels are preserved (callers compare them) and are
computed in the player's timezone. The time-only path (mode 9) stays 24h
H:i:s because it feeds the live JS clock counters (unx.js), which parse
"H:i:s" by splitting on ":". A few alliance/report/farm-list rows that
combined procMtime's day part with a raw date('H:i') now take the time from
the same procMtime result, to avoid mixing timezones.
A second "local time" clock is shown next to the server-time one: a small
vanilla-JS snippet emitted once from menu.tpl finds the visible #tp1 clock
and appends a row ticking in the player's timezone (Date.now() + UTC offset),
independent of the browser timezone and of the unx.js counters. It aligns the
value under the server time, is skipped when the player's timezone matches
the server's, and lets the clock box grow so the extra row fits the frame.
Adds the LOCAL_TIME string (EN/FR/RO). When no player session is available
(admin / pre-login) procMtime falls back to the server timezone and EU
layout, i.e. the previous behaviour. Removes the last "not coded yet" tag
from the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore.
2. Now Alliance Leader can edit his own Position
3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1
4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder)
5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)
+Fixed a bug that permitted to invite players already in an alliance
+Fixed a bug that didn't delete the alliance permissions when the
alliance was dispanded/dispersed or the user left the alliance by
destroying his embassy
+Added a new error which shows up when trying to invite someone already
in an alliance
+Fixed a bug that permitted to create threads and post in closed forums
(only who have the permission to manage the forum can do that)
+Fixed a bug that permitted to write posts to closed threads
+Fixed a bug that permitted to view not shared forums under certain
circumnstances
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
+WWs aren't affected anymore by stronger building artifacts
+Walls damaging/destruction (wall bonus reduction) during a battle, is
now counted
+Added a button for normal acess users, for editing/sticking, etc. their
own topics (instead of directly display the topic "admin menu")
+Fixed some possible warnings
+Confederation and shared forums are now visible to the confederation
alliances or selected alliances/users
+Sticked topics are now displayed first
+Fixed a bug that permitted to add confederated alliances/users to
shared forums
+Minor bug fixing
+Public forums can now be created by MH only
+Public forums can only be edited by MH only (every MH)
+Fixed BBCode in forum posts
+Removed 8 unused columns from the database
+Removed about 150 lines of unused code in forum.tpl
+Minor improvements and bug fixing
+Added the "Forum" link to the game menu (above Game Rules), player
without an alliance, will be able to access to public forums only
+All players can now open public forums (even without an alliance), post
to them, edit and delete them
+Added the possility to add alliances and players to the "Who can view
this forum" list, the graphic was present but there wasn't the database
and code support (conditions aren't coded yet)
+General fixes
NOTE: To play this version without reinstalling the server, you have to
run this simple query:
ALTER TABLE s1_forum_cat ADD (`display_to_alliances` text,
`display_to_users` text)
+Public forums are now displayed for every player on the server
+Fixed some security bugs that permitted to create thread and posts to
private forums
+Fixed some general bugs
Fixed the majority of security issues:
+Fixed a bug that permitted to edit, delete and create a forum in any
alliance, without any permissions
+Fixed a bug that permitted to edit, create and delete any kind of
thread, with any kind of permission
+Fixed a bug that permitted to edit, modify and delete every kind of
post, without any kind of permission
+Fixed a bug that din't permit to create posts and threads
+Fixed a bug that permitted to create forum and threads with empty
name/topic
+Fixed a bug that permitted to move a thread to an invalid forum
+Fixed a bug that permitted to create an invalid type of forum
+Fixed a bug that didn't permit to move forums, to the top and the
bottom of their forum type (in reality, it wasn't even coded)
+Added a sorting column for supporting the "move to top/bottom"
functionality
+Minor improvements and bug fixing/code indentation/removal of redundant
code
NOTE: For playing this version, you HAVE to add a new column to the table "s1_forum_cat", you can simply do that by running this query (where "s1_" is the prefix of your server): ALTER TABLE s1_forum_cat ADD `sorting` int(11) NOT NULL AFTER `id`
+Added the report type 23, which indicates a defence during festive days
+Festive reports in the alliance no longer duplicates
+Festive reports in the village view no longer duplicates
+Fixed a bug that didn't permit to read an allied report
General:
-Removed the possibility to view an inexistent village
+Some minor improovements
+You can no longer kick people of other alliances
+You can no longer change the forum link with no permissions
+You can no longer make more than 3 total confederation and 3 total NAP
+You can no longer send a diplomacy pact to an alliance with already one
pact or one pending pact
+You can no longer handle diplomacy without permissions
+Fixed security bugs related to invites (sending, deleting etc.)
+You can no longer access to any alliance submenus without permissions
(kick menu, diplomacy menu, etc.)
+Errors are now shown correctly and better handling of them
+New forum link and alliance description are shown correctly after
editing them
+You can no longer access to other alliances informations without being
in it (attack reports, news, etc)
+Corrected some alliance news
+Added some language constants to en.php
+Fixed and changed some database.php functions alliance related