On some servers the NPC ("merchant") distribution screen could lock on
"Rest: NaN", hiding the trade button and making the NPC unusable. The "Rest"
value never returned to 0, so the player could not complete the trade.
Two layers of hardening:
* Client (Templates/Build/17_3.tpl):
- add a safe npcDiv() helper (returns 0 on a 0 divisor or non-finite value)
and route every division in portionOut() through it, so Infinity/NaN can no
longer leak into the inputs;
- in calculateRest(), coerce "Rest"/overall to a finite value (fall back to
the total when org4 cannot be parsed) so the submit button can always
reappear once the distribution is balanced;
- coerce each resource, $totalRes, $maxstore and $maxcrop to a valid,
non-negative integer before they reach the page/JS, so a resource computed
as NaN/INF cannot poison org4/summe in the first place.
* Server (Market::tradeResource): clamp each requested amount to [0, maxstore]
(crop to maxcrop) before persisting, so a forged or corrupted POST can no
longer write out-of-range resources.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore.
2. Now Alliance Leader can edit his own Position
3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1
4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder)
5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)