NEW TRIBES ENHANCEMENT (Huns, Egipteans, Spartans & Vikings) #327
Please be advised, is not fully tested so if you activate on install maybe is not fully working
sendMessage, massmessage and sysmessage are POSTed to directly, bypassing
admin.php's central csrf_verify(). Add csrf_verify() (after the admin access
check, via the shared GameEngine/Admin/csrf.php) and csrf_field() in their
forms (Newmessage.tpl, massmessage.tpl, sysmessage.tpl; the mass/sys templates
have both a prepare and an execute form).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
editAli, delAli, medals, delallymedal, delallymedalbyaid, delallymedalbyweek
and deletemedalbyweek are POSTed to directly, bypassing admin.php's central
csrf_verify(). Add csrf_verify() (after the admin access check, via the shared
GameEngine/Admin/csrf.php) and csrf_field() in their forms (playermedals.tpl,
editAli.tpl, delAli.tpl, delmedal.tpl, allymedals.tpl, delallymedal.tpl).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The alliance/editAli/delAli pages are linked all over the admin panel
(?p=alliance&aid=, ?p=editAli, ?p=delAli) but were never in
admin_validated_page()'s whitelist, so admin.php fell back to search.tpl and
the pages never showed. Add them to the whitelist plus switch cases for the
breadcrumb (the templates resolve $aid/$alidata themselves from $_GET, like
editSitter/editPassword).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
editVillageOwner, renameVillage, editBuildings and editResources are POSTed
to directly, bypassing admin.php's central csrf_verify(). Add csrf_verify()
(after the admin access check, via the shared GameEngine/Admin/csrf.php) and
csrf_field() in their forms (editVillage.tpl, village.tpl, editResources.tpl).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
addTroops and addABTroops are POSTed to directly, bypassing admin.php's
central csrf_verify(). Add csrf_verify() (after the admin access check, via
the shared GameEngine/Admin/csrf.php) and csrf_field() in their forms.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Add an admin-controlled debug mode that captures PHP errors of all
players into var/log/debug-players.log, to hunt remaining PHP 8.3 bugs
from real play sessions. Fully transparent to players: no redirect, no
gameplay change, errors are never displayed.
- DB: new debug_log table (one row), mirroring the maintenance pattern.
- Database: getDebugMode()/setDebugMode()/setDebugSettings(), defensive
when the table is absent (no blank page).
- Session: register a custom error + shutdown handler when enabled; the
handler runs even when php.ini error_reporting masks warnings/notices,
so capture is complete without a Docker rebuild. Auto-disables after a
configurable window.
- DebugErrorLogger: size-capped file with a single .log.1 rotation,
honours the @ operator, never throws.
- Admin: new "Debug Error Log" page (levels, size cap, auto-off, on-page
viewer, clear, download) + debugLog action mod.
- Menu: admin-only quick on/off widget (TZ_DEBUG_ON/OFF, EN/FR/RO).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The profile already had a language selector (Templates/Profile/preference.tpl)
that saved the choice into users.lang and $_SESSION['lang'], but the saved
preference was never used to actually load the language: every page loads
include("Lang/".LANG.".php") with the server-wide LANG constant, so changing
the language in the profile had no visible effect.
This wires it up:
- Introduce SERVER_LANG (the server default) and make LANG the EFFECTIVE
display language, resolved from the player's saved preference
($_SESSION['lang']) with a fallback to SERVER_LANG
(install/data/constant_format.tpl).
SECURITY: the value is sanitized to [a-z_] and the target Lang/<x>.php
file must exist, otherwise we fall back to the server default. This
prevents Local File Inclusion via include("Lang/".LANG.".php").
- Seed $_SESSION['lang'] from users.lang on login (GameEngine/Session.php,
PopulateVar), so the chosen language applies right after logging in.
- Keep the SERVER default intact when an admin saves settings: the admin
config regenerators and the "Server Settings"/config displays now use
SERVER_LANG (the server default) instead of the per-user LANG, so an
admin browsing in their own language can't accidentally overwrite the
server default (6 Admin/Mods/edit*.php + editServerSet.tpl + config.tpl).
Note: existing installs must also add SERVER_LANG + the LANG resolution to
their generated GameEngine/config.php (and the Admin/Mods/constant_format.tpl
copy) since config is generated at install time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>