The interface, along with the in-line JavaScript code on the page was
most probably taken from the actual 3.5 real game and never tested.
Therefore, we're missing a whole JavaScript file of functionality that
would update units in raid lists.
This would be too much work to do at this stage, so I'm shelving this
functionality.
**Line 16:** If you type a number greater than your map size 2 errors will be displayed. This is fixed by comparing with WORLD_MAX global var
**Line 21:** If you type any coord where there is nothing, you will get an error. ```$database->getVillageType2``` already gives you the "oasistype"